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Re: Diablo II: Stats, Magic Find and Quality drops hack

Posted: Wed Jul 05, 2017 8:08 pm
by romkansk
I think I found a reliable way to find and modify values.
Consider this a BETA update and please report any troubles or in fact any feedback you have.
Currently I only left:
- Experience
- Magic Find
- Faster Cast Rate
- Health
- Mana

Game actually treats this values pretty carefully. There's definitely a limit to cast rate and probably a limit to MF as well so don't expect instant cast and hoards of uniques by setting this those values to huge.
"Breaking" the game with hacking a way how game handles those values should be possible but will take a lot of effort I'm not sure I'll be doing it.

To whoever is interested the way to find value that's modified by item is to use Hero Editor to create copies of this item and change only bonus you're insterested at. This way when you change equiped item to only slightly different one game will not move velue in memory and you can safely scan for it.

EDIT: Added Maximum Cast Rate script. Sadly doesn't effec cast delay spells like Meteor and Frozen Orb
EDIT: Added No Cast Delay scipt. Target for the delayed spells behaves a little weird. You can i.e. cast multiple Frosen Orbs at the same time but unles you move they will all be dirrected the same way until the first one explodes. Same is for Blizzard and Meteor.

Re: Diablo II: Stats, Magic Find and Quality drops hack

Posted: Wed Jul 05, 2017 11:50 pm
by haquangthang
thanks for your useful infomation romkansk. i hacked in the 2 byte value and success. just do the same thing as hack gold, exp but in the 2 byte

Re: Diablo II: Stats, Magic Find and Quality drops hack

Posted: Sat Jul 08, 2017 4:14 pm
by Reaper1222
hi just a quick question what is the best number for the Magic Find?

Re: Diablo II: Stats, Magic Find and Quality drops hack

Posted: Sat Jul 08, 2017 6:29 pm
by romkansk
You can check this article to get a broad picture [Link]
But I've no idea even what the max number can be, they do some pretty weid math with it, that's why I made "Override magic find check" but it's far from ideal for sure.

Re: Diablo II: Stats, Magic Find and Quality drops hack

Posted: Sun Oct 15, 2017 6:43 pm
by newbhaxxor
i managed to find LIGHT RADIUS in cheat engine, you can either start from an unknown value or you can search for whatever value your light radius is. then you change that value and search for 'changed value' and keep doing that until it narrows down and you can change it after. only problem with this is i do not know how to write a script for it to keep it going every time i make a new game

if you could add this to your original 1.13 and 1.14 tables it would be much appreciated!

Re: Diablo II: Stats, Magic Find and Quality drops hack

Posted: Sat Feb 10, 2018 5:40 pm
by AetherCheat
Hi thank you very much for this table really appreciate it, also could you explain to me the magic find and the override quality scripts? i kinda confused :D.

Diablo II: Stats, Magic Find and Quality drops hack

Posted: Mon Apr 16, 2018 2:50 am
by kyo090
Can you make the no cast delay for 1.13d? That would be awesome ;)

Diablo II: Stats, Magic Find and Quality drops hack

Posted: Thu Jun 07, 2018 7:46 am
by headshot0052
update pls

Diablo II: Stats, Magic Find and Quality drops hack

Posted: Sun Jun 17, 2018 12:57 am
by kyo090
[QUOTE="TranscendPerfection, post: 8809, member: 2218"]Attached.[/QUOTE]

[QUOTE="romkansk, post: 12253, member: 1987"]I think I found a reliable way to find and modify values.

Consider this a BETA update and please report any troubles or in fact any feedback you have.



EDIT: Added [B]Maximum Cast Rate[/B] script. Sadly doesn't effec cast delay spells like Meteor and Frozen Orb

EDIT: Added [B]No Cast Delay[/B] scipt. Target for the delayed spells behaves a little weird. You can i.e. cast multiple Frosen Orbs at the same time but unles you move they will all be dirrected the same way until the first one explodes. Same is for Blizzard and Meteor.[/QUOTE]



Could you make this for 1.13d? Would love to use it on median, assuming the spells on there use the same timer as frozen orb/meteor. Would be pretty op for sin.

Diablo II: Stats, Magic Find and Quality drops hack

Posted: Sun Jun 17, 2018 11:47 am
by TranscendPerfection
[QUOTE="kyo090, post: 49520, member: 16282"]Could you make this for 1.13d? Would love to use it on median, assuming the spells on there use the same timer as frozen orb/meteor. Would be pretty op for sin.[/QUOTE]

Diablo II: Stats, Magic Find and Quality drops hack

Posted: Wed Jun 20, 2018 6:29 am
by kyo090
[QUOTE="TranscendPerfection, post: 49550, member: 2218"][/QUOTE]



Sadly everything is casted but doesn't hurt mobs, in singleplayer and multiplayer. Thanks a lot for making it though!

Diablo II: Stats, Magic Find and Quality drops hack

Posted: Wed Jun 20, 2018 6:09 pm
by Bigman397
Will this work on 1.14d?



edit - newp

Re: Diablo II: Stats, Magic Find and Quality drops hack

Posted: Fri May 10, 2019 6:28 am
by daninthemix
The current version of Diablo 2 available from Blizzard seems to be protected by some sort of anticheat. Cheat Engine won't even attach to the process.

Re: Diablo II: Stats, Magic Find and Quality drops hack

Posted: Mon Nov 18, 2019 7:51 am
by tsvstrife
I always seem to find the addresses for gold (only thing I'm interested in) (Single player with Median XL) the first time and can change it, but when I try to do it again it won't work and it revert back to the original values.