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Re: CRUSADER KINGS III V1.0.3 Achievement Table - Updated 2020-09-03

Posted: Fri Sep 04, 2020 9:25 am
by Alaunus
Well better make a step by step guide how to do that before this particular monkey stares at your script and thinks oook oooook!

Re: CRUSADER KINGS III V1.0.3 Achievement Table - Updated 2020-09-03

Posted: Fri Sep 04, 2020 9:52 am
by ReZpawner
Error in line 158, this address specifier is not valid. (steam, windows 7)

Re: CRUSADER KINGS III V1.0.3 Achievement Table - Updated 2020-09-03

Posted: Fri Sep 04, 2020 10:09 am
by CompactDisc
ReZpawner wrote:
Fri Sep 04, 2020 9:52 am
Error in line 158, this address specifier is not valid. (steam, windows 7)
This error will always appear when you save the script. It's because of the assembly hack used to get the static pointer values.
It's even mentioned on top of the script when you open it.

Re: CRUSADER KINGS III V1.0.3 Achievement Table - Updated 2020-09-03

Posted: Fri Sep 04, 2020 10:19 am
by ReZpawner
It still won't activate for me though, anything that needs to be done before it can be?

Re: CRUSADER KINGS III V1.0.3 Achievement Table - Updated 2020-09-03

Posted: Fri Sep 04, 2020 10:34 am
by kimoryyr
Hello,
it works like a charm, thank you so much :)

Re: CRUSADER KINGS III V1.0.3 Achievement Table - Updated 2020-09-03

Posted: Fri Sep 04, 2020 10:57 am
by Alaunus
ReZpawner wrote:
Fri Sep 04, 2020 10:19 am
It still won't activate for me though, anything that needs to be done before it can be?
According to the documentation you need to activate it WHILE ck3 still loads (before you see the mainmenu).

Workaround if your system loads too fast is to create newgame and turn on/off ironman in the gameoptions.

Re: CRUSADER KINGS III V1.0.3 Achievement Table - Updated 2020-09-03

Posted: Fri Sep 04, 2020 12:30 pm
by CompactDisc
Alaunus wrote:
Fri Sep 04, 2020 10:57 am
ReZpawner wrote:
Fri Sep 04, 2020 10:19 am
It still won't activate for me though, anything that needs to be done before it can be?
According to the documentation you need to activate it WHILE ck3 still loads (before you see the mainmenu).

Workaround if your system loads too fast is to create newgame and turn on/off ironman in the gameoptions.
I think he means that the script doesn't activate. In which case, are you using Cheat Engine 7.1? It requires that in order to work.
I'm including a check in the next version, I didn't realize the incompatibility until after I released the table.

Re: CRUSADER KINGS III V1.0.3 ACHIEVEMENT TABLE - UPDATED 2020-09-03

Posted: Fri Sep 04, 2020 1:37 pm
by jigoku_e
CompactDisc wrote:
Fri Sep 04, 2020 12:30 pm
Alaunus wrote:
Fri Sep 04, 2020 10:57 am
ReZpawner wrote:
Fri Sep 04, 2020 10:19 am
It still won't activate for me though, anything that needs to be done before it can be?
According to the documentation you need to activate it WHILE ck3 still loads (before you see the mainmenu).

Workaround if your system loads too fast is to create newgame and turn on/off ironman in the gameoptions.
I think he means that the script doesn't activate. In which case, are you using Cheat Engine 7.1? It requires that in order to work.
I'm including a check in the next version, I didn't realize the incompatibility until after I released the table.
I changed from ce7.0 to ce7.1 and now it works well. I have been using your ct table, thank you for your work.

Re: CRUSADER KINGS III V1.0.3 Achievement Table - Updated 2020-09-03

Posted: Fri Sep 04, 2020 4:45 pm
by mastersmash
so u can find character id by hovering over their portrait but how do we find id for other things like traits, cultures, counties...?

Re: CRUSADER KINGS III V1.0.3 Achievement Table

Posted: Fri Sep 04, 2020 5:35 pm
by Ganymedes
CompactDisc wrote:
Fri Sep 04, 2020 6:47 am
You can do either. When you activate the function in the table, you can 'Enable debug mode' there. OR you can start with debug_mode in the shortcut, both should work.
You can use the table to toggle on or off. Dying by 'debug' is something I never heard before :P Perhaps you committed suicide through console commands? There is a button on the debug menu that kills your current character.
yeah, i did both instead of either and that happened lol debug was listed as cause of death, i didn't even opened the console, just clicked on my characters and they died instantly one after another, but then i activated the debug mode only through the table and it's working just fine

thank you for the table, btw!

Re: CRUSADER KINGS III V1.0.3 Achievement Table - Updated 2020-09-03

Posted: Fri Sep 04, 2020 5:40 pm
by Ganymedes
mastersmash wrote:
Fri Sep 04, 2020 4:45 pm
so u can find character id by hovering over their portrait but how do we find id for other things like traits, cultures, counties...?
most traits cultures etc have the same name as in game, you can find them in the program files though, as i believe the wiki still doesn't have that info, for steam version its usually at program files > steam > steamapps > common > crusader kings 3 > game > then look for the folder with the info you want

Re: CRUSADER KINGS III V1.0.3 Achievement Table - Updated 2020-09-03

Posted: Fri Sep 04, 2020 7:00 pm
by ReZpawner
Something that may be useful: The character select option that jumps is because of Cheat Engine versions. It works perfectly in 7.0, but jumps around in 7.1. Using both at the same time now, in order to have those options.

Re: CRUSADER KINGS III V1.0.3 Achievement Table - Updated 2020-09-03

Posted: Fri Sep 04, 2020 11:37 pm
by keds99
Thank you! Great work!

Re: CRUSADER KINGS III V1.0.3 Achievement Table - Updated 2020-09-03

Posted: Sat Sep 05, 2020 7:35 am
by CobraPL
To be clear - does this CT allow achievements in non-Ironman? If no, could it be done?
I ask because there are bugs in the game (false paternity alterations) which have no fix, except save-scumming.

Re: CRUSADER KINGS III V1.0.3 Achievement Table - Updated 2020-09-03

Posted: Sat Sep 05, 2020 2:26 pm
by CompactDisc
CobraPL wrote:
Sat Sep 05, 2020 7:35 am
To be clear - does this CT allow achievements in non-Ironman? If no, could it be done?
I ask because there are bugs in the game (false paternity alterations) which have no fix, except save-scumming.
I'm afraid not, ironman might be the only requirement here :(
But you can use mods and the debug console. Perhaps there are other ways around it?