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BigFooter
Noobzor
Posts: 8 Joined: Fri Oct 04, 2019 8:05 pm
Reputation: 2
Post
by BigFooter » Tue Nov 24, 2020 12:26 pm
Thanks but trying to do it without a mod as it disables the in-game achievements.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
BigFooter
Noobzor
Posts: 8 Joined: Fri Oct 04, 2019 8:05 pm
Reputation: 2
Post
by BigFooter » Thu Nov 26, 2020 5:22 am
I made a script that allows free perk reroll and shop purchases
Feel free to add it to your tables or modify it. I'm not as skilled as others so there may be a cleaner way to do this but this works.
Code: Select all
[ENABLE]
aobscanmodule(Nocost,noita.exe,7c 14 7f 08 8b 40 48 3b 42 48)
alloc(newmem,$1000)
label(code)
label(return)
newmem:
code:
nop
nop
nop
nop
mov eax,[eax+48]
mov [edx+48],0
cmp eax,[edx+48]
jmp return
Nocost:
jmp newmem
nop
return:
registersymbol(Nocost)
[DISABLE]
Nocost:
db 7c 14 7f 08 8b 40 48 3b 42 48
unregistersymbol(Nocost)
dealloc(newmem)
NMss2
Cheater
Posts: 35 Joined: Fri Apr 24, 2020 5:46 am
Reputation: 4
Post
by NMss2 » Sun Apr 04, 2021 10:38 am
Combining few of the scripts into one CT, makes it handy. I don't think it has to do with achievements.
Capt. Corgi
What is cheating?
Posts: 1 Joined: Sun Jun 13, 2021 1:54 am
Reputation: 0
Post
by Capt. Corgi » Sun Jun 13, 2021 1:56 am
Can anyone update this for the 2021 version of noita ? or find a confirmed working version
baramburum
Expert Cheater
Posts: 149 Joined: Tue Feb 12, 2019 8:34 pm
Reputation: 32
Post
by baramburum » Fri Oct 29, 2021 6:02 pm
absolutly doesnt work
jungletek
Shogun
Posts: 182 Joined: Tue Oct 17, 2017 7:31 am
Reputation: 62
Post
by jungletek » Sat May 04, 2024 2:42 am
BigFooter wrote: ↑ Thu Nov 26, 2020 5:22 am
I made a script that allows free perk reroll and shop purchases
Feel free to add it to your tables or modify it. I'm not as skilled as others so there may be a cleaner way to do this but this works.
Code: Select all
[ENABLE]
aobscanmodule(Nocost,noita.exe,7c 14 7f 08 8b 40 48 3b 42 48)
alloc(newmem,$1000)
label(code)
label(return)
newmem:
code:
nop
nop
nop
nop
mov eax,[eax+48]
mov [edx+48],0
cmp eax,[edx+48]
jmp return
Nocost:
jmp newmem
nop
return:
registersymbol(Nocost)
[DISABLE]
Nocost:
db 7c 14 7f 08 8b 40 48 3b 42 48
unregistersymbol(Nocost)
dealloc(newmem)
Still works in 2024, although you don't need those nops in your allocated memory, and you can just write the 0 to edx+48 and then just use the displaced mov to eax right underneath. Don't recreate the jl and jg in your alloc'd mem, and you've reproduced the effect, and done it more efficiently.
Like so:
Code: Select all
[ENABLE]
aobscanmodule(aobFreeShop,noita.exe,7C 14 7F 08 8B 40 48)
alloc(mFreeShop,$1000)
label(return)
mFreeShop:
mov [edx+48],0
mov eax,[eax+48]
jmp return
aobFreeShop:
jmp mFreeShop
nop 2
return:
registersymbol(aobFreeShop)
[DISABLE]
aobFreeShop:
db 7C 14 7F 08 8B 40 48
unregistersymbol(aobFreeShop)
dealloc(mFreeShop)
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