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Re: World of Final Fantasy

Posted: Sun Apr 01, 2018 4:38 am
by lsdlsdlsdlsd
RKH4X wrote:
Mon Mar 12, 2018 10:46 am
crashes when i go to menu.
I had Settings > Extra > "Query memory region routines" and "Read/Write Process Memory" enabled from getting the Star Ocean The Last Hope cheats working. Once I disabled these, the game stopped crashing all the time.

World of Final Fantasy

Posted: Tue Apr 24, 2018 7:54 pm
by RKH4X
How the fuck do we tell what the updated ver is???



(I personally know but it seems really stupid that one has to check the url preview. This is something this new forum sorely needs to address)

World of Final Fantasy

Posted: Wed Jun 27, 2018 12:45 pm
by PoutouYou
Edit: "fixed". Seems like suddenly I need to open inventory and each sub inventory for it to work. But it works when doing so.



For some reason, the pointers stopped working for me today.

Out of the blue. I did not change CE version.

I am on windows 10 64 bit, steam version.



They worked perfectly yesterday. Now it only shows ???

And I get an error sound when I click on gil.

Re: World of Final Fantasy

Posted: Sun Sep 16, 2018 1:07 pm
by nono_boulot
for the Figaro minigame and getting Maduin
for the fight, the HP of the 6 people is like that in the memory : YourL 0 0 0 YourM 0 0 0 YourS 0 0 0 HisL 0 0 0 HisM 0 0 0 HisS
so, at the start of the fight, it's 3 0 0 0 2 0 0 0 1 0 0 0 3 0 0 0 2 0 0 0 1
i found only one such à array of byte in memory
you can win the fight by putting all his HP to 0, but you won't get Amguin that way.
you need to kill someone to have the event, so the best way is the have luck and touch his L or M first round.
if you do that, put the opponent Hp to 1 for the one you touched and 0 to the rest. Next attack, you kill the last one and the fight will end.

Re: World of Final Fantasy

Posted: Sun Sep 16, 2018 4:22 pm
by botd
How does the item editor work? How would I add prisms without overwriting existing items?

When I switch slots in CE it doesn't seem to show what is in that slot. It also doesn't seem to know what I am looking at in the item inventory.

Thank you in advance.

Re: World of Final Fantasy

Posted: Sun Sep 16, 2018 10:14 pm
by DrummerIX
botd wrote:
Sun Sep 16, 2018 4:22 pm
How does the item editor work? How would I add prisms without overwriting existing items?

When I switch slots in CE it doesn't seem to show what is in that slot. It also doesn't seem to know what I am looking at in the item inventory.

Thank you in advance.
Use CE 6.7 as 6.8 and 6.8.1 don't work with this type of table.

Re: World of Final Fantasy

Posted: Wed Oct 10, 2018 3:48 am
by Denezhou
Thank you all the codes seem to work :)

thanks to nono_boulot for the tip about the Figaro minigame :)


:edit: figured out how to remove items using qty 0 and FFFFFFFF

Re: World of Final Fantasy

Posted: Mon Nov 05, 2018 5:37 am
by QuotterBatt
Game got updated for "Maxima DLC".
Please would you be so kind to update the table.
Thank you for your hard work.

Re: World of Final Fantasy

Posted: Mon Nov 05, 2018 9:41 am
by DrummerIX
I will take a look tomorrow when the DLC comes out.

Re: World of Final Fantasy

Posted: Tue Nov 06, 2018 6:26 am
by Jessen
any luck, Drummer? I can confirm that the enable script won't activate, but so far seems Cielos' easy catch and infinite sp scripts seem to work still when just unhiding the children of the enable script. Can't tell what the IDs for the new items or mirages are yet though.

Re: World of Final Fantasy

Posted: Wed Nov 07, 2018 1:25 am
by DrummerIX
It appears I will have to basically redo just about everything. I don't have time tonight to play the game but will try to get back into this game soon.

Re: World of Final Fantasy

Posted: Wed Nov 07, 2018 1:29 am
by Jessen
well, thats not good. Not a thing that can be done to at least get it 'limping' along? I mostly just want the ability to change mirages i attack to the new ones so I can check them out.

Re: World of Final Fantasy

Posted: Wed Nov 07, 2018 1:37 am
by DrummerIX
I have this ready which basically lets you enable and use some of the pointers. I have to try finding every option again. May make a new post once I get started.

Re: World of Final Fantasy

Posted: Wed Nov 07, 2018 2:18 am
by Jessen
looks like battle item editor can be easily worked with on my end. I'll see what I can dig up.

Edit: I certainly dug up what I could. I think i've got majority of the Battle Item and Misc Item IDs in place.

Edit 2: I managed to figure out how to get the mirajewel pointer operational again. it simply shifted by 4 bytes forward.

Edit 3: Drummer, i am not quite sure what to edit to fix the mirage party editor pointers, but... I have found that the pointers picks up on Lann's data at slot 199, which means it may have shifted just like the mirajewels pointers, just bigger leaps. I don't know if any of this helps you but I hope it does. I also think that they upped the maximum number of mirages at high levels to 200.

Re: World of Final Fantasy

Posted: Thu Nov 08, 2018 12:30 am
by Xenthar
I've encountered a strange bug while using Jessen's updated table. It makes it so that every mirajewel gives the ability "Fire". When I reload the game without the table enabled, the mirajewels are back to normal. but as soon as I tick the enable box on the table. they revert to giving only fire again.
This only happens on Jessen's Mirajewel pointers fixed one. The other one and Drummer's Script doesn't cause this. I did add one libra mirajewel at the start of the game. and that is the only one I've added. Its not a big problem, as I can continue the game with his first table and only use the Mirajewel one when I want to add a new Mirajewel. just thought i would mention it.