Re: Middle-earth: Shadow of War (PATCH 11.10.2017)
Posted: Sun Oct 15, 2017 7:17 pm
please make body guards with unlimited health.... and can increase the number of summon body guards when summon key num 1 & 2...
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
Code: Select all
[ENABLE]
aobscanmodule(_Teleport,ShadowOfWar.exe,F3 0F 10 80 84 00 00 00 F3) // should be unique
//fullaccess(_Teleport,$1000)
alloc(newmem,$1000,ShadowOfWar.exe)
alloc(_SavePosition,8)
alloc(_LoadPosition,8)
alloc(_UndoTeleport,8)
alloc(_base,8)
alloc(_X_Coord,8)
alloc(_Y_Coord,8)
alloc(_Z_Coord,8)
alloc(_X_Coord_Undo,8)
alloc(_Y_Coord_Undo,8)
alloc(_Z_Coord_Undo,8)
registersymbol(_Teleport)
registersymbol(_SavePosition)
registersymbol(_LoadPosition)
registersymbol(_UndoTeleport)
registersymbol(_X_Coord)
registersymbol(_Y_Coord)
registersymbol(_Z_Coord)
registersymbol(_X_Coord_Undo)
registersymbol(_Y_Coord_Undo)
registersymbol(_Z_Coord_Undo)
registersymbol(_base)
label(return)
label(Save)
label(Load)
label(Undo)
label(code)
newmem:
push rax
mov [_base],rax
pop rax
cmp byte ptr [_SavePosition],1
je Save
cmp byte ptr [_LoadPosition],1
je Load
cmp byte ptr [_UndoTeleport],1
je Undo
jmp code
Save:
mov byte ptr [_SavePosition],0
movss xmm1,[rax+00000080] // X
movss [_X_Coord],xmm1
movss xmm1,[rax+00000084] // Y
movss [_Y_Coord],xmm1
movss xmm1,[rax+00000088] // Z
movss [_Z_Coord],xmm1
jmp code
Load:
mov byte ptr [_LoadPosition],0
// Save Position again for Undo
movss xmm3,[rax+00000080] // X
movss [_X_Coord_Undo],xmm3
movss xmm3,[rax+00000084] // Y
movss [_Y_Coord_Undo],xmm3
movss xmm3,[rax+00000088] // Z
movss [_Z_Coord_Undo],xmm3
// Load Part
movss xmm1,[_X_Coord]
movss [rax+00000080],xmm1
movss xmm1,[_Y_Coord]
movss [rax+00000084],xmm1
movss xmm1,[_Z_Coord]
movss [rax+00000088],xmm1
jmp code
Undo:
mov byte ptr [_UndoTeleport],0
movss xmm1,[_X_Coord_Undo]
movss [rax+00000080],xmm1
movss xmm1,[_Y_Coord_Undo]
movss [rax+00000084],xmm1
movss xmm1,[_Z_Coord_Undo]
movss [rax+00000088],xmm1
jmp code
code:
movss xmm0,[rax+00000084]
jmp return
_Teleport:
jmp newmem
nop
nop
nop
return:
_SavePosition:
dd 0
_LoadPosition:
dd 0
_UndoTeleport:
dd 0
[DISABLE]
_Teleport:
db F3 0F 10 80 84 00 00 00
unregistersymbol(_Teleport)
dealloc(newmem)
dealloc(_SavePosition)
dealloc(_LoadPosition)
dealloc(_UndoTeleport)
dealloc(_X_Coord)
dealloc(_Y_Coord)
dealloc(_Z_Coord)
dealloc(_X_Coord_Undo)
dealloc(_Y_Coord_Undo)
dealloc(_Z_Coord_Undo)
dealloc(_base)
unregistersymbol(_Teleport)
unregistersymbol(_SavePosition)
unregistersymbol(_LoadPosition)
unregistersymbol(_UndoTeleport)
unregistersymbol(_X_Coord)
unregistersymbol(_Y_Coord)
unregistersymbol(_Z_Coord)
unregistersymbol(_base)
{
// ORIGINAL CODE - INJECTION POINT: "ShadowOfWar.exe"+1C3B11
"ShadowOfWar.exe"+1C3AEB: 74 38 - je ShadowOfWar.exe+1C3B25
"ShadowOfWar.exe"+1C3AED: 8B 80 00 2A 00 00 - mov eax,[rax+00002A00]
"ShadowOfWar.exe"+1C3AF3: 3D 00 01 00 00 - cmp eax,00000100
"ShadowOfWar.exe"+1C3AF8: 73 2B - jae ShadowOfWar.exe+1C3B25
"ShadowOfWar.exe"+1C3AFA: 8B D0 - mov edx,eax
"ShadowOfWar.exe"+1C3AFC: 48 8B CB - mov rcx,rbx
"ShadowOfWar.exe"+1C3AFF: E8 38 0C 00 00 - call ShadowOfWar.exe+1C473C
"ShadowOfWar.exe"+1C3B04: C6 00 01 - mov byte ptr [rax],01
"ShadowOfWar.exe"+1C3B07: 41 8B 88 AC 00 00 00 - mov ecx,[r8+000000AC]
"ShadowOfWar.exe"+1C3B0E: 89 48 04 - mov [rax+04],ecx
// ---------- INJECTING HERE ----------
"ShadowOfWar.exe"+1C3B11: 41 8B 88 B0 00 00 00 - mov ecx,[r8+000000B0]
// ---------- DONE INJECTING ----------
"ShadowOfWar.exe"+1C3B18: 89 48 08 - mov [rax+08],ecx
"ShadowOfWar.exe"+1C3B1B: 41 8B 88 B4 00 00 00 - mov ecx,[r8+000000B4]
"ShadowOfWar.exe"+1C3B22: 89 48 0C - mov [rax+0C],ecx
"ShadowOfWar.exe"+1C3B25: 33 F6 - xor esi,esi
"ShadowOfWar.exe"+1C3B27: 49 8D 45 10 - lea rax,[r13+10]
"ShadowOfWar.exe"+1C3B2B: 89 75 48 - mov [rbp+48],esi
"ShadowOfWar.exe"+1C3B2E: 8B D6 - mov edx,esi
"ShadowOfWar.exe"+1C3B30: 48 8B C8 - mov rcx,rax
"ShadowOfWar.exe"+1C3B33: 44 8B D6 - mov r10d,esi
"ShadowOfWar.exe"+1C3B36: E8 9D 0B 00 00 - call ShadowOfWar.exe+1C46D8
}
Yeah it's a nice idea... I remember I had requested almost the same thing but in The Witcher 3 from Zanzer and he did it reluctantly lolMegasder wrote: ↑Sun Oct 15, 2017 7:34 pmIs there a way to make skills never deactivate? I mean,for some skills you need to chose 1 of the 3 elements, I dont mind to change it in menu, but for other skills that having the 3 (or 2) at the same time dont affect the buttons or other things (like elven agility, one upgrade is if you run you dont make sound and the other is when stealth you can "dash" a short distance, why I cant have both?) I dont think a trainer can do that,so my only hope is cheat engine...
They have a perk, that allows them to do that. "Picker_BetrayPlayer_From_Abuse", you could just replace that. Or don't abuse your orcsMartijn1234 wrote: ↑Sun Oct 15, 2017 7:57 pmis there a way that orcs u dominated wont betray u had a legendary orc but he betrayed me grrr
I was hoping for this too, because there's a bit of wonky game design there. Why do I have to choose between "get elf shot on drain", and Domination, the core skill of the entire game?Megasder wrote: ↑Sun Oct 15, 2017 7:34 pmIs there a way to make skills never deactivate? I mean,for some skills you need to chose 1 of the 3 elements, I dont mind to change it in menu, but for other skills that having the 3 (or 2) at the same time dont affect the buttons or other things (like elven agility, one upgrade is if you run you dont make sound and the other is when stealth you can "dash" a short distance, why I cant have both?) I dont think a trainer can do that,so my only hope is cheat engine...
Code: Select all
aobscanmodule(_Waypoint,ShadowOfWar.exe,F3 44 0F 11 80 94 38 00 00)
// ---------- INJECTING HERE ----------
"ShadowOfWar.exe"+15765AC: F3 44 0F 11 80 94 38 00 00 - movss [rax+00003894],xmm8
// ---------- DONE INJECTING ----------
"ShadowOfWar.exe"+15765B5: F3 44 0F 11 88 98 38 00 00 - movss [rax+00003898],xmm9
"ShadowOfWar.exe"+15765BE: F3 44 0F 11 90 9C 38 00 00 - movss [rax+0000389C],xmm10
Same question about ally we have sometimes in missions and such ?