Page 10 of 12

Re: Starfield - table v: 1.0.2 CT

Posted: Wed Sep 06, 2023 6:30 pm
by xBandaku
jonaaa wrote:
Wed Sep 06, 2023 10:42 am
LiamLi wrote:
Wed Sep 06, 2023 10:19 am
Hi,

does anyone know an command to change weapon damage?
I don't mean 357 - that is for all weapons.
The balancing in this game is kinda unbalanced and I would like to change just the damage of my rifles :(
Drop your weapon then click on it (with the console)

Image

Then:

Phys Weapons

Code: Select all

.amod 62896
It will add the "advanced" tag to the weapon so it will buff the damage, you can stack it by the way and make some ridiculous stats.

For Energy weapons:

Code: Select all

.amod 12FD25
And Armors:

Code: Select all

.amod 1C5AFB

Code: Select all

.amod 25AF2B

Code: Select all

.amod 1C6CDD
A few examples:

Image
Image
Image
Image
Image
how did you get your resistances so high

Re: Starfield - table v: 1.0.2 CT

Posted: Wed Sep 06, 2023 6:41 pm
by salineprune
Hi all,

I'm attaching an Excel file with all the Armour and Weapon Mods I have found so far. I've specified their IDs, Names and Effects. Weapons also have a Class for the type of weapon they appear on normally, but no need to follow this. Mods can be applied to either Armour or Weapon, at your discretion.

MAKE SURE TO HAVE BACKUP SAVES BEFORE DOING ANYTHING TO AVOID ISSUES LATER ON. THIS IS HERE FOR PURELY RESEARCH PURPOSES AND I WILL NOT BE HELD RESPONSIBLE IF SOMETHING BREAKS IN YOUR GAME.

Only one I am questioning is "Advanced" as the Weapon Damage Modifier seems unclear to me. Testing was rather inconsistent with this one. It might equal the same value as "Refined".

The yellow rows in Weapon Mods don't seem to fall under any particular class and probably apply to all weapons from I can see. So I've listed all weapon classes for those.

Credits to Jonaaa and Dubzz for contributing towards this.

Re: Starfield - table v: 1.0.2 CT

Posted: Wed Sep 06, 2023 7:19 pm
by jonaaa
xBandaku wrote:
Wed Sep 06, 2023 6:30 pm
jonaaa wrote:
Wed Sep 06, 2023 10:42 am
LiamLi wrote:
Wed Sep 06, 2023 10:19 am
...
...
how did you get your resistances so high
The answer is on the exact post you quoted me. Like I said, those OMODs can stack so, the result is, you can get ridiculous stats like those.
salineprune wrote:
Wed Sep 06, 2023 6:41 pm
...
Good job, i also suggest you to upload to Google Drive and use Google Sheets to easily manage and i guess it would be easier for people to read without downloading anything, up to you of course.

Re: Starfield - table v: 1.0.2 CT

Posted: Wed Sep 06, 2023 7:40 pm
by salineprune
jonaaa wrote:
Wed Sep 06, 2023 7:19 pm
xBandaku wrote:
Wed Sep 06, 2023 6:30 pm
jonaaa wrote:
Wed Sep 06, 2023 10:42 am

...
how did you get your resistances so high
The answer is on the exact post you quoted me. Like I said, those OMODs can stack so, the result is, you can get ridiculous stats like those.
salineprune wrote:
Wed Sep 06, 2023 6:41 pm
...
Good job, i also suggest you to upload to Google Drive and use Google Sheets to easily manage and i guess it would be easier for people to read without downloading anything, up to you of course.
No worries. Plan is to move it to Google Sheets after but, I prefer working on Excel first. (Any excuse to use Excel. Excel is love. Excel is life.)

Re: Starfield - table v: 1.0.2 CT

Posted: Wed Sep 06, 2023 8:12 pm
by jonaaa
Got a few more OMODs for Energy Weapons, some are really strange

Code: Select all

.amod 131d4b ;Adds ~x1.55 Energy Damage

Code: Select all

.amod 1bdc47 ;Adds ~1.8x? Phys Damage

Code: Select all

.amod 28f44b ;Adds 2.0x Phys Damage
The last two will add Physical Damage to an Energy Weapon which is kinda weird. The last ID i posted is still the best for Energy Damage.

Image

Re: Starfield - table v: 1.0.2 CT

Posted: Wed Sep 06, 2023 9:17 pm
by R34CH1SD34D
Nice cheat engine table, would you mind adding infinite power bar?

Re: Starfield - table v: 1.0.2 CT

Posted: Wed Sep 06, 2023 10:18 pm
by glyth
jonaaa wrote:
Wed Sep 06, 2023 8:27 am
glyth wrote:
Wed Sep 06, 2023 7:24 am
jonaaa wrote:
Wed Sep 06, 2023 3:42 am


I don't think i fully understand what you mean but i can give you a tip, you can try using the command help spaceship 4 avif to help finding some 'IDs'.
its not for space ship
Spoiler
its for the powers that u get for temples
There are two (i guess):

Code: Select all

.setav (or .modav) 353 <value> ;Star Power Rate Mult

Code: Select all

.setav (or .modav) 386 <value> ;Star Power Recovery Rate
I can't test them because i don't have access to them yet.
ty il test soon

workslike a charm

Re: Starfield - table v: 1.0.2 CT

Posted: Wed Sep 06, 2023 10:54 pm
by Buddy_4222
It is amazing how great this trainer works out the door. Fantastic work mate.

I have been wondering if there's a way to add a 'legendary drop rate max" option...you know to find better gear, loot and weapons?

Re: Starfield - table v: 1.0.2 CT

Posted: Thu Sep 07, 2023 1:51 am
by Zanzer
jonaaa wrote:
Wed Sep 06, 2023 10:42 am
...
salineprune wrote:
Wed Sep 06, 2023 6:41 pm
...
viewtopic.php?p=313155#p313155

I've dumped a listing of mod IDs and corresponding names over on my table.
You all can go through it and figure out if/how they work :)

Re: Starfield - table v: 1.0.2 CT

Posted: Thu Sep 07, 2023 8:51 am
by salineprune
Zanzer wrote:
Thu Sep 07, 2023 1:51 am
jonaaa wrote:
Wed Sep 06, 2023 10:42 am
...
salineprune wrote:
Wed Sep 06, 2023 6:41 pm
...
viewtopic.php?p=313155#p313155

I've dumped a listing of mod IDs and corresponding names over on my table.
You all can go through it and figure out if/how they work :)
Sounds good. I'm reviewing multiple sources and will merge and credit them accordingly. No idea when it'll get done though - work is always in the way.

Re: Starfield - table v: 1.0.2 CT

Posted: Thu Sep 07, 2023 3:10 pm
by pctronica1991
A cheat to automate lockpicking would be nice

Re: Starfield - table v: 1.0.2 CT

Posted: Thu Sep 07, 2023 3:30 pm
by salineprune
pctronica1991 wrote:
Thu Sep 07, 2023 3:10 pm
A cheat to automate lockpicking would be nice
Would be easier to load the console, click on the object and type "unlock".
Same thing.

Re: Starfield - table v: 1.0.2 CT

Posted: Thu Sep 07, 2023 3:36 pm
by m01s33nk0
salineprune wrote:
Thu Sep 07, 2023 3:30 pm
pctronica1991 wrote:
Thu Sep 07, 2023 3:10 pm
A cheat to automate lockpicking would be nice
Would be easier to load the console, click on the object and type "unlock".
Same thing.
unlock for isn't working, what about digipicks - above (in console type - bat LockpickCheat.txt)

Code: Select all

setgs uSecurityKeyMaxSizeAverage 1
setgs uSecurityKeyMaxSizeHard 1
setgs uSecurityKeyMaxSizeNovice 1
setgs uSecurityKeyMaxSizeVeryHard 1
setgs uSecurityKeyMinSizeAverage 1
setgs uSecurityKeyMinSizeHard 1
setgs uSecurityKeyMinSizeNovice 1
setgs uSecurityKeyMinSizeVeryHard 1
setgs uSecurityMaxKeysAverage 2
setgs uSecurityMaxKeysHard 2
setgs uSecurityMaxKeysNovice 2
setgs uSecurityMaxKeysPerRingAverage 2
setgs uSecurityMaxKeysPerRingHard 2
setgs uSecurityMaxKeysPerRingNovice 2
setgs uSecurityMaxKeysPerRingVeryHard 2
setgs uSecurityMaxKeysVeryHard 2
setgs uSecurityMinKeysPerRingAverage 2
setgs uSecurityMinKeysPerRingHard 2
setgs uSecurityMinKeysPerRingNovice 2
setgs uSecurityMinKeysPerRingVeryHard 2
setgs uSecurityPuzzleShapeCountAverage 1
setgs uSecurityPuzzleShapeCountHard 1
setgs uSecurityPuzzleShapeCountNovice 1
setgs uSecurityPuzzleShapeCountVeryHard 1

Re: Starfield - table v: 1.0.2 CT

Posted: Thu Sep 07, 2023 6:28 pm
by jonaaa
m01s33nk0 wrote:
Thu Sep 07, 2023 3:36 pm
salineprune wrote:
Thu Sep 07, 2023 3:30 pm
pctronica1991 wrote:
Thu Sep 07, 2023 3:10 pm
A cheat to automate lockpicking would be nice
Would be easier to load the console, click on the object and type "unlock".
Same thing.
unlock for isn't working, what about digipicks - above (in console type - bat LockpickCheat.txt)

Code: Select all

setgs uSecurityKeyMaxSizeAverage 1
setgs uSecurityKeyMaxSizeHard 1
setgs uSecurityKeyMaxSizeNovice 1
setgs uSecurityKeyMaxSizeVeryHard 1
setgs uSecurityKeyMinSizeAverage 1
setgs uSecurityKeyMinSizeHard 1
setgs uSecurityKeyMinSizeNovice 1
setgs uSecurityKeyMinSizeVeryHard 1
setgs uSecurityMaxKeysAverage 2
setgs uSecurityMaxKeysHard 2
setgs uSecurityMaxKeysNovice 2
setgs uSecurityMaxKeysPerRingAverage 2
setgs uSecurityMaxKeysPerRingHard 2
setgs uSecurityMaxKeysPerRingNovice 2
setgs uSecurityMaxKeysPerRingVeryHard 2
setgs uSecurityMaxKeysVeryHard 2
setgs uSecurityMinKeysPerRingAverage 2
setgs uSecurityMinKeysPerRingHard 2
setgs uSecurityMinKeysPerRingNovice 2
setgs uSecurityMinKeysPerRingVeryHard 2
setgs uSecurityPuzzleShapeCountAverage 1
setgs uSecurityPuzzleShapeCountHard 1
setgs uSecurityPuzzleShapeCountNovice 1
setgs uSecurityPuzzleShapeCountVeryHard 1
Unlock command does work. You just need to select the door/object, then it works.

Re: Starfield - table v: 1.0.2 CT

Posted: Thu Sep 07, 2023 6:52 pm
by glyth
any one know to make targeting stuff in the console easier, i keep targeting pikh and stut and when i use the mouse wheal, well it realy a track pad, it scrolls tho everything to rapidly.