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Re: Nioh 2 - The Complete Edition [STEAM]

Posted: Fri Mar 31, 2023 8:03 pm
by BeDaLeK
Hello.
I looked through all 89 pages of the forum (yes, I'm a little crazy and maybe blind, if there was a solution). And I never saw an answer to the question that a couple of people had here - is it possible to somehow change the statistics on killing people with all types of weapons. There is a "Gameplay Record" section in the table, but it clearly says that it is only for display and editing it can damage the save.
I made a backup, changed the values, saved the profile, reloaded it, and when the enemy was killed, the number changed to the previous one, before the change.
I tried to find the value by filtering it out without using the table, and the number behaves the same way - it is reset to the old one when killed.
This is probably due to the fact that the game has very interconnected statistics for everything in a row in terms of killing and there is a cross-count in different places.
Killing 5,500 opponents for the sake of titles for each weapon is beyond my powers. I manually knocked out two types of weapons and I'm already starting to curse the game developers for this grind. It would be much nicer to play if all opponents were counted, and not just people. I would just go through the game, changing weapons to the next type, after completing the title.
P.S. Sorry for my English - I'm using google translate.

Re: Nioh 2 - The Complete Edition [STEAM]

Posted: Thu Apr 06, 2023 10:05 am
by Messy6666
Update

2023-04-06 for STEAM 1.28.08
- changed to Dark Mode thanks to DhaosCollider for fixing weird colors
- changed: "Max Drop Rate/ Item Rarity [ groxer MODIFIED ]"
-- to editable input field with chemicastn value as default
- changed: "Remove LOADING and Difficulty Checks for Levels" Disabled Leveling above 750

Alex985 wrote:
Wed Dec 28, 2022 5:01 pm
soz had to remove leveling above 750 for now
BRegisNotarius wrote:
Sun Mar 19, 2023 3:56 pm
tested here with "Remove Special Effect Max Constraints ( Sanity Checks )" ENABLED
"Imbue Water" 12
- MANUAL SAVE on map - return to title screen - continue : working
then
"Imbue Water" 14
- MANUAL SAVE on map - return to title screen - continue : working
Rejko97 wrote:
Mon Mar 27, 2023 9:51 pm
Yes you are right certain effects for scrolls are reseted...
Only solution is to turn on "Remove Special Effect Max Constraints ( Sanity Checks )"
for those scrolls.
Tested and working then

Re: Nioh 2 - The Complete Edition [STEAM]

Posted: Thu Apr 06, 2023 1:15 pm
by x20afreedom
In "Wo Long Fallen Dynasty" someone has written a CT file in which all the effects of wearing an equipment suit will take effect.
WoLong.CT
(57.42 KiB) Downloaded 141 times
Items 2 and 3 in the file
This CT file is made by 3DM "limnono" Source [Link]
Can someone parse the code and convert it into a usable version for NIOH 2?
I hope to find out the unique code and modify the EXE file through "WinHex" to make it permanent
pleading professional! I love this game so much

Re: Nioh 2 - The Complete Edition [STEAM]

Posted: Thu Apr 06, 2023 7:58 pm
by Messy6666
Update
Update 2023-04-06 v1.1 for STEAM 1.28.08
- Fixed Inf Ammo ( Arrows / Bullets )


@x20afreedom
i understand you are just enthusiastic
but maybe best to not post a table from another game here
especially since you are not the creator of it

Use a link to it and respect the orginal creator's work pls.

regards

Re: Nioh 2 - The Complete Edition [STEAM]

Posted: Sat Apr 08, 2023 10:01 am
by BeDaLeK
I play with a friend in co-op, I tried to turn on "Inf Buff", the option works, but if you die and your partner picks you up, you become immortal, but in different ways, it happens that your collision turns off and you can’t be hit and grabbed, it happens that lives are simply not wasted , and it was also that all the opponents at the time of my revival also became immortal, but when the function is turned off, everything is fixed immediately.
So be careful with this function in co-op.

Re: Nioh 2 - The Complete Edition [STEAM]

Posted: Sat Apr 08, 2023 10:58 am
by Zeldris
Thanks for noticing
but in the end tables here are made for solo play

Re: Nioh 2 - The Complete Edition [STEAM]

Posted: Sun Apr 09, 2023 11:22 am
by Messy6666
Update
2023-04-09 for STEAM 1.28.08
- Updated Master_Builder's wrapper to automate the "Remove Special Effect Max Constraints"
-- download and instruction's on GitHub
--> here: [Link]
---> my fork: [Link]

note ALL credits to Master_Builder
I only noticed he updated to 1.28.07 already after working on it all morning


original post here: viewtopic.php?p=201208#p201208

Re: Nioh 2 - The Complete Edition [STEAM]

Posted: Wed Apr 19, 2023 3:59 pm
by TurpentineEnjoyer
Messy6666 wrote:
Sun Apr 09, 2023 11:22 am
Update
2023-04-09 for STEAM 1.28.08
- Updated Master_Builder's wrapper to automate the "Remove Special Effect Max Constraints"
-- download and instruction's on GitHub
--> here: [Link]
---> my fork: [Link]

note ALL credits to Master_Builder
I only noticed he updated to 1.28.07 already after working on it all morning


original post here: viewtopic.php?p=201208#p201208
When I try to launch the game after putting the version.dll in the game folder, I keep getting errors saying MSVCP140D.dll , VCRUNTIME140D.dll, VCRUNTIME140_1D.dll and ucrtbased.dll cannot be found even though I've installed them all. What am I doing wrong?

Re: Nioh 2 - The Complete Edition [STEAM]

Posted: Wed Apr 19, 2023 4:23 pm
by Master_Builder
TurpentineEnjoyer wrote:
Wed Apr 19, 2023 3:59 pm
When I try to launch the game after putting the version.dll in the game folder, I keep getting errors saying MSVCP140D.dll , VCRUNTIME140D.dll, VCRUNTIME140_1D.dll and ucrtbased.dll cannot be found even though I've installed them all. What am I doing wrong?
Since all those DLLs end with `D`, then the wrapper DLL is a debug build and not a release build. You would either have to install the right build tools package, or get @Messy6666 to recompile/upload a release build.

Re: Nioh 2 - The Complete Edition [STEAM]

Posted: Wed Apr 19, 2023 6:05 pm
by mamekoski
@Master_Builder by any chance, do you also play SOPFFO made by TN too?

Re: Nioh 2 - The Complete Edition [STEAM]

Posted: Wed Apr 19, 2023 6:09 pm
by Messy6666
just double checked it.. also on another machine
it should be a release build...

keep me informed ...

Re: Nioh 2 - The Complete Edition [STEAM]

Posted: Wed Apr 19, 2023 6:34 pm
by Master_Builder
I'm not sure then, but the `D` in the DLL signifies it's looking for debug libraries. Maybe the base lib was built as debug? Not sure.
You could probably inspect the modules loaded in the process once it's running and see if the debug ones are there.
mamekoski wrote:
Wed Apr 19, 2023 6:05 pm
@Master_Builder by any chance, do you also play SOPFFO made by TN too?
Not yet, it's on my wishlist. Why do you ask?

Re: Nioh 2 - The Complete Edition [STEAM]

Posted: Wed Apr 19, 2023 8:17 pm
by Messy6666
^ yeah tbh i should just have made a pull request
but since i noticed your latest work i didn't

will do next time... since you are the creator!!

at least i know now how it works.... (hopefully)

Re: Nioh 2 - The Complete Edition [STEAM]

Posted: Wed Apr 19, 2023 8:24 pm
by Master_Builder
Messy6666 wrote:
Wed Apr 19, 2023 8:17 pm
^ yeah tbh i should just have made a pull request
but since i noticed your latest work i didn't

will do next time... since you are the creator!!

at least i know now how it works.... (hopefully)
No problem, it's open-source for a reason. Forking is fine. If you want to PR go right ahead and I'll merge/build/release.

Re: Nioh 2 - The Complete Edition [STEAM]

Posted: Wed Apr 19, 2023 8:51 pm
by simon93
I'm looking to commission someone to make a cheat that adds something akin to Wo Long's deflect or SOPFFO's spirit guard to Nioh 2. For example when you hold the guard button before the enemy's attack hits you (any enemy attack) it will stagger them momentarily, and maybe even do a little ki damage.

Someone on YT already made a cheat table that has this effect (title is 인왕2 일도 Moveset Mod(Nioh2 Moveset Mod)) but it's only limited to sword.The CT is available for download too so maybe that could demonstrate how this cheat is done? The effect I'm referring to can be seen starting at 5:05. Basically a deflect that's always active.