z Baldur's Gate 3

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banaNaive
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Re: z Baldur's Gate 3

Post by banaNaive »

weird032 wrote:
Sat Aug 05, 2023 5:56 am
banaNaive wrote:
Sat Aug 05, 2023 5:24 am
The 4.1.1.3624901 hotfix seems to break many scripts, anyone might know how to update them?
um the current table the one with (4) is working for me though? I think he updated it 2 times today
Okay, but I got assert(true) wrong syntax errror when I tried to use Item Spawner, do you have ideas why?

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Sxsxarael
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Re: z Baldur's Gate 3

Post by Sxsxarael »

EvenLess wrote:
Fri Aug 04, 2023 11:42 pm
I have added a LOT of items to the Item Spawner. Primarily Legendary and Very Rare, and some Rare and Uncommon. I have sorted and color-coded them.

I have found 4 paths with UUIDs.
  • Gustav\Public\Gustav\Stats\Generated\Data
  • Gustav\Public\GustavDev\Stats\Generated\Data
  • Shared\Public\Shared\Stats\Generated\Data
  • Shared\Public\SharedDev\Stats\Generated\Data
It looks to be the RootTemplate UUID that is used (not the ValueUUID).

As CKeylos already pointed out, there's a guide on how to extract the .PAK-files to read the item tables, which was essentially what I used.

Disclaimer!
Zanzer deserves all the credit here. I only used his work. And I honestly do not really understand what is happening in the LUA/assembler code.

<edit>BG3 did crash several times when I tested the various UUIDs. However, that did not always mean the UUID did not work, as when I tried again (sometimes after several crashes) they did work. Just something to keep in mind.</edit>
Getting "Error in line 26 (assert(true) :Wrong syntax. ASSERT..." when trying to spawn items.
Any idea what's wrong? I'm in base version v4.1.1.3622274

Image
Last edited by Sxsxarael on Sat Aug 05, 2023 9:53 am, edited 1 time in total.

Extricated
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Re: z Baldur's Gate 3

Post by Extricated »

EvenLess wrote:
Fri Aug 04, 2023 11:42 pm
I have added a LOT of items to the Item Spawner. Primarily Legendary and Very Rare, and some Rare and Uncommon. I have sorted and color-coded them.

I have found 4 paths with UUIDs.
  • Gustav\Public\Gustav\Stats\Generated\Data
  • Gustav\Public\GustavDev\Stats\Generated\Data
  • Shared\Public\Shared\Stats\Generated\Data
  • Shared\Public\SharedDev\Stats\Generated\Data
It looks to be the RootTemplate UUID that is used (not the ValueUUID).

As CKeylos already pointed out, there's a guide on how to extract the .PAK-files to read the item tables, which was essentially what I used.

Disclaimer!
Zanzer deserves all the credit here. I only used his work. And I honestly do not really understand what is happening in the LUA/assembler code.

<edit>BG3 did crash several times when I tested the various UUIDs. However, that did not always mean the UUID did not work, as when I tried again (sometimes after several crashes) they did work. Just something to keep in mind.</edit>
Struggling to find the Twitch items in any of these locations... anyone able to help?

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kicker04
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Re: z Baldur's Gate 3

Post by kicker04 »

What's the status of the "Always win rolls" kinda thing? :wink:
That was damn useful...

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Aardvark
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Re: z Baldur's Gate 3

Post by Aardvark »

The "Add All Spells" and "Add List of Spells" in tab 83 work great!

Do we have a list of all Feats? An "Add All Feats" would be amazing.

Edit: Nevermind, found insructions on an earlier page.

Code: Select all

<?xml version="1.0" encoding="UTF-8"?>
<save>
    <version major="4" minor="0" revision="9" build="322"/>
    <region id="Feats">
        <node id="root">
            <children>
                <node id="Feat">
                    <attribute id="CanBeTakenMultipleTimes" type="bool" value="true"/>
                    <attribute id="Name" type="FixedString" value="AbilityScoreIncrease"/>
                    <attribute id="Selectors" type="LSString" value="SelectAbilities(b9149c8e-52c8-46e5-9cb6-fc39301c05fe,2,2,FeatASI)"/>
                    <attribute id="UUID" type="guid" value="d215b9ad-9753-4d74-8ff9-24bf1dce53d6"/>
                </node>
                <node id="Feat">
                    <attribute id="Name" type="FixedString" value="Actor"/>
                    <attribute id="PassivesAdded" type="LSString" value="Actor"/>
                    <attribute id="UUID" type="guid" value="cdcbc538-883b-401c-a8ed-1373fb6d1720"/>
                </node>
                <node id="Feat">
                    <attribute id="Name" type="FixedString" value="Alert"/>
                    <attribute id="PassivesAdded" type="LSString" value="Alert"/>
                    <attribute id="UUID" type="guid" value="f57bd72c-be64-4855-9e3a-bb7d7665e656"/>
                </node>
                <node id="Feat">
                    <attribute id="Name" type="FixedString" value="Athlete"/>
                    <attribute id="PassivesAdded" type="LSString" value="Athlete_StandUp"/>
                    <attribute id="Selectors" type="LSString" value="SelectAbilities(499230af-5946-4680-a7ee-4d76d421f2ef,1,1,LightlyArmoredASI)"/>
                    <attribute id="UUID" type="guid" value="d674aa33-8633-4b67-8623-b6788f0d5fc4"/>
                </node>
                <node id="Feat">
                    <attribute id="Name" type="FixedString" value="Charger"/>
                    <attribute id="PassivesAdded" type="LSString" value="Charger"/>
                    <attribute id="UUID" type="guid" value="eab25714-15d6-4e26-b809-3fad832d0484"/>
                </node>
                <node id="Feat">
                    <attribute id="Name" type="FixedString" value="CrossbowExpert"/>
                    <attribute id="PassivesAdded" type="LSString" value="CrossbowExpert_PointBlank;CrossbowExpert_Wounding"/>
                    <attribute id="UUID" type="guid" value="94a78b4c-a8f2-404f-8cdc-2d454c13cb97"/>
                </node>
                <node id="Feat">
                    <attribute id="Name" type="FixedString" value="DefensiveDuelist"/>
                    <attribute id="PassivesAdded" type="LSString" value="DefensiveDuelist"/>
                    <attribute id="Requirements" type="LSString" value="FeatRequirementAbilityGreaterEqual(&apos;Dexterity&apos;,13)"/>
                    <attribute id="UUID" type="guid" value="661eee63-ff91-4f29-9f21-3a974c9d6fe5"/>
                </node>
                <node id="Feat">
                    <attribute id="Name" type="FixedString" value="DualWielder"/>
                    <attribute id="PassivesAdded" type="LSString" value="DualWielder_BonusAC;DualWielder_PassiveBonuses"/>
                    <attribute id="UUID" type="guid" value="f692f7b5-ffd5-4942-91a1-a71ebb2f5e7c"/>
                </node>
                <node id="Feat">
                    <attribute id="Name" type="FixedString" value="DungeonDelver"/>
                    <attribute id="PassivesAdded" type="LSString" value="DungeonDelver_Perception;DungeonDelver_ResistTraps"/>
                    <attribute id="UUID" type="guid" value="71b65667-0eac-4e62-b878-fa862e88ebbf"/>
                </node>
                <node id="Feat">
                    <attribute id="Name" type="FixedString" value="Durable"/>
                    <attribute id="PassivesAdded" type="LSString" value="Durable"/>
                    <attribute id="UUID" type="guid" value="56c3c247-35cf-4ffd-86dd-7d249cc1808f"/>
                </node>
                <node id="Feat">
                    <attribute id="CanBeTakenMultipleTimes" type="bool" value="true"/>
                    <attribute id="Name" type="FixedString" value="ElementalAdept"/>
                    <attribute id="Selectors" type="LSString" value="SelectPassives(f6b6e71f-79b1-4ba3-8fd8-ee38a44d3d39,1)"/>
                    <attribute id="UUID" type="guid" value="cec2d95b-451c-40f8-8e17-9e547d363e8e"/>
                </node>
                <node id="Feat">
                    <attribute id="Name" type="FixedString" value="GreatWeaponMaster"/>
                    <attribute id="PassivesAdded" type="LSString" value="GreatWeaponMaster_BonusAttack;GreatWeaponMaster_BonusDamage"/>
                    <attribute id="UUID" type="guid" value="c09815f7-282b-4ccf-bd89-a51caa1b550f"/>
                </node>
                <node id="Feat">
                    <attribute id="Name" type="FixedString" value="HeavilyArmored"/>
                    <attribute id="PassivesAdded" type="LSString" value="HeavilyArmored"/>
                    <attribute id="Requirements" type="LSString" value="FeatRequirementProficiency(&apos;MediumArmor&apos;)"/>
                    <attribute id="UUID" type="guid" value="7bc235ac-7eeb-49d3-8249-c3313d87af75"/>
                </node>
                <node id="Feat">
                    <attribute id="Name" type="FixedString" value="HeavyArmorMaster"/>
                    <attribute id="PassivesAdded" type="LSString" value="HeavyArmorMaster"/>
                    <attribute id="Requirements" type="LSString" value="FeatRequirementProficiency(&apos;HeavyArmor&apos;)"/>
                    <attribute id="UUID" type="guid" value="0de08fff-ab18-442f-a0b1-f53e7be04c03"/>
                </node>
                <node id="Feat">
                    <attribute id="Name" type="FixedString" value="LightlyArmored"/>
                    <attribute id="PassivesAdded" type="LSString" value="LightlyArmored"/>
                    <attribute id="Selectors" type="LSString" value="SelectAbilities(499230af-5946-4680-a7ee-4d76d421f2ef,1,1,LightlyArmoredASI)"/>
                    <attribute id="UUID" type="guid" value="b441c722-e4d4-4702-861a-039bfd77c124"/>
                </node>
                <node id="Feat">
                    <attribute id="Name" type="FixedString" value="Lucky"/>
                    <attribute id="PassivesAdded" type="LSString" value="Lucky;Lucky_Unlock"/>
                    <attribute id="UUID" type="guid" value="d84c7f36-8c5b-4b17-b95a-e1da725f9004"/>
                </node>
                <node id="Feat">
                    <attribute id="Name" type="FixedString" value="MageSlayer"/>
                    <attribute id="PassivesAdded" type="LSString" value="MageSlayer_Advantage;MageSlayer_AttackCaster;MageSlayer_BreakConcentration"/>
                    <attribute id="UUID" type="guid" value="a533fde7-ee0a-46ce-92e2-9763201a54d2"/>
                </node>
                <node id="Feat">
                    <attribute id="Name" type="FixedString" value="MagicInitiateBard"/>
                    <attribute id="PassivesAdded" type="LSString" value="MagicInitiate_Bard"/>
                    <attribute id="Selectors" type="LSString" value="SelectSpells(61f79a30-2cac-4a7a-b5fe-50c89d307dd6,2,0,MIBardCantrips,Charisma,,AlwaysPrepared,,92cd50b6-eb1b-4824-8adb-853e90c34c90);SelectSpells(dcb45167-86bd-4297-9b9d-c295be51af5b,1,0,MIBardSpells,Charisma,None,AlwaysPrepared,UntilRest,92cd50b6-eb1b-4824-8adb-853e90c34c90)"/>
                    <attribute id="UUID" type="guid" value="4f744a6e-8589-4a46-89ab-a95415a73245"/>
                </node>
                <node id="Feat">
                    <attribute id="Name" type="FixedString" value="MagicInitiateCleric"/>
                    <attribute id="PassivesAdded" type="LSString" value="MagicInitiate_Cleric"/>
                    <attribute id="Selectors" type="LSString" value="SelectSpells(2f43a103-5bf1-4534-b14f-663decc0c525,2,0,MIClericCantrips,Wisdom,,AlwaysPrepared,,114e7aee-d1d4-4371-8d90-8a2080592faf);SelectSpells(269d1a3b-eed8-4131-8901-a562238f5289,1,0,MIClericSpells,Wisdom,None,AlwaysPrepared,UntilRest,114e7aee-d1d4-4371-8d90-8a2080592faf)"/>
                    <attribute id="UUID" type="guid" value="28e5fed3-bd41-4b74-ab48-b8e824ad3443"/>
                </node>
                <node id="Feat">
                    <attribute id="Name" type="FixedString" value="MagicInitiateDruid"/>
                    <attribute id="PassivesAdded" type="LSString" value="MagicInitiate_Druid"/>
                    <attribute id="Selectors" type="LSString" value="SelectSpells(b8faf12f-ca42-45c0-84f8-6951b526182a,2,0,MIDruidCantrips,Wisdom,,AlwaysPrepared,,457d0a6e-9da8-4f95-a225-18382f0e94b5);SelectSpells(2cd54137-2fe5-4100-aad3-df64735a8145,1,0,MIDruidSpells,Wisdom,None,AlwaysPrepared,UntilRest,457d0a6e-9da8-4f95-a225-18382f0e94b5)"/>
                    <attribute id="UUID" type="guid" value="1e1a9a4d-38f4-4a05-b080-d32c2b872250"/>
                </node>
                <node id="Feat">
                    <attribute id="Name" type="FixedString" value="MagicInitiateSorcerer"/>
                    <attribute id="PassivesAdded" type="LSString" value="MagicInitiate_Sorcerer"/>
                    <attribute id="Selectors" type="LSString" value="SelectSpells(485a68b4-c678-4888-be63-4a702efbe391,2,0,MISorcererCantrips,Charisma,,AlwaysPrepared,,784001e2-c96d-4153-beb6-2adbef5abc92);SelectSpells(92c4751f-6255-4f67-822c-a75d53830b27,1,0,MISorcererSpells,Charisma,None,AlwaysPrepared,UntilRest,784001e2-c96d-4153-beb6-2adbef5abc92)"/>
                    <attribute id="UUID" type="guid" value="93d41226-d7af-495c-b023-08a6af077962"/>
                </node>
                <node id="Feat">
                    <attribute id="Name" type="FixedString" value="MagicInitiateWarlock"/>
                    <attribute id="PassivesAdded" type="LSString" value="MagicInitiate_Warlock"/>
                    <attribute id="Selectors" type="LSString" value="SelectSpells(f5c4af9c-5d8d-4526-9057-94a4b243cd40,2,0,MIWarlockCantrips,Charisma,,AlwaysPrepared,,b4225a4b-4bbe-4d97-9e3c-4719dbd1487c);SelectSpells(21e1e2b9-81f7-47d2-ab69-90ba67c0c74c,1,0,MIWarlockSpells,Charisma,None,AlwaysPrepared,UntilRest,b4225a4b-4bbe-4d97-9e3c-4719dbd1487c)"/>
                    <attribute id="UUID" type="guid" value="1e0ac3c4-5bb5-42d7-941c-9de58d919732"/>
                </node>
                <node id="Feat">
                    <attribute id="Name" type="FixedString" value="MagicInitiateWizard"/>
                    <attribute id="PassivesAdded" type="LSString" value="MagicInitiate_Wizard"/>
                    <attribute id="Selectors" type="LSString" value="SelectSpells(3cae2e56-9871-4cef-bba6-96845ea765fa,2,0,MIWizardCantrips,Intelligence,,AlwaysPrepared,,a865965f-501b-46e9-9eaa-7748e8c04d09);SelectSpells(11f331b0-e8b7-473b-9d1f-19e8e4178d7d,1,0,MIWizardSpells,Intelligence,None,AlwaysPrepared,UntilRest,a865965f-501b-46e9-9eaa-7748e8c04d09)"/>
                    <attribute id="UUID" type="guid" value="26c6990b-d9f0-41a2-8108-209789fafc18"/>
                </node>
                <node id="Feat">
                    <attribute id="Name" type="FixedString" value="MartialAdept"/>
                    <attribute id="PassivesAdded" type="LSString" value="MartialAdept"/>
                    <attribute id="Selectors" type="LSString" value="SelectPassives(e51a2ef5-3663-43f9-8e74-5e28520323f1,2,MAManeuvers)"/>
                    <attribute id="UUID" type="guid" value="455fc2d5-1c77-40e7-a010-0b51044ae74b"/>
                </node>
                <node id="Feat">
                    <attribute id="Name" type="FixedString" value="MediumArmorMaster"/>
                    <attribute id="PassivesAdded" type="LSString" value="MediumArmorMaster"/>
                    <attribute id="Requirements" type="LSString" value="FeatRequirementProficiency(&apos;MediumArmor&apos;)"/>
                    <attribute id="UUID" type="guid" value="17ac3605-9a8a-41f3-9504-ffc17fffa03e"/>
                </node>
                <node id="Feat">
                    <attribute id="Name" type="FixedString" value="Mobile"/>
                    <attribute id="PassivesAdded" type="LSString" value="Mobile_PassiveBonuses;Mobile_CounterAttackOfOpportunity;Mobile_DashAcrossDifficultTerrain"/>
                    <attribute id="UUID" type="guid" value="0a3b07bf-a806-4c77-9c8f-6e7c0965f9dd"/>
                </node>
                <node id="Feat">
                    <attribute id="Name" type="FixedString" value="ModeratelyArmored"/>
                    <attribute id="PassivesAdded" type="LSString" value="ModeratelyArmored"/>
                    <attribute id="Requirements" type="LSString" value="FeatRequirementProficiency(&apos;LightArmor&apos;)"/>
                    <attribute id="Selectors" type="LSString" value="SelectAbilities(499230af-5946-4680-a7ee-4d76d421f2ef,1,1,LightlyArmoredASI)"/>
                    <attribute id="UUID" type="guid" value="681d5307-f0ed-4c94-8cf0-db0c51116f56"/>
                </node>
                <node id="Feat">
                    <attribute id="Name" type="FixedString" value="Performer"/>
                    <attribute id="PassivesAdded" type="LSString" value="Performer"/>
                    <attribute id="Selectors" type="LSString" value="SelectAbilities(98acdfcb-3c74-4e1a-8707-5d6da747d430,1,1,PerformerASI)"/>
                    <attribute id="UUID" type="guid" value="60dfd716-3ba8-4611-90ee-018b59775b1d"/>
                </node>
                <node id="Feat">
                    <attribute id="Name" type="FixedString" value="PolearmMaster"/>
                    <attribute id="PassivesAdded" type="LSString" value="PolearmMaster_AttackOfOpportunity;PolearmMaster_BonusAttack"/>
                    <attribute id="UUID" type="guid" value="fdf0be80-cc1e-4501-bd2e-7a1ea737362c"/>
                </node>
                <node id="Feat">
                    <attribute id="Name" type="FixedString" value="Resilient"/>
                    <attribute id="Selectors" type="LSString" value="SelectPassives(d4b799b4-30e2-412b-b2c9-abb144df8e7d,1)"/>
                    <attribute id="UUID" type="guid" value="b13c4744-1d45-42da-b92c-e09f598ab1c3"/>
                </node>
                <node id="Feat">
                    <attribute id="CanBeTakenMultipleTimes" type="bool" value="false"/>
                    <attribute id="Name" type="FixedString" value="RitualCaster"/>
                    <attribute id="PassivesAdded" type="LSString" value="RitualCaster_FreeSpells"/>
                    <attribute id="Selectors" type="LSString" value="SelectSpells(8c32c900-a8ea-4f2f-9f6f-eccd0d361a9d,2,0,,,,AlwaysPrepared)"/>
                    <attribute id="UUID" type="guid" value="f3370916-6b35-4c5b-af36-19ca888cb43e"/>
                </node>
                <node id="Feat">
                    <attribute id="Name" type="FixedString" value="SavageAttacker"/>
                    <attribute id="PassivesAdded" type="LSString" value="SavageAttacker"/>
                    <attribute id="UUID" type="guid" value="e061a323-3430-4cff-88d3-5eae7a1779a4"/>
                </node>
                <node id="Feat">
                    <attribute id="Name" type="FixedString" value="Sentinel"/>
                    <attribute id="PassivesAdded" type="LSString" value="Sentinel_Attack;Sentinel_ZeroSpeed;Sentinel_OpportunityAdvantage"/>
                    <attribute id="UUID" type="guid" value="816b1554-9384-49e9-aaa0-05dd622e60f7"/>
                </node>
                <node id="Feat">
                    <attribute id="Name" type="FixedString" value="Sharpshooter"/>
                    <attribute id="PassivesAdded" type="LSString" value="Sharpshooter_AllIn;Sharpshooter_Bonuses"/>
                    <attribute id="UUID" type="guid" value="010f717e-c6e2-45cf-bbf9-298a72db4cad"/>
                </node>
                <node id="Feat">
                    <attribute id="Name" type="FixedString" value="ShieldMaster"/>
                    <attribute id="PassivesAdded" type="LSString" value="ShieldMaster_PassiveBonuses;ShieldMaster_Block"/>
                    <attribute id="UUID" type="guid" value="3fe71254-d1b2-44c7-886c-927552fe5f2e"/>
                </node>
                <node id="Feat">
                    <attribute id="Name" type="FixedString" value="Skilled"/>
                    <attribute id="PassivesAdded" type="LSString" value="Skilled"/>
                    <attribute id="Selectors" type="LSString" value="SelectSkills(f974ebd6-3725-4b90-bb5c-2b647d41615d,3,SkilledSkills)"/>
                    <attribute id="UUID" type="guid" value="019564a0-f136-4139-94ea-040f94bbaf19"/>
                </node>
                <node id="Feat">
                    <attribute id="Name" type="FixedString" value="SpellSniper"/>
                    <attribute id="PassivesAdded" type="LSString" value="SpellSniper_Critical"/>
                    <attribute id="Selectors" type="LSString" value="SelectSpells(64784e08-e31e-4850-a743-ecfb3fd434d7,1,0,,,,AlwaysPrepared)"/>
                    <attribute id="UUID" type="guid" value="c02f22c9-9a06-4001-b917-4d5cf09be399"/>
                </node>
                <node id="Feat">
                    <attribute id="Name" type="FixedString" value="TavernBrawler"/>
                    <attribute id="PassivesAdded" type="LSString" value="TavernBrawler"/>
                    <attribute id="Selectors" type="LSString" value="SelectAbilities(859878b3-9c3a-450d-a190-bc90707c9671,1,1,LightlyArmoredASI)"/>
                    <attribute id="UUID" type="guid" value="be0889d2-f9aa-472d-b942-592bff0f1ef3"/>
                </node>
                <node id="Feat">
                    <attribute id="Name" type="FixedString" value="Tough"/>
                    <attribute id="PassivesAdded" type="LSString" value="Tough"/>
                    <attribute id="UUID" type="guid" value="e8d1e7f6-d841-48ff-a83c-f1aaa16597ff"/>
                </node>
                <node id="Feat">
                    <attribute id="Name" type="FixedString" value="WarCaster"/>
                    <attribute id="PassivesAdded" type="LSString" value="WarCaster_Bonuses;WarCaster_OpportunitySpell"/>
                    <attribute id="UUID" type="guid" value="ed4e367d-d136-4285-abac-077147e84cf2"/>
                </node>
                <node id="Feat">
                    <attribute id="Name" type="FixedString" value="WeaponMaster"/>
                    <attribute id="PassivesAdded" type="LSString" value="WeaponMaster"/>
                    <attribute id="Selectors" type="LSString" value="SelectAbilities(499230af-5946-4680-a7ee-4d76d421f2ef,1,1,LightlyArmoredASI);SelectPassives(f21e6b94-44e8-4ae0-a6f1-0c81abac03a2,4,WeaponMasterProficiencies)"/>
                    <attribute id="UUID" type="guid" value="b153e75c-27a2-4412-95cd-60b477121679"/>
                </node>
            </children>
        </node>
    </region>
</save>
Last edited by Aardvark on Sat Aug 05, 2023 11:45 am, edited 1 time in total.

zackffcc
What is cheating?
What is cheating?
Posts: 2
Joined: Sat Aug 06, 2022 12:35 pm
Reputation: 2

Re: z Baldur's Gate 3

Post by zackffcc »

Sxsxarael wrote:
Sat Aug 05, 2023 9:48 am
EvenLess wrote:
Fri Aug 04, 2023 11:42 pm
I have added a LOT of items to the Item Spawner. Primarily Legendary and Very Rare, and some Rare and Uncommon. I have sorted and color-coded them.

I have found 4 paths with UUIDs.
  • Gustav\Public\Gustav\Stats\Generated\Data
  • Gustav\Public\GustavDev\Stats\Generated\Data
  • Shared\Public\Shared\Stats\Generated\Data
  • Shared\Public\SharedDev\Stats\Generated\Data
It looks to be the RootTemplate UUID that is used (not the ValueUUID).

As CKeylos already pointed out, there's a guide on how to extract the .PAK-files to read the item tables, which was essentially what I used.

Disclaimer!
Zanzer deserves all the credit here. I only used his work. And I honestly do not really understand what is happening in the LUA/assembler code.

<edit>BG3 did crash several times when I tested the various UUIDs. However, that did not always mean the UUID did not work, as when I tried again (sometimes after several crashes) they did work. Just something to keep in mind.</edit>
Getting "Error in line 26 (assert(true) :Wrong syntax. ASSERT..." when trying to spawn items.
Any idea what's wrong? I'm in base version v4.1.1.3622274

Image
Everytime I had this error I deletd the line with the assert(true) (here line 26) and everything worked fine afterwards

Superspy225
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Re: z Baldur's Gate 3

Post by Superspy225 »

Sxsxarael wrote:
Sat Aug 05, 2023 9:48 am
EvenLess wrote:
Fri Aug 04, 2023 11:42 pm
I have added a LOT of items to the Item Spawner. Primarily Legendary and Very Rare, and some Rare and Uncommon. I have sorted and color-coded them.

I have found 4 paths with UUIDs.
  • Gustav\Public\Gustav\Stats\Generated\Data
  • Gustav\Public\GustavDev\Stats\Generated\Data
  • Shared\Public\Shared\Stats\Generated\Data
  • Shared\Public\SharedDev\Stats\Generated\Data
It looks to be the RootTemplate UUID that is used (not the ValueUUID).

As CKeylos already pointed out, there's a guide on how to extract the .PAK-files to read the item tables, which was essentially what I used.

Disclaimer!
Zanzer deserves all the credit here. I only used his work. And I honestly do not really understand what is happening in the LUA/assembler code.

<edit>BG3 did crash several times when I tested the various UUIDs. However, that did not always mean the UUID did not work, as when I tried again (sometimes after several crashes) they did work. Just something to keep in mind.</edit>
Getting "Error in line 26 (assert(true) :Wrong syntax. ASSERT..." when trying to spawn items.
Any idea what's wrong? I'm in base version v4.1.1.3622274

Image
That error isn't related to the Lua script so it shouldn't stop it from working, it should just stop the "x" from toggling on.

SlipperyEel
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Re: z Baldur's Gate 3

Post by SlipperyEel »

Extricated wrote:
Sat Aug 05, 2023 9:51 am
Struggling to find the Twitch items in any of these locations... anyone able to help?
I can see what appear to be references to the meshes used for them. For example:

DWR_F_CLT_Pants_H_Twitch
DWR_M_CLT_Pants_H_Twitch
GNO_F_CLT_Pants_H_Twitch
GTY_F_CLT_Pants_H_Twitch
GTY_M_CLT_Pants_H_Twitch
HFL_M_CLT_Pants_H_Twitch
HUM_FS_CLT_Pants_H_Twitch
HUM_F_CLT_Pants_H_Twitch

But I can't see any actual item references using "Twitch". Do you know what the in-game names/classifications of the items are? Presumably the ones I listed at least are classified as clothing. Although I can only see one set of pants - ARM_Vanity_Body_Pants (a5cc728e-6b8a-4458-86cd-7492f7c4a266).

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Re: z Baldur's Gate 3

Post by mriswith »

kicker04 wrote:
Sat Aug 05, 2023 10:18 am
What's the status of the "Always win rolls" kinda thing? :wink:
That was damn useful...
You can activate the "bonus roll" under console and dice, which adds +50 to any roll you make. But you have to reapply it every time you load.

Don't use the one that say "+50 to roll", it seems to be broken and sometimes add 50 to enemy armor.

Extricated
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Re: z Baldur's Gate 3

Post by Extricated »

SlipperyEel wrote:
Sat Aug 05, 2023 11:21 am
Extricated wrote:
Sat Aug 05, 2023 9:51 am
Struggling to find the Twitch items in any of these locations... anyone able to help?
I can see what appear to be references to the meshes used for them. For example:

DWR_F_CLT_Pants_H_Twitch
DWR_M_CLT_Pants_H_Twitch
GNO_F_CLT_Pants_H_Twitch
GTY_F_CLT_Pants_H_Twitch
GTY_M_CLT_Pants_H_Twitch
HFL_M_CLT_Pants_H_Twitch
HUM_FS_CLT_Pants_H_Twitch
HUM_F_CLT_Pants_H_Twitch

But I can't see any actual item references using "Twitch". Do you know what the in-game names/classifications of the items are? Presumably the ones I listed at least are classified as clothing. Although I can only see one set of pants - ARM_Vanity_Body_Pants (a5cc728e-6b8a-4458-86cd-7492f7c4a266).
I do, yep - the names are as follows:

Chatterbox's Tabard
Streamhopper Loafers
Periwinkle Undergarments
Channeler's Trunks

arrow2733
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Re: z Baldur's Gate 3

Post by arrow2733 »

How to I delete added Feats?

tibisno
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Re: z Baldur's Gate 3

Post by tibisno »

At the moment trying to add any skill proficiencies is causing the game to crash. Is this just an issue with the table in current hotfix or am I likely doing something wrong?

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Re: z Baldur's Gate 3

Post by Scan21 »

Sxsxarael wrote:
Sat Aug 05, 2023 9:48 am
EvenLess wrote:
Fri Aug 04, 2023 11:42 pm
I have added a LOT of items to the Item Spawner. Primarily Legendary and Very Rare, and some Rare and Uncommon. I have sorted and color-coded them.

I have found 4 paths with UUIDs.
  • Gustav\Public\Gustav\Stats\Generated\Data
  • Gustav\Public\GustavDev\Stats\Generated\Data
  • Shared\Public\Shared\Stats\Generated\Data
  • Shared\Public\SharedDev\Stats\Generated\Data
It looks to be the RootTemplate UUID that is used (not the ValueUUID).

As CKeylos already pointed out, there's a guide on how to extract the .PAK-files to read the item tables, which was essentially what I used.

Disclaimer!
Zanzer deserves all the credit here. I only used his work. And I honestly do not really understand what is happening in the LUA/assembler code.

<edit>BG3 did crash several times when I tested the various UUIDs. However, that did not always mean the UUID did not work, as when I tried again (sometimes after several crashes) they did work. Just something to keep in mind.</edit>
Getting "Error in line 26 (assert(true) :Wrong syntax. ASSERT..." when trying to spawn items.
Any idea what's wrong? I'm in base version v4.1.1.3622274

Image
I have the same problem nothing works at all perhaps because now the game version is 4.1.1.3624901

Eufa
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Re: z Baldur's Gate 3

Post by Eufa »

Is spawnitem addspellslots, and addspell working? Can't get it to work. is there a guide how to use these?

fearlessengineer333
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Re: z Baldur's Gate 3

Post by fearlessengineer333 »

Wow, with zanzers trainer along with "Choose your stats" mod on Nexus you can pretty much get everything. Thanks Zanzer!

My question is, Ive unpacked Gustav and am looking for something to show me where class abilities are, I want to add a mage with all the subclass abilities and actions. Can anyone direct me to the folder that might have those identifiers?

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