Page 83 of 465

Re: z Baldur's Gate 3

Posted: Sat Aug 05, 2023 6:59 am
by jonaaa
Morbid Views wrote:
Sat Aug 05, 2023 6:54 am
for the permanent cheats, adding all resistances doesn't save when you save. Same thing with adding armor class
That's expected, most stuff doesn't save.

Re: z Baldur's Gate 3

Posted: Sat Aug 05, 2023 7:01 am
by 979718345
incarn wrote:
Sat Aug 05, 2023 6:26 am
Do the spell slots cheats work?
I have tried
Extra Spell Slots, Extra Warlock Spell Slots, Extra Warlock Spell Slots
and
Unlimited Spell Slots, Unlimited Warlock Spell Slots, Unlimited Sorcery Points.
None of them seem to do anything for me.
same, does not work at all

Re: z Baldur's Gate 3

Posted: Sat Aug 05, 2023 7:22 am
by Ruebert
Can someone explain to me how to use the Add Spell command? Like what is it wanting me to enter to add a spell.

Re: z Baldur's Gate 3

Posted: Sat Aug 05, 2023 7:43 am
by dilde
dilde wrote:
Sat Aug 05, 2023 4:41 am
Hey guys, I'm trying to modify 'addspell' to add all possible spells at once and it seems like no matter what I do it can't add more than one spell, how would I get it to add, say, a list of spells?
Ruebert wrote:
Sat Aug 05, 2023 7:22 am
Can someone explain to me how to use the Add Spell command? Like what is it wanting me to enter to add a spell.
Looks like it wants the ID from the unpacked .pak files. That said, I found an old mass-spell adder from earlier in the thread that I updated to work with as many of the current spells as I could find and combined it with the latest version of the table.

Console Commands > Commands List + Register > Permanent Cheats > Add ALL Spells.

Some of these spells won't work unless you have the class features they're attached to. IDK how to fix it, probably won't.

Script not included in this message because it's a teensy bit over the character limit

Re: z Baldur's Gate 3

Posted: Sat Aug 05, 2023 7:53 am
by Finnik
Does anyone know new uuid for tag comprehend language? Seems that script in table script doesn't work for that, but work for petpal and detect thoughts

Re: z Baldur's Gate 3

Posted: Sat Aug 05, 2023 8:21 am
by Sabatino69
Does anyone know new uuid for all spell scrolls ?
i can't read in stated T.T

Re: z Baldur's Gate 3

Posted: Sat Aug 05, 2023 8:30 am
by shuiko
Zanzer wrote:
Sat Aug 05, 2023 1:02 am
Added some more passives
nice, worm ones are pretty sick. Hopefully they don't trigger the actual brain flag ones XD

Have you figured out how to add more "reactions" per a turn/round? Would love to abuse the tadpole crit

Re: z Baldur's Gate 3

Posted: Sat Aug 05, 2023 8:42 am
by eyghon
hi in race/passive feat dwarven toughness is missing

Re: z Baldur's Gate 3

Posted: Sat Aug 05, 2023 8:50 am
by hackbeater
Morbid Views wrote:
Sat Aug 05, 2023 6:54 am
for the permanent cheats, adding all resistances doesn't save when you save. Same thing with adding armor class
yep,thats what i said,its not permanent

Re: z Baldur's Gate 3

Posted: Sat Aug 05, 2023 8:59 am
by joy7
dialogues tags all i need for, i tested both version of game and latest patch too..with new table rogue, bard ,wizard,thoughts read tags work and permanent but pet pal and comprehend language others not work...do i miss something do issue is with class my class warlock,because when 4 dialogue tag added why others not i even checked uuid codes...i must missing something.please also anyone know any other way to add tags?can i add tags from item spawner???thank you

Re: z Baldur's Gate 3

Posted: Sat Aug 05, 2023 9:00 am
by joy7
Finnik wrote:
Sat Aug 05, 2023 7:53 am
Does anyone know new uuid for tag comprehend language? Seems that script in table script doesn't work for that, but work for petpal and detect thoughts
petpal not work for me what is your class?is class blocking them??

Re: z Baldur's Gate 3

Posted: Sat Aug 05, 2023 9:03 am
by joy7
joy7 wrote:
Sat Aug 05, 2023 9:00 am
Finnik wrote:
Sat Aug 05, 2023 7:53 am
Does anyone know new uuid for tag comprehend language? Seems that script in table script doesn't work for that, but work for petpal and detect thoughts
petpal not work for me what is your class?is class blocking them???uuid code can be found dump data also in script its written i double check and obious both are same..this is uuid 1d6e36a6-d757-449b-8040-2af3f1a99c3a

Re: z Baldur's Gate 3

Posted: Sat Aug 05, 2023 9:09 am
by SlipperyEel
dilde wrote:
Sat Aug 05, 2023 7:43 am
Looks like it wants the ID from the unpacked .pak files. That said, I found an old mass-spell adder from earlier in the thread that I updated to work with as many of the current spells as I could find and combined it with the latest version of the table.
I was just compiling my own spell UUID list earlier. If anyone wants it as a standalone list, here it is. I removed most of the unique stuff (like racial bonus spells) and spell-like abilities like Smite, but there are still possibly some questionable ones in there.

Re: z Baldur's Gate 3

Posted: Sat Aug 05, 2023 9:17 am
by Superspy225
dilde wrote:
Sat Aug 05, 2023 7:43 am
dilde wrote:
Sat Aug 05, 2023 4:41 am
Hey guys, I'm trying to modify 'addspell' to add all possible spells at once and it seems like no matter what I do it can't add more than one spell, how would I get it to add, say, a list of spells?
Ruebert wrote:
Sat Aug 05, 2023 7:22 am
Can someone explain to me how to use the Add Spell command? Like what is it wanting me to enter to add a spell.
Looks like it wants the ID from the unpacked .pak files. That said, I found an old mass-spell adder from earlier in the thread that I updated to work with as many of the current spells as I could find and combined it with the latest version of the table.

Console Commands > Commands List + Register > Permanent Cheats > Add ALL Spells.

Some of these spells won't work unless you have the class features they're attached to. IDK how to fix it, probably won't.

Script not included in this message because it's a teensy bit over the character limit
I cleaned up the script a bit and made it more readable. Just add or remove items from the list as you want. I also made a "Remove List of Spells" script. Of note, adding spells with addspell seems to add them under common like cantrips instead of your class so they don't cost spell slots, some do cost class resources though as mentioned above. The removespell command also removes spells from common instead of your class as far as I can tell. The list is still missing quite a few spells and it probably has some duplicates or spells that are almost the same.

Update:
I just noticed SlipperyEel uploaded a list of spell uuid's already formatted so I recommend clearing the list and just adding the spells you want from the formatted list. Though they should be formatted the same way as the list below (i.e "Spell UUID",).

Code: Select all

[ENABLE]
{$lua}
if syntaxcheck then return end

local spellList = {
"Projectile_AcidArrow",
"Projectile_AcidSplash",
"Projectile_C ...",
"Projectile_ChainLightning",
"Projectile_ChromaticOrb",
"Projectile_DisarmingAttack",
"Projectile_Disintegrate",
"Projectile_EldritchBlast",
"Projectile_EnsnaringStrike_Container",
"Projectile_FireBolt",
"Projectile_Fireball",
"Projectile_GuidingBolt",
"Projectile_HailOfThorns",
"Projectile_HordeBreaker",
"Projectile_IceKnife",
"Projectile_LightningArrow",
"Projectile_MagicMissile",
"Projectile_MenacingAttack",
"Projectile_PoisonSpray",
"Projectile_PushingAttack",
"Projectile_RayOfEnfeeblement",
"Projectile_RayOfFrost",
"Projectile_RayOfSickness",
"Projectile_ScorchingRay",
"Projectile_SneakAttack",
"Projectile_TripAttack",
"Projectile_WitchBolt",
"Shout_ActionSurge",
"Shout_Aid",
"Shout_ArcaneRecovery",
"Shout_ArmorOfAgathys",
"Shout_ArmsOfHadar",
"Shout_AuraOfVitality",
"Shout_BeaconOfHope",
"Shout_BladeWard",
"Shout_Blink",
"Shout_Blur",
"Shout_CreateSorceryPoints",
"Shout_CreateSpellSlot",
"Shout_CrusadersMantle",
"Shout_Dash_CunningAction",
"Shout_DestructiveWave",
"Shout_DetectThoughts",
"Shout_Disengage_CunningAction",
"Shout_DisguiseSelf",
"Shout_DispelEvilAndGood",
"Shout_DivineFavor",
"Shout_DivineSense",
"Shout_Dreadful_Aspect",
"Shout_ExpeditiousRetreat",
"Shout_FalseLife",
"Shout_FeatherFall",
"Shout_FireShield",
"Shout_FlameBlade",
"Shout_FlameBlade_MephistophelesTiefling",
"Shout_HealingRadiance",
"Shout_HealingWord_Mass",
"Shout_HellishRebuke",
"Shout_HellishRebuke_AsmodeusTiefling",
"Shout_HellishRebuke_WarlockMI",
"Shout_HeroesFeast",
"Shout_Hide_BonusAction",
"Shout_MirrorImage",
"Shout_NaturalRecovery",
"Shout_PassWithoutTrace",
"Shout_PrayerOfHealing",
"Shout_ProduceFlame",
"Shout_RadianceOfTheDawn",
"Shout_SacredWeapon",
"Shout_SecondWind",
"Shout_SeeInvisibility",
"Shout_Shield_Sorcerer",
"Shout_Shield_Wizard",
"Shout_Shillelagh",
"Shout_SongOfRest",
"Shout_SpeakWithAnimals",
"Shout_SpeakWithAnimals_Barbarian",
"Shout_SpeakWithAnimals_ForestGnome",
"Shout_SpiritGuardians",
"Shout_Thaumaturgy",
"Shout_TurnTheFaithless",
"Shout_TurnTheUnholy",
"Shout_TurnUndead",
"Shout_WildShape",
"Shout_WildShape_Badger",
"Shout_WildShape_Cat",
"Shout_WildShape_Combat",
"Shout_WildShape_Combat_Badger",
"Shout_WildShape_Combat_Bear_Polar",
"Shout_WildShape_Combat_Cat",
"Shout_WildShape_Combat_DeepRothe",
"Shout_WildShape_Combat_Raven",
"Shout_WildShape_Combat_Spider",
"Shout_WildShape_Combat_Wolf_Dire",
"Shout_WildShape_DeepRothe",
"Shout_WildShape_Spider",
"Shout_WildShape_Wolf_Dire",
"Shout_WindWalk",
"Target_AnimalFriendship",
"Target_AnimateDead",
"Target_ArcaneEye",
"Target_ArcaneLock",
"Target_Bane",
"Target_Banishment",
"Target_Barkskin",
"Target_BestowCurse",
"Target_BlackTentacles",
"Target_Bless",
"Target_BlessingOfTheTrickster",
"Target_Blight",
"Target_Blindness",
"Target_CallLightning",
"Target_CalmEmotions",
"Target_CharmPerson",
"Target_ChillTouch",
"Target_CircleOfDeath",
"Target_CloudOfDaggers",
"Target_Cloudkill",
"Target_Command_Container",
"Target_CompelledDuel",
"Target_Confusion",
"Target_ConjureElemental_Container",
"Target_ConjureElementals_Minor_Container",
"Target_ConjureWoodlandBeings",
"Target_Contagion",
"Target_ControlUndead",
"Target_Counterspell",
"Target_CreateDestroyWater",
"Target_CreateUndead",
"Target_CrownOfMadness",
"Target_CureWounds",
"Target_CureWounds",
"Target_CureWounds_Mass",
"Target_CuttingWords",
"Target_DancingLights",
"Target_Darkness",
"Target_Darkness_DrowMagic",
"Target_Darkvision",
"Target_Daylight_Container",
"Target_DeathWard",
"Target_DisarmingAttack",
"Target_DissonantWhispers",
"Target_DominateBeast",
"Target_DominatePerson",
"Target_ElementalWeapon",
"Target_EnhanceAbility",
"Target_EnlargeReduce",
"Target_Entangle",
"Target_Enthrall",
"Target_Eyebite",
"Target_FaerieFire",
"Target_FaerieFire_DrowMagic",
"Target_FeignDeath",
"Target_FindFamiliar",
"Target_FlameStrike",
"Target_FlamingSphere",
"Target_FleshToStone",
"Target_Fly",
"Target_FogCloud",
"Target_FreedomOfMovement",
"Target_FrenziedStrike",
"Target_Friends",
"Target_GaseousForm",
"Target_GlobeOfInvulnerability",
"Target_GlyphOfWarding",
"Target_Goodberry",
"Target_GraspingVine",
"Target_Grease",
"Target_GreaterRestoration",
"Target_GuardianOfFaith",
"Target_Guidance",
"Target_Harm",
"Target_Haste",
"Target_Heal",
"Target_HealingWord",
"Target_HeatMetal",
"Target_Heroism",
"Target_Hex",
"Target_HideousLaughter",
"Target_HoldMonster",
"Target_HoldPerson",
"Target_HolyRebuke",
"Target_HordeBreaker",
"Target_HungerOfHadar",
"Target_HuntersMark",
"Target_HypnoticGaze",
"Target_HypnoticPattern",
"Target_IceStorm",
"Target_InflictWounds",
"Target_InsectPlague",
"Target_Invisibility",
"Target_Invisibility_Greater",
"Target_InvokeDuplicity",
"Target_IrresistibleDance",
"Target_Jump",
"Target_Jump_Githyanki",
"Target_Knock",
"Target_LayOnHands",
"Target_LesserRestoration",
"Target_Light",
"Target_Longstrider",
"Target_MageArmor",
"Target_MageHand",
"Target_MageHand_GithyankiPsionics",
"Target_MagicWeapon",
"Target_MenacingAttack",
"Target_MinorIllusion",
"Target_MistyStep",
"Target_MistyStep_Githyanki",
"Target_Moonbeam",
"Target_NaturesWrath",
"Target_PhantasmalForce",
"Target_PhantasmalKiller",
"Target_PlanarBinding",
"Target_PlantGrowth",
"Target_Polymorph",
"Target_ProtectionFromEnergy",
"Target_ProtectionFromEvilAndGood",
"Target_ProtectionFromPoison",
"Target_PushingAttack",
"Target_Rally",
"Target_RangersCompanion",
"Target_RecklessAttack",
"Target_RemoveCurse",
"Target_ResilientSphere",
"Target_Resistance",
"Target_SacredFlame",
"Target_Sanctuary",
"Target_Seeming",
"Target_Shatter",
"Target_ShieldOfFaith",
"Target_ShockingGrasp",
"Target_Silence",
"Target_Sleep",
"Target_SleetStorm",
"Target_Slow",
"Target_Smite_Blinding",
"Target_Smite_Branding_Container",
"Target_Smite_Branding_ZarielTiefling_Container",
"Target_Smite_Divine",
"Target_Smite_Divine_Critical_Unlock",
"Target_Smite_Divine_Unlock",
"Target_Smite_Searing",
"Target_Smite_Searing_ZarielTiefling",
"Target_Smite_Thunderous",
"Target_Smite_Wrathful",
"Target_SneakAttack",
"Target_SpeakWithDead",
"Target_SpikeGrowth",
"Target_SpiritualWeapon",
"Target_SpitefulSuffering",
"Target_StinkingCloud",
"Target_Stoneskin",
"Target_ThornWhip",
"Target_TripAttack",
"Target_TrueStrike",
"Target_VampiricTouch",
"Target_ViciousMockery",
"Target_WardingBond",
"Target_Web",
"Teleportation_ArcaneGate",
"Teleportation_DimensionDoor",
"Teleportation_Revivify",
"Throw_FrenziedThrow",
"Throw_Telekinesis",
"Wall_WallOfFire",
"Wall_WallOfStone",
"Zone_BurningHands",
"Zone_BurningHands_MephistophelesTiefling",
"Zone_ColorSpray",
"Zone_ConeOfCold",
"Zone_ConjureBarrage",
"Zone_Fear",
"Zone_GustOfWind",
"Zone_LightningBolt",
"Zone_Sunbeam",
"Zone_Thunderwave",
}


local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)
PrepareCall("AddSpell")
writePointer(cmdArgs + 0x18, cmdStr1)
writeQword(cmdArgs + 0x28, 0)
writeQword(cmdArgs + 0x38, 0)

for spell = 1, #spellList do
    uuid = spellList[spell]
    writeString(cmdStr1, uuid)
    writeBytes(cmdStr1 + #uuid, 0)
    local result = executeCodeEx(0, nil, cmdCall)
    print(result == 1 and "success added ",uuid or "failed to add ",uuid)
end

print("done")

{$asm}
assert(true)
[DISABLE]

Re: z Baldur's Gate 3

Posted: Sat Aug 05, 2023 9:25 am
by Sxsxarael
---