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Re: Assassin's Creed Odyssey v1.1.4 +20 (table Update17.1)

Posted: Sun Mar 03, 2019 2:43 am
by neirda
hello, I am new at using cheat engine tables and I can't check the "ignore drachmee/ressources" script, anyone got any idea please ? I tried some of the others script and they work pretty good.

Re: Assassin's Creed Odyssey v1.1.4 +20 (table Update17.1)

Posted: Sun Mar 03, 2019 6:03 am
by winstonf
It's not working for me. After I click the box to enable the script CE stops responding.

Re: Assassin's Creed Odyssey v1.1.4 +20 (table Update17.1)

Posted: Sun Mar 03, 2019 8:54 am
by nfcintra
Hi, my game is crashing, if I open "map" or "missions" tab hehehe.

Anyone had something like this?

EDIT: Solved, veryfing game files...

Edit2: Thank you all for this work.

Re: Assassin's Creed Odyssey v1.1.4 +20 (table Update17.1)

Posted: Sun Mar 03, 2019 11:48 am
by ForgotMyLogin
Thanks for keeping this updated.

Re: Assassin's Creed Odyssey v1.1.4 +20 (table Update17.1)

Posted: Sun Mar 03, 2019 8:32 pm
by neirda
thx it worked well after i veryfied the games files

Re: Assassin's Creed Odyssey v1.1.4 +20 (table Update17.1)

Posted: Tue Mar 05, 2019 1:42 am
by forkinator
thanks for keeping this updated!

Re: Assassin's Creed Odyssey v1.1.4 +20 (table Update17.1)

Posted: Tue Mar 05, 2019 8:04 pm
by nfcintra
Darius robes???

Re: Assassin's Creed Odyssey v1.1.4 +20 (table Update17.1)

Posted: Tue Mar 05, 2019 11:57 pm
by axellslade
Any way to edit the number of skill points you have? I wound up having 100k+ somehow, after using the XP boost modifier from another table.

Re: Assassin's Creed Odyssey v1.1.4 +20 (table Update17.1)

Posted: Wed Mar 06, 2019 5:59 am
by Kamse
Budabum's inventoty editor is able to handle it, if you get your hands on it...

Re: Assassin's Creed Odyssey v1.1.4 +20 (table Update17.1)

Posted: Wed Mar 06, 2019 8:21 pm
by axellslade
Kamse wrote:
Wed Mar 06, 2019 5:59 am
Budabum's inventoty editor is able to handle it, if you get your hands on it...
That's the table I used to do the XP boost thing. I just did a search again and couldn't find an entry to edit the number of skill points you have. 😵

Re: Assassin's Creed Odyssey v1.1.4 +20 (table Update17.1)

Posted: Thu Mar 07, 2019 8:07 pm
by Kamse
My bad, it's within this table.
Check enable > misc > ignore ability points:
Obtained: your value (say 50)
Spent : your value minus one (49)

Re: Assassin's Creed Odyssey v1.1.4 +20 (table Update17.1)

Posted: Fri Mar 08, 2019 3:14 am
by axellslade
Kamse wrote:
Thu Mar 07, 2019 8:07 pm
My bad, it's within this table.
Check enable > misc > ignore ability points:
Obtained: your value (say 50)
Spent : your value minus one (49)
But that entry only shows the skill points you acquire by leveling from 1-99, what I wound up having was 43k+ mastery points, the ones you get after you hit the level cap(which in my case was 70, then they increased to 99 with patch 1.4).

Re: Assassin's Creed Odyssey v1.1.4 +20 (table Update17.1)

Posted: Fri Mar 08, 2019 6:03 am
by Kamse
Double clic the values and edit them as you like...

Re: Assassin's Creed Odyssey v1.1.4 +20 (table Update17.1)

Posted: Fri Mar 08, 2019 7:06 am
by nfcintra
hi guys, theres is a way to put the Set perks, like

000001A1CC563BE9 All Arrows pierce Shields and +30% Hunter Damage

just in a bow perk? Trying to do it with perk number one Hash ID and the game crashs.

Re: Assassin's Creed Odyssey v1.1.4 +20 (table Update17.1)

Posted: Sat Mar 09, 2019 4:01 pm
by Glyph
HoellenBewohner wrote:
Tue Feb 26, 2019 3:13 pm
just an info after the new patch today all seems to work fine up to

inf. adrenaline

this givers an Error

Error:You can't add a symbol with address 0
Cielos wrote:
Tue Feb 26, 2019 5:49 pm
thanks for the report!
updated the script. it can be activated now.
tested on a few abilities only, it seems working...
let me know if there's any problem.

have fun~
Today I still experienced this error after I've downloaded the latest table 17.1 in combination with ACO v1.1.4 and CE v6.8.3.
I managed to resolve the issue by switching the Cheat Engine debugger in Settings from VEH debugger to Windows debugger.
It was set to VEH debugger because for some reason most tables work better this way.
Not sure what is now the best way to proceed but I thought you should know about this behavior.
Thanks for all your efforts!