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Re: They Are Billions (2017-12-16)

Posted: Wed Jun 19, 2019 4:50 pm
by Rysefox
Cake-san wrote:
Wed Jun 19, 2019 4:48 pm
Rysefox wrote:
Wed Jun 19, 2019 4:25 pm
Heres my Resource Handler (Can take some time)
Should be
alloc(newmem,$1000,7FFCE8CC2FD0) to alloc(newmem,$1000,Resource_Handler)
Fenix wrote:
Wed Jun 19, 2019 12:10 pm
Here's my update for the Full Release of the game
As always let me know if it works(or not).

Enjoy <3
Should be
alloc(newmem,$1000,7FE8DD6007F) to alloc(newmem,$1000,INJECT)

Update my table on first page...
I thought its something like this. But I dont can really test this out. Because this with 7FFCE8CC2FD0 works for me also

Re: They Are Billions (2017-12-16)

Posted: Wed Jun 19, 2019 4:52 pm
by Akigis
Cake-san wrote:
Wed Jun 19, 2019 4:48 pm
Rysefox wrote:
Wed Jun 19, 2019 4:25 pm
Heres my Resource Handler (Can take some time)
Should be
alloc(newmem,$1000,7FFCE8CC2FD0) to alloc(newmem,$1000,Resource_Handler)
Fenix wrote:
Wed Jun 19, 2019 12:10 pm
Here's my update for the Full Release of the game
As always let me know if it works(or not).

Enjoy <3
Should be
alloc(newmem,$1000,7FE8DD6007F) to alloc(newmem,$1000,INJECT)

& for anyone who use my table:
Update my table on first page...
wow! Really work! Thank you :)

Re: They Are Billions (2017-12-16)

Posted: Wed Jun 19, 2019 4:57 pm
by Fenix
Cake-san wrote:
Wed Jun 19, 2019 4:48 pm
Rysefox wrote:
Wed Jun 19, 2019 4:25 pm
Heres my Resource Handler (Can take some time)
Should be
alloc(newmem,$1000,7FFCE8CC2FD0) to alloc(newmem,$1000,Resource_Handler)
Fenix wrote:
Wed Jun 19, 2019 12:10 pm
Here's my update for the Full Release of the game
As always let me know if it works(or not).

Enjoy <3
Should be
alloc(newmem,$1000,7FE8DD6007F) to alloc(newmem,$1000,INJECT)

& for anyone who use my table:
Update my table on first page...
Wow I didnt know that was the issue,thank you!
heres the edited one

Re: They Are Billions (2017-12-16)

Posted: Wed Jun 19, 2019 5:07 pm
by LillyanaKabal
Cake-san wrote:
Wed Jun 19, 2019 4:48 pm
Rysefox wrote:
Wed Jun 19, 2019 4:25 pm
Heres my Resource Handler (Can take some time)
Should be
alloc(newmem,$1000,7FFCE8CC2FD0) to alloc(newmem,$1000,Resource_Handler)
Fenix wrote:
Wed Jun 19, 2019 12:10 pm
Here's my update for the Full Release of the game
As always let me know if it works(or not).

Enjoy <3
Should be
alloc(newmem,$1000,7FE8DD6007F) to alloc(newmem,$1000,INJECT)

& for anyone who use my table:
Update my table on first page...
Works for me. Thanks Cake!!

Re: They Are Billions (2017-12-16)

Posted: Wed Jun 19, 2019 5:25 pm
by FreeER
More for the record than anything else I made this, doesn't seem to work for Workers or Energy however :( either the IL doesn't get compiled or for whatever reason the symbol isn't created for them, it also doesn't increase the cap so you're still kind of stuck with 2000/50 on the first campaign but they'll get refilled periodically.

Code: Select all

{$lua}
[ENABLE]
local scriptTemplate = ([[
globalalloc(TotalRESOURCEBytes, 10)
[%s]
TotalRESOURCEBytes:
  readmem(ZX.Entities.Building::get_TotalRESOURCESupply, 10)

ZX.Entities.Building::get_TotalRESOURCESupply:
  mov eax, #9999
  ret
[%s]
ZX.Entities.Building::get_TotalRESOURCESupply:
  readmem(TotalRESOURCEBytes,10)
]]):format('ENABLE', 'DISABLE')
-- not sure why but CE doesn't seem to like when I have the enable/disable section labels in the script
-- so using format to workaround lol

local resources = {'Food', 'Workers', 'Energy', 'Wood', 'Stone', 'Iron', 'Oil', 'Gold'}
ResourceDisableInfo = {}

for _, resource in ipairs(resources) do
  local script = scriptTemplate:gsub('RESOURCE', resource)
  local success, extra = autoAssemble(script)
  if success then ResourceDisableInfo[#ResourceDisableInfo+1] = {script, extra} end
end
[DISABLE]
for _, resource in ipairs(ResourceDisableInfo) do
  autoAssemble(resource[1], resource[2])
end

Re: They Are Billions (2017-12-16)

Posted: Thu Jun 20, 2019 6:56 pm
by LillyanaKabal
Has anyone found how to edit Empire Points while in the Attack?

Re: They Are Billions (2017-12-16)

Posted: Thu Jun 20, 2019 10:05 pm
by Mr.Potato
LillyanaKabal wrote:
Thu Jun 20, 2019 6:56 pm
Has anyone found how to edit Empire Points while in the Attack?
To edit Empire Points while attacking infected swarms, you need to search for total cost value (4 bytes).
For example, it starts at "0", buy soldier and it's "20" (his cost), buy another soldier and it's "40" (2x soldier cost). When you find adress, change value to "0" and freeze adress. Now you can buy as much as you wish.
Hope this helps.

Re: They Are Billions (2017-12-16)

Posted: Fri Jun 21, 2019 5:18 am
by macslayerz
Something is causing the game to crash on saving and loading and im not sure which code it is
Im using the Cake-San Table V1.03

Re: They Are Billions (2017-12-16)

Posted: Fri Jun 21, 2019 7:16 am
by Madcapper
I am using cake's cheat table but Options seldomly work fast recruit even causes crashes sometimes fast building only worked once

and i am using version 1.0

Re: They Are Billions (2017-12-16)

Posted: Fri Jun 21, 2019 8:01 am
by Cake-san
macslayerz wrote:
Fri Jun 21, 2019 5:18 am
Something is causing the game to crash on saving and loading and im not sure which code it is
Im using the Cake-San Table V1.03
Madcapper wrote:
Fri Jun 21, 2019 7:16 am
I am using cake's cheat table but Options seldomly work fast recruit even causes crashes sometimes fast building only worked once

and i am using version 1.0
First, try not to freeze any value inside Command Centre script.

I'm forgeting something very important. While I'm making this table, I just tested it for first playthough/map. So everytime you want to continue your playthrough on new map/mission, you have to deactivate,then re-active scripts for "Power Ranger" ,"Fast Recruit" & "Command Centre" if you're using this script and still want to use it, because the script's aob is targeting the game struct data not method/instruction. If you can't deactive the script, you can edit the script & comment out the all code on Disable section,eg: [DISABLE]/*

Re: They Are Billions (2017-12-16)

Posted: Fri Jun 21, 2019 8:02 am
by pockey
Cake's v1.03 table is working perfectly for me on Steam's v1.05 of the game.

You guys need to disable the options when the victory screen comes on.

Re: They Are Billions (2017-12-16)

Posted: Fri Jun 21, 2019 9:29 am
by Cervani
Hmmm, I'm getting some sort of odd crash bug. It's not when switching maps on victory, but just random crashes whenever I'm building something. Or it may be when it tries to autosave the game. Anyone know the cause? The autosaves happen randomly so I can;t really turn stuff off in anticipation... and it's getting a bit annoying have to redo missions over and over due to autosave crashing the game.

Re: They Are Billions (2017-12-16)

Posted: Fri Jun 21, 2019 10:48 am
by Cake-san
macslayerz wrote:
Fri Jun 21, 2019 5:18 am
Something is causing the game to crash on saving and loading and im not sure which code it is
Im using the Cake-San Table V1.03
Madcapper wrote:
Fri Jun 21, 2019 7:16 am
I am using cake's cheat table but Options seldomly work fast recruit even causes crashes sometimes fast building only worked once

and i am using version 1.0
Cervani wrote:
Fri Jun 21, 2019 9:29 am
Hmmm, I'm getting some sort of odd crash bug. It's not when switching maps on victory, but just random crashes whenever I'm building something. Or it may be when it tries to autosave the game. Anyone know the cause? The autosaves happen randomly so I can;t really turn stuff off in anticipation... and it's getting a bit annoying have to redo missions over and over due to autosave crashing the game.
Well, I can't reproduce the problem...

So, on what Windows are your peoples on?
And what Cpu ?

Re: They Are Billions (2017-12-16)

Posted: Fri Jun 21, 2019 6:05 pm
by Madcapper
Cake i am using Windows 10 Enterprise 64 bit and my Processor is Intel i5 8400 2.80Ghz

Re: They Are Billions (2017-12-16)

Posted: Fri Jun 21, 2019 7:32 pm
by macslayerz
Cake-san wrote:
Fri Jun 21, 2019 10:48 am
macslayerz wrote:
Fri Jun 21, 2019 5:18 am
Something is causing the game to crash on saving and loading and im not sure which code it is
Im using the Cake-San Table V1.03
Madcapper wrote:
Fri Jun 21, 2019 7:16 am
I am using cake's cheat table but Options seldomly work fast recruit even causes crashes sometimes fast building only worked once

and i am using version 1.0
Cervani wrote:
Fri Jun 21, 2019 9:29 am
Hmmm, I'm getting some sort of odd crash bug. It's not when switching maps on victory, but just random crashes whenever I'm building something. Or it may be when it tries to autosave the game. Anyone know the cause? The autosaves happen randomly so I can;t really turn stuff off in anticipation... and it's getting a bit annoying have to redo missions over and over due to autosave crashing the game.
Well, I can't reproduce the problem...

So, on what Windows are your peoples on?
And what Cpu ?
Im on Windows 10 /i5-7400/ gtx 1070 /16gb ram and Playing Version 1.00 of They are Billions.
Its basically any loading and saving that happens tends to crash
and im running cheat engine through administrator as well as the game.

Maybe there is specific time when the cheats should be enabled /disabled like you said earlier.

"First, try not to freeze any value inside Command Centre script.

I'm forgeting something very important. While I'm making this table, I just tested it for first playthough/map. So everytime you want to continue your playthrough on new map/mission, you have to deactivate,then re-active scripts for "Power Ranger" ,"Fast Recruit" & "Command Centre" if you're using this script and still want to use it, because the script's aob is targeting the game struct data not method/instruction. If you can't deactive the script, you can edit the script & comment out the all code on Disable section,eg: [DISABLE]/*"