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Re: Divinity Original Sin 2

Posted: Sat Sep 16, 2017 4:55 pm
by Sliding_into_the_DMs
I can't to get the 5 extra points for skills to work. But the combat pointers are working fine. Are there any obvious mistakes I maybe making?

Re: Divinity Original Sin 2

Posted: Sat Sep 16, 2017 4:57 pm
by Zanzer
Added Unlimited Weight

Use the table to give your character 99 strength.
Then go into the game and spend +1 attribute on strength.
That should give you 100.

Re: Divinity Original Sin 2

Posted: Sat Sep 16, 2017 5:10 pm
by Blanketghost
Find Item still does not work. Tell us, Zanzer. By New Container, I presume it meant the unopened container that when hover mouse over, the cursor will turn to gold right? Just turn on the option (X or no X), set to whatever one wishes, then go open some random crates right? Does it takes level into consideration as well? Though I have tried with both Custom Human Male fresh at level 1, and current playthrough Ifan at level 6, Find Item still does not work in both cases.

Re: Divinity Original Sin 2

Posted: Sat Sep 16, 2017 5:16 pm
by Zanzer
Correct. A barrel, crate, chest, etc. that turns the cursor into a gold chest when you mouse over.
Just enable the script and then when you open the container, the luck attribute should trigger.
Do you have any points spent in Lucky Charm? Maybe that's required. Mine's 5.

Re: Divinity Original Sin 2

Posted: Sat Sep 16, 2017 5:33 pm
by Blanketghost
Same here. Lucky Charm is also at level 5.

Re: Divinity Original Sin 2

Posted: Sat Sep 16, 2017 5:38 pm
by kangloveyou
any table with CODEX version ?

Re: Divinity Original Sin 2

Posted: Sat Sep 16, 2017 5:39 pm
by Forever Alone
Zanzer wrote:
Sat Sep 16, 2017 5:16 pm
Correct. A barrel, crate, chest, etc. that turns the cursor into a gold chest when you mouse over.
Just enable the script and then when you open the container, the luck attribute should trigger.
Do you have any points spent in Lucky Charm? Maybe that's required. Mine's 5.
works for me, lucky charm 5, human male idk what to say more, location fort joy.

Re: Divinity Original Sin 2

Posted: Sat Sep 16, 2017 5:41 pm
by Zanzer
If it's not working, try re-downloading the table? I did sneak a few changes in between posts.

Re: Divinity Original Sin 2

Posted: Sat Sep 16, 2017 5:55 pm
by LegendZero88
work find item in cheast. female elf lucky charm level 5.
Only a question: the first epic armors and epic weapons let me find only an epic armor and only a epic weapon with other equipment.
is it normal?

Re: Divinity Original Sin 2

Posted: Sat Sep 16, 2017 6:04 pm
by Ryukotsei
Find Item seems to work only if I have 5 Lucky Charm, kind of a shame.

Thanks a bunch for the table.

Re: Divinity Original Sin 2

Posted: Sat Sep 16, 2017 6:06 pm
by Cielos
Allen1013 wrote:
Sat Sep 16, 2017 3:25 pm
[...]
Works for me once then I have to load and retoggle.
the teleport script got updated. you should test again.
viewtopic.php?f=4&t=202&p=17566#p17566

Re: Divinity Original Sin 2

Posted: Sat Sep 16, 2017 6:07 pm
by DivinityOsfun
Is it possible to use these tables in a multiplayer game when you are not the host?

I tried changing gold value, but only 2 values show up, and changing+locking them doesn't seem to work.

I tried changing them, dropping the gold, and picking it up, which changed the values in the inventory, total party gold/etc. But when trading with an NPC, it changed back to what it originally was.

So is it possible to do this in multiplayer when you are not the host?

Re: Divinity Original Sin 2

Posted: Sat Sep 16, 2017 6:09 pm
by DivinityOsfun
Ignore this double post.

Re: Divinity Original Sin 2

Posted: Sat Sep 16, 2017 6:14 pm
by Blanketghost
Re-downloaded, tried again with human male. It works, and I have feedback for the skill books ID list. At level 1, got 4 basic skills of the particular selection, works fine. Next, pumped level to 15, still got the same basic 4 books. Either the game locks the item ID list with zone/quest progression, or the list the table is using is generating items from the 'basic' array. I cannot test with the current playthrough, not because I will screw the save up, but as I said earlier, my main playthrough is Ifan and as of current the find item code still does not work with him.

Going to try to play this particular experiment playthrough through speedrunning the story up and see if the ID list is zone/quest progression lock or the array the table is using is the 'basic items' array.

Re: Divinity Original Sin 2

Posted: Sat Sep 16, 2017 7:07 pm
by Iosiff
Is it possible to edit max action points? Infinite ap is a bullshit.