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Re: Cyberpunk 2077 [Engine:REDengine 4]

Posted: Thu Dec 10, 2020 7:17 am
by Ubykh
Yes of course, no worries bikeracer, it was just to ensure I didn't miss something (read all the thread to make sure)
Thank you. I'll wait patiently :)

Re: Cyberpunk 2077 [Engine:REDengine 4]

Posted: Thu Dec 10, 2020 7:19 am
by bikeracer4487
That 'Add More Consumables' Script is BRILLIANT. There's a perk in crafting that lets you upgrade components from one type to the next, and as far as I can tell when you do that, instead of spending the components, it basically doubles what you have of them. I ended up dismantling a Legendary gun, but I didn't really need to if I had discovered the upgrading components trick earlier.

EDIT: Okay, so there are "Item" components and "Upgrade" components, and both have the levels Common, Rare, Epic, and Legendary. But for some reason they all increase when using the 'Add More Consumables' cheat EXCEPT Epic Upgrade Components. That one will just not go down, but if you use up exactly the amount you currently have, it will go to 0. Also, apparently, you can upgrade ITEM components, but not UPGRADE components, which seems odd to me.

Re: Cyberpunk 2077 [Engine:REDengine 4]

Posted: Thu Dec 10, 2020 7:20 am
by rambo99jose
there's some anti-cheat fuckery going on, i cant hook to attribute/perks addresses

Re: Cyberpunk 2077 [Engine:REDengine 4]

Posted: Thu Dec 10, 2020 7:22 am
by retime
Thank youuuu

Re: Cyberpunk 2077 [Engine:REDengine 4]

Posted: Thu Dec 10, 2020 7:25 am
by NChabb
Seems like the game launched without a walk toggle. I have Assassin's Creed Odyssey and Remedy's Control PTSD.

Running all the time is a bit immersion breaking and it's janky when you need to follow a walking NPC. How hard would it be to implement something for this? Because I don't trust CDPR on this until 2021.

Thank you.

Re: Cyberpunk 2077 [Engine:REDengine 4]

Posted: Thu Dec 10, 2020 7:38 am
by AuroraKet
Any chance of seeing a table with both working codes for the attributes and perks at least, sometime in the near future? :) This thread is falling behind the GoG one ;)

Re: Cyberpunk 2077 [Engine:REDengine 4]

Posted: Thu Dec 10, 2020 8:37 am
by vudinhsy0
IDK but why i can't get the CT from the #1? anyone? i just wanna get some coins :(

Re: Cyberpunk 2077 [Engine:REDengine 4]

Posted: Thu Dec 10, 2020 8:43 am
by EpirioteWarrior
Patience, the game is not going anywhere, will be tomorrow, so no need to rush to play. Try to do own searches in regard to credits and points if you that desperate. Also try playing another game its not said that you have absolutely have to "Keep up with the Joneses" or satisfy the instant gratification, [Link]
playing it and finishing today. It gets boring that way. Or you can play it normally and accumulate credits and points little by little.

Re: Cyberpunk 2077 [Engine:REDengine 4]

Posted: Thu Dec 10, 2020 8:57 am
by Adversary
EpirioteWarrior wrote:
Thu Dec 10, 2020 8:43 am
Patience, the game is not going anywhere, will be tomorrow, so no need to rush to play. Try to do own searches in regard to credits and points if you that desperate. Also try playing another game its not said that you have absolutely to "Keep up with the Joneses" [Link]
playing it and finishing today. It gets boring that way. Or play it normally.
What do you think of the game right now? I haven't played it yet!

Re: Cyberpunk 2077 [Engine:REDengine 4]

Posted: Thu Dec 10, 2020 9:00 am
by EpirioteWarrior
Walking simulator with gun.
Its ok game, take the hype with pinch of salt.

Re: Cyberpunk 2077 [Engine:REDengine 4]

Posted: Thu Dec 10, 2020 9:03 am
by SunBeam
Hello everyone.

There is no table yet posted by yours truly to main post because I've been going back and forth between REDengine 3 and 4 (Witcher 3 and Cyberpunk), attempting to figure out if there is a console or a way to toggle it. If not, at least the means to execute console commands or CVars. There are quite a few that are interesting, so I'm going to drop them in 2nd post.

As far as the table is concerned, it's not my main interest, so that will happen slowly. I am more than sure you've already found alternate tables/trainers to satisfy your gamer needs. I'm pursuing something else, that will give you MORE control over the game. And possibly open up the game to what people want: modding.

I'll be back with information as I progress. Had to take a nap, I was seeing only ASM in front of my eyes.

P.S.: I've never played Witcher 3 or fiddled with REDengine, so bear with me. Wanna do things by the book, rather than quick scan-debug-script tables.

Re: Cyberpunk 2077 [Engine:REDengine 4]

Posted: Thu Dec 10, 2020 9:20 am
by EpirioteWarrior
Take you time my friend, the instant gratification people have leads to the game to get completed to fast anyway, removing any point on playing it.

Re: Cyberpunk 2077 [Engine:REDengine 4]

Posted: Thu Dec 10, 2020 9:28 am
by eTheBlack
EpirioteWarrior wrote:
Thu Dec 10, 2020 9:00 am
Walking simulator with gun.
Its ok game, take the hype with pinch of salt.
Its RPG, not simulator with gun.

Re: Cyberpunk 2077 [Engine:REDengine 4]

Posted: Thu Dec 10, 2020 9:32 am
by bobbls
Anyone have luck with the script posted before for dismanting weapons: seems the AOB is failing on steam versions
edit: loaded it as a seperate ct file and its fine

Re: Cyberpunk 2077 [Engine:REDengine 4]

Posted: Thu Dec 10, 2020 9:36 am
by Adversary
eTheBlack wrote:
Thu Dec 10, 2020 9:28 am
EpirioteWarrior wrote:
Thu Dec 10, 2020 9:00 am
Walking simulator with gun.
Its ok game, take the hype with pinch of salt.
Its RPG, not simulator with gun.
Exactly... A lot of people expect it to be like some futuristic GTA or some shit. But it's main thing is RPG. You have to take your time and get immersed with the story and characters. That's why The Witcher has such a strong fanbase. It isn't ''overhype'' when it comes to a particular group of the people playing it. Just like Witcher 3, you take your fucking time and learn the story. Get fucking immersed.