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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Posted: Sun Oct 29, 2023 4:06 pm
by shekelnator
Zanzer table works for species/traits/civics/ethics & Leader traits.

Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Posted: Tue Oct 31, 2023 3:19 pm
by shouppy
nicksskillz wrote:
Thu Oct 26, 2023 5:39 pm
Icerer wrote:
Wed Oct 11, 2023 2:57 pm
I stole this off some random site but it does work in 3.9.1
Griffihn wrote:
Tue Oct 24, 2023 1:12 pm

it actually does. the issue is that the troop infinite HP hooks MOTH and pMOTH are invalid (need to be searched for again and fixed). as long as you comment those two out in the script before activating it (the MAIN SCRIPT not the Base Script) without commenting out BackMTH, it works as intended. it's a dirty fix but i'm guessing it'll do for now.
Here is a table working for 3.9.3 without working troop morale and health.

Thanks to Icerer for the 3.9.1 table, and Griffihn for the advice! For future reference for others I used [Link] for advice on how to test the code edits.
Thanks for it.

I'm not good as coding, may i ask if is it possible to add a quick artifact reloading or quick intregation of civ?

Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Posted: Tue Nov 07, 2023 10:46 am
by Griffihn
shouppy wrote:
Tue Oct 31, 2023 3:19 pm
I'm not good as coding, may i ask if is it possible to add a quick artifact reloading or quick intregation of civ?
there are actually console codes for those. free_government allows you to change your government without any time limit and activate_relic [Relic ID] is for activating relics without caring about cooldowns (what you call artifacts). the paradoxwikis for stellaris actually has a page for IDs, in case you're wondering where to find that. the existence of these 2 console codes is why there is no script for them. no use in making a script for something rarely used that can be bypassed with the console. why rarely used? because the bonuses can't be stacked (or couldn't be the last time a tried it, back in 3.3) so no point in activating the same relic 10 times.

Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Posted: Thu Nov 16, 2023 9:12 pm
by lemaun
+1 update please

Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Posted: Fri Nov 17, 2023 6:14 am
by Zanzer
viewtopic.php?p=324240
Decided to make a separate thread

Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Posted: Mon Nov 27, 2023 4:16 pm
by zatoxforever
can anyone update the table

Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Posted: Thu Nov 30, 2023 2:07 am
by unknown22
zatoxforever wrote:
Mon Nov 27, 2023 4:16 pm
can anyone update the table
[Link]

Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Posted: Thu Nov 30, 2023 11:24 pm
by zzpudimzz
Could someone confirm on their end that the extended table option for ironman achievement is disabling the newer dlc when used?
Having this issue where if i activate the option while the game is loading the same will appear as not owned when starting a new game, but will appear just fine otherwise.
EDIT: After further testing is game related, restarting the same fix the issue befor etrying to play.

Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Posted: Fri Dec 22, 2023 2:14 pm
by Dvarf
Please, update the table to 3.10.4. Main script don't activate.

Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Posted: Mon Dec 25, 2023 5:32 pm
by Griffihn
Dvarf wrote:
Fri Dec 22, 2023 2:14 pm
Please, update the table to 3.10.4. Main script don't activate.
try this. it's a merger of 3 tables. just be forewarned: the instant travel is kinda messed up this time. i suck at making and updating scripts so all i did was disable one of the 3 functions for instant travel. they still move a lot faster, just not instant.

Edit: added 3.10.4 with fixed pointers from Namelessy. sorry, only the pointers. i suck at scripts unless they're idiot proof.

Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Posted: Tue Dec 26, 2023 5:14 pm
by Dvarf
Thank you very much!

Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Posted: Mon Jan 01, 2024 6:31 pm
by Namelessy
Updated the extension table to 3.10.4.

I think all bits have been updated, and I ran a little test game to test the changes.

Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Posted: Mon Jan 01, 2024 7:21 pm
by Vyserk
Thank you both for your tables !

Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Posted: Tue Jan 16, 2024 10:45 pm
by Arlimin
Thank you everyone for your contributions.
i see extensions to a table and cannot figure out which table is the original that the extentions extend. please can someone tell me which is the original.

Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Posted: Tue Feb 20, 2024 6:17 pm
by JustToBeFrank
Does anyone have the table for 3.10.4?