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Re: Elden Ring All in One v1.04.1 / Calibrations 1.04.2

Posted: Wed May 25, 2022 2:17 pm
by Codcat
I'm surprised there's no Infinite Torrent health in any of these tables, would come in handy not having to worry about feeding it berries in mounted battles.

Re: Elden Ring All in One v1.04.1 / Calibrations 1.04.2

Posted: Wed May 25, 2022 6:00 pm
by observeroftime
Codcat wrote:
Wed May 25, 2022 2:17 pm
I'm surprised there's no Infinite Torrent health in any of these tables, would come in handy not having to worry about feeding it berries in mounted battles.
That's very true. A script for infinite horse health would be awesome. Having the "movement speed multiplier" also affect movement on horseback would also be great.

Is there a way to increase the default jump height as well? I know there's the "infinite jump" option which works well, though sometimes I wish that I could jump 2x the normal height while on foot without having to toggle the infinite jump, since it leads to some issues when falling from larger but not lethal distances.

Re: Elden Ring All in One v1.04.1 / Calibrations 1.04.2

Posted: Fri May 27, 2022 12:39 pm
by Codcat
observeroftime wrote:
Wed May 25, 2022 6:00 pm
Codcat wrote:
Wed May 25, 2022 2:17 pm
I'm surprised there's no Infinite Torrent health in any of these tables, would come in handy not having to worry about feeding it berries in mounted battles.
That's very true. A script for infinite horse health would be awesome. Having the "movement speed multiplier" also affect movement on horseback would also be great.

Is there a way to increase the default jump height as well? I know there's the "infinite jump" option which works well, though sometimes I wish that I could jump 2x the normal height while on foot without having to toggle the infinite jump, since it leads to some issues when falling from larger but not lethal distances.
If I spent enough time I could probably do it, but I don't have time. I used to create my own cheat tables and scripts back in the day, I'm not very good though 😁

Re: Elden Ring All in One v1.04.1 / Calibrations 1.04.2

Posted: Fri May 27, 2022 4:01 pm
by AlbertHP
I have a question, does the noClip and freecam cheat work? I can't even seem to get them activated

Re: Elden Ring All in One v1.04.1 / Calibrations 1.04.2

Posted: Mon May 30, 2022 7:43 pm
by hakaiia00
sorry for the stupid question, but if i want to get some runes or lord rune from CT when i'm offline, when i come back online i risk getting banned?

Re: Elden Ring All in One v1.04.1 / Calibrations 1.04.2

Posted: Tue May 31, 2022 1:07 pm
by beguiler
hakaiia00 wrote:
Mon May 30, 2022 7:43 pm
sorry for the stupid question, but if i want to get some runes or lord rune from CT when i'm offline, when i come back online i risk getting banned?
No one really knows till someone tries it. Most likely anything that gets added to your inventory gets flagged so I'd recommend against it if plan on playing online. IIRC one poster here posted they added a regular sword to their inventory offline and got soft-banned immediately when they went online.

Re: Elden Ring All in One v1.04.1 / Calibrations 1.04.2

Posted: Thu Jun 02, 2022 1:46 pm
by maifa2022
many thanks for the hard work.👍 🙌

Re: Elden Ring All in One v1.04.1 / Calibrations 1.04.2

Posted: Fri Jun 03, 2022 6:32 am
by killerkrok555
i need help after i activated the varre quest script the inf buff and inf oiling scripts stopped working, they are checked but the oiling and the buffs aren't infinite, is there a fix for this?

edit: i checked this on a previous save where i didn't use the varre quest and the scripts seem fine
seems like the varre quest completion script fucks with the other inf buff and inf oiling scripts

Re: Elden Ring All in One v1.04.1 / Calibrations 1.04.2

Posted: Fri Jun 03, 2022 4:26 pm
by CharmingFiend
Quick question: If I used this to increase the rune level payout by enemies would I still get soft banned when I go online? I know what causes soft bans is basically speculation but it's not really adding anything directly to the inventory which seems to cause most of them.

Re: Elden Ring All in One v1.04.1 / Calibrations 1.04.2

Posted: Sun Jun 05, 2022 5:43 pm
by benny6
Might be something else going on. Just started a new char and not up to varre yet the inf buffs are no longer working either.

Edit: Just loaded a different save and the inf buffs are working as intended so its something about that save. Not sure what it could be as its an early save and haven't even done much yet.

Edit2: Found a fix, closed CE and game. Loaded game fresh, unequipped everything that could give me any kind of buff then killed myself. Loaded CE and now inf buffs are working again on that char.

One thing that stood out is i was using crimson amber medallion for hp boost and even taking it off and closing CE the hp buff remained and during this time the inf buffs CE option didn't work. When i did the above it got rid of that stuck buff and went back to normal.

Re: Elden Ring All in One v1.04.1 / Calibrations 1.04.2

Posted: Mon Jun 06, 2022 1:41 am
by The Last Raven
Adding the cookbooks with Item Gib doesn't seem to let me actually craft any of their recipes, not sure why.

Re: Elden Ring All in One v1.04.1 / Calibrations 1.04.2

Posted: Sat Jun 11, 2022 7:38 pm
by celalsv
thanks

Re: Elden Ring All in One v1.04.1 / Calibrations 1.04.2

Posted: Mon Jun 13, 2022 1:48 pm
by Divinehero
looks like a new update for the game's out haven't had the chance to test if anything on the table broke tho

Re: Elden Ring All in One v1.04.1 / Calibrations 1.04.2

Posted: Tue Jun 14, 2022 11:22 am
by ShadySand
infinite item use (alt one) is broken

Re: Elden Ring All in One v1.04.1 / Calibrations 1.04.2

Posted: Thu Jun 16, 2022 3:42 am
by seergaze
New update, will this be updated?