Total War Warhammer 2 v1.1.0/v1.6.1 (GM and More) 2019-May-17

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thorxic
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Re: Total War Warhammer 2 v1.1.0/v1.6.0 (GM and More) 2018-Apr-18

Post by thorxic » Fri Apr 19, 2019 10:06 am

Looks like it's going to need a small update to address the new mechanics added with the latest DLC, The Prophet & The Warlock.

However, if you don't own the latest DLC or play Skaven, i suppose you can still use it without worry? I hope.

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Re: Total War Warhammer 2 v1.1.0/v1.6.0 (GM and More) 2018-Apr-18

Post by justolino » Fri Apr 19, 2019 9:35 pm

Recifense você é um DEUS <3

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Re: Total War Warhammer 2 v1.1.0/v1.6.0 (GM and More) 2018-Apr-18

Post by Recifense » Sat Apr 20, 2019 3:50 am

Bermud wrote:
Fri Apr 19, 2019 7:24 am
Skaven Food feature does not work correctly. When I run this script, not only food is added, but also warp fuel along with rockets.
It works as I intended. I thought it was a good idea. LOL

Should the Nuke and WarpFuel be scripted or just kept as pointers (as they already are)?

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Re: Total War Warhammer 2 v1.1.0/v1.6.0 (GM and More) 2018-Apr-18

Post by Arimai » Sat Apr 20, 2019 5:01 am

Recifense wrote:
Sat Apr 20, 2019 3:50 am
Bermud wrote:
Fri Apr 19, 2019 7:24 am
Skaven Food feature does not work correctly. When I run this script, not only food is added, but also warp fuel along with rockets.
It works as I intended. I thought it was a good idea. LOL

Should the Nuke and WarpFuel be scripted or just kept as pointers (as they already are)?

Cheers!
Leave them in. I don't have to individually search for each value now.

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Re: Total War Warhammer 2 v1.1.0/v1.6.0 (GM and More) 2018-Apr-18

Post by Akimbo » Sat Apr 20, 2019 7:35 am

Recifense wrote:
Sat Apr 20, 2019 3:50 am
Bermud wrote:
Fri Apr 19, 2019 7:24 am
Skaven Food feature does not work correctly. When I run this script, not only food is added, but also warp fuel along with rockets.
It works as I intended. I thought it was a good idea. LOL

Should the Nuke and WarpFuel be scripted or just kept as pointers (as they already are)?

Cheers!
I'd prefer it if the 'Skaven Food' option only adjusted Skaven Food. We can already adjust the other two manually. Either that or add a manual pointer for food only? Having to manually adjust food at the moment.

Thanks :)

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Re: Total War Warhammer 2 v1.1.0/v1.6.0 (GM and More) 2018-Apr-18

Post by Ryukeb » Sat Apr 20, 2019 12:29 pm

Recifense wrote:
Sat Apr 20, 2019 3:50 am
Bermud wrote:
Fri Apr 19, 2019 7:24 am
Skaven Food feature does not work correctly. When I run this script, not only food is added, but also warp fuel along with rockets.
It works as I intended. I thought it was a good idea. LOL

Should the Nuke and WarpFuel be scripted or just kept as pointers (as they already are)?

Cheers!
I would prefer seperate pointers to all the values. However, I appreciate all the hard work you've put into this already, and keeping it up to date is amazing. I will be happy with whatever you feel like doing.

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Re: Total War Warhammer 2 v1.1.0/v1.6.0 (GM and More) 2018-Apr-20

Post by Recifense » Sat Apr 20, 2019 11:35 pm

Hi guys,

I have just updated the table for version 1.6.0. Please check at the first post.

2 new features a pointer were added:
- [X] <== Minimum Warpstorm and Warp-Fuel (Skaven - Clan Skryre)
- [X] <== Minimum Sacrificial Offerings (Lizards - Cult of Sotek)
- Current Food (Skaven Only) ==>


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Re: Total War Warhammer 2 v1.1.0/v1.6.0 (GM and More) 2018-Apr-20

Post by tomas352000 » Sun Apr 28, 2019 2:57 pm

Thanks for the amazing work! <3 However i noticed that godmode doesnt seem to give the skaven wheels any health for whatever reason, and had some skaven heroes die
Guessing the god mode needs to be updated? coz i only see it happening for new units and heroes. Strangely some new units work fine (ratling guns)
Edit: Alright, done some custom battle testing. Confirmed godmode to not be working for any version of skaven wheels (including regiment of renown) and confirmed to not be working for lord kroak
Strangely enough seemed to work for all skaven heroes in custom battles, yet in campaign my warlock engineer died

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Re: Total War Warhammer 2 v1.1.0/v1.6.0 (GM and More) 2018-Apr-20

Post by CEuser2017 » Tue Apr 30, 2019 1:52 pm

tomas352000 wrote:
Sun Apr 28, 2019 2:57 pm
Thanks for the amazing work! <3 However i noticed that godmode doesnt seem to give the skaven wheels any health for whatever reason, and had some skaven heroes die
Guessing the god mode needs to be updated? coz i only see it happening for new units and heroes. Strangely some new units work fine (ratling guns)
And bloated corpses are probably the one unit this should not affect for obvious reason. Makes them kinda... useless. All they do is jump into a pack of enemis and instead of a massive explosion they just get up again and repeat
I believe this issue is related not to the new units but to a chariot type units. I have experienced a "non-god-mode" issue with Malekith atop of a chariot as well as dark elf chariots which use the same game mechanic as Doomwheels and Doomflayers.

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Re: Total War Warhammer 2 v1.1.0/v1.6.0 (GM and More) 2018-Apr-20

Post by tomas352000 » Tue Apr 30, 2019 5:42 pm

CEuser2017 wrote:
Tue Apr 30, 2019 1:52 pm

I believe this issue is related not to the new units but to a chariot type units. I have experienced a "non-god-mode" issue with Malekith atop of a chariot as well as dark elf chariots which use the same game mechanic as Doomwheels and Doomflayers.
Interesting. Still doesnt explain how my warlock engineer died on foot tho, while in custom battle it worked (+ lord kroak?)
Either way, hope this gets fixed. Love your work none the less

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Re: Total War Warhammer 2 v1.1.0/v1.6.0 (GM and More) 2018-Apr-20

Post by caijianguo9 » Fri May 03, 2019 10:12 am

Very strange, after using it, the published task will not be triggered.

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Re: Total War Warhammer 2 v1.1.0/v1.6.0 (GM and More) 2018-Apr-20

Post by Wiszu » Fri May 03, 2019 6:23 pm

Ok i have problem, i can't activate X.
Yes i do this:
Open CE
Open Game
Click on Warhammer.exe
Load table.
And everything. But nothing happend. I don't have steam version.

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Re: Total War Warhammer 2 v1.1.0/v1.6.0 (GM and More) 2018-Apr-20

Post by Segert » Mon May 06, 2019 7:24 pm

Jallo. Because of a strange reason. the table does not appear to work. First it did. and stopped working after a time. I start the table and the game. in campaign. i connect the process. And activate the trainer. However when i do something in the trainer or try to return to the game. the game crashes.

Just closes. This is new. For first it did not do that. I validated all files. and disables all mods. The problem persists.

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Re: Total War Warhammer 2 v1.1.0/v1.6.0 (GM and More) 2018-Apr-20

Post by H Con » Tue May 07, 2019 10:48 pm

Segert wrote:
Mon May 06, 2019 7:24 pm
Jallo. Because of a strange reason. the table does not appear to work. First it did. and stopped working after a time. I start the table and the game. in campaign. i connect the process. And activate the trainer. However when i do something in the trainer or try to return to the game. the game crashes.

Just closes. This is new. For first it did not do that. I validated all files. and disables all mods. The problem persists.
Try activating the table when the game is in the main menu.

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Re: Total War Warhammer 2 v1.1.0/v1.6.0 (GM and More) 2018-Apr-20

Post by vaporwork » Thu May 16, 2019 5:38 pm

New game update is out!...and some odious glitches&oversights as well. Hopefully CA will hotfix these ASAP

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