Deprecated - Imperator: Rome v1.0.0 STEAM (GM and More) 2019-Apr-28

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iksandry
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Re: Imperator: Rome v1.0.0 STEAM (GM and More) 2019-Apr-28

Post by iksandry »

No longer working due to update...

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

gorgutzer
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Re: Imperator: Rome v1.0.0 STEAM (GM and More) 2019-Apr-28

Post by gorgutzer »

in the change nation script of fearless looks like that this address changed "imperator.exe"+B08485 how can u find the new one :3 ?

gorgutzer
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Re: Imperator: Rome v1.0.0 STEAM (GM and More) 2019-Apr-28

Post by gorgutzer »

this was the script help if u can ><. It was way more usefull than tag console command cuz when u used this script the ai didint take control of ur first nation if u use tag command of console ai fucks it >>
fearless123456 wrote:
Mon Apr 29, 2019 8:22 am
Control another faction temporarily

some faction designations:
00 rebels
01 pirates
03 Mercenaries
98 (62hex) Rome
Spoiler

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>146</ID>
      <Description>"Control Another Faction Temporarily"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : imperator.exe
  Version: 
  Date   : 2019-04-29
  Author : 0

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(INJECT,imperator.exe,48 0F 44 C5 8B 00 89 46) // should be unique
alloc(newmem,$1000,"imperator.exe"+B08485)

label(code)
label(return)
label(faction)


newmem:

code:
  cmove rax,rbp
  mov eax,[rax]
  mov eax,[faction]
  jmp return

faction:
dd 00

INJECT:
  jmp newmem
  nop
return:
registersymbol(INJECT)
registersymbol(faction)

[DISABLE]

INJECT:
  db 48 0F 44 C5 8B 00

unregistersymbol(INJECT)
unregistersymbol(faction)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "imperator.exe"+B08485

"imperator.exe"+B08468: 49 8B CE                    -  mov rcx,r14
"imperator.exe"+B0846B: FF 12                       -  call qword ptr [rdx]
"imperator.exe"+B0846D: 8B D0                       -  mov edx,eax
"imperator.exe"+B0846F: 48 8B CB                    -  mov rcx,rbx
"imperator.exe"+B08472: FF 57 08                    -  call qword ptr [rdi+08]
"imperator.exe"+B08475: 48 85 C0                    -  test rax,rax
"imperator.exe"+B08478: 74 04                       -  je imperator.exe+B0847E
"imperator.exe"+B0847A: 4C 8D 78 F8                 -  lea r15,[rax-08]
"imperator.exe"+B0847E: 49 8D 47 18                 -  lea rax,[r15+18]
"imperator.exe"+B08482: 4D 85 FF                    -  test r15,r15
// ---------- INJECTING HERE ----------
"imperator.exe"+B08485: 48 0F 44 C5                 -  cmove rax,rbp
"imperator.exe"+B08489: 8B 00                       -  mov eax,[rax]
// ---------- DONE INJECTING  ----------
"imperator.exe"+B0848B: 89 46 44                    -  mov [rsi+44],eax
"imperator.exe"+B0848E: 48 8B 0D B3 3D EA 00        -  mov rcx,[imperator.exe+19AC248]
"imperator.exe"+B08495: E8 E6 D5 DB FF              -  call imperator.exe+8C5A80
"imperator.exe"+B0849A: 48 85 C0                    -  test rax,rax
"imperator.exe"+B0849D: 74 09                       -  je imperator.exe+B084A8
"imperator.exe"+B0849F: 0F BF 40 48                 -  movsx eax,word ptr [rax+48]
"imperator.exe"+B084A3: C1 E8 05                    -  shr eax,05
"imperator.exe"+B084A6: 24 01                       -  and al,01
"imperator.exe"+B084A8: 88 46 48                    -  mov [rsi+48],al
"imperator.exe"+B084AB: BA 10 00 00 00              -  mov edx,00000010
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>145</ID>
          <Description>"Current Faction Being Controlled - Ctrl+Z to change"</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>4 Bytes</VariableType>
          <Address>faction</Address>
          <Hotkeys>
            <Hotkey>
              <Action>Increase Value</Action>
              <Keys>
                <Key>17</Key>
                <Key>90</Key>
              </Keys>
              <Value>1</Value>
              <ID>0</ID>
            </Hotkey>
          </Hotkeys>
        </CheatEntry>
        <CheatEntry>
          <ID>142</ID>
          <Description>"Your Current Faction"</Description>
          <LastState Value="00000048" RealAddress="1E0599D3FF4"/>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>4 Bytes</VariableType>
          <Address>imperator.g_currentgamestate</Address>
          <Offsets>
            <Offset>44</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>


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CompactDisc
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Re: Imperator: Rome v1.0.0 STEAM (GM and More) 2019-Apr-28

Post by CompactDisc »

Hey everyone, I'm deprecating this table as of now, since Recifense decided to do one after all.
I will however create an extension for that table in order to include the console hack and many more pointers.
Perhaps a few new functionalities too.


Here's his table:
viewtopic.php?f=4&t=9317
Last edited by CompactDisc on Thu May 02, 2019 10:40 pm, edited 1 time in total.

XXXX41XXXX
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Re: Imperator: Rome v1.0.0 STEAM (GM and More) 2019-Apr-28

Post by XXXX41XXXX »

CompactDisc wrote:
Thu May 02, 2019 8:50 pm
Hey everyone, I'm deprecating this table as of now, since Recifense decided to do one after all.
I will however create an extension for that table in order to include the console hack and many more pointers.
Perhaps a few new functionalities too.

Here's his table:
viewtopic.php?f=4&t=9317
Thanks for keeping us in touch. I look forward the console hack since the hotfix made my save incompatible (aka "Aaaaand it's gone !!!" for South Park fans) :roll:

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CompactDisc
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Re: Imperator: Rome v1.0.0 STEAM (GM and More) 2019-Apr-28

Post by CompactDisc »

XXXX41XXXX wrote:
Thu May 02, 2019 10:08 pm
CompactDisc wrote:
Thu May 02, 2019 8:50 pm
Hey everyone, I'm deprecating this table as of now, since Recifense decided to do one after all.
I will however create an extension for that table in order to include the console hack and many more pointers.
Perhaps a few new functionalities too.

Here's his table:
viewtopic.php?f=4&t=9317
Thanks for keeping us in touch. I look forward the console hack since the hotfix made my save incompatible (aka "Aaaaand it's gone !!!" for South Park fans) :roll:
Sounds like they screwed that one up :P

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Gutie
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Re: Imperator: Rome v1.0.0 STEAM (GM and More) 2019-Apr-28

Post by Gutie »

CompactDisc wrote:
Thu May 02, 2019 8:50 pm
Hey everyone, I'm deprecating this table as of now, since Recifense decided to do one after all.
I will however create an extension for that table in order to include the console hack and many more pointers.
Perhaps a few new functionalities too.

Here's his table:
viewtopic.php?f=4&t=9317
Rip 1.0.1 table tonight/tomorrow then? T_T Either way, thanks for the work you did on this. I need to git gud and learn how to do some of the scripting myself and actually lend a hand around here a bit.

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CompactDisc
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Re: Imperator: Rome v1.0.0 STEAM (GM and More) 2019-Apr-28

Post by CompactDisc »

Gutie wrote:
Thu May 02, 2019 11:11 pm
CompactDisc wrote:
Thu May 02, 2019 8:50 pm
Hey everyone, I'm deprecating this table as of now, since Recifense decided to do one after all.
I will however create an extension for that table in order to include the console hack and many more pointers.
Perhaps a few new functionalities too.

Here's his table:
viewtopic.php?f=4&t=9317
Rip 1.0.1 table tonight/tomorrow then? T_T Either way, thanks for the work you did on this. I need to git gud and learn how to do some of the scripting myself and actually lend a hand around here a bit.
Learn with me then, I'd love to have an entire team working on these tables ;) It would be much faster and contain many more options.

Azazsd
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Re: Deprecated - Imperator: Rome v1.0.0 STEAM (GM and More) 2019-Apr-28

Post by Azazsd »

Any work currently being done for these tables?

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