Monster Hunter World (Steam)

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WarStalkeR
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Re: Monster Hunter World (Steam)

Post by WarStalkeR » Fri Sep 14, 2018 1:41 pm

Modded Bowgun Ammo & Modding Info:
Here is modded Bowgun Ammo file. To avoid potentially breaking the game (i.e. making it unplayable) I've only increased amount of ammo to 20/15/10 (based on ammo type) of the already existent ammo, reduced recoil as much as possible (where it was possible) and set to "Fast" default reload speed of each ammo type for every bowgun. As always, unpack "shell_table.shl_tbl" from "shell_table.zip" into "YourMonsterHunterWorldFolder\nativePC\common\equip\shell_table.shl_tbl" and enjoy:
shell_table.zip
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Bowgun Ammunition File (contains ammo config for Light and Heavy Bowguns). First 6 bytes are header and should be ignored. After header ammunition segments begin. Each ammunition segment is 111 bytes long and contains 37 sub-segments (each 3 bytes long for 35 known and 2 unknown ammo types - these 2 sub-segments are always zero all 3 bytes):
  • Segment 01/02/03 => Normal Ammo 1/2/3
  • Segment 04/05/06 => Pierce Ammo 1/2/3
  • Segment 07/08/09 => Spread Ammo 1/2/3
  • Segment 10/11/12 => Cluster Bomb 1/2/3
  • Segment 13 => Wyvern Ammo
  • Segment 14/15/16 => Sticky Ammo 1/2/3
  • Segment 17 => Slicing Ammo
  • Segment 18 => Flaming Ammo
  • Segment 19 => Water Ammo
  • Segment 20 => Freeze Ammo
  • Segment 21 => Thunder Ammo
  • Segment 22 => Dragon Ammo
  • Segment 23/24 => Poison Ammo 1/2
  • Segment 25/26 => Paralysis Ammo 1/2
  • Segment 27/28 => Sleep Ammo 1/2
  • Segment 29/30 => Exhaust Ammo 1/2
  • Segment 31/32 => Recover Ammo 1/2
  • Segment 33 => Demon Ammo
  • Segment 34 => Armor Ammo
  • Segment 35/36 => Unknown Ammo (???)
  • Segment 37 => Tranquilizer Ammo
Each ammo sub-segment consist from 3 bytes:
  • 1st byte: defines ammunition amount. Using more then 20 (14 in HEX) crashes game to the desktop!
  • 2nd byte: defines ammunition shot type. Tested shot types (in HEX):
    • Normal (Recoil +1) => 00
    • Normal (Recoil +2) => 01 / 02 / 03
    • Normal (Recoil +3) => 04 / 05 / 07 / 0B / 14 / 15 / 18 / 20
    • Normal (Recoil +4) => 06 / 08 / 09 / 0C / 0D / 13 / 19
    • Rapid Fire (Recoil +2) => 1C / 1D / 1E
    • Rapid Fire (Recoil +3) => 1F / 21
    • Follow-Up / Mortar (Recoil +1) => 12
    • Follow-Up / Mortar (Recoil +2) => 0E / 1B
    • Follow-Up / Mortar (Recoil +3) => 0F / 10 / 16 / 17 / 1A
    • Blot Action / Single Shot / Auto-Reload => 0A
    • Wyvern Shot Charge => 11
  • 3rd byte: defines ammunition reload. Tested reload types (in HEX):
    • Fast => 11
    • Normal => 00 / 01 / 0E / 12
    • Slow => 02 / 03 / 04 / 05 / 0B / 0F / 10
    • Very Slow => 06 / 07 / 08 / 09 / 0A / 0C / 0D
Since I'm far away from game's end (I haven't even unlocked crafting for tier 4 and above), I can't release modded "shell_table.shl_tbl" where every bowgun can use every ammo type. However, I've attached original "shell_table.shl_tbl" file that anybody can change following my earlier explanation.
original_shell_table.zip
(2.12 KiB) Downloaded 25 times

Light/Heavy Bowgun Ammo Modding Tutorial:
First of all, you need Notepad++ to edit text and search for regular expression, and you also need HxD hex editor to edit read/write "shell_table.shl_tbl" file without harming data structure.
  1. Download "original_shell_table.zip" and unpack "shell_table.shl_tbl" to "YourMonsterHunterWorldFolder\nativePC\common\equip\" folder.
  2. Open "shell_table.shl_tbl" with HxD and copy all HEX code into new Notepad++ text file.
  3. For example, you want to change bowgun that has 7x Normal I, 5x Normal II, 4x Normal III, 6x Pierce III, 8x Spread II.
  4. Search in text file via Notepad++ (using regular expression search mode) for "07.[0-F][0-F].[0-F][0-F].05.[0-F][0-F].[0-F][0-F].04.[0-F][0-F].[0-F][0-F].00.[0-F][0-F].[0-F][0-F].00.[0-F][0-F].[0-F][0-F].06.[0-F][0-F].[0-F][0-F].00.[0-F][0-F].[0-F][0-F].08"
  5. Do pay attention that if one or another type of Ammo is missing in the in-game list, you must remember to add 00 into search (just as in example at #4) to follow the sub-segment order.
  6. Also, do follow sub-segments order shown at the very beginning, although Wyvern Ammo is one of the last at in-game list, in segment it goes right after Cluster Bombs.
  7. After you found your bowgun's ammo segment, use earlier explanations as reference to change whatever you want.
  8. After you finished, don't forget to copy HEX text from Notepad++ to HxD and overwrite "shell_table.shl_tbl" file.
  9. Important Notice: Cluster Bombs only work with "Follow-Up / Mortar" shot types. I'm also not sure if you can add Cluster Bombs to Light Bowguns and make them work. And DO NOT set more then 20 ammo for each type - game will crash to the desktop once you will try to use your bowgun.
  10. Now you can go Rambo with your favorite bowgun. Enjoy!
Rambo Mode ONShow
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Last edited by WarStalkeR on Sun Sep 16, 2018 5:44 pm, edited 4 times in total.

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Re: Monster Hunter World (Steam)

Post by Berserk Knight » Fri Sep 14, 2018 5:10 pm

WarStalkeR wrote:
Fri Sep 14, 2018 1:41 pm
Might I suggest making your own mod thread instead of posting them on a cheat table thread?

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PowerToTheVega
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Re: Monster Hunter World (Steam)

Post by PowerToTheVega » Fri Sep 14, 2018 11:44 pm

Berserk Knight wrote:
Fri Sep 14, 2018 5:10 pm
WarStalkeR wrote:
Fri Sep 14, 2018 1:41 pm
Might I suggest making your own mod thread instead of posting them on a cheat table thread?
Wouldn't be a bad idea considering his post will be overlooked 100% of the time the second thread count reaches 110 by majority of members.

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Re: Monster Hunter World (Steam)

Post by Eternallydissolved » Fri Sep 14, 2018 11:45 pm

WarStalkeR wrote:
Fri Sep 14, 2018 1:41 pm
Bowgun Ammunition File (contains ammo config for Light and Heavy Bowguns). First 6 bytes are header and should be ignored. After header ammunition segments begin. Each ammunition segment is 111 bytes long and contains 37 sub-segments (each 3 bytes long for 35 known and 2 unknown ammo types - these 2 sub-segments are always zero all 3 bytes):
there is a thread dedicated to weapon mods located at
viewtopic.php?f=15&t=7808&p=59956#p5995

would it be possible for you to post this info there; i would but i do not want to steal your thunder :D
the last post in that thread is asking specifically for the info you have sussed out. One thing i would request you to look into if you feel so inclined would be where the max limitation on armor skills (33) is stored at; assuming it is not a limitation within the engine of course as i would love to be able to change that.

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Re: Monster Hunter World (Steam)

Post by bloodaxis » Sat Sep 15, 2018 3:58 am

Eternallydissolved wrote:
Fri Sep 14, 2018 11:45 pm
One thing i would request you to look into if you feel so inclined would be where the max limitation on armor skills (33) is stored at; assuming it is not a limitation within the engine of course as i would love to be able to change that.
Seconding that, being able to fiddle with more skills than 33 would be pretty awesome.

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WarStalkeR
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Re: Monster Hunter World (Steam)

Post by WarStalkeR » Sat Sep 15, 2018 4:25 am

Eternallydissolved wrote:
Fri Sep 14, 2018 11:45 pm
there is a thread dedicated to weapon mods located at
viewtopic.php?f=15&t=7808&p=59956#p5995

would it be possible for you to post this info there; i would but i do not want to steal your thunder :D
Good idea. I will mirror my modding posts to that thread and will continue posting new stuff there.
EDIT: Posted all modding related information and tutorials there: viewtopic.php?p=60242#p60242
EDIT2: Attached modded Bowgun Ammo file: viewtopic.php?p=60244#p60244
Last edited by WarStalkeR on Sat Sep 15, 2018 5:51 pm, edited 2 times in total.

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Re: Monster Hunter World (Steam)

Post by ktwulph » Sat Sep 15, 2018 1:16 pm

been away for a while ;) any headway on monster size?

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Re: Monster Hunter World (Steam)

Post by Squall8 » Sat Sep 15, 2018 7:33 pm

Sorry guys, been busy with schoolwork. I have an update I'll be posting shortly!

https://ibb.co/ce0Spz

^Teehee!! The Anja from Hell! Won't affect GC size yet, I still need to find out where that is held for the current quest. It seems to take the size that gets written to the GC and multiplies it by a percentage. So at least that's something for me to go off of.

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Re: Monster Hunter World (Steam)

Post by Berserk Knight » Sat Sep 15, 2018 7:46 pm

Squall8 wrote:
Sat Sep 15, 2018 7:33 pm
That reminds me. The size values in the GC edit actually are percentages. That "percentage" you mentioned would actually be 1% of the monster's base size.

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Re: Monster Hunter World (Steam)

Post by Squall8 » Sun Sep 16, 2018 1:01 am

Update 41 adds 3 new scripts!

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Re: Monster Hunter World (Steam)

Post by vortiene » Sun Sep 16, 2018 3:44 am

There any way to modify the number of arena quests I've done on the GC? Arena quests suck in this game because you can't easily join someone to do one online.

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Re: Monster Hunter World (Steam)

Post by CeLioCiBR » Sun Sep 16, 2018 6:54 am

Berserk Knight wrote:
Fri Sep 14, 2018 10:32 am
CeLioCiBR wrote:
Fri Sep 14, 2018 9:30 am
Seikur0 has that on his script.


Ohh i see, ok, thank you very much, really xD

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Re: Monster Hunter World (Steam)

Post by spareshotty » Sun Sep 16, 2018 7:06 am

Squall8 wrote:
Sun Sep 16, 2018 1:01 am
Update 41 adds 3 new scripts!
NVM
Last edited by spareshotty on Sun Sep 16, 2018 7:32 am, edited 1 time in total.

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Re: Monster Hunter World (Steam)

Post by Lep » Sun Sep 16, 2018 7:14 am

spareshotty wrote:
Sun Sep 16, 2018 7:06 am
Squall8 wrote:
Sun Sep 16, 2018 1:01 am
Update 41 adds 3 new scripts!
do you have access to modifying spare shot procs?
Why not just use infinite ammo at that point?

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Re: Monster Hunter World (Steam)

Post by spareshotty » Sun Sep 16, 2018 7:30 am

Im not using any table atm, i'm just curious on how many percent does that skill proc.. ive been testing myself it seems around 15-20% just wanted to be sure

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