Here are two scripts for 1.07 on Steam.
One for the strategic and another for the tactical stage.
Strategic script:
- JBOP; just a bunch of pointers (Cash, Income, Danger Level, Danger Level Cap1, Danger Level Cap2)
- XP Gain Mod; so you can haz more from missions
- Research/Job/Treatment progress mod; these are three separate values, try to experiment which does what.
- Agent max heat; lowers the heat for any agents you click on in the roster to the specified max. level
- Agent stat patcher; raises the base attributes of any agents you click on in the roster to the specified min. level. You should, for best effect, do a quicksave/quickload cycle and heal any "damaged" agents (unless of course, you enable healing them, too).
Tactical script:
- Infinite Action Points; no comment
- Infinite Awareness; no comment
- Infinite Ammo; no comment
- Evac pointers; The pointer won't be valid until you will have ended the turn once since you called transportation. After that, you can edit the values to your liking. "Turns To Arrive" should not be less than 1 though. I included there the name of the ability with red - if it looks like gibberish, don't edit values because the pointers are invalid.
Note: enabling the scripts immediately will take some time because CE is loading symbols when you attach it.
If you wait for the symbol loads (ain't nobody got time for that), scripts will enable pretty quick.
Don't bug table/CE authors about this, it's not a bug.
Not sure whether the game is using the pdb file for anything. Chances are good, it does not.
You could delete the .pdb file (<game dir>\IWTB\Binaries\Win64\IWTB-Win64-Shipping.pdb) and then enabling the scripts will be much faster.
Enjoy!
PS.
I have not found any need for God Mode - so I did not bother.
Should be pretty easy, just edit the Awareness script and patch it there (or add the pChar pointer to the address list with the right offset).