Monster Hunter World (Steam)

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seikur0
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Re: Monster Hunter World (Steam)

Post by seikur0 »

Sylencer90 wrote:
Tue Aug 21, 2018 4:10 pm
- edit playtime
- max gadget exp
- instant (successfully) finish current quest
These 3 can already done with my table.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

krakkor
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Re: Monster Hunter World (Steam)

Post by krakkor »

anyway to increase affinity, or make deviation low for bowguns? or no knockbacks from high powered bullets?

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ktwulph
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Re: Monster Hunter World (Steam)

Post by ktwulph »

Sylencer90 wrote:
Tue Aug 21, 2018 4:10 pm
ktwulph wrote:
Sat Aug 18, 2018 11:07 pm
These things below have already been requested and/or are being worked on.
Requested Additions

Items with an ( * ) in front of them are already added.
Items with an ( -- ) in front of them are available on seikur0's table until they're added to Squal88's table. This is a link to his table viewtopic.php?f=4&t=7642

* 1. Ignore Crafting Requirements
2. Damage Multiplier (you can change weapon stats with selected weapon in the meantime)
* 3. 1-hit break monster part
* 4. Add Decorations
* 5. Infinite Item use
* 6. Infinite health
* 7. Infinite stamina
* 8. Highlighted Item Pointer
* 9. Max sharpness
* 10. Add/change Zeni
* 11. Add/change Research points
* 12. Change Played time
13. Scoutfly level
* 14. Armor spheres (these are classified as items so the have item all materialsX(#) under Idlehands**'s scripts on the cheat table will work)
* 15. Lucky vouchers
--16. Character appearance change ticket (seikur0 has a table that resolves this)
* 17. Infinite mantle duration
* 18. No mantle cooldown(CD)
* 19. No palico gadget CD
* 20. Infinite slinger ammo
* 21. All monsters show on map
* 22. Maxed slots
* 23. 1 jewel maxes skill level
* 24. Unlock Charms
* 25. Unlock Decoration
* 26. Unlock Augments
* 27. Unlock Armor/weapons for current tier level (read table extras)
* 28. Palico Gadget Exp Multiplier
* 29. Weapon Buffs (lots of weapon buffs are in this tab on the CT)
* 30. Buffs/Defense/Resistance (lots of armor buffs are in this tab on the CT)
* 31. Highlighted Armor Editor (they're working on making it stick after reboot)
* 32. Kill/Wound All Large Monsters
* 33. Infinite Gathering
* 34. Have All Items
* 35. Have All Ammo
* 36. Have All Materials
* 37. Have All Event Materials
* 38. Have All Decorations
* 39. Unlimited investigation
* 40. Unlimited barrel placement
*(--)41. Change hunter rank/XP associated with HR (seikur0 has a table that resolves this)
42. Drop duplication [by X amount] (you could just use have all X(#) option on the CT)
43. Hotkey functionality (FYI person this would require a lot more work and would be like a Last on the list of things to do as they're constantly editing the CT)
44. Delete all items
*(--)45. Increase palico LVL (seikur0 has a table that resolves this)
46. Change Guild Card Info____|
47. Change Arena Time Info____|-->(i do believe these 3 options are being worked on)
48. Change Weapon Usage Info__|
--49. Instant win quest/investigation (seikur0 has a table that resolves this)
40. Mass win quest/investigation (i do believe this one might take more work)
* 51. Elder melder items (this is under the Have All X(#) option)
52. Has seen all/some Cutscene option
53. Monster SIZE option
54. Spawn monster
55. Always Stealthy (you could just you Inf mantle/no mantle cd with the ghillie mantle)
* 56. Monster research multiplier
--57. Name change (seikur0 has a table that resolves this)
58. Increased quest rewards
59. Unlock mantles and booster
* 60. Teleport
--61. 100% tracks (seikur0 has a table that resolves this)
62. Change rarity of items (it's impossible to make this permanent, please don't ask)
63. Mounting CD and Infinite Mounting
64. Add pets
65. Invulnerability
66. All canteen unlock
67. unlock achievements

....
yes it's already been requested. and some of those features like instant complete are available on seikur0's table, link provided above in spoilers

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Sylencer90
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Re: Monster Hunter World (Steam)

Post by Sylencer90 »

seikur0 wrote:
Tue Aug 21, 2018 4:51 pm
Sylencer90 wrote:
Tue Aug 21, 2018 4:10 pm
- edit playtime
- max gadget exp
- instant (successfully) finish current quest
These 3 can already done with my table.
Oh lol sorry, wasn't paying attention on other Table's. My bad :(

But some of my requests aren't done right :D?

lolomaker
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Re: Monster Hunter World (Steam)

Post by lolomaker »

Does anyone know how to get the health (number) of all the monsters on the map? :(

ggkaza
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Re: Monster Hunter World (Steam)

Post by ggkaza »

Zein wrote:
Tue Aug 21, 2018 10:44 am
mhLeague wrote:
Tue Aug 21, 2018 8:22 am
Would it be possible to unlock all food ingredients? :D
seikur0's table has this in it, found here: viewtopic.php?f=4&t=7642

Also a note for those who are trying to edit their GC in hopes of making it more "legit". If you alter the weapon usage in your GC using the table, it only updated in the "High Rank" category. That then adds to total usage though so in the first page it'll be fine. But, there are 4 categories for weapon usage though. "All" "Low Rank" "High Rank" and "Investigations".
"All" is calculated by the addition of all other categories, so no reason to try and change this yourself, it'd get overwritten immediately.
In the table currently, it'll update "High Rank". I'll provide the addresses for more specific changes (Low Rank and Investigations)

What this DOESN'T change, is the "Quest Completed" Counter on the front of your Guild Card.
If you set your bow usage to 500 in High Rank, and only have 50 high rank quests completed, it looks like you failed 450 high rank quests. Kind of silly, no? It's even more of a dead giveaway that either you're modifying the game, or you're real bad.

In general, I'd say you want your "Quest Completed" counters to be very similar to the sum of your Weapon Usage counts for each category. i.e if you have a total of 90 weapons used in High Rank quests, keep your Quest Completion at or under 90. Never above. NEVER ABOVE.
**ARENA QUESTS DON'T ADD TOWARDS WEAPON COUNTS**

Here are the memory addresses for each of these numbers:
"Quest Completed" (first page of GC) (seikur0 beat me to the punch for these, these values are also present in his table already)
Spoiler
Investigations - 92A750EC
High Rank - 92A75100
Low Rank - 92A75104
Arena Quests - 92A750F0
I suggest adding to these numbers the same numbers you add to your weapon counts.

Low Rank Weapon Counts:
Spoiler
Greatsword - 92A75544
Sword nd Shield - 92A75548
Dual Blades - 92A7554C
Longsword - 92A75550 (I wonder why Long Sword is the only one out of order compared to guild card list?)
Hammer - 92A75554
Hunting Horn - 92A75558
Lance - 92A7555C
Gunlance - 92A75560
Switch Axe - 92A75564
Chargeblade - 92A75568
Insect Glaive - 92A7556C
Bow - 92A75570
Heavy Bowgun - 92A75574
Light Bowgun - 92A75578
High Rank Weapon Counts already in table
Investigation Weapon Counts:
Spoiler
Greatsword - 92A7557C
Sword nd Shield - 92A75580
Dual Blades - 92A75584
Longsword - 92A75588
Hammer - 92A7558C
Hunting Horn - 92A75590
Lance - 92A75594
Gunlance - 92A75598
Switchaxe - 92A7559C
Chargeblade - 92A755A0
Insect Glaive - 92A755A4
Bow - 92A755A8
Heavy Bowgun - 92A755AC
Light Bowgun - 92A755B0
Sorry for nub question but how does one go about changing the low rank and investigation's weapon count in the guild card?

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seikur0
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Re: Monster Hunter World (Steam)

Post by seikur0 »

lolomaker wrote:
Tue Aug 21, 2018 6:34 pm
Does anyone know how to get the health (number) of all the monsters on the map? :(
Yeah, you get the hp of one of the large monsters then you use "find out what accesses this address" on it and go through the instructions. Some of them are accessing the hp of all monsters. For my capture all script I specifically had to choose one that only accesses the large ones, to avoid all these investigations from smaller monsters when they die/get captured.

claytonicus
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Re: Monster Hunter World (Steam)

Post by claytonicus »

Hey, first of all thanks for this awesome table.

1.) regarding editing the armor powers, since it doesn't save on game restart, is there anyway to sort of save scripts so they edit them automatically?
I.E create scripts and be saved in the table? I don't know how to script myself so pointers would be welcome :).

2.) When using max slots the charm itself gets slots, but can't be edited from the armor section. Is this intentional or overlooked?

3.) There are buffs that increase quest/capture rewards. Is there anyway to replicate these effects as a standalone script?

again thanks for the table and looking forward to any future updates.

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LCHLH
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Re: Monster Hunter World (Steam)

Post by LCHLH »

I haven't scanned the whole thread (ain't nobody got time for 66 pages) so no idea if someone else found this, but, here's an attempt at a Layered armor override.

Be in game, open the list, set your armor, preview in Guild Card, enter a mission, or cycle the samurai armor (without applying changes) to apply the new armor look.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>5</ID>
      <Description>"Character"</Description>
      <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
      <LastState Activated="1"/>
      <Color>DCAA46</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : MonsterHunterWorld.exe
  Version:
  Date   : 2018-08-11
  Author : SeiKur0

}

[ENABLE]
aobscanmodule(inj_pchar,MonsterHunterWorld.exe,48 89 C1 BA 01 00 00 00 E8 ** ** ** ** F3 0F 10)
aobscanmodule(aob_invoffsets,MonsterHunterWorld.exe,85 D2 75 0A 48 05 ** ** ** ** 48 01 C8 C3 83)
aobscanmodule(aob_statsmission,MonsterHunterWorld.exe,89 D1 8B 85 ******** 39 D0 0F46 C8 66 89 8E 74030000)
aobscanmodule(aob_palicopet,MonsterHunterWorld.exe,e8 ******** 48 8D 97 ******** 48 8D B3 ******** 48 39 D6 74 ** 41 B8 3F 00 00 00)

alloc(newmem,$1000,"MonsterHunterWorld.exe"+63288FC)

label(return)

label(p_char)
registersymbol(p_char)

label(inj_invoffsets)
registersymbol(inj_invoffsets)

label(p_statsmission)
registersymbol(p_statsmission)

label(inj_statsmission)
registersymbol(inj_statsmission)

label(p_palicopet)
registersymbol(p_palicopet)

label(inj_palicopet)
registersymbol(inj_palicopet)

label(p_inv1)
registersymbol(p_inv1)

label(p_inv2)
registersymbol(p_inv2)

label(p_inv3)
registersymbol(p_inv3)

label(p_inv4)
registersymbol(p_inv4)

newmem:
mov [p_char],rax

xor rcx,rcx
mov ecx,[inj_invoffsets+6]
add rcx,rax
mov [p_inv1],rcx

xor rcx,rcx
mov ecx,[inj_invoffsets+15]
add rcx,rax
mov [p_inv2],rcx

xor rcx,rcx
mov ecx,[inj_invoffsets+24]
add rcx,rax
mov [p_inv4],rcx

xor rcx,rcx
mov ecx,[inj_invoffsets+2e]
add rcx,rax
mov [p_inv3],rcx

xor rcx,rcx
mov ecx,[inj_statsmission]
add rcx,rax
mov [p_statsmission],rcx

xor rcx,rcx
mov ecx,[inj_palicopet]
add rcx,rax
mov [p_palicopet],rcx

mov rcx,rax
mov edx,00000001

jmp return

p_char:
dq 0
p_inv1:
dq 0
p_inv2:
dq 0
p_inv3:
dq 0
p_inv4:
dq 0
p_statsmission:
dq 0
p_palicopet:
dq 0

inj_pchar:
  jmp newmem
  nop
  nop
  nop
return:
registersymbol(inj_pchar)

aob_invoffsets:
inj_invoffsets:

aob_statsmission+4:
inj_statsmission:

aob_palicopet+8:
inj_palicopet:

[DISABLE]
inj_pchar:
  db 48 89 C1 BA 01 00 00 00

unregistersymbol(p_statsmission)
unregistersymbol(inj_statsmission)
unregistersymbol(p_char)
unregistersymbol(inj_pchar)
unregistersymbol(inj_invoffsets)
unregistersymbol(inj_palicopet)
unregistersymbol(p_palicopet)
unregistersymbol(p_inv1)
unregistersymbol(p_inv2)
unregistersymbol(p_inv3)
unregistersymbol(p_inv4)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "MonsterHunterWorld.exe"+63288FC

"MonsterHunterWorld.exe"+63288C1: F3 0F 10 80 A0 00 00 00  -  movss xmm0,[rax+000000A0]
"MonsterHunterWorld.exe"+63288C9: F3 0F 58 81 98 00 00 00  -  addss xmm0,dword ptr [rcx+00000098]
"MonsterHunterWorld.exe"+63288D1: 0F 29 74 24 20           -  movaps [rsp+20],xmm6
"MonsterHunterWorld.exe"+63288D6: F3 0F 10 35 22 DD 78 FC  -  movss xmm6,[MonsterHunterWorld.exe+2AB6600]
"MonsterHunterWorld.exe"+63288DE: 0F 2F C6                 -  comiss xmm0,xmm6
"MonsterHunterWorld.exe"+63288E1: F3 0F 11 81 98 00 00 00  -  movss [rcx+00000098],xmm0
"MonsterHunterWorld.exe"+63288E9: 72 37                    -  jb MonsterHunterWorld.exe+6328922
"MonsterHunterWorld.exe"+63288EB: 0F 1F 44 00 00           -  nop [rax+rax+00]
"MonsterHunterWorld.exe"+63288F0: 48 8B 0D C1 EF 7F FD     -  mov rcx,[MonsterHunterWorld.exe+3B278B8]
"MonsterHunterWorld.exe"+63288F7: E8 24 C9 42 FB           -  call MonsterHunterWorld.exe+1755220 //getCharacterPointer()
// ---------- INJECTING HERE ----------
"MonsterHunterWorld.exe"+63288FC: 48 89 C1                 -  mov rcx,rax
"MonsterHunterWorld.exe"+63288FF: BA 01 00 00 00           -  mov edx,00000001
// ---------- DONE INJECTING  ----------
"MonsterHunterWorld.exe"+6328904: E8 B7 F5 91 FA           -  call MonsterHunterWorld.exe+C47EC0
"MonsterHunterWorld.exe"+6328909: F3 0F 10 83 98 00 00 00  -  movss xmm0,[rbx+00000098]
"MonsterHunterWorld.exe"+6328911: F3 0F 5C C6              -  subss xmm0,xmm6
"MonsterHunterWorld.exe"+6328915: 0F 2F C6                 -  comiss xmm0,xmm6
"MonsterHunterWorld.exe"+6328918: F3 0F 11 83 98 00 00 00  -  movss [rbx+00000098],xmm0
"MonsterHunterWorld.exe"+6328920: 73 CE                    -  jae MonsterHunterWorld.exe+63288F0
"MonsterHunterWorld.exe"+6328922: E8 19 57 49 FA           -  call MonsterHunterWorld.exe+7BE040
"MonsterHunterWorld.exe"+6328927: 0F 28 74 24 20           -  movaps xmm6,[rsp+20]
"MonsterHunterWorld.exe"+632892C: 48 83 C4 30              -  add rsp,30
"MonsterHunterWorld.exe"+6328930: 5B                       -  pop rbx
}

{
Function getCharacterPointer()

"MonsterHunterWorld.exe"+175521F: CC                    -  int 3

"MonsterHunterWorld.exe"+1755220: 48 63 81 88 00 00 00  -  movsxd  rax,dword ptr [rcx+00000088]
"MonsterHunterWorld.exe"+1755227: 48 69 C0 00 9F 13 00  -  imul rax,rax,00139F00
"MonsterHunterWorld.exe"+175522E: 48 03 81 90 00 00 00  -  add rax,[rcx+00000090]
// ---------- INJECTING HERE ----------
"MonsterHunterWorld.exe"+1755235: C3                    -  ret
"MonsterHunterWorld.exe"+1755236: CC                    -  int 3
}

{
Function getInventoryOffset(type_inventory)

"MonsterHunterWorld.exe"+EC6D71E: 4C 09 F8                             -  or rax,r15
"MonsterHunterWorld.exe"+EC6D721: 48 29 F0                             -  sub rax,rsi
"MonsterHunterWorld.exe"+EC6D724: 48 81 C6 F8 E2 D6 15                 -  add rsi,15D6E2F8
"MonsterHunterWorld.exe"+EC6D72B: 48 01 F0                             -  add rax,rsi
"MonsterHunterWorld.exe"+EC6D72E: E9 6C 3A EE F7                       -  jmp MonsterHunterWorld.exe+6B5119F
"MonsterHunterWorld.exe"+EC6D733: C6                                   -  db -3A
"MonsterHunterWorld.exe"+EC6D734: 66 66 66 2E 0F 1F 84 00 00 00 00 00  -  nop cs:[rax+rax+00000000]
"MonsterHunterWorld.exe"+EC6D740: 44 89 C0                             -  mov eax,r8d
"MonsterHunterWorld.exe"+EC6D743: 48 C1 E0 04                          -  shl rax,04
// ---------- INJECTING HERE ----------
"MonsterHunterWorld.exe"+EC6D747: 85 D2                                -  test edx,edx
"MonsterHunterWorld.exe"+EC6D749: 75 0A                                -  jne MonsterHunterWorld.exe+EC6D755
"MonsterHunterWorld.exe"+EC6D74B: 48 05 18 9E 01 00                    -  add rax,00019E18
"MonsterHunterWorld.exe"+EC6D751: 48 01 C8                             -  add rax,rcx
"MonsterHunterWorld.exe"+EC6D754: C3                                   -  ret
"MonsterHunterWorld.exe"+EC6D755: 83 FA 01                             -  cmp edx,01
"MonsterHunterWorld.exe"+EC6D758: 75 0A                                -  jne MonsterHunterWorld.exe+EC6D764
"MonsterHunterWorld.exe"+EC6D75A: 48 05 98 AA 01 00                    -  add rax,0001AA98
"MonsterHunterWorld.exe"+EC6D760: 48 01 C8                             -  add rax,rcx
"MonsterHunterWorld.exe"+EC6D763: C3                                   -  ret
"MonsterHunterWorld.exe"+EC6D764: 83 FA 06                             -  cmp edx,06
"MonsterHunterWorld.exe"+EC6D767: 75 0A                                -  jne MonsterHunterWorld.exe+EC6D773
"MonsterHunterWorld.exe"+EC6D769: 48 05 18 E9 01 00                    -  add rax,0001E918
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>4265</ID>
          <Description>"Layered Armor override"</Description>
          <Options moHideChildren="1"/>
          <LastState Value="" Activated="1" RealAddress="00000000"/>
          <Color>5AC22E</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>4264</ID>
              <Description>"Head"</Description>
              <DropDownList DisplayValueAsItem="1">1:Recruit
2:Hunter
3:Anjanath
4:Jagras
5:Bone
6:Alloy LR
9:Vespoid
10:Kulu Ya-Ku
11:Pukei-Pukei
12:Jyura
13:Barroth
14:Tobi-Kadachi
15:Chainmail
17:Hornetaur
19:King Beetle
20:Rathian
21:Girros
22:Tziti Ya-Ku
23:Lumu
24:High Metal
25:Death Stench
26:Legiana
27:Baan
28:Odogaron
30:Ingot
32:Rathalos
33:Diablos
34:Kirin
35:Brigade
36:Pulverizing Feather
37:Leather A
38:Leather B
39:Chainmail A
40:Chainmail B
41:Hunter A
42:Hunter B
43:Bone A
44:Bone B
45:Alloy A
46:Alloy B
49:Kestadon A
50:Kestadon B
51:Vespoid A
52:Vespoid B
53:Gastadon A
54:Gastadon B
55:Barnos A
56:Barnos B
57:Hornetaur A
58:Hornetaur B
61:Jagras A
62:Jagras B
63:Kulu Ya-Ku A
64:Kulu Ya-Ku B
65:Pukei-Pukei A
66:Pukei-Pukei B
67:Jyura A
68:Jyura B
69:Barroth A
70:Barroth B
71:Tobi-Kadachi A
72:Tobi-Kadachi B
73:Rathian A
74:Rathian B
75:Girros A
76:Girros B
77:Tziti Ya-Ku A
78:Tziti Ya-Ku B
79:Luma A
80:Luma B
81:Odogaron A
82:Odogaron B
83:Dodogama A
84:Dodogama B
85:Lavasioth A
86:Lavasioth B
87:Pink Rathian A
88:Pink Rathian B
89:High Metal A
90:High Metal B
91:Ingot A
92:Ingot B
93:Anjanath A
94:Anjanath B
95:Legiana A
96:Legiana B
97:Baan A
98:Baan B
99:Vaal Hazak A
100:Vaal Hazak B
101:Rathalos A
102:Rathalos B
103:Diablos A
104:Diablos B
105:Kirin A
106:Kirin B
107:Nergigante A
108:Nergigante B
109:Uragaan A
110:Uragaan B
111:Azure Rathalos A
112:Azure Rathalos B
113:Diablo Negro A
114:Diablo Negro B
115:Bazelguese A
116:Bazelguese B
117:King Beetle A
118:King Beetle B
119:Brigade A
120:Brigade B
121:Damascus A
122:Damascus B
123:Dober A
124:Dober B
125:Xeno A
126:Xeno B
127:Kaiser A
128:Kaiser B
129:Kushala A
130:Kushala B
131:Skull
133:Death Stench A
134:Death Stench B
135:Guild Cross A
136:Guild Cross B
139:Zorah Magdaros A
140:Zorah Magdaros B
141:Comission A
142:Comission B
145:Brigade Layered
147:Blossom
148:Diver
151:Faux Felyne
152:Mosswine
161:Shamos Goggles
162:Shamos Goggles A
163:Shamos Goggles B
164:Butterly
165:Butterly  A
166:Butterly  B
169:Origin
174:Dragon Earring
176:Strategist Spectacles
177:Dragonking Eyepatch
178:Dragonking Eyepatch A
183:Kulve Taroth A
184:Kulve Taroth B
185:Blossom A
186:Diver A
190:Samurai
191:Vagnis A
192:Vagnis B
195:Bushi Kabuto Sabi
197:Blossom A
198:Diver A
201:Butterfly
202:Butterfly
203:Butterfly A
204:Butterfly B
205:Butterfly
206:Butterfly A
207:Butterfly B
208:Vaal Hazak Y
209:Kirin Y
210:Leather Gear
211:Leather Gear
212:Leather Gear
213:Leather Gear
214:Leather Gear
220:Dante
221:Lunastra A
222:Lunastra B
223:Sealed Eyepatch
224:Shadow Shades A
225:Kulu Ya-Ku Head A
226:Wriggler Head
227:Butterfly
228:Death Stench Layered Armor
229:Shadow Shades Layered
252:No Equipment
253:No Equipment
254:No Equipment
</DropDownList>
              <LastState Value="82" RealAddress="A65A068C"/>
              <Color>DCAA46</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>p_char</Address>
              <Offsets>
                <Offset>605EC</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>4266</ID>
              <Description>"Chest"</Description>
              <DropDownList DisplayValueAsItem="1">1:Recruit
2:Hunter
3:Anjanath
4:Jagras
5:Bone
6:Alloy LR
9:Vespoid
10:Kulu Ya-Ku
11:Pukei-Pukei
12:Jyura
13:Barroth
14:Tobi-Kadachi
15:Chainmail
17:Hornetaur
19:King Beetle
20:Rathian
21:Girros
22:Tziti Ya-Ku
23:Lumu
24:High Metal
25:Death Stench
26:Legiana
27:Baan
28:Odogaron
30:Ingot
32:Rathalos
33:Diablos
34:Kirin
35:Brigade
36:Pulverizing Feather
37:Leather A
38:Leather B
39:Chainmail A
40:Chainmail B
41:Hunter A
42:Hunter B
43:Bone A
44:Bone B
45:Alloy A
46:Alloy B
49:Kestadon A
50:Kestadon B
51:Vespoid A
52:Vespoid B
53:Gastadon A
54:Gastadon B
55:Barnos A
56:Barnos B
57:Hornetaur A
58:Hornetaur B
61:Jagras A
62:Jagras B
63:Kulu Ya-Ku A
64:Kulu Ya-Ku B
65:Pukei-Pukei A
66:Pukei-Pukei B
67:Jyura A
68:Jyura B
69:Barroth A
70:Barroth B
71:Tobi-Kadachi A
72:Tobi-Kadachi B
73:Rathian A
74:Rathian B
75:Girros A
76:Girros B
77:Tziti Ya-Ku A
78:Tziti Ya-Ku B
79:Luma A
80:Luma B
81:Odogaron A
82:Odogaron B
83:Dodogama A
84:Dodogama B
85:Lavasioth A
86:Lavasioth B
87:Pink Rathian A
88:Pink Rathian B
89:High Metal A
90:High Metal B
91:Ingot A
92:Ingot B
93:Anjanath A
94:Anjanath B
95:Legiana A
96:Legiana B
97:Baan A
98:Baan B
99:Vaal Hazak A
100:Vaal Hazak B
101:Rathalos A
102:Rathalos B
103:Diablos A
104:Diablos B
105:Kirin A
106:Kirin B
107:Nergigante A
108:Nergigante B
109:Uragaan A
110:Uragaan B
111:Azure Rathalos A
112:Azure Rathalos B
113:Diablo Negro A
114:Diablo Negro B
115:Bazelguese A
116:Bazelguese B
117:King Beetle A
118:King Beetle B
119:Brigade A
120:Brigade B
121:Damascus A
122:Damascus B
123:Dober A
124:Dober B
125:Xeno A
126:Xeno B
127:Kaiser A
128:Kaiser B
129:Kushala A
130:Kushala B
131:Skull
133:Death Stench A
134:Death Stench B
135:Guild Cross A
136:Guild Cross B
139:Zorah Magdaros A
140:Zorah Magdaros B
141:Comission A
142:Comission B
145:Brigade Layered
147:Blossom
148:Diver
151:Faux Felyne
152:Mosswine
161:Shamos Goggles
162:Shamos Goggles A
163:Shamos Goggles B
164:Butterly
165:Butterly  A
166:Butterly  B
169:Origin
174:Dragon Earring
176:Strategist Spectacles
177:Dragonking Eyepatch
178:Dragonking Eyepatch A
183:Kulve Taroth A
184:Kulve Taroth B
185:Blossom A
186:Diver A
190:Samurai
191:Vagnis A
192:Vagnis B
195:Bushi Kabuto Sabi
197:Blossom A
198:Diver A
201:Butterfly
202:Butterfly
203:Butterfly A
204:Butterfly B
205:Butterfly
206:Butterfly A
207:Butterfly B
208:Vaal Hazak Y
209:Kirin Y
210:Leather Gear
211:Leather Gear
212:Leather Gear
213:Leather Gear
214:Leather Gear
220:Dante
221:Lunastra A
222:Lunastra B
223:Sealed Eyepatch
224:Shadow Shades A
225:Kulu Ya-Ku Head A
226:Wriggler Head
227:Butterfly
228:Death Stench Layered Armor
229:Shadow Shades Layered
252:No Equipment
253:No Equipment
254:No Equipment
</DropDownList>
              <LastState Value="82" RealAddress="A65A0690"/>
              <Color>DCAA46</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>p_char</Address>
              <Offsets>
                <Offset>605F0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>4267</ID>
              <Description>"Arm"</Description>
              <DropDownList DisplayValueAsItem="1">1:Recruit
2:Hunter
3:Anjanath
4:Jagras
5:Bone
6:Alloy LR
9:Vespoid
10:Kulu Ya-Ku
11:Pukei-Pukei
12:Jyura
13:Barroth
14:Tobi-Kadachi
15:Chainmail
17:Hornetaur
19:King Beetle
20:Rathian
21:Girros
22:Tziti Ya-Ku
23:Lumu
24:High Metal
25:Death Stench
26:Legiana
27:Baan
28:Odogaron
30:Ingot
32:Rathalos
33:Diablos
34:Kirin
35:Brigade
36:Pulverizing Feather
37:Leather A
38:Leather B
39:Chainmail A
40:Chainmail B
41:Hunter A
42:Hunter B
43:Bone A
44:Bone B
45:Alloy A
46:Alloy B
49:Kestadon A
50:Kestadon B
51:Vespoid A
52:Vespoid B
53:Gastadon A
54:Gastadon B
55:Barnos A
56:Barnos B
57:Hornetaur A
58:Hornetaur B
61:Jagras A
62:Jagras B
63:Kulu Ya-Ku A
64:Kulu Ya-Ku B
65:Pukei-Pukei A
66:Pukei-Pukei B
67:Jyura A
68:Jyura B
69:Barroth A
70:Barroth B
71:Tobi-Kadachi A
72:Tobi-Kadachi B
73:Rathian A
74:Rathian B
75:Girros A
76:Girros B
77:Tziti Ya-Ku A
78:Tziti Ya-Ku B
79:Luma A
80:Luma B
81:Odogaron A
82:Odogaron B
83:Dodogama A
84:Dodogama B
85:Lavasioth A
86:Lavasioth B
87:Pink Rathian A
88:Pink Rathian B
89:High Metal A
90:High Metal B
91:Ingot A
92:Ingot B
93:Anjanath A
94:Anjanath B
95:Legiana A
96:Legiana B
97:Baan A
98:Baan B
99:Vaal Hazak A
100:Vaal Hazak B
101:Rathalos A
102:Rathalos B
103:Diablos A
104:Diablos B
105:Kirin A
106:Kirin B
107:Nergigante A
108:Nergigante B
109:Uragaan A
110:Uragaan B
111:Azure Rathalos A
112:Azure Rathalos B
113:Diablo Negro A
114:Diablo Negro B
115:Bazelguese A
116:Bazelguese B
117:King Beetle A
118:King Beetle B
119:Brigade A
120:Brigade B
121:Damascus A
122:Damascus B
123:Dober A
124:Dober B
125:Xeno A
126:Xeno B
127:Kaiser A
128:Kaiser B
129:Kushala A
130:Kushala B
131:Skull
133:Death Stench A
134:Death Stench B
135:Guild Cross A
136:Guild Cross B
139:Zorah Magdaros A
140:Zorah Magdaros B
141:Comission A
142:Comission B
145:Brigade Layered
147:Blossom
148:Diver
151:Faux Felyne
152:Mosswine
161:Shamos Goggles
162:Shamos Goggles A
163:Shamos Goggles B
164:Butterly
165:Butterly  A
166:Butterly  B
169:Origin
174:Dragon Earring
176:Strategist Spectacles
177:Dragonking Eyepatch
178:Dragonking Eyepatch A
183:Kulve Taroth A
184:Kulve Taroth B
185:Blossom A
186:Diver A
190:Samurai
191:Vagnis A
192:Vagnis B
195:Bushi Kabuto Sabi
197:Blossom A
198:Diver A
201:Butterfly
202:Butterfly
203:Butterfly A
204:Butterfly B
205:Butterfly
206:Butterfly A
207:Butterfly B
208:Vaal Hazak Y
209:Kirin Y
210:Leather Gear
211:Leather Gear
212:Leather Gear
213:Leather Gear
214:Leather Gear
220:Dante
221:Lunastra A
222:Lunastra B
223:Sealed Eyepatch
224:Shadow Shades A
225:Kulu Ya-Ku Head A
226:Wriggler Head
227:Butterfly
228:Death Stench Layered Armor
229:Shadow Shades Layered
252:No Equipment
253:No Equipment
254:No Equipment
</DropDownList>
              <LastState Value="82" RealAddress="A65A0694"/>
              <Color>DCAA46</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>p_char</Address>
              <Offsets>
                <Offset>605F4</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>4268</ID>
              <Description>"Waist"</Description>
              <DropDownList DisplayValueAsItem="1">1:Recruit
2:Hunter
3:Anjanath
4:Jagras
5:Bone
6:Alloy LR
9:Vespoid
10:Kulu Ya-Ku
11:Pukei-Pukei
12:Jyura
13:Barroth
14:Tobi-Kadachi
15:Chainmail
17:Hornetaur
19:King Beetle
20:Rathian
21:Girros
22:Tziti Ya-Ku
23:Lumu
24:High Metal
25:Death Stench
26:Legiana
27:Baan
28:Odogaron
30:Ingot
32:Rathalos
33:Diablos
34:Kirin
35:Brigade
36:Pulverizing Feather
37:Leather A
38:Leather B
39:Chainmail A
40:Chainmail B
41:Hunter A
42:Hunter B
43:Bone A
44:Bone B
45:Alloy A
46:Alloy B
49:Kestadon A
50:Kestadon B
51:Vespoid A
52:Vespoid B
53:Gastadon A
54:Gastadon B
55:Barnos A
56:Barnos B
57:Hornetaur A
58:Hornetaur B
61:Jagras A
62:Jagras B
63:Kulu Ya-Ku A
64:Kulu Ya-Ku B
65:Pukei-Pukei A
66:Pukei-Pukei B
67:Jyura A
68:Jyura B
69:Barroth A
70:Barroth B
71:Tobi-Kadachi A
72:Tobi-Kadachi B
73:Rathian A
74:Rathian B
75:Girros A
76:Girros B
77:Tziti Ya-Ku A
78:Tziti Ya-Ku B
79:Luma A
80:Luma B
81:Odogaron A
82:Odogaron B
83:Dodogama A
84:Dodogama B
85:Lavasioth A
86:Lavasioth B
87:Pink Rathian A
88:Pink Rathian B
89:High Metal A
90:High Metal B
91:Ingot A
92:Ingot B
93:Anjanath A
94:Anjanath B
95:Legiana A
96:Legiana B
97:Baan A
98:Baan B
99:Vaal Hazak A
100:Vaal Hazak B
101:Rathalos A
102:Rathalos B
103:Diablos A
104:Diablos B
105:Kirin A
106:Kirin B
107:Nergigante A
108:Nergigante B
109:Uragaan A
110:Uragaan B
111:Azure Rathalos A
112:Azure Rathalos B
113:Diablo Negro A
114:Diablo Negro B
115:Bazelguese A
116:Bazelguese B
117:King Beetle A
118:King Beetle B
119:Brigade A
120:Brigade B
121:Damascus A
122:Damascus B
123:Dober A
124:Dober B
125:Xeno A
126:Xeno B
127:Kaiser A
128:Kaiser B
129:Kushala A
130:Kushala B
131:Skull
133:Death Stench A
134:Death Stench B
135:Guild Cross A
136:Guild Cross B
139:Zorah Magdaros A
140:Zorah Magdaros B
141:Comission A
142:Comission B
145:Brigade Layered
147:Blossom
148:Diver
151:Faux Felyne
152:Mosswine
161:Shamos Goggles
162:Shamos Goggles A
163:Shamos Goggles B
164:Butterly
165:Butterly  A
166:Butterly  B
169:Origin
174:Dragon Earring
176:Strategist Spectacles
177:Dragonking Eyepatch
178:Dragonking Eyepatch A
183:Kulve Taroth A
184:Kulve Taroth B
185:Blossom A
186:Diver A
190:Samurai
191:Vagnis A
192:Vagnis B
195:Bushi Kabuto Sabi
197:Blossom A
198:Diver A
201:Butterfly
202:Butterfly
203:Butterfly A
204:Butterfly B
205:Butterfly
206:Butterfly A
207:Butterfly B
208:Vaal Hazak Y
209:Kirin Y
210:Leather Gear
211:Leather Gear
212:Leather Gear
213:Leather Gear
214:Leather Gear
220:Dante
221:Lunastra A
222:Lunastra B
223:Sealed Eyepatch
224:Shadow Shades A
225:Kulu Ya-Ku Head A
226:Wriggler Head
227:Butterfly
228:Death Stench Layered Armor
229:Shadow Shades Layered
252:No Equipment
253:No Equipment
254:No Equipment
</DropDownList>
              <LastState Value="82" RealAddress="A65A0698"/>
              <Color>DCAA46</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>p_char</Address>
              <Offsets>
                <Offset>605F8</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>4269</ID>
              <Description>"Leg"</Description>
              <DropDownList DisplayValueAsItem="1">1:Recruit
2:Hunter
3:Anjanath
4:Jagras
5:Bone
6:Alloy LR
9:Vespoid
10:Kulu Ya-Ku
11:Pukei-Pukei
12:Jyura
13:Barroth
14:Tobi-Kadachi
15:Chainmail
17:Hornetaur
19:King Beetle
20:Rathian
21:Girros
22:Tziti Ya-Ku
23:Lumu
24:High Metal
25:Death Stench
26:Legiana
27:Baan
28:Odogaron
30:Ingot
32:Rathalos
33:Diablos
34:Kirin
35:Brigade
36:Pulverizing Feather
37:Leather A
38:Leather B
39:Chainmail A
40:Chainmail B
41:Hunter A
42:Hunter B
43:Bone A
44:Bone B
45:Alloy A
46:Alloy B
49:Kestadon A
50:Kestadon B
51:Vespoid A
52:Vespoid B
53:Gastadon A
54:Gastadon B
55:Barnos A
56:Barnos B
57:Hornetaur A
58:Hornetaur B
61:Jagras A
62:Jagras B
63:Kulu Ya-Ku A
64:Kulu Ya-Ku B
65:Pukei-Pukei A
66:Pukei-Pukei B
67:Jyura A
68:Jyura B
69:Barroth A
70:Barroth B
71:Tobi-Kadachi A
72:Tobi-Kadachi B
73:Rathian A
74:Rathian B
75:Girros A
76:Girros B
77:Tziti Ya-Ku A
78:Tziti Ya-Ku B
79:Luma A
80:Luma B
81:Odogaron A
82:Odogaron B
83:Dodogama A
84:Dodogama B
85:Lavasioth A
86:Lavasioth B
87:Pink Rathian A
88:Pink Rathian B
89:High Metal A
90:High Metal B
91:Ingot A
92:Ingot B
93:Anjanath A
94:Anjanath B
95:Legiana A
96:Legiana B
97:Baan A
98:Baan B
99:Vaal Hazak A
100:Vaal Hazak B
101:Rathalos A
102:Rathalos B
103:Diablos A
104:Diablos B
105:Kirin A
106:Kirin B
107:Nergigante A
108:Nergigante B
109:Uragaan A
110:Uragaan B
111:Azure Rathalos A
112:Azure Rathalos B
113:Diablo Negro A
114:Diablo Negro B
115:Bazelguese A
116:Bazelguese B
117:King Beetle A
118:King Beetle B
119:Brigade A
120:Brigade B
121:Damascus A
122:Damascus B
123:Dober A
124:Dober B
125:Xeno A
126:Xeno B
127:Kaiser A
128:Kaiser B
129:Kushala A
130:Kushala B
131:Skull
133:Death Stench A
134:Death Stench B
135:Guild Cross A
136:Guild Cross B
139:Zorah Magdaros A
140:Zorah Magdaros B
141:Comission A
142:Comission B
145:Brigade Layered
147:Blossom
148:Diver
151:Faux Felyne
152:Mosswine
161:Shamos Goggles
162:Shamos Goggles A
163:Shamos Goggles B
164:Butterly
165:Butterly  A
166:Butterly  B
169:Origin
174:Dragon Earring
176:Strategist Spectacles
177:Dragonking Eyepatch
178:Dragonking Eyepatch A
183:Kulve Taroth A
184:Kulve Taroth B
185:Blossom A
186:Diver A
190:Samurai
191:Vagnis A
192:Vagnis B
195:Bushi Kabuto Sabi
197:Blossom A
198:Diver A
201:Butterfly
202:Butterfly
203:Butterfly A
204:Butterfly B
205:Butterfly
206:Butterfly A
207:Butterfly B
208:Vaal Hazak Y
209:Kirin Y
210:Leather Gear
211:Leather Gear
212:Leather Gear
213:Leather Gear
214:Leather Gear
220:Dante
221:Lunastra A
222:Lunastra B
223:Sealed Eyepatch
224:Shadow Shades A
225:Kulu Ya-Ku Head A
226:Wriggler Head
227:Butterfly
228:Death Stench Layered Armor
229:Shadow Shades Layered
252:No Equipment
253:No Equipment
254:No Equipment
</DropDownList>
              <LastState Value="82" RealAddress="A65A069C"/>
              <Color>DCAA46</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>p_char</Address>
              <Offsets>
                <Offset>605FC</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
The "Character" script is from @SeiKur0's table, and these addresses are just offsets for the p_char pointer that seem to work.

The stuff after 178 might crash your game, use at your own risk, make a backup before playing around, yadda yadda etc. etc.

Oh, and it should work in MP as well, since it just applies a layered armor visual.

Squall8
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Re: Monster Hunter World (Steam)

Post by Squall8 »

OleMagne wrote:
Tue Aug 21, 2018 2:31 am
I'm sorry to hear that.. The bright-side is being single again, start fresh!!

I haven't even unlocked the layered armor option yet. But I imagine this would be pretty simple, just change the armor ID, the visual should follow.

Not sure about extracting PS4 assets either, been away from that jailbreak scene for a while.
ShyTwig16 wrote:
Tue Aug 21, 2018 3:20 am
This made me laugh!! No need to keep picking on him though.
Marcus101RR wrote:
Tue Aug 21, 2018 5:31 am
Sorry man, I've been meaning to add your work to the table, but things get lost so easily in this thread.. I'll add your Charms and Buffs pointers in your own section next update, I should still have the buff table. I also want to implement the DDL you organized, but I have to dig through some pages to find it again..

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Lord Blade
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Re: Monster Hunter World (Steam)

Post by Lord Blade »

Any chance of getting something to let us always catch "great" fish?
Or to make it so that we can always hunt gold crown small/large monsters?

vermount94
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What is cheating?
Posts: 1
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Re: Monster Hunter World (Steam)

Post by vermount94 »

hi squal, thank you and other member who contributed to this trainer so i dont have to grind my ass for gears and tracks. Im sorry to ask this.., I want to made a request, can you add HR level highlight pointer for your trainer, i've made a mistake selecting HR multiplier instead of monster reaserch multiplier. so now im at HR49 which where i should not be atm. I tried to find the value of HR level with CE to revert back. I did change the HR level value to where it should be which is 17, but as soon I do a quest and gain exp, it turn back to 49. My guess is there are 2 value available to modify the HR which is the HR level value, and HR exp value, and i cant find the HR exp value...

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Deepthroat
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Posts: 137
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Re: Monster Hunter World (Steam)

Post by Deepthroat »

vermount94 wrote:
Tue Aug 21, 2018 10:20 pm
hi squal, thank you and other member who contributed to this trainer so i dont have to grind my ass for gears and tracks. Im sorry to ask this.., I want to made a request, can you add HR level highlight pointer for your trainer, i've made a mistake selecting HR multiplier instead of monster reaserch multiplier. so now im at HR49 which where i should not be atm. I tried to find the value of HR level with CE to revert back. I did change the HR level value to where it should be which is 17, but as soon I do a quest and gain exp, it turn back to 49. My guess is there are 2 value available to modify the HR which is the HR level value, and HR exp value, and i cant find the HR exp value...
Keep in mind changing the HR Rank will crash your game at specific quests, the game caps your HR Rank through progression, and if your level is higher than it should it causes exception errors.
This happens more in end game HR quests, hasn't happened to me cause I'm not using cheats whasoever.

mhLeague
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Re: Monster Hunter World (Steam)

Post by mhLeague »

Zein wrote:
Tue Aug 21, 2018 10:44 am
mhLeague wrote:
Tue Aug 21, 2018 8:22 am
Would it be possible to unlock all food ingredients? :D
seikur0's table has this in it, found here: viewtopic.php?f=4&t=7642

Also a note for those who are trying to edit their GC in hopes of making it more "legit". If you alter the weapon usage in your GC using the table, it only updated in the "High Rank" category. That then adds to total usage though so in the first page it'll be fine. But, there are 4 categories for weapon usage though. "All" "Low Rank" "High Rank" and "Investigations".
"All" is calculated by the addition of all other categories, so no reason to try and change this yourself, it'd get overwritten immediately.
In the table currently, it'll update "High Rank". I'll provide the addresses for more specific changes (Low Rank and Investigations)

What this DOESN'T change, is the "Quest Completed" Counter on the front of your Guild Card.
If you set your bow usage to 500 in High Rank, and only have 50 high rank quests completed, it looks like you failed 450 high rank quests. Kind of silly, no? It's even more of a dead giveaway that either you're modifying the game, or you're real bad.

In general, I'd say you want your "Quest Completed" counters to be very similar to the sum of your Weapon Usage counts for each category. i.e if you have a total of 90 weapons used in High Rank quests, keep your Quest Completion at or under 90. Never above. NEVER ABOVE.
**ARENA QUESTS DON'T ADD TOWARDS WEAPON COUNTS**

Here are the memory addresses for each of these numbers:
"Quest Completed" (first page of GC) (seikur0 beat me to the punch for these, these values are also present in his table already)
Spoiler
Investigations - 92A750EC
High Rank - 92A75100
Low Rank - 92A75104
Arena Quests - 92A750F0
I suggest adding to these numbers the same numbers you add to your weapon counts.

Low Rank Weapon Counts:
Spoiler
Greatsword - 92A75544
Sword nd Shield - 92A75548
Dual Blades - 92A7554C
Longsword - 92A75550 (I wonder why Long Sword is the only one out of order compared to guild card list?)
Hammer - 92A75554
Hunting Horn - 92A75558
Lance - 92A7555C
Gunlance - 92A75560
Switch Axe - 92A75564
Chargeblade - 92A75568
Insect Glaive - 92A7556C
Bow - 92A75570
Heavy Bowgun - 92A75574
Light Bowgun - 92A75578
High Rank Weapon Counts already in table
Investigation Weapon Counts:
Spoiler
Greatsword - 92A7557C
Sword nd Shield - 92A75580
Dual Blades - 92A75584
Longsword - 92A75588
Hammer - 92A7558C
Hunting Horn - 92A75590
Lance - 92A75594
Gunlance - 92A75598
Switchaxe - 92A7559C
Chargeblade - 92A755A0
Insect Glaive - 92A755A4
Bow - 92A755A8
Heavy Bowgun - 92A755AC
Light Bowgun - 92A755B0
I tried seikur0s unlock food but it didn't work. and reading the description it was only temporary if it did. I was looking for a permanent solution as one of my food quests bugged out due to the auto complete bounties and now i cant get all the ingredients. Also having cheatengine open on mhw seems to crash my game after an hour or so.

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Darkedone02
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Re: Monster Hunter World (Steam)

Post by Darkedone02 »

anyone noticing that the jewels you gain that don't have a point on appraisal, will not appear in your chest? I've been getting that lately with gems with palico rally and stuff.

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