Arto - table v: 1.0 CT

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ModEngine_Send
Noobzor
Noobzor
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Joined: Sun May 19, 2024 2:39 am
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Arto - table v: 1.0 CT

Post by ModEngine_Send »

Arto Steam v1.0 Cheat Engine Table (CT)

Game Name: Arto
Game Vendor: Steam + EPiC + Microsoft Store Xbox GamePass
Game Engine Version: Full Release v1.0
Game Process: Arto.exe
Game Engine: Unity






Features

• Enable
• Character Controller
• Health
• Max Health
• Stamina
• Max Stamina
• Is Invulnerable
• Total Stun Immunity
• Knockback Immunity
• Free Frame Immunity
• Is Targetable
• Is In Combat
• Is Stunned
• Is Dead
• Has Stun Immunity
• Has Synth Healer Bubble
• Fall Death Flag
• Carrying Torch
• Attack Damage Multiplier
• Damage Received Multiplier
• Slow Field Count
• Action Speed
• Invulnerable Duration Left
• Stun Duration Left
• Stunnable Duration Left
• Stun Immunity Duration Left
• On Hazard Zone
• Weight
• Poison Damage Interval
• Max Poison Damage Per Second
• Poison Multiplier
• Postion Duration Left
• Poison Multiplier Decay Per Second
• Poison Multiplier Decay Interval
• Poison Multiplier Decay Timer
• Poison Multiplier Decay Buildup
• Poison Damage Timer
• Poison Damage Buildup
• Current Team
• Hit Count
• Gun Ammo Count
• Liv Skin Type
• Required Ability For Tutorial
• [ Firearm ]
• [ Firearm Modifiers ]
• gunStaminaCost
• gunFireAimHeight
• gunMaxAmmoCount
• gunTimeBeforeSpecial
• lazerAttackDuration
• gunSpecialAttackStaminaCost
• maxBeamDistance
• gunSpecialChargeDuration
• paintArrowChargeDuration
• paintArrowAimHeight
• paintArrowStaminaCost
• paintArrowMouseDistanceBeforeTargetLost
• paintArrowMouseDistanceBeforeTargetFound
• paintArrowControllerDistanceBeforeTargetFound
• paintArrowControllerAutoAimAnglularDifference
• paintArrowShotgunStaminaCost
• paintArrowChannelActionSpeed
• paintArrowPulseActionSpeed
• aimTimeRequiredToOverrideAutoAim
• instantPaintArrowSwirlProjectileCount
• channelPaintArrowSwirlProjectileCount
• paintBlastStaminaCost
• paintRuneChargeTime
• paintRuneSpawnDistance
• paintRuneStaminaCost
• gunPushRadius
• gunPushForceMiltiplier
• paintDashAttackTimeFrame
• paintDashJumpRange
• paintDashInterruptMinimalDuration
• paintDashMaxSnappingRange
• paintDashInvulnerabilityDuration
• paintDashVelocity
• paintDashVelocityBaseDuration
• paintDashCausesSlowMotion
• paintDashSlowMotionTimeScale
• paintDashSlowMotionDuration
• [Lazer] Knockback Duration
• [Lazer] Beam Moves
• [Lazer] Beam Length
• [Lazer] Beam Active
• [Lazer] Initialized
• [Lazer] Max Beam Distance
• [Lazer] Upgraded
• [Lazer] Firing
• [Gun] Attack Enabled
• [Gun] Move Enabled
• [Gun] Attack Pressed
• [GunSpecialCharge] Back Swing Completed
• [GunSpecialCharge] Will Not Do Special
• [GunSpecialBeam] Facing Direction
• [GunSpecialBeam] Moving Towards Target
• [GunSpecialBeam] Initial Speed
• [GunSpecialBeam] Current Speed
• [GunSpecialBeam] Time Elapsed
• [ Hammer ]
• [ Hammer Modifiers ]
• hammerAttack1Velocity
• hammerAttack1TimeToSlowdown
• hammerAttack1SnappingDistance
• hammerAttack1SnappingSpeed
• hammerAttack2Velocity
• hammerAttack2TimeToSlowdown
• hammerAttack2SnappingDistance
• hammerAttack2SnappingSpeed
• hammerAttack3Velocity
• hammerAttack3SnappingDistance
• hammerAttack3SnappingSpeed
• hammerSpecialChargeDuration
• hammerShockwaveStaminaCost
• hammerPullRadius
• hammerPullAngleLimit
• hammerPullDuration
• hammerPullForceMultiplier
• hammerPullFallOffDuration
• [HammerAttack1] Allow Attack
• [HammerAttack1] Allow Dash
• [HammerAttack1] Allow Move
• [HammerAttack1] Allow Rotation
• [HammerAttack1] Time Slowing Down
• [HammerAttack1] Allow Parry
• [HammerAttack1] Is Moving
• [HammerAttack1] Is Aiming Target
• [HammerAttack2] Allow Attack
• [HammerAttack2] Allow Dash
• [HammerAttack2] Allow Move
• [HammerAttack2] Allow Rotation
• [HammerAttack2] Time Slowing Down
• [HammerAttack2] Allow Parry
• [HammerAttack2] Is Moving
• [HammerAttack2] Is Aiming Target
• [HammerAttack3] Allow Rotation
• [HammerAttack3] Allow Dash
• [HammerAttack3] Allow Move
• [HammerAttack3] Time Slowing Down
• [HammerAttack3] Allow Parry
• [HammerAttack3] Is Slowing Down
• [HammerAttack3] Is Aiming Target
• [HammerSpecialCharge] Charge Timer
• [HammerSpecialCharge] Back Swing Completed
• [HammerSpecialCharge] Will Not Do Special
• [ Fan ]
• [ Fan Modifiers ]
• fanAttack1Velocity
• fanAttack1TimeToSlowdown
• fanAttack1SnappingDistance
• fanAttack1SnappingSpeed
• fanAttack2Velocity
• fanAttack2TimeToSlowdown
• fanAttack2SnappingDistance
• fanAttack2SnappingSpeed
• fanAttack3Velocity
• fanAttack3TimeToSlowdown
• fanAttack3SnappingDistance
• fanAttack3SnappingSpeed
• fanAttack4Velocity
• fanAttack4TimeToSlowdown
• fanAttack4SnappingDistance
• fanAttack4SnappingSpeed
• fanAttack5Velocity
• fanAttack5TimeToSlowdown
• fanAttack5SnappingSpeed
• fanAttack5SnappingDistance
• fanSpecialChargeDuration
• fanSpecialAttackStaminaCost
• fanSpecialThrowDistance
• fanProjectileNextTargetDistance
• fanThrowFlyTime
• [FanAttack1] Allow Attack
• [FanAttack1] Allow Dash
• [FanAttack1] Allow Move
• [FanAttack1] Allow Rotation
• [FanAttack1] Is Moving
• [FanAttack1] Time Slowing Down
• [FanAttack1] Allow Parry
• [FanAttack1] Is Aiming Target
• [FanAttack2] Allow Attack
• [FanAttack2] Allow Dash
• [FanAttack2] Allow Move
• [FanAttack2] Is Moving
• [FanAttack2] Time Slowing Down
• [FanAttack2] Allow Parry
• [FanAttack2] Is Aiming Target
• [FanAttack3] Allow Attack
• [FanAttack3] Allow Dash
• [FanAttack3] Allow Move
• [FanAttack3] Is Moving
• [FanAttack3] Allow rotation
• [FanAttack3] Time Slowing Down
• [FanAttack3] Allow Parry
• [FanAttack3] Is Aiming Target
• [FanAttack4] Allow Attack
• [FanAttack4] Allow Dash
• [FanAttack4] Allow Move
• [FanAttack4] Allow Rotation
• [FanAttack4] Is Moving
• [FanAttack4] Time Slowing Down
• [FanAttack4] Allow Parry
• [FanAttack4] Is Aiming Target
• [FanAttack5] Allow Attack
• [FanAttack5] Allow Dash
• [FanAttack5] Allow Move
• [FanAttack5] Allow Rotation
• [FanAttack5] Is Moving
• [FanAttack5] Time Slowing Down
• [FanAttack5] Allow Parry
• [FanAttack5] Is Aiming Target
• [FanSpecialCharge] Charge Timer
• [FanSpecialCharge] Back Swing Completed
• [FanSpecialCharge] Will Not Do Special
• [ Gauntlet ]
• [ Gauntlet Modifiers ]
• gauntletAttack1Velocity
• gauntletAttack1TimeToSlowdown
• gauntletAttack1SnappingDistance
• gauntletAttack1SnappingSpeed
• gauntletAttack2Velocity
• gauntletAttack2TimeToSlowdown
• gauntletAttack2SnappingDistance
• gauntletAttack2SnappingSpeed
• gauntletAttack3Velocity
• gauntletAttack3TimeToSlowdown
• gauntletAttack3SnappingDistance
• gauntletAttack3SnappingSpeed
• gauntletAttack4Velocity
• gauntletAttack4TimeToSlowdown
• gauntletAttack4SnappingDistance
• gauntletAttack4SnappingSpeed
• gauntletAttack5Velocity
• gauntletAttack5TimeToSlowdown
• gauntletAttack5SnappingDistance
• gauntletAttack5SnappingSpeed
• gauntletAttack6Velocity
• gauntletAttack6TimeToSlowdown
• gauntletAttack6SnappingDistance
• gauntletAttack6SnappingSpeed
• gauntletSpecialChargeDuration
• gauntletSpecialAttackStaminaCost
• gauntletSpecialPullDistanceLimit
• gauntletUpgradePullRadius
• gauntletUpgradePullForceMultiplier
• gauntletUpgradePullDuration
• [GauntletAttack1] Allow Attack
• [GauntletAttack1] Allow Dash
• [GauntletAttack1] Allow Rotation
• [GauntletAttack1] Allow Parry
• [GauntletAttack1] Allow Move
• [GauntletAttack2] Allow Attack
• [GauntletAttack2] Allow Dash
• [GauntletAttack2] Allow Rotation
• [GauntletAttack2] Allow Move
• [GauntletAttack2] Allow Parry
• [GauntletAttack3] Allow Attack
• [GauntletAttack3] Allow Dash
• [GauntletAttack3] Allow Move
• [GauntletAttack3] Allow Rotation
• [GauntletAttack3] Allow Parry
• [GauntletAttack4] Allow Attack
• [GauntletAttack4] Allow Dash
• [GauntletAttack4] Allow Move
• [GauntletAttack4] Allow Rotation
• [GauntletAttack4] Allow Parry
• [GauntletAttack5] Allow Attack
• [GauntletAttack5] Allow Dash
• [GauntletAttack5] Allow Move
• [GauntletAttack5] Allow Rotation
• [GauntletAttack5] Allow Parry
• [GauntletAttack6] Allow Attack
• [GauntletAttack6] Allow Dash
• [GauntletAttack6] Allow Move
• [GauntletAttack6] Allow Rotation
• [GauntletAttack6] Allow Parry
• [GauntletSpecialCharge] Charge Timer
• [GauntletSpecialCharge] Back Swing Completed
• [GauntletSpecialCharge] Will Not Do Special
• [GauntletSpecialPull] Initial Speed
• [GauntletSpecialPull] Current Speed
• [GauntletSpecialPull] Time Elapsed
• [GauntletSpecialPull] Distance From Target
• [GauntletSpecialPull] Pull Upgrade Unlocked
• [ Whip ]
• [ Whip Modifiers ]
• whipAttack1Velocity
• whipAttack1TimeToSlowdown
• whipAttack1SnappingDistance
• whipAttack1SnappingSpeed
• whipAttack2Velocity
• whipAttack2TimeToSlowdown
• whipAttack2SnappingDistance
• whipAttack2SnappingSpeed
• whipAttack3Velocity
• whipAttack3TimeToSlowdownJump
• whipAttack3TimeToSlowdownHits
• whipAttack3SnappingDistance
• whipAttack3SnappingSpeed
• whipSpecialChargeDuration
• whipSpecialAttackStaminaCost
• whipSpecialVelocity
• whipSpecialTimeToSlowdown
• whipSpecialTimeBetweenShockwaveUnits
• whipSpecialMaxHeightDifference
• whipSpecialDistanceBetweenShockwaveUnits
• whipSpecialMaxShockwaveUnits
• [WhipAttack1] Allow Attack
• [WhipAttack1] Allow Dash
• [WhipAttack1] Allow Move
• [WhipAttack1] Allow Rotation
• [WhipAttack1] Allow Parry
• [WhipAttack2] Allow Attack
• [WhipAttack2] Allow Dash
• [WhipAttack2] Allow Move
• [WhipAttack2] Allow Rotation
• [WhipAttack2] Allow Parry
• [WhipAttack3] Allow Dash
• [WhipAttack3] Allow Move
• [WhipAttack3] Allow Rotation
• [WhipAttack3] Allow Parry
• [WhipSpecialCharge] Charge Timer
• [WhipSpecialCharge] Back Swing Completed
• [WhipSpecialCharge] Will Not Do Special
• [WhipSpecialAttack] Allow Dash
• [WhipSpecialAttack] Allow Move
• [WhipSpecialAttack] Allow Rotation
• [WhipSpecialAttack] Allow Parry
• [WhipSpecialAttack] Using Upgraded
• [ Sword Modifiers ]
• swordLightSpecialChargeDuration
• swordHeavySpecialChargeDuration
• swordAOEAttackStartSize
• swordAOEAttackEndSize
• swordAOEAttackMaximumChargeDuration
• swordCounterAngle
• swordLungeVelocity
• swordLungeVelocityBaseDuration
• swordLungeStaminaCost
• swordSwipeVelocity
• swordSwipeVelocityFalloffDuration
• swordSwipeStaminaCost
• swordAOEStaminaCost
• swordSpinVelocity
• swordSpinVelocityBaseDuration
• swordSpinUpgradedVelocity
• swordSpinUpgradedVelocityBaseDuration
• swordSpinStaminaCost
• swordAttack1Velocity
• swordAttack1TimeToSlowdown
• swordAttack1SnappingDistance
• swordAttack1SnappingSpeed
• swordAttack2Velocity
• swordAttack2TimeToSlowdown
• swordAttack2SnappingDistance
• swordAttack2SnappingSpeed
• swordAttack3VelocityBaseDuration
• swordAttack3Velocity
• swordAttack3SnappingDistance
• swordAttack3SnappingSpeed
• swordAttack4Velocity
• swordAttack4TimeToSlowdown
• swordAttack4SnappingDistance
• swordAttack4SnappingSpeed
• movementAnimationSpeedPerVelocity
• movementFramesSmoothing
• distanceForCombatCheckOutCombat
• distanceForCombatCheckInCombat
• rotationAcceleration
• rotationPerSecond
• attackRotationPerSecond
• attackRotationAcceleration
• attackWindupAccelerationSpeed
• attackMaxAutoAimRadius
• attackMaxAutoAimDistanceFromLiv
• attackMaxAutoAimDistanceFromCursor
• specialAttackChargeDuration
• baseMaxStamina
• hitsRequiredToRestoreOneStamina
• staminaFullHealWindowTime
• baseMaxHealthFlaskCount
• healthFlaskCoolDownTimeAfterUse
• healthFlaskCoolDownTimeAfterHit
• healthFlaskStaminaRegenTime
• healthFlaskRemovalGracePeriodAfterStamina
• healthFlaskHealTimeAfterStamina
• healthFlaskHealTimeRemaining
• healthFlaskHealAmountRemaining
• healthFlaskCoolDownRemaining
• healthFlaskRemovalTimeRemaining
• staminaAmountPerHeal
• healthAmountPerHeal
• healShieldInitialRadius
• healShieldKnockbackForce
• healSheildStartingInterval
• invulnerabilityDurationAfterSpawn
• livDeathRespawnTimer
• parryStaminaCost
• parryAngularDifferenceLimit
• parryKnockbackOnLivStrength
• parryKnockbackOnLivDuration
• parryKnockbackOnLivFallOffDuration
• parrySlowMotionTimeScale
• parrySlowMotionDuration
• parrySlowMotionFalloffDuration
• baseBlockStaminaCost
• guardBreakBaseActionSpeed
• guardBreakSlowMotionTimeScale
• guardBreakSlowMotionDuration
• guardBreakKnockbackOnLivStrength
• guardBreakKnockbackOnLivDuration
• guardBreakKnockbackOnLivFallOffDuration
• parryCounterStaminaCost
• parryCounterDefaultSpeed
• minMoveTimeBeforeSkid
• maxMovementSpeed
• defaultMaxMovementSpeed
• accelerationSpeed
• minMoveVelocityBeforeIdle
• staminaFullHealWindowTimeRemaining
• weaponSwapCooldownTimer
• weaponSwapCooldownTime
• weaponSwapStaminaCost
• weaponSwapDisabled
• dashCharges
• dashPoolCooldown
• dashCooldown
• dashStaminaCost
• dashCooldownRemaining
• dashPoolCooldownRemaining
• dodgeRollInvulnerabilityDuration
• dodgeRollVelocity
• dodgeRollVelocityBaseDuration
• torchAttackVelocity
• torchAttackTimeToSlowdown
• fallDamageAmount
• bridgeFallingInitialVelocity
• bridgeFallingDrag
• bridgeFallingGravity
• teleportRiseSpeed
• canAbsorbCurrency
• canFall
• flingSpeed
• carryingKey
• preventAttackAndWeaponSwitch
• isParrying
• isBlocking
• isHealing
• healForceFieldRadius
• blockStaminaCost
• guardBreakActionSpeed
• blockDamageBoostActive
• parryCounterBlocked
• preventAltIdles
• additionalHealthflaskPower
• killedByAvaMainIsland
• cinematicFallInProgress




Note:

Tested on Steam version but might work for other non-steam version as well such as Microsoft Store.


Versions:

v 1.0: Initial release



A minimum of Cheat Engine 7.0 is required but it should work on any version regardless. I try to make my cheats compatible across variety of devices and versions.


Please give me +rep if you liked it. If you want to share, please don't post this elsewhere without linking to this thread.

If you wish to encourage me, please use my app. Cheat engine is great and my app is completely optional. You can continue to enjoy the cheat engine offerings I have available here.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
Artofrf.CT
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