Manor Lords

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BoehserOnkel
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Re: Manor Lords

Post by BoehserOnkel »

another masterpiece

thank you @BabyGroot

the storagespace option is the one i needed

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Maxhno
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Re: Manor Lords

Post by Maxhno »

Hey, thanks for this awesome table & scripts. Is there any chance to get it updated for 0.7.960 as the table is mostly broken with the beta branch update? I know this should require some work but there's a lot of people playing on it as it solves many bugs from 0.7.955.

I bet you prefer wait until update goes on live branch but just asking :)

googlechrome
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Re: Manor Lords

Post by googlechrome »

I'm using current Steam version 0.7.955

My game crashes, and I did change several values, ie. Regional Wealth

what does it mean by (after change values, save and load data)

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andara
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Re: Manor Lords

Post by andara »

googlechrome wrote:
Sat May 18, 2024 5:28 am
I'm using current Steam version 0.7.955

My game crashes, and I did change several values, ie. Regional Wealth


what does it mean by (after change values, save and load data)
1. The game you play is on Steam or is the crack version made on Steam?
If not, this table is made from a Steam game. so when you play from gog/Microsoft Table it won't work.

2. (after change values, save and load data) The purpose of table maker is, when you have changed the value, you save the game and load the game again. and what you change the value will be replaced

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Gifthorse
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Re: Manor Lords

Post by Gifthorse »

Is the pregnancy simply determined by a value of 0 or 1? Or should this be set to another number if you want to increase population?

ponty
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Re: Manor Lords

Post by ponty »

I'm using the Steam version.
I have a region that lost all population (it's now 0) and want to try to revive it somehow (this seems to be a dead-end bug in the game, after much searching). My current approval is 19% so families won't come. I thought I might try to adjust the approval to see if that helps; however, when I change the "Approval" to any number, save and then reload, the game crashes. When I reload the game and the save game, the approval is still at 19%.
I'm new to using Cheat Engine, so perhaps I'm just doing something wrong here. I suppose another option could be to try to insert a new family, but not sure this is possible.
Anyone come across this? Any suggestions?
Thanks! :)
[UPDATE] I just noticed that my game version is 0.7.965, whereas the table supports 0.7.955, so perhaps I just need to wait for an update before modifying Approval will work .. if that will even solve my overall issue.

abelknightrudd
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Re: Manor Lords

Post by abelknightrudd »

BabyGroot wrote:
Sun May 05, 2024 12:04 pm
Table for steam version.
Hi, 0.7.972 main update is available now, if you can please update it and make the "unit stats" work again, or anyone else that knows how to update its unit-stats aobscanmodule, I will be grateful :D as getting tired changing villager walking speed manually every time by the current-region > worker-families > each villager speed (i created new thread), and ox speed by selecting the building (also new thread)

abelknightrudd
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Re: Manor Lords

Post by abelknightrudd »

abelknightrudd wrote:
Fri May 31, 2024 1:50 pm

Hi, 0.7.972 main update is available now, if you can please update it and make the "unit stats" work again, or anyone else that knows how to update its unit-stats aobscanmodule, I will be grateful :D
"Fine, I'll do it myself" ~Thanos

anyway, here's the updated table version of v0.7.972, its botched patch-up version from v0.7.955,
and scripts for "unit stats" should be working properly now,
also, mostly change into different color for value from .955 table is working as intended,

and some values are still not pointed right to the actual value,
since the pointer value move forward or backward after the update from .955
it's mostly value in red and dark green, as it will requires extensive testing,

~credits to @BabyGroot for the table

tested on v0.7.972 steam version - table_v4
ManorLords-Win64-Shipping.ct
(994.75 KiB) Downloaded 1017 times

c0rn
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Re: Manor Lords

Post by c0rn »

its all good now

corruptedwater
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Re: Manor Lords

Post by corruptedwater »

if possible, can someone please do a tutorial on how to use the cheat table? sorry for the trouble but i'm just too confused on how to use the cheat table.

abelknightrudd
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Re: Manor Lords

Post by abelknightrudd »

Hiya folks, here's the updated table version for v0.7.975, its botched patch-up version from previous v0.7.972 and v0.7.955,

also scripts for "unit stats" should be working properly now, (speed and other stats etc.), and not CTD the game

and resetting the family by assigning them to a new workplace will make it work again, as sometimes it keeps going back to default value (usually speed)

and again, some values are still not pointed right to the actual value,
since the pointer value move forward or backward after the update from .972(mostly unit stats) and .955,
the not working value are mostly in red and dark green color, and sorry i don't have time to test it all,
ManorLords-Win64-Shipping.ct
(999.74 KiB) Downloaded 1446 times
tested on v0.7.975 steam version - table_v4.5
corruptedwater wrote:
Wed Jun 12, 2024 12:57 pm
if possible, can someone please do a tutorial on how to use the cheat table? sorry for the trouble but i'm just too confused on how to use the cheat table.
launch manorlords > launch cheat engine > *ctrl+p > *double-click manorlords > *ctrl+o > *double-click on this table > *[activate] by spacebar > *activate script > *activate both "unit stats" and "game data"

*means all happens in cheat engine windows

that's all what you need to do basically, other working value in "POINTER" usually is self-explanatory

NaNNz
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Re: Manor Lords

Post by NaNNz »

please update

marioluigi2
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Re: Manor Lords

Post by marioluigi2 »

Do you think there is a chance we can get a version for the MS Game Pass PC version? (ManorLords-WinGDK-Shipping)?

Thanks.

dhrubo29
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Re: Manor Lords

Post by dhrubo29 »

Kindly update the table. This is one of the finest tables so far. Please update it.

Peter_v_Gruen
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Re: Manor Lords

Post by Peter_v_Gruen »

abelknightrudd wrote:
Tue Jun 18, 2024 1:48 am
Hiya folks, here's the updated table version for v0.7.975, its botched patch-up version from previous v0.7.972 and v0.7.955,

also scripts for "unit stats" should be working properly now, (speed and other stats etc.), and not CTD the game

and resetting the family by assigning them to a new workplace will make it work again, as sometimes it keeps going back to default value (usually speed)

and again, some values are still not pointed right to the actual value,
since the pointer value move forward or backward after the update from .972(mostly unit stats) and .955,
the not working value are mostly in red and dark green color, and sorry i don't have time to test it all,
ManorLords-Win64-Shipping.ct
tested on v0.7.975 steam version - table_v4.5
corruptedwater wrote:
Wed Jun 12, 2024 12:57 pm
if possible, can someone please do a tutorial on how to use the cheat table? sorry for the trouble but i'm just too confused on how to use the cheat table.
launch manorlords > launch cheat engine > *ctrl+p > *double-click manorlords > *ctrl+o > *double-click on this table > *[activate] by spacebar > *activate script > *activate both "unit stats" and "game data"

*means all happens in cheat engine windows

that's all what you need to do basically, other working value in "POINTER" usually is self-explanatory
Amazing work! Thank you. The game just entered the UE5 beta could we get an update?

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