Assassin's Creed: Origins

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supernoodles
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Re: Assassin's Creed: Origins

Post by supernoodles »

Gaenrir wrote:
Fri Mar 02, 2018 12:11 am
@supernoodles, I was able to get celestial rainment with the value 17DF43590
sadly this doesn't work for me i assume because im using the legit version just does what every other code i use does and removes the original item and doesn't grant me the celestial rainment its weird because other items work also seem to be struggling to get mounts to work im sure ill figure it out eventually

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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SunBeam
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Re: Assassin's Creed: Origins

Post by SunBeam »

budabum wrote:
Thu Mar 01, 2018 6:45 pm
"damn wrong" (c) guy who shared idea with hash id.
Thanks for the nickname :D I'll post my version in a bit, you won't have to do much stuff manually then - - just know the hash and input it in a field in Cheat Engine :P Note that the script doesn't mess with Cielos' work (you can still use his script). Props fly out to him for having moved faster than me :D

Updated my table/topic: viewtopic.php?f=4&t=5983.

Cheers!

demorest
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Re: Assassin's Creed: Origins

Post by demorest »

Does anybdy post Uplay id of "ACO.Low.Sync.Save.with.EDPG.FFXV" for CPY save,pls?!

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Cielos
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Re: Assassin's Creed: Origins

Post by Cielos »

@SunBeam
yeah I'm very easily distracted. just cheated something on FFXV demo, and then I was having fun cheating Kingdom Come, and found out many things I cheated / wanna cheat have already presents in mod form, so I went back to cheat some more on FFXV. now I'm going to finish playing secret of mana before FFXV released...
would move back to finish the DLC sooner or later.
btw, you ever tried to switch the player model on this engine? maybe the trace can be found already in your work?

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budabum
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Re: Assassin's Creed: Origins

Post by budabum »

demorest wrote:
Fri Mar 02, 2018 2:54 pm
Does anybdy post Uplay id of "ACO.Low.Sync.Save.with.EDPG.FFXV" for CPY save,pls?!
i did that save on CPY version with standand CPY.ini file.

[Settings]
AppID=3539
PlayerName=CPY
SavePath=%DEFAULT_CPY_DIR%
UplayID=c91c91c9-1c91-c91c-91c9-1c91c91c91c9

Shashu
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Re: Assassin's Creed: Origins

Post by Shashu »

Thanks to all the brilliant minds who worked on all the stuff and thank you for the save game. Finally, a dream save game to play with :D :D :D :D :D

Impe97
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Re: Assassin's Creed: Origins

Post by Impe97 »

Yeah rlly tnks budabum and all the others for all that work :)

Impe97
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Re: Assassin's Creed: Origins

Post by Impe97 »

what low sync means?

napalmguy
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Re: Assassin's Creed: Origins

Post by napalmguy »

here is xlsx sheet with all known (so far) item hash.

Credits go to original document author. special thanks to SunBeam, Cielos and Geri from CheatEngine forums.
Attachments
ItemHashList.rar
(131.29 KiB) Downloaded 464 times

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SunBeam
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Re: Assassin's Creed: Origins

Post by SunBeam »

^ Good job. Fixed Inventory Item Reader + Swapper script a bit, as in now it can be enabled every time. Working on an Inventory editor :P

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budabum
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Re: Assassin's Creed: Origins

Post by budabum »

ahh, nice. how fast info spread. here is original file version and author :) 450+ items
also v2 CE table, now Outfit manifests itself in the table.

i'm working on 1 click solution. will see how far I succeed


----
update 3/6
1.4 support added into Gear editor. Chears to Ceilos, SunBean and all who activelly contributed.
Attachments
ACO.GearEditor_1.4_v3.CT.7z
GearEditor v3. 1.4 support added
(4.95 KiB) Downloaded 495 times
ACOrigins +20_v19 +GearEditor_v2.CT
GearEditor v2. evolved Cielos table
(1.73 MiB) Downloaded 396 times
AC Origins - All for a Completionist - HashList.7z
HashList 450+ items
(189.36 KiB) Downloaded 1508 times
Last edited by budabum on Tue Mar 06, 2018 5:51 pm, edited 1 time in total.

supernoodles
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Re: Assassin's Creed: Origins

Post by supernoodles »

i've tried basically every method here even sat doing Sunbeams step by step and the celestial rainment wont work i guess i just cant get it on the legit game :(

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SunBeam
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Re: Assassin's Creed: Origins

Post by SunBeam »

Works for me:

Image

Cheers,
Sun

napalmguy
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Re: Assassin's Creed: Origins

Post by napalmguy »

supernoodles wrote:
Sun Mar 04, 2018 1:28 am
i've tried basically every method here even sat doing Sunbeams step by step and the celestial rainment wont work i guess i just cant get it on the legit game :(
I'm afraid maybe because the game has a limited number of outfits you can have in your inventory at the same time. Using legit game too and some outfits disappear after obtaining newer ones.

slayer0527
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Re: Assassin's Creed: Origins

Post by slayer0527 »

budabum wrote:
Thu Mar 01, 2018 6:45 pm
CE table to swap is easy to inherit from Ceilos's one. attached.
Community compiled Low sync save . Cheers to (dhassanian2007, machine4578, budabum and "damn wrong" (c) guy who shared idea with hash id.

CPY Save includes:
1) all PLAZA unlocker items
2) Partner mount
3) Dark Side of the Moon, Radiance of Anubis, Revenge of Anubis
4) Scales of Truth, Assessor of Ma'at, Jackal's Gaze
5) Was Scepter, The Jackal, The Sekhmet
6) Conductor of Souls, Sword of the Duat, Sunslayer
7) Tomb Protector, Shield of Aaru, Ammit

and more gold items added from legit quest "A Gift from the Gods"
8) Ultima Blade, Ziedrich, Kweh
9) and Eastern Dynasty Pack

updated Gear cheat guide will look as follows:
1. CE: enable "weapon editor.4", enable "[just equipped gear]"
2. ACO: go to Gear inventory and click back and forth on ANY item you would like to swap.
3. CE: CE should load addresses, someting like
---quantity = 1
---lvl = 1
---rarity = Legendary
4. CE: get hash id from the hash table. E.g. Ultima Blade 000001601BA94377
5. CE: search HEX, 8 bytes, 000001601BA94377. in most cases you get single address in search results
6. CE: verify each address you found using "pItem (to test address)", paste into Address. note: found address should be substructed by 10h. E.g. if found 193D38DE8, then address to test is 193D38DE8-10 = 193D38DD8
7. CE: using "pItem (to test address)" test each address found. "Category" should be something meaningful.
8. CE: paste verified address to "+pItem (pointer to swap)" into Value. done.
9. if ACO did not crash, you are done and will see new item in your inventory.

have fun, dear friends.
This is very simple and easy to use. thank you very much budabum !!!

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