had any luck finding the AMR ID?Exemplify1524 wrote: ↑Tue Apr 30, 2024 10:10 pmI modified your script so it output debug information to DebugView program. It is working.I found other damage ids with this DebugView tool and put it into table, so you can add it to your script.Code: Select all
{ Game : helldivers2.exe Version: Date : 2024-04-07 Author : ZoDDeL This script does blah blah blah } [ENABLE] aobscanmodule(damageMulti,game.dll,66 0F 6E 59 04 66 0F 6E 49 08 0F 5B C9 0F 5B DB) // should be unique alloc(dmg_newmem,$2000) label(dmg_code) label(dmg_return) dmg_newmem: cmp [rcx+04],#0 // any 0 dmg weapons like smoke or unknown shit je dmg_code {$ccode base_address=rcx} char debug_string[200]; extern __cdecl int sprintf(char *, char *, ...); extern __cdecl void OutputDebugStringA(const char* lpOutputString); int *weapon_id=(int*)(base_address); int *weapon_dmg=(int*)(base_address+0x04); int *weapon_admg=(int*)(base_address+0x08); int *weapon_pen1=(int*)(base_address+0x0C); int *weapon_pen2=(int*)(base_address+0x10); int *weapon_pen3=(int*)(base_address+0x14); int *weapon_pen4=(int*)(base_address+0x18); sprintf(debug_string, "HD2 %3d | DMG %3d %3d | PEN %3d %3d %3d %3d", *weapon_id, *weapon_dmg, *weapon_admg, *weapon_pen1, *weapon_pen2, *weapon_pen3, *weapon_pen4); OutputDebugStringA(debug_string); {$asm} // whitelisted weapons that get super damage cmp [rcx+00],#51 //#48 //#46 // AR-23 Liberator / AR-22C Patriot / AR-48 Truth Whisperer / M-105 Stalwart je dmg_Super cmp [rcx+00],#25 //#24 //#22 // P-2 Peacemaker / P-19 Redeemer je dmg_Super cmp [rcx+00],#101 //#97 //#95 // SG-225SP Breaker Spray&Pray (16) je dmg_Super cmp [rcx+00],#44 //#41 //#39 // P-4 Senator je dmg_Super cmp [rcx+00],#84 //#80 // JAR-5 Dominator je dmg_Super cmp [rcx+00],#296 //#291 //#287 // LAS-7 Dagger je dmg_Super cmp [rcx+00],#297 //#292 //#288 // LAS-5 Scythe je dmg_Super cmp [rcx+00],#34 //#33 //#31 // SMG-37 Defender je dmg_Super cmp [rcx+00],#19 //#17 // LAS-16 Sickle je dmg_Super cmp [rcx+00],#10 //#9 // GL-21 part 1 projectile / mortar shell (turret) je dmg_Super cmp [rcx+00],#220 //#215 //#212 // GL-21 part 2 explosion je dmg_Super cmp [rcx+00],#127 //#123 // autocannon part 1 // projectile je dmg_Super cmp [rcx+00],#216 //#211 // autocannon part 2 // explosion je dmg_Super cmp [rcx+00],#74 //#70 // R-63CS Diligence Counter SNiper je dmg_Super cmp [rcx+00],#135 // #131 //#129 // EAT-17 part 1 je dmg_Super //cmp [rcx+00],#184 //#182 // EAT-17 part 2 //je dmg_Super cmp [rcx+00],#226 //#221 //#217 // EAT-17 part 3 je dmg_Super cmp [rcx+00],#136 //#132 // recoil-less rifle part 1 shell je dmg_Super cmp [rcx+00],#225 //#220 // recoil-less rifle part 2 explosion je dmg_Super // these weapons stay default cmp [rcx+00],#201 //#196 //#194 // G-6 Frag part 1 je dmg_code cmp [rcx+00],#111 //#107 // G-6 Frag part 2 je dmg_code cmp [rcx+00],#213 //#208 //#205 // G-12 High Explosive / G-16 Impact je dmg_code cmp [rcx+00],#203 //#198 //#195 // G-10 Incendiary je dmg_code //500kg bomb cmp [rcx+00],#154 //#150 // shell je dmg_code cmp [rcx+00],#273 //#268 // explosion je dmg_code //orbital laser cmp [rcx+00],#305 //#299 je dmg_code //309 //303 fire ground dmg //orbital precision strike cmp [rcx+00],#160 //#156 je dmg_code cmp [rcx+00],#267 //#262 je dmg_code //orbital railcannon strike cmp [rcx+00],#161 //#157 je dmg_code cmp [rcx+00],#266 //#261 je dmg_code //orbital 120MM HE barrage cmp [rcx+00],#159 //#155 je dmg_code cmp [rcx+00],#268 //#263 je dmg_code { // start exclude // whitelisted weapons that get super damage cmp [rcx+00],#25 //#23 // MP-98 Knight je dmg_Super cmp [rcx+00],#98 //#96 // SG-225 Breaker (11) je dmg_Super cmp [rcx+00],#62 //#60 // MG-43 / EXO-45 Gatling / Gatling Turret je dmg_Super cmp [rcx+00],#111 //#109 // ARC-03 je dmg_Super cmp [rcx+00],#9 //#8 // FLAM-40 part 1 je dmg_Super //cmp [rcx+00],#303 // FLAM-40 part 2 // ground fire shares ID with flame tornados //je dmg_Super cmp [rcx+00],#296 //#292 // LAS-98 je dmg_Super cmp [rcx+00],#222 //#218 // LAS-99 quasar part 1 je dmg_Super cmp [rcx+00],#223 // LAS-99 quasar part 2 je dmg_Super cmp [rcx+00],#21 //#19 // RS-422 railgun je dmg_Super cmp [rcx+00],#117 //#115 // MG-206 HMG je dmg_Super cmp [rcx+00],#143 //#141 // EXO-45 rocket part 1 je dmg_Super cmp [rcx+00],#229 //#225 // EXO-45 rocket part 2 je dmg_Super cmp [rcx+00],#89 // break action shotgun je dmg_Super cmp [rcx+00],#118 // anti material rifle je dmg_Super cmp [rcx+00],#145 // javelin rocket part 1 je dmg_Super cmp [rcx+00],#231 // javelin rocket part 2 je dmg_Super cmp [rcx+00],#125 // emancipator exo gun part 1 je dmg_Super cmp [rcx+00],#212 // emancipator exo gun part 2 je dmg_Super cmp [rcx+00],#126 // pelican weapon part 1 je dmg_Super cmp [rcx+00],#214 // pelican weapon part 2 je dmg_Super cmp [rcx+00],#76 // R-36 Eruptor 1 je dmg_Super cmp [rcx+00],#108 // R-36 Eruptor 2 je dmg_Super cmp [rcx+00],#130 // GP-31 grenade pistol je dmg_Super cmp [rcx+00],#219 // RL-77 airburst (rocket) je dmg_Super cmp [rcx+00],#196 // RL-77 airburst (cluster) je dmg_Super cmp [rcx+00],#197 // RL-77 airburst (ground???) je dmg_Super cmp [rcx+00],#120 // GP-31 explosive crossbow 1 je dmg_Super cmp [rcx+00],#121 // GP-31 explosive crossbow 2 je dmg_Super cmp [rcx+00],#20 //#18 // SG-8P Punisher Plasma (1) / PLAS-1 Scorcher je dmg_Super cmp [rcx+00],#180 // PLAS-1 Scorcher explosion je dmg_Super cmp [rcx+00],#182 // SG-8P Punisher Plasma explosion je dmg_Super cmp [rcx+00],#113 //#111 // ARC-12 Blitzer (5) je dmg_Super cmp [rcx+00],#101 //#99 // SG-255IE Breaker Incendiary (12) je dmg_Super // fix me //cmp [rcx+00],#43 // AR-23P Liberator Penetrator //je dmg_Super //cmp [rcx+00],#45 // AR-23C Liberator Concussive //je dmg_Super //cmp [rcx+00],#82 // SG-8 Punisher (9) //je dmg_Super //cmp [rcx+00],#93 // SG-8S Slugger (1) //je dmg_Super //cmp [rcx+00],#97 // SG-225BB Breaker Bugbiter (7) //je dmg_Super //cmp [rcx+00],#98 // SG-225NS Breaker Nailspitter (11) //je dmg_Super // these weapons stay default //cmp [rcx+00],#163 // G-23 Stun //je dmg_code cmp [rcx+00],#199 //#196 // G-123 Thermite (explosion) je dmg_code cmp [rcx+00],#304 // G-123 Thermite (burn) je dmg_code //orbital 380MM HE barrage identical ID's as precision strike //cmp [rcx+00],#156 //je dmg_code //cmp [rcx+00],#262 //je dmg_code //eagle 110mm rocket pods cmp [rcx+00],#148 je dmg_code cmp [rcx+00],#236 je dmg_code //mortar turret // 10 identical to GL21 bullet cmp [rcx+00],#218 je dmg_code //eagle airstrike cmp [rcx+00],#138 je dmg_code cmp [rcx+00],#249 je dmg_code //eagle clusterbomb cmp [rcx+00],#224 je dmg_code // 10 shell //helldiver pot damage cmp [rcx+00],#253 je dmg_code //impact fall damage??? cmp [rcx+00],#282 je dmg_code } // end exclude jmp dmg_Enemy dmg_Super: mov [rcx+0C],#10 // penetration 1 mov [rcx+10],#10 // penetration 2 mov [rcx+14],#10 // penetration 3 mov [rcx+18],#10 // penetration 4 movd xmm3,[rcx+04] movd xmm1,[rcx+08] cvtdq2ps xmm1,xmm1 cvtdq2ps xmm3,xmm3 mulss xmm3, dword ptr [dmg_multiplier] mulss xmm1, dword ptr [admg_multiplier] jmp dmg_return dmg_Enemy: movd xmm3,[rcx+04] movd xmm1,[rcx+08] cvtdq2ps xmm1,xmm1 cvtdq2ps xmm3,xmm3 mulss xmm3, dword ptr [enemydmg_multiplier] mulss xmm1, dword ptr [enemydmg_multiplier] jmp dmg_return dmg_code: movd xmm3,[rcx+04] movd xmm1,[rcx+08] cvtdq2ps xmm1,xmm1 cvtdq2ps xmm3,xmm3 jmp dmg_return dmg_multiplier: dd (float)1 admg_multiplier: dd (float)1 enemydmg_multiplier: dd (float)0.2 damageMulti: jmp far dmg_newmem nop 2 dmg_return: [DISABLE]
[Link]
also for you on second list I add new column (for ZoDDel) it take data from table and generate for you text:
it woult be cool if you will use this tableCode: Select all
"cmp [rcx+00],#5 // Automaton damage je dmg_code " "cmp [rcx+00],#6 // Automaton distance damage (some2) / Automaton Gunship rocket blast je dmg_code " "cmp [rcx+00],#7 // Automaton hand blaster / Unknown event on automaton map je dmg_code " "cmp [rcx+00],#9 // FLAM-40 Flamethrower part 1 je dmg_code " "cmp [rcx+00],#10 // GL-21 Grenade launcher part 1 / Mortar Sentry shell je dmg_code " "cmp [rcx+00],#11 // EMS Mortar Sentry / Grenade Launcher / Mortar Sentry 1 je dmg_code " "cmp [rcx+00],#19 // LAS-16 Sickle je dmg_code " "cmp [rcx+00],#20 // PLAS-1 Scorcher / SG-8P Punisher Plasma je dmg_code " "cmp [rcx+00],#22 // RS-422 Railgun je dmg_code "
How to use this cheat table?
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1