Sometimes in Skirmish its difficult to cap areas. There are dead soldiers who are still living xD (outlined red)
Does anyone knows what option it is? Ive tried everything but this might be a bug.
From mucking about, its the Godmode options, disabling those and waiting a bit generally has those soldiers "wake up", otherwise just a save/load does the trick too if you're doing Singleplayer Campaigns.
Hello everyone! Recently updated my table, sharing with you. Many new functions added.
Tested on last version: v1.031.0v1.034.0v1.036.0 (Steam)
When you activate the Increased stages limits script, the CP (per sencod and limit) for reinforcements calls will also be recalculated (this will activate the Reinforcements calls script, so Battle script must be activated for this).
The Better veterans script provides HP and Stamina values for veterans, calculated based on their veterancy level using a custom formula (Veterancy Level * 50 + 100).
The functions marked with [O] can be applied to all allies or only to the currently selected unit via the [O]ptions menu, depending on your preference.
Also, a speed-up function for vehicles has been added, which can be activated by a hotkey B
The rest of the functions are self-explanatory.
UPD.
v2
- added Instant sniper aiming script
- changed Instant win script for max points
- fixed Battle script for v1.034.0
v3
- fixed Battle script went through a second round of fixes because i overlooked something the first time that could potentially cause bugs (but it’s not certain )
v4
- changed Init script to supports process attachment
- fixed and reworked Increased stages limit and Reinforcements calls scripts
- added new scripts for Skirmish mode - Infinite manpower, Infinite doctrine points, Increased command points limit
- added new Fast reload and Fast fire scripts. The reload and fire times are halved
- fixed Battle, No burning damage, Better veterans, Rapid fire scripts for v1.036.0
- minor improvements
Hey 1.038.0 just dropped, could this get an update please?
the 1.036 table that worked for 1.037, is no longer working with this 1.038 update.
For the meantime, reverting back to 1.037 works fine and even most workshop mods are still compatible with 1.037 so there will probably be a while before the 1.038 will be urgently needed.
Funny enough, I think the 1.039 version makes the table usable again. But I haven't used all the functions, so I don't know if they all work.
What have you tried?
I tried nearly all the functions, which all work with the latest 1.039 version. Besides the "Skirmish", "Conquest reinforcement calls", "Score", and "Conquest -> Points -> Stages", which I don't ever use, so I don't know if they work or not.
Funny enough, I think the 1.039 version makes the table usable again. But I haven't used all the functions, so I don't know if they all work.
What have you tried?
I tried nearly all the functions, which all work with the latest 1.039 version. Besides the "Skirmish", "Conquest reinforcement calls", "Score", and "Conquest -> Points -> Stages", which I don't ever use, so I don't know if they work or not.
I have further tested the conquest reinforcement and score functions as well and they are currently fully functional. So v1.039 works great with the v1.036 table!
Это ж так сложно - поднять глазки свои, и прочитать пост выше. Это ж думать надо. Проще 1 и тот же вопрос из раза в раз в теме постить.... Где вас делают таких? Адрес дай, чтоб прикрыть это место навсегда!
It's so hard to raise your eyes and read the post above. It's necessary to think about it. It's easier to post the same question from time to time in the topic.... Where do they make you like this? Give me the address to cover this place forever!