HELLDIVERS 2

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ikstarven
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Re: HELLDIVERS 2

Post by ikstarven »

Hippie wrote:
Tue Mar 05, 2024 11:54 pm
Nonnamme wrote:
Tue Mar 05, 2024 11:38 pm
Damage script implemented

Damage Script Made by Soldier3412

:mrgreen: :mrgreen:
do you have a video on how to use the table? it just opens up cheat engine for me and when i try to go into a mission it crashes with hack attempt detected. new to this so how does this process differ from the other tutorial where it pops up automatically before the intro when opening the game?
you have to have the cheat engine open when launching the game with delay gameguard, and quickly check all the options you need before gameguard's splashscreen disappears and it initialises, it's like 3-5 seconds, after checking the options you have to close cheat engine or the anticheat will detect it in 5-10 minutes, you can assign a hotkey to check all options immediately

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

bluemoon27112
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Re: HELLDIVERS 2

Post by bluemoon27112 »

dekling wrote:
Wed Mar 06, 2024 12:01 am
rhfrty wrote:
Tue Mar 05, 2024 3:23 pm
Soldier3412 wrote:
Tue Mar 05, 2024 3:17 pm
No one has an idea how to do the damage script?
From what I've heard on this thread, someone is working on it but will require the use of Undetected cheat engine method, while others seems to be menu-only hacks that doesn't seem to work with classic CE, I don't think the issue is lack of people's skill to make the table but rather CE being limited due to the game designs.
So unless you're paying to use the premium menus featuring the dmg cheat, I don't think there is any out there (if it's even possible to have dmg modifier in a classic CE table)
I can confirm cfemen damage cheat works flawlessly... bought it the other day and been using it since. its amazing, no crashes and first time injected (for me anyway)
what membership level will include this cheat ? the basic one too ?

KaitonGx
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Re: HELLDIVERS 2

Post by KaitonGx »

is anyone else having issues with "show entire minimap" was working fine yesterday. but cant get it to work now all other options are working fine tho.

rhfrty
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Re: HELLDIVERS 2

Post by rhfrty »

KaitonGx wrote:
Wed Mar 06, 2024 12:21 am
is anyone else having issues with "show entire minimap" was working fine yesterday. but cant get it to work now all other options are working fine tho.
Tested it a couple minutes ago with Nonnamme's V9 table and it worked.

Hippie
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Re: HELLDIVERS 2

Post by Hippie »

ikstarven wrote:
Wed Mar 06, 2024 12:06 am
Hippie wrote:
Tue Mar 05, 2024 11:54 pm
Nonnamme wrote:
Tue Mar 05, 2024 11:38 pm
Damage script implemented

Damage Script Made by Soldier3412

:mrgreen: :mrgreen:
do you have a video on how to use the table? it just opens up cheat engine for me and when i try to go into a mission it crashes with hack attempt detected. new to this so how does this process differ from the other tutorial where it pops up automatically before the intro when opening the game?
you have to have the cheat engine open when launching the game with delay gameguard, and quickly check all the options you need before gameguard's splashscreen disappears and it initialises, it's like 3-5 seconds, after checking the options you have to close cheat engine or the anticheat will detect it in 5-10 minutes, you can assign a hotkey to check all options immediately
i did that and the cheats arent going through, im probably doing it wrong but do you have a video i can follow along?

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Nonnamme
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Re: HELLDIVERS 2

Post by Nonnamme »

Hippie wrote:
Tue Mar 05, 2024 11:54 pm
Nonnamme wrote:
Tue Mar 05, 2024 11:38 pm
Damage script implemented

Damage Script Made by Soldier3412

:mrgreen: :mrgreen:
do you have a video on how to use the table? it just opens up cheat engine for me and when i try to go into a mission it crashes with hack attempt detected. new to this so how does this process differ from the other tutorial where it pops up automatically before the intro when opening the game?
Hey, there are plenty of guides on how to do it in the pages of the topic, you need to replace helldivers.exe with an old .exe where the anticheat start is delayed, there you have time to inject the .CT table i posted, open my table, attach it to the game and select all the options then close it, if you keep it open you get the error you just mentioned

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Nonnamme
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Re: HELLDIVERS 2

Post by Nonnamme »

bluemoon27112 wrote:
Wed Mar 06, 2024 12:06 am
dekling wrote:
Wed Mar 06, 2024 12:01 am
rhfrty wrote:
Tue Mar 05, 2024 3:23 pm


From what I've heard on this thread, someone is working on it but will require the use of Undetected cheat engine method, while others seems to be menu-only hacks that doesn't seem to work with classic CE, I don't think the issue is lack of people's skill to make the table but rather CE being limited due to the game designs.
So unless you're paying to use the premium menus featuring the dmg cheat, I don't think there is any out there (if it's even possible to have dmg modifier in a classic CE table)
I can confirm cfemen damage cheat works flawlessly... bought it the other day and been using it since. its amazing, no crashes and first time injected (for me anyway)
what membership level will include this cheat ? the basic one too ?
yes

KaitonGx
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Re: HELLDIVERS 2

Post by KaitonGx »

rhfrty wrote:
Wed Mar 06, 2024 12:23 am
KaitonGx wrote:
Wed Mar 06, 2024 12:21 am
is anyone else having issues with "show entire minimap" was working fine yesterday. but cant get it to work now all other options are working fine tho.
Tested it a couple minutes ago with Nonnamme's V9 table and it worked.
can i ask when you are activating it? it wont show poi's for me no matter what mission i pick

mokey7
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Re: HELLDIVERS 2

Post by mokey7 »

LittleLight wrote:
Tue Mar 05, 2024 12:07 am
mokey7 wrote:
Mon Mar 04, 2024 11:54 pm
Anyone found which stratagem code works with Laser Pulse Cannon?
None, that weapon is fully broken atm.
Got it to work, had to swap both side of the code for it to show.

have a vid of it reddit.com/r/helldiversleaks

waifupurplebutt
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Re: HELLDIVERS 2

Post by waifupurplebutt »

Kekner wrote:
Mon Mar 04, 2024 7:20 pm
D_Spawn wrote:
Mon Mar 04, 2024 6:55 pm

HI KEKNER i saw you had the new strategems how do you got these ?
Have you tried my tutorial?

The stratagem mod is a file called Generated_Stratagem_Settings.dl_bin which can be found in the zip folder @
Easy Package 2.zip\Easy Package 2\Helldivers 2\data\game\generated_stratagem_settings.dl_bin

The version.dll and the helldivers2.exe files in the bin folder are for a completely different cheat created by Emoisback. You only need the generated_stratagem_settings.dl_bin file for the new stratagems and can ignore these other two files if you only want new stratagems.
Kekner wrote:
Mon Mar 04, 2024 1:57 am
Latest Tutorial Lol

Mega Link for the ZIP : [Link] <<<<<<<<<<<<<<<<<



Hex Swapped Stratagems by Dekutheguy:
Dekutheguy wrote:
Fri Mar 01, 2024 3:09 am
Heres my new one. has both mechs, both vehicles, as well as the stinger and the commando

pass is dekuku
generated_stratagem_settings.zip
Cheat Tool by EmoIsBack :
emoisback wrote:
Sun Mar 03, 2024 12:42 pm
This is PoC that i create to learn about dll proxy using C++ on 64bit application / game.

Feature is :
- Inf Health
- Inf Granades
- Inf Ammo
- Inf Syringes
- Inf Stamina
- Inf Strategems
- Inf Mission Time
- No Reload
- Max Resources
- No Recoil

How to use :
- Download DLL
- Extract DLL inside helldivers 2 game folder ( same folder as helldivers2.exe )
- Run Game
- Choose Feature
- Enter
- Happy Cheating

Doesnt need old exe



[Link]

Credit To :
Thanks to @gir489 and @cfemen for information and tables.

Password : emoisback
Hey so the most recent download link doesn't have the program to run the cheats prior to launching the game, is that no longer needed?

WOLFBIRD
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Re: HELLDIVERS 2

Post by WOLFBIRD »

Nonnamme wrote:
Tue Mar 05, 2024 11:38 pm
Damage script implemented

Damage Script Made by Soldier3412

:mrgreen: :mrgreen:
Damage no work crashes game every time nice try though.

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killerkrok555
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Re: HELLDIVERS 2

Post by killerkrok555 »

updated the script should now try to make bial vulnerable, the problem is the 2 functions of the super health ill refactor them and maybe add a little one hit kill variable so to make the cheat dynamic so the bial will die fast 2, ill need to think of a way for them to work in unison

Code: Select all

{ Game   : helldivers2.exe
  Version:
  Date   : 2024-03-03
  Author : admin

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(ohk,game.dll,89 87 44 64 00 00) // should be unique
registersymbol(ohk)
alloc(newmem,$1000,ohk)

alloc(number,4)

label(code)
label(enemy)
label(return)
label(Pcheck)

number:
  dd 0

newmem:
  cmp  [rdi+B38],A
  jne enemy

Pcheck:
  movss [number],xmm0
  cmp [number],42fa0000
  ja enemy
  jmp code

enemy:
  mov  [rdi+00006444],0
  jmp return

code:
  mov [rdi+00006444],eax
  jmp return

ohk:
  jmp newmem
  nop
return:


[DISABLE]

ohk:
  db 89 87 44 64 00 00

unregistersymbol(ohk)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: game.dll+6B4A57

game.dll+6B4A38: 41 39 18           - cmp [r8],ebx
game.dll+6B4A3B: 75 06              - jne game.dll+6B4A43
game.dll+6B4A3D: 41 39 70 04        - cmp [r8+04],esi
game.dll+6B4A41: 75 1A              - jne game.dll+6B4A5D
game.dll+6B4A43: 48 8B 7D F0        - mov rdi,[rbp-10]
game.dll+6B4A47: 48 8B 45 28        - mov rax,[rbp+28]
game.dll+6B4A4B: 8B 40 1C           - mov eax,[rax+1C]
game.dll+6B4A4E: F7 D8              - neg eax
game.dll+6B4A50: 44 3B E8           - cmp r13d,eax
game.dll+6B4A53: 41 0F 4F C5        - cmovg eax,r13d
// ---------- INJECTING HERE ----------
game.dll+6B4A57: 89 87 44 64 00 00  - mov [rdi+00006444],eax
// ---------- DONE INJECTING  ----------
game.dll+6B4A5D: 0F B6 45 80        - movzx eax,byte ptr [rbp-80]
game.dll+6B4A61: 84 C0              - test al,al
game.dll+6B4A63: 74 06              - je game.dll+6B4A6B
game.dll+6B4A65: C6 45 81 01        - mov byte ptr [rbp-7F],01
game.dll+6B4A69: EB 0C              - jmp game.dll+6B4A77
game.dll+6B4A6B: 80 7D 81 00        - cmp byte ptr [rbp-7F],00
game.dll+6B4A6F: 75 06              - jne game.dll+6B4A77
game.dll+6B4A71: 80 7D 90 00        - cmp byte ptr [rbp-70],00
game.dll+6B4A75: 74 38              - je game.dll+6B4AAF
game.dll+6B4A77: 8B BD A0 0A 00 00  - mov edi,[rbp+00000AA0]
}

emoisback
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Re: HELLDIVERS 2

Post by emoisback »

i confuse, i can attache the uce and its read the memory but its wierd, memory keep changing per second..

did i do something wrong?

1howtobasic1
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Re: HELLDIVERS 2

Post by 1howtobasic1 »

Nonnamme wrote:
Tue Mar 05, 2024 11:38 pm
Damage script implemented

Damage Script Made by Soldier3412

:mrgreen: :mrgreen:
getting allocation nearby error

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killerkrok555
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Re: HELLDIVERS 2

Post by killerkrok555 »

1howtobasic1 wrote:
Wed Mar 06, 2024 2:13 am
Nonnamme wrote:
Tue Mar 05, 2024 11:38 pm
Damage script implemented

Damage Script Made by Soldier3412

:mrgreen: :mrgreen:
getting allocation nearby error
as i said it can only be activated in the intro when the guy start talking thats why UCE is required its a problem with my script, it uses alloc(newmem,$1000,ohk) instead of (newmem,$1000) i wasn't able to change it witout it crashing

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