HELLDIVERS 2

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MasterNathobi
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Re: HELLDIVERS 2

Post by MasterNathobi »

VirgoMae wrote:
Fri Mar 01, 2024 7:36 pm
MasterNathobi wrote:
Fri Mar 01, 2024 7:24 pm
Does anyone have a copy of the unmodified "generated_stratagem_settings.dl_bin" file? Or maybe knows how i can get steam to download it again? i know i know i should've made a copy but too late now and no it's not in my recycle bin. I tried verifying integrity on steam too but it didn't fix it and i really cba to wait 5 hours to reinstall.
Here is a copy of the unmodified stratagem settings.
Original.rar
thank you!!

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Dekutheguy
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Re: HELLDIVERS 2

Post by Dekutheguy »

MasterNathobi wrote:
Fri Mar 01, 2024 7:50 pm
Dekutheguy wrote:
Fri Mar 01, 2024 7:32 pm
MasterNathobi wrote:
Fri Mar 01, 2024 7:24 pm
Does anyone have a copy of the unmodified "generated_stratagem_settings.dl_bin" file? Or maybe knows how i can get steam to download it again? i know i know i should've made a copy but too late now and no it's not in my recycle bin. I tried verifying integrity on steam too but it didn't fix it and i really cba to wait 5 hours to reinstall.
There's a clean one one packed in here under the Folder "OG" viewtopic.php?p=338496#p338496
rainpyro wrote:
Fri Mar 01, 2024 7:27 pm
Does anyone have the weapon hex codes anywhere? I've seen some people been able to get some unreleased guns into the game but no clue where they got the hex codes from.
First post on page 29. Only unreleased guns I know of are the Commando, stinger, heavy MG, and quasar Rifle, and I havent been able to get the quasar rifle to show up as anything other than a normal laser canon or an empty container.
this .rar only has the modified file in it?
whoops sorry, meant this one viewtopic.php?p=338531#p338531
but someone also posted a clean one a couple posts up too

rainpyro
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Re: HELLDIVERS 2

Post by rainpyro »

Dekutheguy wrote:
Fri Mar 01, 2024 7:48 pm
Kekner wrote:
Fri Mar 01, 2024 7:41 pm
rainpyro wrote:
Fri Mar 01, 2024 7:37 pm


That looks to be all the stratagems, I have that list. I meant the weapon hex codes, like guns. Breaker, Liberator, Redeemer, all that jazz.
Apologies, no clue. Not even sure if the weapons can be swapped out, same with boosters or armour. Anyone know if something like the stratagem hex swap would work like that?
The stratagem file editing works because your current stratagems unlocked are kept track of in there. I imagine it would work at the very least to add in weapon attachments that are functional, if there are any, but no other file in there refernces weapon unlocks so I imagine that's the file you'd be looking through. its got the names of all the weapon attachments in there as plain text practiucally, but the first section is probably where it keeps track of your currently unlocked weapons if I were to guess, or the end like the stratagem file.
I ask this because I've seen screenshots of the unreleased guns floating around. So surely someone has manage to get them ingame.

Sceenshots in question:

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Re: HELLDIVERS 2

Post by Dekutheguy »

rainpyro wrote:
Fri Mar 01, 2024 8:01 pm
Dekutheguy wrote:
Fri Mar 01, 2024 7:48 pm
Kekner wrote:
Fri Mar 01, 2024 7:41 pm


Apologies, no clue. Not even sure if the weapons can be swapped out, same with boosters or armour. Anyone know if something like the stratagem hex swap would work like that?
The stratagem file editing works because your current stratagems unlocked are kept track of in there. I imagine it would work at the very least to add in weapon attachments that are functional, if there are any, but no other file in there refernces weapon unlocks so I imagine that's the file you'd be looking through. its got the names of all the weapon attachments in there as plain text practiucally, but the first section is probably where it keeps track of your currently unlocked weapons if I were to guess, or the end like the stratagem file.
I ask this because I've seen screenshots of the unreleased guns floating around. So surely someone has manage to get them ingame.

Sceenshots in question:
huh. Did some digging around and yeah im seeing these new weapon leaks springing up today, but just screenies and footage and not any info on how to access it, so either someone else is gonna have to figure it out on their own or we'ere just gonna be waiting to get drip fed this info

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Re: HELLDIVERS 2

Post by Kekner »

Dekutheguy wrote:
Fri Mar 01, 2024 8:27 pm
rainpyro wrote:
Fri Mar 01, 2024 8:01 pm
Dekutheguy wrote:
Fri Mar 01, 2024 7:48 pm


The stratagem file editing works because your current stratagems unlocked are kept track of in there. I imagine it would work at the very least to add in weapon attachments that are functional, if there are any, but no other file in there refernces weapon unlocks so I imagine that's the file you'd be looking through. its got the names of all the weapon attachments in there as plain text practiucally, but the first section is probably where it keeps track of your currently unlocked weapons if I were to guess, or the end like the stratagem file.
I ask this because I've seen screenshots of the unreleased guns floating around. So surely someone has manage to get them ingame.

Sceenshots in question:
huh. Did some digging around and yeah im seeing these new weapon leaks springing up today, but just screenies and footage and not any info on how to access it, so either someone else is gonna have to figure it out on their own or we'ere just gonna be waiting to get drip fed this info
Im trying to find out too, im going to mess around and see what i can do.

@Mirfah how did you filter the addresses and find out what address was for what stratagem like in this post?
Mirfah wrote:
Thu Feb 29, 2024 12:49 pm
Alright, got them all now, I think, making this in a new post so it's easier to grab.

Code: Select all

-----Backpack-----
DA D7 B6 71 - Supply Backpack
7B 79 E2 C7 - Ballistic Shield Backpack - Address 160
F4 48 1A E5 - Generator Pack
23 52 83 68 - Jumppack Backpack
48 BD F5 1C - Guard Dog (Drone)
06 32 BE 38 - Laser Rifle (Drone)
63 24 3D 82 - Displacement Backpack
-----Consumable-----
96 BE BA 33 - Resupply
BE 23 DF 84 - Health Pack Rack
-----Eagle-----
75 9B 61 A7 - Air Support
0B B7 83 F5 - 500KG Bomb
95 16 03 76 - 110MM Rocket Pods
04 DA CF 49 - Airstrike
DB 07 9A 79 - Napalm Airstrike
5A 97 72 64 - Airstrike Smoke
D3 C7 EF D9 - Cluster Bombs
58 F5 B4 E4 - Rearm
BB 60 E0 B2 - (Not Used) Air-To-Air Missiles
17 D3 6C 37 - (Not Used) Additional Strafing Runs
-----Emplacement-----
5C 26 C8 E4 - Defense Wall LMG
5C C0 D3 93 - Defense Wall Grenade Launcher
FF 84 04 88 - Shield Generator Relay
63 43 09 AE - Heavy Machinegune Emplacement
58 9C C1 00 - Anti-Personnel Mine Deployer
9D C2 71 A3 - Incendiary Mine Deployer
3B 9F 34 8F - Tesla Tower
-----Misc-----
41 E2 1C 31 - Ship Bowling
-----Missions-----
5C 9B 55 82 - Shoulder Mounted Camera
09 FC 2E EA - Cyborg Carry Data
07 C6 41 8A - Carry Data
85 76 B1 2A - Drilling Charge
00 05 E6 06 - Extraction
FC 0A C8 ED - Hellbomb
90 E2 96 59 - Bug Plug
B0 75 BD 5F - Cargo Container
80 0A C4 6C - Spire Sterilizer
1A 01 DE DD - Raise Flag
13 85 2D A2 - Bug Thumper
55 7B D7 28 - Prospecting Drill
61 0C C5 26 - Seismic Probe
2F 31 8C 72 - Prospector Scanner
CF 27 F6 3B - Scrambler
1E 37 EF 33 - Extraction Beacon
FC A4 AE 2A - Emergency Extraction Beacon
DB 7B 14 87 - Reinforcement Beacon
DB 10 12 65 - Orbital Illumination Flare
A5 BF 58 BE - SOS Beacon
6F 2B BC C4 - Upload Discovery
AA F5 C3 9E - Nuke
8F 07 F2 35 - Carpet Bombing Run
C9 65 64 56 - SEAF Squad
1B C1 7D 49 - Remote Explosives
29 91 91 E6 - Jammed Pinata
2A 31 EE B1 - SEAF Gun
-----Orbital-----
BC 2C 06 D2 - Precision Strike
DD 0F 02 5D - Airburst Strike
17 1B 56 4C - Static Field Conductors
F6 03 61 3F - 120MM HE Strike
09 DB 55 BE - Gas Strike
0B 34 48 B9 - 380MM HE Barrage
A4 E6 D7 39 - Laser
A5 52 95 A3 - Railcannon
01 FB 7D C3 - Walking Barrage
59 4C 41 7C - Gatling Barrage
38 8E 58 DD - Smoke Strike
-----President Rewards-----
4C B8 36 4D - Ammo Cache
F4 8C 37 0F - Health Pack Rack
63 12 49 67 - Light Armored Vehicle (LAV)
1C 10 82 7C - Recon Vehicle (FRV)
BF 3C 40 9A - Combat Walker
CE 33 0B 41 - Medic Backpack
D0 3D AC C5 - Jumppack Backpack
38 6D 38 C3 - Rocket Sentry
44 6C 6E 5D - Machinegun
-----Team Weapons-----
6B D9 2F 34 - Autocannon
0D 74 4C C7 - Grenade Launcher
D1 A4 1F BC - Grenade Launcher (Incendiary)
A2 8F 4F 1B - Machinegun
76 E6 DA 00 - Light Machinegun
9D 3F 7A B7 - Railgun
3D 10 67 4D - Recoiless Rifle
5D F9 3C A8 - Laser Cannon
5B 75 77 9C - Laser Pulse Cannon
39 0A 97 83 - Sniper
90 80 77 CB - Expendable Anti-Tank
6B B8 18 85 - Commando
4D 50 63 55 - Flamethrower
61 CA C9 1F - Heavy Machine Gun
F8 CD CD 82 - Mini Missile Silo
7F 8D DE E9 - Spear
6A EE 21 3B - Arc Thrower
F5 78 8C 8B - Stinger
-----Sentries-----
6D 33 28 25 - Gatling Sentry
A9 FF B5 FC - Machingun Sentry
CA FF 52 5E - Mortar Sentry
5A 0B E9 B7 - EMS Mortar Sentry
0F 58 C7 2A - Rocket Sentry
B3 9A EF 32 - Autocannon Sentry
-----Tutorial-----
6E 09 76 33 - Reinforcement Beacon
36 E4 EB 84 - Extraction
-----Vehicles-----
A7 7D FE EE - Light Armored Vehicle (LAV)
4B 2C 90 EA - Recon Vehicle (FRV)
8F F3 9E 11 - Combat Walker
2F 77 EB 4C - Combat Walker Obsidian
how could i go about doing this myself so i can look around for potential locked things.

Dekutheguy
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Re: HELLDIVERS 2

Post by Dekutheguy »

Kekner wrote:
Fri Mar 01, 2024 8:33 pm
Dekutheguy wrote:
Fri Mar 01, 2024 8:27 pm
rainpyro wrote:
Fri Mar 01, 2024 8:01 pm


I ask this because I've seen screenshots of the unreleased guns floating around. So surely someone has manage to get them ingame.

Sceenshots in question:
huh. Did some digging around and yeah im seeing these new weapon leaks springing up today, but just screenies and footage and not any info on how to access it, so either someone else is gonna have to figure it out on their own or we'ere just gonna be waiting to get drip fed this info
Im trying to find out too, im going to mess around and see what i can do.

@Mirfah how did you filter the addresses and find out what address was for what stratagem like in this post?
Mirfah wrote:
Thu Feb 29, 2024 12:49 pm
Alright, got them all now, I think, making this in a new post so it's easier to grab.

Code: Select all

-----Backpack-----
DA D7 B6 71 - Supply Backpack
7B 79 E2 C7 - Ballistic Shield Backpack - Address 160
F4 48 1A E5 - Generator Pack
23 52 83 68 - Jumppack Backpack
48 BD F5 1C - Guard Dog (Drone)
06 32 BE 38 - Laser Rifle (Drone)
63 24 3D 82 - Displacement Backpack
-----Consumable-----
96 BE BA 33 - Resupply
BE 23 DF 84 - Health Pack Rack
-----Eagle-----
75 9B 61 A7 - Air Support
0B B7 83 F5 - 500KG Bomb
95 16 03 76 - 110MM Rocket Pods
04 DA CF 49 - Airstrike
DB 07 9A 79 - Napalm Airstrike
5A 97 72 64 - Airstrike Smoke
D3 C7 EF D9 - Cluster Bombs
58 F5 B4 E4 - Rearm
BB 60 E0 B2 - (Not Used) Air-To-Air Missiles
17 D3 6C 37 - (Not Used) Additional Strafing Runs
-----Emplacement-----
5C 26 C8 E4 - Defense Wall LMG
5C C0 D3 93 - Defense Wall Grenade Launcher
FF 84 04 88 - Shield Generator Relay
63 43 09 AE - Heavy Machinegune Emplacement
58 9C C1 00 - Anti-Personnel Mine Deployer
9D C2 71 A3 - Incendiary Mine Deployer
3B 9F 34 8F - Tesla Tower
-----Misc-----
41 E2 1C 31 - Ship Bowling
-----Missions-----
5C 9B 55 82 - Shoulder Mounted Camera
09 FC 2E EA - Cyborg Carry Data
07 C6 41 8A - Carry Data
85 76 B1 2A - Drilling Charge
00 05 E6 06 - Extraction
FC 0A C8 ED - Hellbomb
90 E2 96 59 - Bug Plug
B0 75 BD 5F - Cargo Container
80 0A C4 6C - Spire Sterilizer
1A 01 DE DD - Raise Flag
13 85 2D A2 - Bug Thumper
55 7B D7 28 - Prospecting Drill
61 0C C5 26 - Seismic Probe
2F 31 8C 72 - Prospector Scanner
CF 27 F6 3B - Scrambler
1E 37 EF 33 - Extraction Beacon
FC A4 AE 2A - Emergency Extraction Beacon
DB 7B 14 87 - Reinforcement Beacon
DB 10 12 65 - Orbital Illumination Flare
A5 BF 58 BE - SOS Beacon
6F 2B BC C4 - Upload Discovery
AA F5 C3 9E - Nuke
8F 07 F2 35 - Carpet Bombing Run
C9 65 64 56 - SEAF Squad
1B C1 7D 49 - Remote Explosives
29 91 91 E6 - Jammed Pinata
2A 31 EE B1 - SEAF Gun
-----Orbital-----
BC 2C 06 D2 - Precision Strike
DD 0F 02 5D - Airburst Strike
17 1B 56 4C - Static Field Conductors
F6 03 61 3F - 120MM HE Strike
09 DB 55 BE - Gas Strike
0B 34 48 B9 - 380MM HE Barrage
A4 E6 D7 39 - Laser
A5 52 95 A3 - Railcannon
01 FB 7D C3 - Walking Barrage
59 4C 41 7C - Gatling Barrage
38 8E 58 DD - Smoke Strike
-----President Rewards-----
4C B8 36 4D - Ammo Cache
F4 8C 37 0F - Health Pack Rack
63 12 49 67 - Light Armored Vehicle (LAV)
1C 10 82 7C - Recon Vehicle (FRV)
BF 3C 40 9A - Combat Walker
CE 33 0B 41 - Medic Backpack
D0 3D AC C5 - Jumppack Backpack
38 6D 38 C3 - Rocket Sentry
44 6C 6E 5D - Machinegun
-----Team Weapons-----
6B D9 2F 34 - Autocannon
0D 74 4C C7 - Grenade Launcher
D1 A4 1F BC - Grenade Launcher (Incendiary)
A2 8F 4F 1B - Machinegun
76 E6 DA 00 - Light Machinegun
9D 3F 7A B7 - Railgun
3D 10 67 4D - Recoiless Rifle
5D F9 3C A8 - Laser Cannon
5B 75 77 9C - Laser Pulse Cannon
39 0A 97 83 - Sniper
90 80 77 CB - Expendable Anti-Tank
6B B8 18 85 - Commando
4D 50 63 55 - Flamethrower
61 CA C9 1F - Heavy Machine Gun
F8 CD CD 82 - Mini Missile Silo
7F 8D DE E9 - Spear
6A EE 21 3B - Arc Thrower
F5 78 8C 8B - Stinger
-----Sentries-----
6D 33 28 25 - Gatling Sentry
A9 FF B5 FC - Machingun Sentry
CA FF 52 5E - Mortar Sentry
5A 0B E9 B7 - EMS Mortar Sentry
0F 58 C7 2A - Rocket Sentry
B3 9A EF 32 - Autocannon Sentry
-----Tutorial-----
6E 09 76 33 - Reinforcement Beacon
36 E4 EB 84 - Extraction
-----Vehicles-----
A7 7D FE EE - Light Armored Vehicle (LAV)
4B 2C 90 EA - Recon Vehicle (FRV)
8F F3 9E 11 - Combat Walker
2F 77 EB 4C - Combat Walker Obsidian
how could i go about doing this myself so i can look around for potential locked things.
The hex codes for stratagems are in a certain order (order Mirfah listed them), and then below them are the names of them listed out in the same order, so id assume weapon attachments are done the same way. I dont see actual weapon unlocks in there but lemme just dig around a little more and maybe I can have something more concrete to show.

Edit: weapon Customization settings only lists weapon attachments so Im gonna look elsewhere. Without any way tpo access an attachment screen to check them out they're effectivley useless without a way to change your current attachments using CE hacks.

isamudysan
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Re: HELLDIVERS 2

Post by isamudysan »

just wondering if the exosuits are affected by the inf health/invulnerability hack.

A1uminium2
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Re: HELLDIVERS 2

Post by A1uminium2 »

isamudysan wrote:
Fri Mar 01, 2024 9:01 pm
just wondering if the exosuits are affected by the inf health/invulnerability hack.
No, they are a seperate entity to yourself. They get infinite ammo but can very much be killed

isamudysan
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Re: HELLDIVERS 2

Post by isamudysan »

A1uminium2 wrote:
Fri Mar 01, 2024 9:07 pm
isamudysan wrote:
Fri Mar 01, 2024 9:01 pm
just wondering if the exosuits are affected by the inf health/invulnerability hack.
No, they are a seperate entity to yourself. They get infinite ammo but can very much be killed
bummer. thank you.

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Re: HELLDIVERS 2

Post by vain117 »

Would it be that those unreleased guns are being spawned in by hijacking the stratagem spawn system for dropping items instead? As Mirfah suggested earlier maybe we could use that for creds and medals.

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Re: HELLDIVERS 2

Post by gir489 »

cfemen identified an issue with infinite health, in that Bile Titans could potentially have god mode as well. We ran into a scenario where they spawned 3 on us while trying to extract and nothing we dropped on them would kill them. However we couldn't replicate it later, but we suspect that maybe Bile Titans are similar to players, in that the devs can spawn them and take control of them, just like Helldivers are player entities who have a human control them as well. OP table updated.

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Re: HELLDIVERS 2

Post by Dekutheguy »

gir489 wrote:
Fri Mar 01, 2024 9:55 pm
cfemen identified an issue with infinite health, in that Bile Titans could potentially have god mode as well. We ran into a scenario where they spawned 3 on us while trying to extract and nothing we dropped on them would kill them. However we couldn't replicate it later, but we suspect that maybe Bile Titans are similar to players, in that the devs can spawn them and take control of them, just like Helldivers are player entities who have a human control them as well. OP table updated.
had a similar thing happen to me with a regular autonaton soldier. wouldnt die but followed me the rest of the game and slowly backed away without firing on me whenever i got close. think its just a bug

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Re: HELLDIVERS 2

Post by Draxl »

Anyone willing to drop max samples? tired of farming just want to play. shoot me a pm

Mirfah
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Re: HELLDIVERS 2

Post by Mirfah »

Kekner wrote:
Fri Mar 01, 2024 8:33 pm
Dekutheguy wrote:
Fri Mar 01, 2024 8:27 pm
rainpyro wrote:
Fri Mar 01, 2024 8:01 pm


I ask this because I've seen screenshots of the unreleased guns floating around. So surely someone has manage to get them ingame.

Sceenshots in question:
huh. Did some digging around and yeah im seeing these new weapon leaks springing up today, but just screenies and footage and not any info on how to access it, so either someone else is gonna have to figure it out on their own or we'ere just gonna be waiting to get drip fed this info
Im trying to find out too, im going to mess around and see what i can do.

@Mirfah how did you filter the addresses and find out what address was for what stratagem like in this post?
Mirfah wrote:
Thu Feb 29, 2024 12:49 pm
Alright, got them all now, I think, making this in a new post so it's easier to grab.

Code: Select all

-----Backpack-----
DA D7 B6 71 - Supply Backpack
7B 79 E2 C7 - Ballistic Shield Backpack - Address 160
F4 48 1A E5 - Generator Pack
23 52 83 68 - Jumppack Backpack
48 BD F5 1C - Guard Dog (Drone)
06 32 BE 38 - Laser Rifle (Drone)
63 24 3D 82 - Displacement Backpack
-----Consumable-----
96 BE BA 33 - Resupply
BE 23 DF 84 - Health Pack Rack
-----Eagle-----
75 9B 61 A7 - Air Support
0B B7 83 F5 - 500KG Bomb
95 16 03 76 - 110MM Rocket Pods
04 DA CF 49 - Airstrike
DB 07 9A 79 - Napalm Airstrike
5A 97 72 64 - Airstrike Smoke
D3 C7 EF D9 - Cluster Bombs
58 F5 B4 E4 - Rearm
BB 60 E0 B2 - (Not Used) Air-To-Air Missiles
17 D3 6C 37 - (Not Used) Additional Strafing Runs
-----Emplacement-----
5C 26 C8 E4 - Defense Wall LMG
5C C0 D3 93 - Defense Wall Grenade Launcher
FF 84 04 88 - Shield Generator Relay
63 43 09 AE - Heavy Machinegune Emplacement
58 9C C1 00 - Anti-Personnel Mine Deployer
9D C2 71 A3 - Incendiary Mine Deployer
3B 9F 34 8F - Tesla Tower
-----Misc-----
41 E2 1C 31 - Ship Bowling
-----Missions-----
5C 9B 55 82 - Shoulder Mounted Camera
09 FC 2E EA - Cyborg Carry Data
07 C6 41 8A - Carry Data
85 76 B1 2A - Drilling Charge
00 05 E6 06 - Extraction
FC 0A C8 ED - Hellbomb
90 E2 96 59 - Bug Plug
B0 75 BD 5F - Cargo Container
80 0A C4 6C - Spire Sterilizer
1A 01 DE DD - Raise Flag
13 85 2D A2 - Bug Thumper
55 7B D7 28 - Prospecting Drill
61 0C C5 26 - Seismic Probe
2F 31 8C 72 - Prospector Scanner
CF 27 F6 3B - Scrambler
1E 37 EF 33 - Extraction Beacon
FC A4 AE 2A - Emergency Extraction Beacon
DB 7B 14 87 - Reinforcement Beacon
DB 10 12 65 - Orbital Illumination Flare
A5 BF 58 BE - SOS Beacon
6F 2B BC C4 - Upload Discovery
AA F5 C3 9E - Nuke
8F 07 F2 35 - Carpet Bombing Run
C9 65 64 56 - SEAF Squad
1B C1 7D 49 - Remote Explosives
29 91 91 E6 - Jammed Pinata
2A 31 EE B1 - SEAF Gun
-----Orbital-----
BC 2C 06 D2 - Precision Strike
DD 0F 02 5D - Airburst Strike
17 1B 56 4C - Static Field Conductors
F6 03 61 3F - 120MM HE Strike
09 DB 55 BE - Gas Strike
0B 34 48 B9 - 380MM HE Barrage
A4 E6 D7 39 - Laser
A5 52 95 A3 - Railcannon
01 FB 7D C3 - Walking Barrage
59 4C 41 7C - Gatling Barrage
38 8E 58 DD - Smoke Strike
-----President Rewards-----
4C B8 36 4D - Ammo Cache
F4 8C 37 0F - Health Pack Rack
63 12 49 67 - Light Armored Vehicle (LAV)
1C 10 82 7C - Recon Vehicle (FRV)
BF 3C 40 9A - Combat Walker
CE 33 0B 41 - Medic Backpack
D0 3D AC C5 - Jumppack Backpack
38 6D 38 C3 - Rocket Sentry
44 6C 6E 5D - Machinegun
-----Team Weapons-----
6B D9 2F 34 - Autocannon
0D 74 4C C7 - Grenade Launcher
D1 A4 1F BC - Grenade Launcher (Incendiary)
A2 8F 4F 1B - Machinegun
76 E6 DA 00 - Light Machinegun
9D 3F 7A B7 - Railgun
3D 10 67 4D - Recoiless Rifle
5D F9 3C A8 - Laser Cannon
5B 75 77 9C - Laser Pulse Cannon
39 0A 97 83 - Sniper
90 80 77 CB - Expendable Anti-Tank
6B B8 18 85 - Commando
4D 50 63 55 - Flamethrower
61 CA C9 1F - Heavy Machine Gun
F8 CD CD 82 - Mini Missile Silo
7F 8D DE E9 - Spear
6A EE 21 3B - Arc Thrower
F5 78 8C 8B - Stinger
-----Sentries-----
6D 33 28 25 - Gatling Sentry
A9 FF B5 FC - Machingun Sentry
CA FF 52 5E - Mortar Sentry
5A 0B E9 B7 - EMS Mortar Sentry
0F 58 C7 2A - Rocket Sentry
B3 9A EF 32 - Autocannon Sentry
-----Tutorial-----
6E 09 76 33 - Reinforcement Beacon
36 E4 EB 84 - Extraction
-----Vehicles-----
A7 7D FE EE - Light Armored Vehicle (LAV)
4B 2C 90 EA - Recon Vehicle (FRV)
8F F3 9E 11 - Combat Walker
2F 77 EB 4C - Combat Walker Obsidian
how could i go about doing this myself so i can look around for potential locked things.
Finding out which part of the code goes to which stratagem was honestly not too hard at all. the hard part was figuring out the pattern of the code blocks of each one at a first and grabbing the proper ID for swapping. I was lucky because I had two reference points, the MG43 and the Patriot code blocks and their associated IDs. I have no idea what the majority of each code block does for stratagems still, I've been trying to figure out where the "unlock" byte is so I can flag everything and not have to swap anything out.

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Re: HELLDIVERS 2

Post by Mirfah »

vain117 wrote:
Fri Mar 01, 2024 9:23 pm
Would it be that those unreleased guns are being spawned in by hijacking the stratagem spawn system for dropping items instead? As Mirfah suggested earlier maybe we could use that for creds and medals.
It's seeming more viable, as I'm looking through more files, that it might be easier to just replace all calls to spawn samples/ammo boxes/stim boxes/grenade boxes with credits or medals, but the entity file has almost no way to identify things and is.. fairly large, so figuring that out would be a massive undertaking.

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