CheatEngineAnomaly wrote: ↑Thu Feb 29, 2024 7:16 am
gmax17 wrote: ↑Thu Feb 29, 2024 7:07 am
CheatEngineAnomaly wrote: ↑Thu Feb 29, 2024 7:01 am
Nice, honestly I just care for the quick bounties. Do your tables happen to at least have those functions working?
So far, I haven't fully checked or, to be honest, searched for the bounty system. I could give it a try, but I believe these things are more likely to be verified by the server.
I need the addresses to verify them more quickly.
I've been experimenting and testing, and some things work great, like infinite stamina, infinite immunity, and also the base finder for life or even the durability of weapons.
Sounds good. I'm currently using my phone as we speak but if you can send over whichever address for the bounties that are tied to the game server then I can try to look into it myself some time tomorrow.
Whichever bounty OP has in his table to make server sided bounties finish at a click of a button is the one I'm referring to. All luck to you and thanks for any help
pls you bounties and co this is the new code from the bounties and co..
{ Game : DyingLightGame_x64_rwdi.exe
Version: 1.11.4.0
Date : 2023-08-24
Author : ins
Sets your factionrep to 50k = level 50.. theoretically..
}
[ENABLE]
aobscanmodule(FACTIONREP,gamedll_ph_x64_rwdi.dll,41 8B 47 38 39 87 70 01 00 00) // should be unique
alloc(newmem,$1000,FACTIONREP)
label(code)
label(return)
newmem:
mov [r15+38],(int)50000
code:
mov eax,[r15+38]
cmp [rdi+00000170],eax
jmp return
FACTIONREP:
jmp newmem
nop 5
return:
registersymbol(FACTIONREP)
[DISABLE]
FACTIONREP:
db 41 8B 47 38 39 87 70 01 00 00
unregistersymbol(FACTIONREP)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: gamedll_ph_x64_rwdi.dll+14C7DD3
gamedll_ph_x64_rwdi.dll+14C7DA5: 4C 8B F8 - mov r15,rax
gamedll_ph_x64_rwdi.dll+14C7DA8: 8B 48 40 - mov ecx,[rax+40]
gamedll_ph_x64_rwdi.dll+14C7DAB: 39 8F 6C 01 00 00 - cmp [rdi+0000016C],ecx
gamedll_ph_x64_rwdi.dll+14C7DB1: 74 20 - je gamedll_ph_x64_rwdi.dll+14C7DD3
gamedll_ph_x64_rwdi.dll+14C7DB3: 4C 8B 0F - mov r9,[rdi]
gamedll_ph_x64_rwdi.dll+14C7DB6: 41 B8 00 00 01 00 - mov r8d,00010000
gamedll_ph_x64_rwdi.dll+14C7DBC: 89 8F 6C 01 00 00 - mov [rdi+0000016C],ecx
gamedll_ph_x64_rwdi.dll+14C7DC2: 48 8B CF - mov rcx,rdi
gamedll_ph_x64_rwdi.dll+14C7DC5: 48 8B 15 CC 94 07 02 - mov rdx,[gamedll_ph_x64_rwdi.dll+3541298]
gamedll_ph_x64_rwdi.dll+14C7DCC: 41 FF 91 B0 02 00 00 - call qword ptr [r9+000002B0]
// ---------- INJECTING HERE ----------
gamedll_ph_x64_rwdi.dll+14C7DD3: 41 8B 47 38 - mov eax,[r15+38]
// ---------- DONE INJECTING ----------
gamedll_ph_x64_rwdi.dll+14C7DD7: 39 87 70 01 00 00 - cmp [rdi+00000170],eax
gamedll_ph_x64_rwdi.dll+14C7DDD: 74 1F - je gamedll_ph_x64_rwdi.dll+14C7DFE
gamedll_ph_x64_rwdi.dll+14C7DDF: 89 87 70 01 00 00 - mov [rdi+00000170],eax
gamedll_ph_x64_rwdi.dll+14C7DE5: 41 B8 00 00 01 00 - mov r8d,00010000
gamedll_ph_x64_rwdi.dll+14C7DEB: 48 8B 07 - mov rax,[rdi]
gamedll_ph_x64_rwdi.dll+14C7DEE: 48 8B CF - mov rcx,rdi
gamedll_ph_x64_rwdi.dll+14C7DF1: 48 8B 15 A8 94 07 02 - mov rdx,[gamedll_ph_x64_rwdi.dll+35412A0]
gamedll_ph_x64_rwdi.dll+14C7DF8: FF 90 B0 02 00 00 - call qword ptr [rax+000002B0]
gamedll_ph_x64_rwdi.dll+14C7DFE: 8B 97 6C 01 00 00 - mov edx,[rdi+0000016C]
gamedll_ph_x64_rwdi.dll+14C7E04: 49 8B CF - mov rcx,r15
}