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Devola
Noobzor
Posts: 14 Joined: Wed May 01, 2019 8:54 am
Reputation: 6
Post
by Devola » Sun Feb 18, 2024 5:58 am
Revolver wrote: ↑ Sun Feb 18, 2024 3:47 am
Okay, I figured it out, Infinite HP fixed. The pointer offsets changed, hopefully that doesn't happen too often in the future.
Thanks! But i think is different table=)
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
dafirus
Expert Cheater
Posts: 140 Joined: Sat Feb 15, 2020 9:09 pm
Reputation: 31
Post
by dafirus » Thu Feb 22, 2024 8:39 pm
Revolver wrote: ↑ Sun Feb 18, 2024 3:47 am
Okay, I figured it out, Infinite HP fixed. The pointer offsets changed, hopefully that doesn't happen too often in the future.
All cheats stop to working again today
Revolver
Novice Cheater
Posts: 20 Joined: Fri Dec 22, 2023 4:49 pm
Reputation: 63
Post
by Revolver » Fri Feb 23, 2024 2:45 pm
dafirus wrote: ↑ Thu Feb 22, 2024 8:39 pm
Revolver wrote: ↑ Sun Feb 18, 2024 3:47 am
Okay, I figured it out, Infinite HP fixed. The pointer offsets changed, hopefully that doesn't happen too often in the future.
All cheats stop to working again today
No? Everything's working fine for me, there hasn't been a patch either.
dafirus
Expert Cheater
Posts: 140 Joined: Sat Feb 15, 2020 9:09 pm
Reputation: 31
Post
by dafirus » Fri Feb 23, 2024 3:18 pm
Revolver wrote: ↑ Fri Feb 23, 2024 2:45 pm
dafirus wrote: ↑ Thu Feb 22, 2024 8:39 pm
Revolver wrote: ↑ Sun Feb 18, 2024 3:47 am
Okay, I figured it out, Infinite HP fixed. The pointer offsets changed, hopefully that doesn't happen too often in the future.
All cheats stop to working again today
No? Everything's working fine for me, there hasn't been a patch either.
That's weird! I tested it now and today the infinite energy of the skills, the hit kill and the scores are working, but the Life Infinito is still not working.
Revolver
Novice Cheater
Posts: 20 Joined: Fri Dec 22, 2023 4:49 pm
Reputation: 63
Post
by Revolver » Fri Feb 23, 2024 3:47 pm
dafirus wrote: ↑ Fri Feb 23, 2024 3:18 pm
That's weird! I tested it now and today the infinite energy of the skills, the hit kill and the scores are working, but the Life Infinito is still not working.
Double check you're using the latest table.
dafirus
Expert Cheater
Posts: 140 Joined: Sat Feb 15, 2020 9:09 pm
Reputation: 31
Post
by dafirus » Fri Feb 23, 2024 8:03 pm
Revolver wrote: ↑ Fri Feb 23, 2024 3:47 pm
dafirus wrote: ↑ Fri Feb 23, 2024 3:18 pm
That's weird! I tested it now and today the infinite energy of the skills, the hit kill and the scores are working, but the Life Infinito is still not working.
Double check you're using the latest table.
Yes, I am. V8
Revolver
Novice Cheater
Posts: 20 Joined: Fri Dec 22, 2023 4:49 pm
Reputation: 63
Post
by Revolver » Sat Feb 24, 2024 2:14 am
dafirus wrote: ↑ Fri Feb 23, 2024 8:03 pm
Yes, I am. V8
Sure, but there's two V8s. Right click "Pointer and HP (Must be in battle)" > Change script and replace the code with this:
Code: Select all
[ENABLE]
aobscanmodule(InfHpTest,GameAssembly.dll,4C 8B 03 8B D7 48 8B CB 49 8B 80 C8) // should be unique
alloc(newmem,$1000,InfHpTest)
alloc(Char1Ptr,8)
alloc(Char2Ptr,8)
alloc(Char3Ptr,8)
alloc(ActivateInfHP,4)
registersymbol(ActivateInfHP)
registersymbol(Char1Ptr)
registersymbol(Char2Ptr)
registersymbol(Char3Ptr)
label(code)
label(return)
label(Char1)
label(Char2)
label(Char3)
label(InfiniteHpCheck)
newmem:
cmp [rbx+168],1
je Char1
cmp [rbx+168],2
je Char2
cmp [rbx+168],3
je Char3
jmp InfiniteHpCheck
Char1:
mov [Char1Ptr],rbx
jmp InfiniteHpCheck
Char2:
mov [Char2Ptr],rbx
jmp InfiniteHpCheck
Char3:
mov [Char3Ptr],rbx
jmp InfiniteHpCheck
InfiniteHpCheck:
cmp [ActivateInfHP],1
jne code
cmp [rbx+168],3
ja code
mov byte ptr [rbx+191],1
code:
mov r8,[rbx]
mov edx,edi
jmp return
InfHpTest:
jmp newmem
return:
registersymbol(InfHpTest)
ActivateInfHP:
dd 1
[DISABLE]
InfHpTest:
db 4C 8B 03 8B D7
unregistersymbol(InfHpTest)
dealloc(newmem)
dealloc(Char1Ptr)
dealloc(Char2Ptr)
dealloc(Char3Ptr)
dealloc(ActivateInfHP)
unregistersymbol(ActivateInfHP)
unregistersymbol(Char1Ptr)
unregistersymbol(Char2Ptr)
unregistersymbol(Char3Ptr)
{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+A1A2E0
GameAssembly.dll+A1A2AF: 45 33 C0 - xor r8d,r8d
GameAssembly.dll+A1A2B2: 0F 28 CE - movaps xmm1,xmm6
GameAssembly.dll+A1A2B5: E8 F6 67 05 00 - call Command.Battle.BossSkillModel.Update
GameAssembly.dll+A1A2BA: 48 8B 8B 40 03 00 00 - mov rcx,[rbx+00000340]
GameAssembly.dll+A1A2C1: 48 85 C9 - test rcx,rcx
GameAssembly.dll+A1A2C4: 0F 84 BE 00 00 00 - je GameAssembly.dll+A1A388
GameAssembly.dll+A1A2CA: 45 33 C0 - xor r8d,r8d
GameAssembly.dll+A1A2CD: 0F 28 CE - movaps xmm1,xmm6
GameAssembly.dll+A1A2D0: E8 EB FD 05 00 - call Command.Battle.ForceGaugeModel.Update
GameAssembly.dll+A1A2D5: 66 66 66 0F 1F 84 00 00 00 00 00 - nop word ptr [rax+rax+00000000]
// ---------- INJECTING HERE ----------
GameAssembly.dll+A1A2E0: 4C 8B 03 - mov r8,[rbx]
// ---------- DONE INJECTING ----------
GameAssembly.dll+A1A2E3: 8B D7 - mov edx,edi
GameAssembly.dll+A1A2E5: 48 8B CB - mov rcx,rbx
GameAssembly.dll+A1A2E8: 49 8B 80 C8 01 00 00 - mov rax,[r8+000001C8]
GameAssembly.dll+A1A2EF: 4D 8B 80 D0 01 00 00 - mov r8,[r8+000001D0]
GameAssembly.dll+A1A2F6: FF D0 - call rax
GameAssembly.dll+A1A2F8: 84 C0 - test al,al
GameAssembly.dll+A1A2FA: 75 34 - jne GameAssembly.dll+A1A330
GameAssembly.dll+A1A2FC: 4C 8B 03 - mov r8,[rbx]
GameAssembly.dll+A1A2FF: 8B D7 - mov edx,edi
GameAssembly.dll+A1A301: 48 8B CB - mov rcx,rbx
}
dafirus
Expert Cheater
Posts: 140 Joined: Sat Feb 15, 2020 9:09 pm
Reputation: 31
Post
by dafirus » Sat Feb 24, 2024 4:23 am
Revolver wrote: ↑ Sat Feb 24, 2024 2:14 am
dafirus wrote: ↑ Fri Feb 23, 2024 8:03 pm
Yes, I am. V8
Sure, but there's two V8s. Right click "Pointer and HP (Must be in battle)" > Change script and replace the code with this:
Code: Select all
[ENABLE]
aobscanmodule(InfHpTest,GameAssembly.dll,4C 8B 03 8B D7 48 8B CB 49 8B 80 C8) // should be unique
alloc(newmem,$1000,InfHpTest)
alloc(Char1Ptr,8)
alloc(Char2Ptr,8)
alloc(Char3Ptr,8)
alloc(ActivateInfHP,4)
registersymbol(ActivateInfHP)
registersymbol(Char1Ptr)
registersymbol(Char2Ptr)
registersymbol(Char3Ptr)
label(code)
label(return)
label(Char1)
label(Char2)
label(Char3)
label(InfiniteHpCheck)
newmem:
cmp [rbx+168],1
je Char1
cmp [rbx+168],2
je Char2
cmp [rbx+168],3
je Char3
jmp InfiniteHpCheck
Char1:
mov [Char1Ptr],rbx
jmp InfiniteHpCheck
Char2:
mov [Char2Ptr],rbx
jmp InfiniteHpCheck
Char3:
mov [Char3Ptr],rbx
jmp InfiniteHpCheck
InfiniteHpCheck:
cmp [ActivateInfHP],1
jne code
cmp [rbx+168],3
ja code
mov byte ptr [rbx+191],1
code:
mov r8,[rbx]
mov edx,edi
jmp return
InfHpTest:
jmp newmem
return:
registersymbol(InfHpTest)
ActivateInfHP:
dd 1
[DISABLE]
InfHpTest:
db 4C 8B 03 8B D7
unregistersymbol(InfHpTest)
dealloc(newmem)
dealloc(Char1Ptr)
dealloc(Char2Ptr)
dealloc(Char3Ptr)
dealloc(ActivateInfHP)
unregistersymbol(ActivateInfHP)
unregistersymbol(Char1Ptr)
unregistersymbol(Char2Ptr)
unregistersymbol(Char3Ptr)
{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+A1A2E0
GameAssembly.dll+A1A2AF: 45 33 C0 - xor r8d,r8d
GameAssembly.dll+A1A2B2: 0F 28 CE - movaps xmm1,xmm6
GameAssembly.dll+A1A2B5: E8 F6 67 05 00 - call Command.Battle.BossSkillModel.Update
GameAssembly.dll+A1A2BA: 48 8B 8B 40 03 00 00 - mov rcx,[rbx+00000340]
GameAssembly.dll+A1A2C1: 48 85 C9 - test rcx,rcx
GameAssembly.dll+A1A2C4: 0F 84 BE 00 00 00 - je GameAssembly.dll+A1A388
GameAssembly.dll+A1A2CA: 45 33 C0 - xor r8d,r8d
GameAssembly.dll+A1A2CD: 0F 28 CE - movaps xmm1,xmm6
GameAssembly.dll+A1A2D0: E8 EB FD 05 00 - call Command.Battle.ForceGaugeModel.Update
GameAssembly.dll+A1A2D5: 66 66 66 0F 1F 84 00 00 00 00 00 - nop word ptr [rax+rax+00000000]
// ---------- INJECTING HERE ----------
GameAssembly.dll+A1A2E0: 4C 8B 03 - mov r8,[rbx]
// ---------- DONE INJECTING ----------
GameAssembly.dll+A1A2E3: 8B D7 - mov edx,edi
GameAssembly.dll+A1A2E5: 48 8B CB - mov rcx,rbx
GameAssembly.dll+A1A2E8: 49 8B 80 C8 01 00 00 - mov rax,[r8+000001C8]
GameAssembly.dll+A1A2EF: 4D 8B 80 D0 01 00 00 - mov r8,[r8+000001D0]
GameAssembly.dll+A1A2F6: FF D0 - call rax
GameAssembly.dll+A1A2F8: 84 C0 - test al,al
GameAssembly.dll+A1A2FA: 75 34 - jne GameAssembly.dll+A1A330
GameAssembly.dll+A1A2FC: 4C 8B 03 - mov r8,[rbx]
GameAssembly.dll+A1A2FF: 8B D7 - mov edx,edi
GameAssembly.dll+A1A301: 48 8B CB - mov rcx,rbx
}
I see! Thx a lot, Buddy!
cecil123
What is cheating?
Posts: 1 Joined: Sat Mar 02, 2024 9:07 am
Reputation: 0
Post
by cecil123 » Sat Mar 02, 2024 9:09 am
Hey, so I reinstalled ever crisis recently, speed hack is fine for everything except for interfaces, end of battle animation/xp, and when you are in chibi form in dungeons. Any one got an idea how to fix this issue?
Shadowds
What is cheating?
Posts: 2 Joined: Tue Sep 14, 2021 3:49 am
Reputation: 0
Post
by Shadowds » Thu Mar 07, 2024 4:31 am
Game just updated & broke the Pointer and HP
Revolver
Novice Cheater
Posts: 20 Joined: Fri Dec 22, 2023 4:49 pm
Reputation: 63
Post
by Revolver » Thu Mar 07, 2024 10:56 am
Updooted
Attachments
FF7EC V9.CT
(61.69 KiB) Downloaded 397 times
Revolver
Novice Cheater
Posts: 20 Joined: Fri Dec 22, 2023 4:49 pm
Reputation: 63
Post
by Revolver » Wed Mar 13, 2024 2:16 pm
Some score addresses changed again.
Attachments
FF7EC V10.CT
(61.69 KiB) Downloaded 526 times
Bigjoe91
Noobzor
Posts: 10 Joined: Thu Dec 14, 2023 6:32 am
Reputation: 3
Post
by Bigjoe91 » Wed Mar 13, 2024 11:50 pm
Revolver wrote: ↑ Wed Mar 13, 2024 2:16 pm
Some score addresses changed again.
Thank you as always
clayden313
Noobzor
Posts: 5 Joined: Fri Dec 08, 2023 8:18 am
Reputation: 2
Post
by clayden313 » Thu Mar 14, 2024 10:14 am
Revolver wrote: ↑ Wed Mar 13, 2024 2:16 pm
Some score addresses changed again.
Thank you Revolver !
Xer0Daze
Noobzor
Posts: 11 Joined: Sat Mar 16, 2024 12:02 am
Reputation: 3
Post
by Xer0Daze » Sat Mar 16, 2024 12:13 am
The AOB for (InfHpTest,GameAssembly.dll,4C 8B 03 8B D7 48 8B CB 49 8B 80 C8) seems to have changed and broke the InfHP. I tried to debug it but I have to slice it all the way back to 4C 8B 03 to get results and none of those looked like the correct injection point to update it to. I did make sure I was in combat when scanning the AOBs and no dice.