Final fantasy VII Ever Crisis

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Devola
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Re: Final fantasy VII Ever Crisis

Post by Devola »

Revolver wrote:
Sun Feb 18, 2024 3:47 am
Okay, I figured it out, Infinite HP fixed. The pointer offsets changed, hopefully that doesn't happen too often in the future.
Thanks! But i think is different table=)

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

dafirus
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Re: Final fantasy VII Ever Crisis

Post by dafirus »

Revolver wrote:
Sun Feb 18, 2024 3:47 am
Okay, I figured it out, Infinite HP fixed. The pointer offsets changed, hopefully that doesn't happen too often in the future.
All cheats stop to working again today :?

Revolver
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Re: Final fantasy VII Ever Crisis

Post by Revolver »

dafirus wrote:
Thu Feb 22, 2024 8:39 pm
Revolver wrote:
Sun Feb 18, 2024 3:47 am
Okay, I figured it out, Infinite HP fixed. The pointer offsets changed, hopefully that doesn't happen too often in the future.
All cheats stop to working again today :?
No? Everything's working fine for me, there hasn't been a patch either.

dafirus
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Re: Final fantasy VII Ever Crisis

Post by dafirus »

Revolver wrote:
Fri Feb 23, 2024 2:45 pm
dafirus wrote:
Thu Feb 22, 2024 8:39 pm
Revolver wrote:
Sun Feb 18, 2024 3:47 am
Okay, I figured it out, Infinite HP fixed. The pointer offsets changed, hopefully that doesn't happen too often in the future.
All cheats stop to working again today :?
No? Everything's working fine for me, there hasn't been a patch either.
That's weird! I tested it now and today the infinite energy of the skills, the hit kill and the scores are working, but the Life Infinito is still not working. :cry:

Revolver
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Re: Final fantasy VII Ever Crisis

Post by Revolver »

dafirus wrote:
Fri Feb 23, 2024 3:18 pm

That's weird! I tested it now and today the infinite energy of the skills, the hit kill and the scores are working, but the Life Infinito is still not working. :cry:
Double check you're using the latest table.

dafirus
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Re: Final fantasy VII Ever Crisis

Post by dafirus »

Revolver wrote:
Fri Feb 23, 2024 3:47 pm
dafirus wrote:
Fri Feb 23, 2024 3:18 pm

That's weird! I tested it now and today the infinite energy of the skills, the hit kill and the scores are working, but the Life Infinito is still not working. :cry:
Double check you're using the latest table.
Yes, I am. V8

Revolver
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Re: Final fantasy VII Ever Crisis

Post by Revolver »

dafirus wrote:
Fri Feb 23, 2024 8:03 pm
Yes, I am. V8
Sure, but there's two V8s. Right click "Pointer and HP (Must be in battle)" > Change script and replace the code with this:

Code: Select all

[ENABLE]

aobscanmodule(InfHpTest,GameAssembly.dll,4C 8B 03 8B D7 48 8B CB 49 8B 80 C8) // should be unique
alloc(newmem,$1000,InfHpTest)
alloc(Char1Ptr,8)
alloc(Char2Ptr,8)
alloc(Char3Ptr,8)
alloc(ActivateInfHP,4)
registersymbol(ActivateInfHP)
registersymbol(Char1Ptr)
registersymbol(Char2Ptr)
registersymbol(Char3Ptr)
label(code)
label(return)
label(Char1)
label(Char2)
label(Char3)
label(InfiniteHpCheck)

newmem:
cmp [rbx+168],1
je Char1
cmp [rbx+168],2
je Char2
cmp [rbx+168],3
je Char3
jmp InfiniteHpCheck

Char1:
mov [Char1Ptr],rbx
jmp InfiniteHpCheck

Char2:
mov [Char2Ptr],rbx
jmp InfiniteHpCheck

Char3:
mov [Char3Ptr],rbx
jmp InfiniteHpCheck

InfiniteHpCheck:
cmp [ActivateInfHP],1
jne code
cmp [rbx+168],3
ja code
mov byte ptr [rbx+191],1


code:
  mov r8,[rbx]
  mov edx,edi
  jmp return

InfHpTest:
  jmp newmem
return:
registersymbol(InfHpTest)

ActivateInfHP:
dd 1

[DISABLE]

InfHpTest:
  db 4C 8B 03 8B D7

unregistersymbol(InfHpTest)
dealloc(newmem)
dealloc(Char1Ptr)
dealloc(Char2Ptr)
dealloc(Char3Ptr)
dealloc(ActivateInfHP)
unregistersymbol(ActivateInfHP)
unregistersymbol(Char1Ptr)
unregistersymbol(Char2Ptr)
unregistersymbol(Char3Ptr)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+A1A2E0

GameAssembly.dll+A1A2AF: 45 33 C0                          - xor r8d,r8d
GameAssembly.dll+A1A2B2: 0F 28 CE                          - movaps xmm1,xmm6
GameAssembly.dll+A1A2B5: E8 F6 67 05 00                    - call Command.Battle.BossSkillModel.Update
GameAssembly.dll+A1A2BA: 48 8B 8B 40 03 00 00              - mov rcx,[rbx+00000340]
GameAssembly.dll+A1A2C1: 48 85 C9                          - test rcx,rcx
GameAssembly.dll+A1A2C4: 0F 84 BE 00 00 00                 - je GameAssembly.dll+A1A388
GameAssembly.dll+A1A2CA: 45 33 C0                          - xor r8d,r8d
GameAssembly.dll+A1A2CD: 0F 28 CE                          - movaps xmm1,xmm6
GameAssembly.dll+A1A2D0: E8 EB FD 05 00                    - call Command.Battle.ForceGaugeModel.Update
GameAssembly.dll+A1A2D5: 66 66 66 0F 1F 84 00 00 00 00 00  - nop word ptr [rax+rax+00000000]
// ---------- INJECTING HERE ----------
GameAssembly.dll+A1A2E0: 4C 8B 03                          - mov r8,[rbx]
// ---------- DONE INJECTING  ----------
GameAssembly.dll+A1A2E3: 8B D7                             - mov edx,edi
GameAssembly.dll+A1A2E5: 48 8B CB                          - mov rcx,rbx
GameAssembly.dll+A1A2E8: 49 8B 80 C8 01 00 00              - mov rax,[r8+000001C8]
GameAssembly.dll+A1A2EF: 4D 8B 80 D0 01 00 00              - mov r8,[r8+000001D0]
GameAssembly.dll+A1A2F6: FF D0                             - call rax
GameAssembly.dll+A1A2F8: 84 C0                             - test al,al
GameAssembly.dll+A1A2FA: 75 34                             - jne GameAssembly.dll+A1A330
GameAssembly.dll+A1A2FC: 4C 8B 03                          - mov r8,[rbx]
GameAssembly.dll+A1A2FF: 8B D7                             - mov edx,edi
GameAssembly.dll+A1A301: 48 8B CB                          - mov rcx,rbx
}

dafirus
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Re: Final fantasy VII Ever Crisis

Post by dafirus »

Revolver wrote:
Sat Feb 24, 2024 2:14 am
dafirus wrote:
Fri Feb 23, 2024 8:03 pm
Yes, I am. V8
Sure, but there's two V8s. Right click "Pointer and HP (Must be in battle)" > Change script and replace the code with this:

Code: Select all

[ENABLE]

aobscanmodule(InfHpTest,GameAssembly.dll,4C 8B 03 8B D7 48 8B CB 49 8B 80 C8) // should be unique
alloc(newmem,$1000,InfHpTest)
alloc(Char1Ptr,8)
alloc(Char2Ptr,8)
alloc(Char3Ptr,8)
alloc(ActivateInfHP,4)
registersymbol(ActivateInfHP)
registersymbol(Char1Ptr)
registersymbol(Char2Ptr)
registersymbol(Char3Ptr)
label(code)
label(return)
label(Char1)
label(Char2)
label(Char3)
label(InfiniteHpCheck)

newmem:
cmp [rbx+168],1
je Char1
cmp [rbx+168],2
je Char2
cmp [rbx+168],3
je Char3
jmp InfiniteHpCheck

Char1:
mov [Char1Ptr],rbx
jmp InfiniteHpCheck

Char2:
mov [Char2Ptr],rbx
jmp InfiniteHpCheck

Char3:
mov [Char3Ptr],rbx
jmp InfiniteHpCheck

InfiniteHpCheck:
cmp [ActivateInfHP],1
jne code
cmp [rbx+168],3
ja code
mov byte ptr [rbx+191],1


code:
  mov r8,[rbx]
  mov edx,edi
  jmp return

InfHpTest:
  jmp newmem
return:
registersymbol(InfHpTest)

ActivateInfHP:
dd 1

[DISABLE]

InfHpTest:
  db 4C 8B 03 8B D7

unregistersymbol(InfHpTest)
dealloc(newmem)
dealloc(Char1Ptr)
dealloc(Char2Ptr)
dealloc(Char3Ptr)
dealloc(ActivateInfHP)
unregistersymbol(ActivateInfHP)
unregistersymbol(Char1Ptr)
unregistersymbol(Char2Ptr)
unregistersymbol(Char3Ptr)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+A1A2E0

GameAssembly.dll+A1A2AF: 45 33 C0                          - xor r8d,r8d
GameAssembly.dll+A1A2B2: 0F 28 CE                          - movaps xmm1,xmm6
GameAssembly.dll+A1A2B5: E8 F6 67 05 00                    - call Command.Battle.BossSkillModel.Update
GameAssembly.dll+A1A2BA: 48 8B 8B 40 03 00 00              - mov rcx,[rbx+00000340]
GameAssembly.dll+A1A2C1: 48 85 C9                          - test rcx,rcx
GameAssembly.dll+A1A2C4: 0F 84 BE 00 00 00                 - je GameAssembly.dll+A1A388
GameAssembly.dll+A1A2CA: 45 33 C0                          - xor r8d,r8d
GameAssembly.dll+A1A2CD: 0F 28 CE                          - movaps xmm1,xmm6
GameAssembly.dll+A1A2D0: E8 EB FD 05 00                    - call Command.Battle.ForceGaugeModel.Update
GameAssembly.dll+A1A2D5: 66 66 66 0F 1F 84 00 00 00 00 00  - nop word ptr [rax+rax+00000000]
// ---------- INJECTING HERE ----------
GameAssembly.dll+A1A2E0: 4C 8B 03                          - mov r8,[rbx]
// ---------- DONE INJECTING  ----------
GameAssembly.dll+A1A2E3: 8B D7                             - mov edx,edi
GameAssembly.dll+A1A2E5: 48 8B CB                          - mov rcx,rbx
GameAssembly.dll+A1A2E8: 49 8B 80 C8 01 00 00              - mov rax,[r8+000001C8]
GameAssembly.dll+A1A2EF: 4D 8B 80 D0 01 00 00              - mov r8,[r8+000001D0]
GameAssembly.dll+A1A2F6: FF D0                             - call rax
GameAssembly.dll+A1A2F8: 84 C0                             - test al,al
GameAssembly.dll+A1A2FA: 75 34                             - jne GameAssembly.dll+A1A330
GameAssembly.dll+A1A2FC: 4C 8B 03                          - mov r8,[rbx]
GameAssembly.dll+A1A2FF: 8B D7                             - mov edx,edi
GameAssembly.dll+A1A301: 48 8B CB                          - mov rcx,rbx
}
I see! Thx a lot, Buddy! :)

cecil123
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Re: Final fantasy VII Ever Crisis

Post by cecil123 »

Hey, so I reinstalled ever crisis recently, speed hack is fine for everything except for interfaces, end of battle animation/xp, and when you are in chibi form in dungeons. Any one got an idea how to fix this issue?

Shadowds
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Re: Final fantasy VII Ever Crisis

Post by Shadowds »

Game just updated & broke the Pointer and HP

Revolver
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Re: Final fantasy VII Ever Crisis

Post by Revolver »

Updooted
Attachments
FF7EC V9.CT
(61.69 KiB) Downloaded 397 times

Revolver
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Re: Final fantasy VII Ever Crisis

Post by Revolver »

Some score addresses changed again.
Attachments
FF7EC V10.CT
(61.69 KiB) Downloaded 526 times

Bigjoe91
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Re: Final fantasy VII Ever Crisis

Post by Bigjoe91 »

Revolver wrote:
Wed Mar 13, 2024 2:16 pm
Some score addresses changed again.
Thank you as always

clayden313
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Re: Final fantasy VII Ever Crisis

Post by clayden313 »

Revolver wrote:
Wed Mar 13, 2024 2:16 pm
Some score addresses changed again.
Thank you Revolver !

Xer0Daze
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Re: Final fantasy VII Ever Crisis

Post by Xer0Daze »

The AOB for (InfHpTest,GameAssembly.dll,4C 8B 03 8B D7 48 8B CB 49 8B 80 C8) seems to have changed and broke the InfHP. I tried to debug it but I have to slice it all the way back to 4C 8B 03 to get results and none of those looked like the correct injection point to update it to. I did make sure I was in combat when scanning the AOBs and no dice.

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