Paul44 wrote: ↑Wed Jul 19, 2023 5:54 pm
^ it is a mem_allocation issue; basically Win is loading certain allocated info (such as an injection/cave) into a mem_location beyond the 2GB boundary (normally CE/Win (?) will try to load it close to the exe's mem_location)
=> bottomline: I'll need to introduce 'jump far' instructions. Since this can apply to pretty much any of the scripts, it means some tedious hours of "upgrading/testing"... Iow: I have added it to my priority list, but I will not be releasing this update in just a few days (more like 1-2 weeks, considering the number of scripts - will probably do this in 2 phases)...
tip: try not loading anything else while playing the game. or if you plan to do e.g. some browsing as you go, then load your browser first...
btw: I've already done this for ACU. if you interested in the technique, you can read this: [
viewtopic.php?p=246176#p246176 ]
I see, hours you say, ehh don't worry about it, it's an annoyance at best, even if you ignore it it's fine.
Seeing some problems with the Icon Teleport, "List Chests not opened yet" returns quite a few duplicates of each chest, 3-4, their offs is different maybe that's why, same cords.
And in the "List items not collected yet", it sometimes doesn't work as intended, you have to mash the teleport button and the helix glitches teleports straight up makes you stuck in air sometimes which causes the game's force desync to activate.
But neither are broken in a sense, can work with them, just more time consuming.