z Baldur's Gate 3

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Minami
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Re: z Baldur's Gate 3

Post by Minami »

Anyone knows the uuid of "Auntie Ethel's Charm"?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Samywella
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Re: z Baldur's Gate 3

Post by Samywella »

Hi,

Does anyone know how to add "Insidious Cold" the chance to proc "Chilled" Condition on a target when dealing cold damage, form the weapon Mourning frost, to any weapon of my choice!?

Would be really helpful!

GrawlNL
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Re: z Baldur's Gate 3

Post by GrawlNL »

Is this cheat table suppose to work on version 4.1.1.4494476 (hotfix 17)? I can't enable any of the options once I've loaded the table.

kasuhiko0
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Re: z Baldur's Gate 3

Post by kasuhiko0 »

kasuhiko0 wrote:
Sun Jan 28, 2024 4:34 pm
is there any way to add class-based spells/actions/passives?? I would like to add Ranger Summon Companion to my Rogue to roll play as a Thief with his friend Wolf.

also is there any way to add a new class without modifying the current build?? like at lv 12 (thief/bard) add another class lv1 (warrior)??
any clue on this please??

efadfa
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Re: z Baldur's Gate 3

Post by efadfa »

sep wrote:
Sun Aug 06, 2023 11:44 pm
nikorasu90 wrote:
Sun Aug 06, 2023 10:54 pm
can anyone get the UUID for the quest item Noblestalk? I accidentally blew it up and want to do every quest before I can no longer return to the Underdark.
For me, this UUID worked:

Code: Select all

09561b3f-f556-4a01-b289-9b362bc0d43a
Literally never post here, and I am awful at coding, but THANK YOU, this one works. I've been trying to get the noblestalk since I blew it up accidentally 15h ago, so this means the world to me.

Amateurlawyer
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Re: z Baldur's Gate 3

Post by Amateurlawyer »

Anyone know how to add “force conduit” or “skinburster force” passives on a weapon?

cRooky
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Re: z Baldur's Gate 3

Post by cRooky »

andrea11564 wrote:
Fri Feb 02, 2024 11:57 pm
"force level up" option not working
that's what I've already written.
Perchance you know something about plans to revive this option?

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The Red Prince
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Re: z Baldur's Gate 3

Post by The Red Prince »

just checking if technology has advanced enough to allow boosts to persist across death/long rests/new zones.

so is it possible? i know passives can stay forever, but there's so many other things that could boost my RP even more with boosts and statuses, but if i die or transfer the save back to my ps5, there all gone, except passives.

dude179
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Re: z Baldur's Gate 3

Post by dude179 »

Odd request, but is there a way to change the difficulty to honor mode using cheat engine?

I had just completed an honor mode campaign. However, the save file's difficulty is being treated as a "custom mode" with honor mode rules, which means I am not eligible for the golden dice/achievement.

EDIT:
[Link].
Last edited by dude179 on Mon Feb 05, 2024 10:38 pm, edited 1 time in total.

EarlThomasIV
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Re: z Baldur's Gate 3

Post by EarlThomasIV »

How can i change the approval rating to something other than 100? i would like to set it to 60 or negative for some characters, but i cant find where to change the value.

Any help is appreciated

Paledrake
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Re: z Baldur's Gate 3

Post by Paledrake »

EarlThomasIV wrote:
Mon Feb 05, 2024 8:19 pm
How can i change the approval rating to something other than 100? i would like to set it to 60 or negative for some characters, but i cant find where to change the value.

Any help is appreciated
Double click the command and adjust the number accordingly to what is wanted. The command normally looks like this:
{$lua}
if syntaxcheck then return end
[ENABLE]
SetArgToLong(2, 100)
ExecuteCall("AddAttitudeTowardsPlayer")
[DISABLE]

But if you wanted to add a different vale, like 25 for example, you'd change the 100 in the parenthesis to 25 like this:
{$lua}
if syntaxcheck then return end
[ENABLE]
SetArgToLong(2, 25)
ExecuteCall("AddAttitudeTowardsPlayer")
[DISABLE]

Same with Approval.
I do not know if you can deduct points however.

Paledrake
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Re: z Baldur's Gate 3

Post by Paledrake »

Running into an issue with Gale where despite urging against using a certain
Spoiler
Crown
my entire playthrough he's still
Spoiler
decided to become a god anyways
.
Anyone familiar with what flags I need to remove and add so that he
Spoiler
gives Mystra the Crown at the end of the game
?
You'd be a lifesaver really, it really upset my fiance that she was robbed of the good ending despite everything she did.

EarlThomasIV
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Re: z Baldur's Gate 3

Post by EarlThomasIV »

Paledrake wrote:
Tue Feb 06, 2024 2:42 am

Double click the command and adjust the number accordingly to what is wanted. The command normally looks like this:
{$lua}
if syntaxcheck then return end
[ENABLE]
SetArgToLong(2, 100)
ExecuteCall("AddAttitudeTowardsPlayer")
[DISABLE]

But if you wanted to add a different vale, like 25 for example, you'd change the 100 in the parenthesis to 25 like this:
{$lua}
if syntaxcheck then return end
[ENABLE]
SetArgToLong(2, 25)
ExecuteCall("AddAttitudeTowardsPlayer")
[DISABLE]

Same with Approval.
I do not know if you can deduct points however.
Hey thank you very much for the answer.
I actually tried that but it didn't work. Maybe i didn't safe it properly or something. Gonna try again.
Thank you.

Paledrake
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Re: z Baldur's Gate 3

Post by Paledrake »

EarlThomasIV wrote:
Tue Feb 06, 2024 12:28 pm
Paledrake wrote:
Tue Feb 06, 2024 2:42 am

Double click the command and adjust the number accordingly to what is wanted. The command normally looks like this:
{$lua}
if syntaxcheck then return end
[ENABLE]
SetArgToLong(2, 100)
ExecuteCall("AddAttitudeTowardsPlayer")
[DISABLE]

But if you wanted to add a different vale, like 25 for example, you'd change the 100 in the parenthesis to 25 like this:
{$lua}
if syntaxcheck then return end
[ENABLE]
SetArgToLong(2, 25)
ExecuteCall("AddAttitudeTowardsPlayer")
[DISABLE]

Same with Approval.
I do not know if you can deduct points however.
Hey thank you very much for the answer.
I actually tried that but it didn't work. Maybe i didn't safe it properly or something. Gonna try again.
Thank you.
Just to make sure, you're doing it correctly right?
Click on the character you want to have the approval (the character you main), activate command 1.
Then click on the character you want the approval of (ex. Minthara), and click command 2. Then 3 then 4.
If afterwards you see nothing, it means you're already maxed out with them.

DropkickGoose
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Re: z Baldur's Gate 3

Post by DropkickGoose »

Rankti wrote:
Wed Jan 31, 2024 9:58 am
Hi everone.
Does anyone know the uuid for the Orphic hammer or how to fix the "Free Orpheus"/"Side with Orpheus" quest/dialogues?

I'm having the problem that although I have the hammer and Lae'zel in the group I don't have the dialogue line to side with Orpheus at the end of act 3 :-(

I'd like to see if I can fix it with the SetFlag script

Thank you
I think I just found it after poking around some for the same thing. Used the item spawner to give me the legendary Orphic Hammer version, UUID "9ff968d4-08ff-4da1-a288-959ac8d7abe1", then went to the "testing stuff" and "Flag Tests", "SetFlagOnPlayer". Edited it to have this UUID "a350e277-55a7-4e03-9c14-db154b6c682e", which in the table is listed as IllithidOptions_State_ArrivedWithOrphicHamme. This let me get through the conversation with the Emperor and free Orpheus, dispite entering the Astral Prism without the hammer (left it back in my camp chest like a dumbo). Hopefully this works for you as well!

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