Assassin's Creed 5 Rogue - Deluxe Edition ~ v1.1 (Uplay & Steam)

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Paul44
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Assassin's Creed 5 Rogue - Deluxe Edition ~ v1.1 (Uplay & Steam)

Post by Paul44 »

Assassins Creed 5 Rogue - Deluxe Edition ~ v1.1 - Uplay & Steam


- Player Status (health, godmode, invisibility, no reload, lock consumables, ignore fall damage)
- Inventory: manage amounts (see readme !)
- Teleport & Coordinates (map teleport, free roam, cam distance, speed, icon teleport, save/restore coordinates)
- Ship Status (health, godmode, invisible, reload timers, ship battles)
* Miscellaneous:
- Time Of Day
- Fleet Missions
- Freeze Mission Timers
- Switch Character
- Manage Map
- Abstergo Challenges
- Animus Hacks


-UPDATE - v1.8
* Ship Status: tested, and script updated so that it will pick up the values instantly (before, ship needed to receive damage first...)

-UPDATE - v1.9
* Updated scripts to take globalalloc() memory issue into account (espec. important for W10 gamers)
* Support for latest Steam EXE
* Added Abstergo Challenges

-UPDATE - v2.1
Major overhaul; should support most (all/recent) versions (or at least will allow me to have them easily supported)... Did test with 2 different EXEs Uplay & Steam (incl cracked). Again: did not play game in full; just basic testing/Fasttravel stuff.
NEW:
* Free Roam
* Cam Distance (FOV)
* Fleet Missions Resources: you can now change all of them...

- UPDATE - v2.1a
To rebuild my AC3 REM, took some parts from this table and noticed a little bug in Teleport script (and thus corrected)...

- UPDATE - v2.6
* Added in v2.5: Tools - Build Icons Lists (see readme for details)
* Freeze mission timer...: only tested a few of them; if you do come across others not tacked by this cheat, let me know.
* Time of day...: set/lock daytime.

- UPDATE - v2.7
Added: 2 additional timers (seq 1). Did not touch anything else, so removed v2.6 table.

- UPDATE - v2.8
Added: Abstergo Challenges (based on ACU experience)
Minor updates (related to CE pre-v7.x)
GUI update: based on AC BF experience (see also readme file)

- UPDATE - v3.0
* added: speed player
* bundle of (minor) updates
* major update Icon Teleport
* appropriate scripts now all run in async mode !
* updated to latest GUI

- UPDATE 9 - v3.1
* GUI backend updated to latest release
* complete revamp of Free Roam feature (mouse-controlled now)
* added: save & restore coordinates
* complete revamp of Abstergo challenges

- UPDATE 10 - v3.3
* some minor corrections
* GUI backend updated to latest release
* Added: speed in Teleport section (~ system value)
* any form of teleporting auto-enables godmode now
* save/restore: enabled by default now
* Icon Teleport: seriously improved (faster & more practical)

- UPDATE 11 - v3.4
* improved Inventory 'fill items' mechanism (should now work with any buy/sell/consume)
* added: Lock Consumables
* added: Animus Hacks (~ game cheat system)
-EDIT-
* added: No Reload (pistols)

- UPDATE 12 - v3.5
* some minor bugs
* reshuffled features (Miscellaneous)
* added: descriptive challenges

- UPDATE 13 - v4.0
* updated to latest gui
* added: Ignore Fall Damage (primarily used in teleporting)
* 2 important changes
> using 'ignore fall damage' vs 'godmode' now
> back-end aob_search routine updated
(if certain scripts no longer enable or give incorrect info, do report back!)
* changed all var_inits to hexvals
(CE randomly gives incorrect values, making features such as (icon) teleporting behave erroneously)
* corrected Free Timer scripts 2 & 3
* all scripts updated to 'jump far' instructions
* reshuffled features (seems to make more sense)

- UPDATE 14 - v4.1
* changed: using [Ctrl+T] now to teleport
* changed: removed check teleport (seems more "stable" now ?!)
* added: switch character
* added: manage map (show additional map info)
* added: ship godmode & reload timers


Readme updated accordingly !

Please, report back when having crashing issues. And make sure you can reproduce it; so that I have something to go on !
Now using Winrar 5.x for better compression.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
ACRG_v4.1_Released.rar
pw = Fearless
(82.7 KiB) Downloaded 1130 times
ACRG_v4.0_Released.rar
pw = Fearless
(77.65 KiB) Downloaded 1164 times
AC RG_WinGame_v2.rar
pw: Fearless
(759 Bytes) Downloaded 631 times
Last edited by Paul44 on Fri Mar 08, 2024 6:04 pm, edited 8 times in total.

paul44frf
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Re: Assassin's Creed 5 ~ Rogue ~ Deluxe Edition ~ v1.1 (Uplay & Steam)

Post by paul44frf »

* Other tables by #Zanzer & #Sunbeam here (and related discussions): [ viewtopic.php?t=686 ]

* Windowed: batchfile to create Windowed version (but probably more 'manageable' using DxWnd). See also here: [ viewtopic.php?f=23&t=11869 ] (you'll need to download SFK = Swiss File Knife yourself)

* Bonus: table with xyz coordinates of all (minus a few) templar relic locations
(see [ [Link] ])

* AC Rogue uses an 'obfuscation' routine to en/decrypt values for all inventory supply amounts. For anyone interested, hereby some 'minimal' research: see [ [Link] ]

* Research observation: during my final testing this morning, I crashed the game each time I tried to steal money?! This 'bug' (?) is solved (logically it should not use that part of the routine), and I did some other additional testing. That said: if your game (instantly) crashes with 'Inventory' cheat enabled, try to pinpoint your exact actions, and pm me your findings. Would be much appreciated...

Phirexon
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Re: Assassin's Creed 5 ~ Rogue ~ Deluxe Edition ~ v1.1 (Uplay & Steam)

Post by Phirexon »

I don't know if i'm doing it wrong or something but it's not working at all for me. I can use other cheats (at least change the time of day), but adding resources is impossible.

Paul44
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Re: Assassin's Creed 5 ~ Rogue ~ Deluxe Edition ~ v1.1 (Uplay & Steam)

Post by Paul44 »

^ check the Help/Readme file on how to do this; Rogue is an exception in the AC series here.

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Re: Assassin's Creed 5 ~ Rogue ~ Deluxe Edition ~ v1.1 (Uplay & Steam)

Post by Phirexon »

I have, and I at least think I'm following it correctly: Open the game, load my save, open de .CT and all that stuff, tick the boxes until I'm in the cargo, make sure the game isn't paused or anything and change the values (tried ticking the cargo itself before, after and never, also tried the force update), then to make it update sell one unit of said supply.

Paul44
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Re: Assassin's Creed 5 ~ Rogue ~ Deluxe Edition ~ v1.1 (Uplay & Steam)

Post by Paul44 »

^ just to be sure, let's try this with Money as this one is the easiest to "manipulate". To change that value:
1. get your current value, and then fill in a higher value then that one (in the Value column)
2. go and buy something (which should "reduce" that value). in fact, it should not, but change your Money value to this new value !

Based on your details, did you actually fill in an amount for one of those resources (like Wood)? for example - if you'd like to increase the Wood value, you'll need to fill in a greater-then-current value, then use it (can't recall what you'll have to do for that; i would expect selling Wood should do the trick, but again: need to check that... this evening)

ps: Cargo is just a header/category (basically allowing you to expand/collapse that section). You DO need to change/fill_in a value in the Value column !
ps2: the Force update will allow you to 'reduce' current amounts (f.e. you've used a trainer that gave you a ridiculous amount of money, and you'd like to bring that back to a more normal value)...

x-hex-x
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Re: Assassin's Creed 5 ~ Rogue ~ Deluxe Edition ~ v1.1 (Uplay & Steam)

Post by x-hex-x »

I made a table for super speed and super jump. U can also change the jump distance and jump height.

Super speed code:

Code: Select all

{ Game   : ACC.exe
  Version: 1.1.0 Steam/Uplay
  Date   : 2021-11-03
  Author : hex
}

[ENABLE]

aobscanmodule(pSpeed,ACC.exe,F3 0F 59 99 60 01 00 00 EB)
alloc(newmem,$1000,pSpeed)

alloc(bSuperSpeed,1)
alloc(pSpeedValue,4)

registersymbol(bSuperSpeed)
registersymbol(pSpeedValue)

pSpeedValue:
dd (float)2.75

label(code)
label(lJump)
label(return)

newmem:
cmp byte ptr [bSuperSpeed],01
jne code
cmp [rcx+000002C4],00007FF8
jne code
mulss xmm3,[pSpeedValue]
jmp lJump

code:
mulss xmm3,[rcx+00000160]

lJump:
  jmp return

pSpeed:
  jmp newmem
  nop 3
return:
registersymbol(pSpeed)

[DISABLE]

pSpeed:
  db F3 0F 59 99 60 01 00 00

unregistersymbol(*)
dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: ACC.exe+24CD24

ACC.exe+24CCF2: 48 83 EC 70              - sub rsp,70
ACC.exe+24CCF6: 0F B7 81 E8 00 00 00     - movzx eax,word ptr [rcx+000000E8]
ACC.exe+24CCFD: 48 8B F9                 - mov rdi,rcx
ACC.exe+24CD00: 66 C1 E8 09              - shr ax,09
ACC.exe+24CD04: A8 01                    - test al,01
ACC.exe+24CD06: 0F 84 3F 01 00 00        - je ACC.exe+24CE4B
ACC.exe+24CD0C: F6 81 62 04 00 00 08     - test byte ptr [rcx+00000462],08
ACC.exe+24CD13: 74 19                    - je ACC.exe+24CD2E
ACC.exe+24CD15: 48 8B 81 A0 01 00 00     - mov rax,[rcx+000001A0]
ACC.exe+24CD1C: F3 0F 10 98 94 00 00 00  - movss xmm3,[rax+00000094]
// ---------- INJECTING HERE ----------
ACC.exe+24CD24: F3 0F 59 99 60 01 00 00  - mulss xmm3,[rcx+00000160]
// ---------- DONE INJECTING  ----------
ACC.exe+24CD2C: EB 08                    - jmp ACC.exe+24CD36
ACC.exe+24CD2E: F3 0F 10 1D BE 8D 6B 02  - movss xmm3,[ACC.exe+2905AF4]
ACC.exe+24CD36: 4C 8B 89 C0 01 00 00     - mov r9,[rcx+000001C0]
ACC.exe+24CD3D: 49 8B 81 A0 00 00 00     - mov rax,[r9+000000A0]
ACC.exe+24CD44: 48 8B 48 08              - mov rcx,[rax+08]
ACC.exe+24CD48: 0F B7 41 08              - movzx eax,word ptr [rcx+08]
ACC.exe+24CD4C: 66 C1 E8 0D              - shr ax,0D
ACC.exe+24CD50: A8 01                    - test al,01
ACC.exe+24CD52: 74 5A                    - je ACC.exe+24CDAE
ACC.exe+24CD54: 49 63 91 90 00 00 00     - movsxd  rdx,dword ptr [r9+00000090]
}
Super jump code:

Code: Select all

{ Game   : ACC.exe
  Version: 1.1.0 Steam/Uplay
  Date   : 2021-11-03
  Author : hex
}

[ENABLE]

aobscanmodule(pJump,ACC.exe,48 8B 03 F3 0F 10 35 ?? ?? ?? ?? F3 44)
alloc(newmem,$1000,pJump)

alloc(pJumpDistance,4)
alloc(pJumpHeight,4)

registersymbol(pJumpDistance)
registersymbol(pJumpHeight)

label(return)
label(origCode)
registersymbol(origCode)

pJumpDistance:
dd (float)8.00

pJumpHeight:
dd (float)-3.00

newmem:
movss xmm6,[pJumpDistance]
movss xmm8,[pJumpHeight]

lJump:
jmp return

origCode:
readmem(pJump+03,17)

pJump+3:
  jmp newmem
  db 90 90 90 90 90 90 90 90 90 90 90 90
return:
registersymbol(pJump)

[DISABLE]

pJump+3:
  readmem(origCode,17)

unregistersymbol(*)
dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: ACC.exe+178F488

ACC.exe+178F456: 83 8F D8 00 00 00 01        - or dword ptr [rdi+000000D8],01
ACC.exe+178F45D: 48 8B 0D EC 02 B9 01        - mov rcx,[ACC.exe+331F750]
ACC.exe+178F464: 48 85 C9                    - test rcx,rcx
ACC.exe+178F467: 75 0C                       - jne ACC.exe+178F475
ACC.exe+178F469: E8 82 FE FF FF              - call ACC.exe+178F2F0
ACC.exe+178F46E: 48 8B 0D DB 02 B9 01        - mov rcx,[ACC.exe+331F750]
ACC.exe+178F475: 0F 57 FF                    - xorps xmm7,xmm7
ACC.exe+178F478: F3 0F 10 8B 58 0E 00 00     - movss xmm1,[rbx+00000E58]
ACC.exe+178F480: 0F 28 D7                    - movaps xmm2,xmm7
ACC.exe+178F483: E8 78 68 FD FF              - call ACC.exe+1765D00
// ---------- INJECTING HERE ----------
ACC.exe+178F488: 48 8B 03                    - mov rax,[rbx]
// ---------- DONE INJECTING  ----------
ACC.exe+178F48B: F3 0F 10 35 9D 4F C0 00     - movss xmm6,[ACC.exe+2394430]
ACC.exe+178F493: F3 44 0F 10 05 48 BA BF 00  - movss xmm8,[ACC.exe+238AEE4]
ACC.exe+178F49C: 48 8B CB                    - mov rcx,rbx
ACC.exe+178F49F: FF 90 80 02 00 00           - call qword ptr [rax+00000280]
ACC.exe+178F4A5: 8B 83 24 08 00 00           - mov eax,[rbx+00000824]
ACC.exe+178F4AB: 85 C0                       - test eax,eax
ACC.exe+178F4AD: 74 4A                       - je ACC.exe+178F4F9
ACC.exe+178F4AF: 83 F8 03                    - cmp eax,03
ACC.exe+178F4B2: 74 45                       - je ACC.exe+178F4F9
ACC.exe+178F4B4: F3 0F 10 0D FC E8 BC 00     - movss xmm1,[ACC.exe+235DDB8]
}
Attachments
AC Rogue Super speed & jump.CT
(7.84 KiB) Downloaded 186 times

Phirexon
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Re: Assassin's Creed 5 ~ Rogue ~ Deluxe Edition ~ v1.1 (Uplay & Steam)

Post by Phirexon »

Okay, I've found out what I was doing wrong. Simply selling some of the cargo apparently doesn't update it, you need to purchase an upgrade for it to work, thanks.

Paul44
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Re: Assassin's Creed 5 ~ Rogue ~ Deluxe Edition ~ v1.1 (Uplay & Steam)

Post by Paul44 »

^ thx for the feedback; that saved me some testing time. Basically, one needs to "consume" the item in specific then in order to get the new value picked up...

staaz
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Re: Assassin's Creed 5 ~ Rogue ~ Deluxe Edition ~ v1.1 (Uplay & Steam)

Post by staaz »

passaword?

nvm got it

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Re: Assassin's Creed 5 ~ Rogue ~ Deluxe Edition ~ v1.1 (Uplay & Steam)

Post by RuanitoLoks »

Does anyone knows the cause of this: "The array of byte named CheckTools could not be found"?

Sometimes it works, sometimes I get this message.

Paul44
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Re: Assassin's Creed 5 ~ Rogue ~ Deluxe Edition ~ v1.1 (Uplay & Steam)

Post by Paul44 »

^ it tells me that it can not find that particular AOB string. Or iow: double-click the main script, and you'll see immediately 'aobscanmodule(CheckTools...' in that new window.
I can not really explain why it fails sometimes for you: the only situations i can think of are a) you are also using other trainers/tables simultaneously (which also hook up to this code) b) upon disabling the script, it does not get restored properly... (meaning: the 1st time that you did attach the table, it works fine c) that code is part of a (dynamically) loaded routine, which could have some difference in bytes upon "reloading" d) other :ph34r:

anyways: i never encountered this problem with this table. but even worse: i can't think of anything right now to suggest how to get around this, or get it figured out ?!

which version are you using (steam/uplay/+plus/crack/repack/etc...)? and while you are at it, upload your exe for me to compare with the ones i have on my shelf...

Tx1
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Re: Assassin's Creed 5 ~ Rogue ~ Deluxe Edition ~ v1.1 (Uplay & Steam)

Post by Tx1 »

Password??????

VixHexven
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Re: Assassin's Creed 5 ~ Rogue ~ Deluxe Edition ~ v1.1 (Uplay & Steam)

Post by VixHexven »

Tx1 wrote:
Thu Dec 15, 2022 7:35 am
Password??????
Image
:ph34r:

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Re: Assassin's Creed 5 Rogue - Deluxe Edition ~ v1.1 (Uplay & Steam)

Post by corpuscrispy »

I can't get the throwing knife cheat to work, it worked great in black flag and made rooftops more fun. In rogue nothing happens, it just stays at the default 1.

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