Script Update:
- One Hit Kill/Enemy Damage Multiplier (Note1)
- ATB Multiplier for Allies and Enemies
- EXP Multiplier (Note2)
- Inf Magic Use (In-Battle, Out of Battle)
- Inf Item Use (In-Battle, Out of Battle)
- AP Multiplier (Note3)
Script Added:
- Inf Item/Magic Refine
- Inf Card Mod
ToDo:
- Draw Multiplier
- Max Boost (Summon)
- Always Able to Limit Break Highest Level
- Save Anywhere
- Unlock All GF (View GF Menu)
Note1: Now when the enemy hit, the player HP goes down normally if "Inf HP in Battle" it's deactivated
Note2: Added some code to see the correct value of the EXP gained. Added a limit to 100.000 EXP gained.
Note3: Added some code to see the correct value of the AP gained. Added a limit to 250 AP gained.
Changelog Table 6.9:Spoiler
Script Update:
- Max Boost (Summon) (Note1)
- Save Anywhere
- Unlock All GF (View GF Menu)
Pointers Update:
- Highlighted Character (Note2)
Pointers Added:
- RNG Value (Note3)
- Battle Won (Thanks to fardriel)
- Battle Escaped (Thanks to fardriel)
ToDo:
- Draw Multiplier
- Always Able to Limit Break Highest Level
Note1: Press button one time to max Boost value.
Note2: No more "Select Character". Just go on Junction or Status Menu and all values are auto-compiled. Added "Enemies Killed" and "Character KOs" (Thanks to fardriel).
Note3: I don't know if it's useless or not. FFVIII is famous for his "RNG manipulation". Maybe it can be useful for who want to study that aspect of the game.
Changelog Table 6.9.1:Spoiler
Script Update:
- One Hit Kill
- Enemy Damage Multiplier
I decided to split these two cheats because I realized there were some issues with using the "Card" and "Devour" skills.
With the new "One Hit Kill" cheat the enemies start the battle with 1 HP so it will be easier to kill them, turn them into cards or devour them. "One Hit Kill" cheat works only if activated before battles and not during them.
Changelog Table 6.9.2:Spoiler
Script Update:
- Enemy Damage Multiplier
Update the code so the value of damage dealt is shown correctly at screen. Something similar I've already do with the cheats "EXP Multiplier" and "AP Multiplier".
Changelog Table 6.9.3:Spoiler
Update the code so the value of damage dealt is multiplied only for players
Changelog Table 6.10:Spoiler
Updated some code that was broke due the Steam/Square update that solve the frame-drop issue.
Improved the "Highlighted Item" pointer! Now it's possible to add new items instead modify existing ones. In game, move the cursor in a blank slot then in the table in "Item ID" select the item desired instead "Nothing" and in "Item Qty" how much you want.
I've added some pointers but only for fun and research curiosity on how works the Limit "Angelo Search".
All cheats in RED are still broken.
Changelog Table 6.12:Spoiler
Updated some code that was broke due the Steam/Square update 1.0.3.
Fixed Inf. Items Use. Thanks omg2121
Now (I hope!) there will be no need to update the table when next game update will pop out.
All cheats in RED are still broken.
Have Fun!
tried the table 6.12 n works on ff8remaster-plaza
hopefully can add some address like
-Enemy always drop item/card.
-highlight value for card/quantity
appreciated if made... thanks in advance.