<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>219902</ID>
<Description>"Synthesis factor change"</Description>
<Options moHideChildren="1"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>219905</ID>
<Description>"First, Synthesis once with unnecessary equipment, specify the desired factor, check it, and then just Synthesis."</Description>
<GroupHeader>1</GroupHeader>
</CheatEntry>
<CheatEntry>
<ID>219904</ID>
<Description>"Factor 1"</Description>
<DropDownListLink>Dropdown.Factor</DropDownListLink>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>8 Bytes</VariableType>
<Address>"SO6.exe"+0248EB20</Address>
<Offsets>
<Offset>258</Offset>
<Offset>18</Offset>
<Offset>C8</Offset>
<Offset>58</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>219899</ID>
<Description>"Factor 2"</Description>
<DropDownListLink>Dropdown.Factor</DropDownListLink>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>8 Bytes</VariableType>
<Address>"SO6.exe"+0248EB20</Address>
<Offsets>
<Offset>260</Offset>
<Offset>18</Offset>
<Offset>C8</Offset>
<Offset>58</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>219900</ID>
<Description>"Factor 3"</Description>
<DropDownListLink>Dropdown.Factor</DropDownListLink>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>8 Bytes</VariableType>
<Address>"SO6.exe"+0248EB20</Address>
<Offsets>
<Offset>268</Offset>
<Offset>18</Offset>
<Offset>C8</Offset>
<Offset>58</Offset>
</Offsets>
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<CheatEntry>
<ID>219901</ID>
<Description>"Factor 4"</Description>
<DropDownListLink>Dropdown.Factor</DropDownListLink>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>8 Bytes</VariableType>
<Address>"SO6.exe"+0248EB20</Address>
<Offsets>
<Offset>270</Offset>
<Offset>18</Offset>
<Offset>C8</Offset>
<Offset>58</Offset>
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<CheatEntry>
<ID>219903</ID>
<Description>"Dropdown.Factor"</Description>
<DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0000000000000000:No Factor
FDF0DEEF2B904DDE:+40% DMG dealt to targets at point-blank range
0239251D037CC06A:+33% DMG dealt at long range
ED9904165195914E:+47% DMG dealt by frontal attacks
9915F9E62D27493A:+47% DMG dealt by back attacks
C5D40228BAD160D8:+52% DMG dealt on a critical hit
89AD21BDFF4C1ABC:+78% DMG dealt to weak spots
101ABDD275849204:+78% damage dealt to Demons
DEF73F4DDEEB7CB1:+78% damage dealt to Insects
D58915D9175A5084:+78% damage dealt to Beasts
7B0DE206268E0232:+78% damage dealt to Avians
F6E61E2416F1461A:+78% damage dealt to Plants
7E21485B5CE35C70:+78% damage dealt to Undead
6002B869B4A522EF:+78% damage dealt to Machines
9C04B5DA118EE792:+78% damage dealt to Humanoids
94D38738F1F78B87:+78% damage dealt to Scorpium
684B135B64CB826F:+78% damage dealt to Divinities
BA9E5CBE102F9114:+65% DMG dealt when HP is under 25%
AF5738D2AB6AD981:+33% DMG dealt when AP is at or above 50%
433EE93B5EB2BC6F:Deal +40% Damage when AP is 50% or lower
D1169A39A28DB83B:+47% DMG dealt when target is using skills
29F5D87599201630:+47% DMG dealt when target is enchanting
213F9D4704AA90A0:+47% DMG dealt when target is downed
927FD56023271300:+47% chance of activating skills without consuming AP
C2B55FA248DBC8C5:+33% DMG dealt when target is on the ground
157DFC54A219D7EA:+47% DMG dealt at full HP
565F9CD09A1DE8D4:+47% DMG dealt when HIT counter is at 0
363D83473F9B0438:+33% DMG when the HIT count is 20 or above
123F1205AD160063:+47% DMG when the HIT count is 50 or above
123B1205AD12174A:Deal +65% DMG when the HIT count is 100 or above
54832ABDD259B55A:-39% DMG sustained when HP is under 25%
A7BB2A84E52ECD90:-33% DMG received at full HP
A5354103C1E98600:-45% DMG sustained when HIT counter is at or above 100
2086EE33C3B01B32:-33% DMG sustained when on standby
DD6852F390C384CC:-33% DMG sustained when downed
83E4FCFEEBEBC749:-24% DMG sustained when on the ground
8F272196A57C8A34:-33% DMG sustained in midair
8B98AC1D8D0DD01A:-60% DMG sustained from critical hits
C6088C7C43162B03:ATK+17%
050000E0CD04CF28:INT+17%
CCA47E5E452BE856:DEF+17%
15B2B85E4274B67E:GUTS+17%
F3D3F5DC70DF65E8:+40% ATK when HP is under 25%
9A9FAE3EEBA87E55:+40% INT when HP is under 25%
C3ECBC204DBDFF4B:+40% DEF when HP is under 25%
51FC55AFB0F437F3:+40% GUTS when HP is under 25%
34F797B78F979845:+30% DEF when HP is full
A81207B42C47ABED:+30% GUTS when HP is full
4DBAC7821356F3C9:+30% DEF in standby
BC90996239FCDAC1:+30% GUTS in standby
36FAE97D28941FFE:+21% DEF when on the ground
8CBDBB4D8CC3CED6:+21% GUTS when on the ground
9FE810FF920C4D85:+30% DEF in midair
8F4F28427A053F1D:+30% GUTS in midair
15864B6C43302742:+75% stagger power
FF8E5682E90AFB0C:+80% to amount of knockback produced by attacks
B2CE61F461EDDB16:+200% stagger power when target is using skills
99251CB5353EEDB1:+200% stagger power when target is enchanting
6D2BF0943DD51E81:+300% less likely to flinch when attacked
07CDF8B846E7465E:+600% Res to stagger when in standby
5BD4E2254E92262B:+400% Res to stagger when using skills
6E5072DC4F870280:+600% Res to stagger when casting semiomancy
2B1E2931003C30B1:100% chance of shockwave ATK if not staggered on hit
7AFFA02AB499FC64:Bestows the element of Earth to attacks
655E8EAA9E72DFAF:Bestows the element of Water to attacks
E193DCB703DBACF4:Bestows the element of Fire to attacks
2492813900D272EE:Bestows the element of Wind to attacks
E80B03CA5A7DC82E:Earth Res set to +40
25E7CA45FD7FDA0D:Water Res set to +40
7B9DF8275E774BF6:Fire Res set to +40
1B9B37BB507CABD0:Wind Res set to +40
243DD8421CE3F88A:Poisoned Res set to +40
CBC4D72B2664EBB8:Frozen Res set to +40
4B3677A345D19765:Scorched Res set to +40
CBFE8169F18B0C4A:Confused Res set to +40
2AA446289D202261:Weakness Res set to +40
F226685A1860145D:Earth Res set to + 60 when HP full
FF2F957AE01B8030:Water Res set to + 60 when HP full
029A75745F9B98A5:Fire Res set to +60 when HP is full
CC6B625FD67FB06F:Wind Res set to + 60 when HP full
89CB249A87921299:Poisoned Res set to + 60 when HP full
7D56E7F5240BCD37:Frozen Res set to + 60 when HP full
59ED13D7D5A6AE28:Scorched Res set to + 60 when HP full
3C31BC5F0CA59759:Confused Res set to + 60 when HP full
2A698AF033099774:Weakness Res set to +60 when HP is full
1294038BDE7B8151:Earth Res set to +60 in standby
140909836BC59192:Water Res set to +60 in standby
CFAAC4897FFA0D69:Fire Res set to +60 in standby
1EFFB06AFE9E6223:Wind Res set to +60 in standby
13ABEB807358DFC5:Poisoned Res set to +60 in standby
E596B308AE5E5AFB:Frozen Res set to +60 in standby
19D4D71B5889DEFA:Scorched Res set to +60 in standby
76B85C721D66B485:Confused Res set to +60 in standby
B7DD046C7DA8E3BE:Weakness Res set to +60 in standby
E9373FD1DD6CB0A6:Earth Res set to +48 when on ground
4F8A975CACD809A9:Water Res set to +48 when on ground
80A5E72F52DD3A1E:Fire Res set to +48 when on ground
F43B961EC930E3C8:Wind Res set to +48 when on ground
142B86FEDB64E03A:Poisoned Res set to +48 when on ground
B43CB0811860B5C0:Frozen Res set to +48 when on ground
B5D9CFDA9264BF51:Scorched Res set to +48 when on ground
C94799092C80BEFA:Confused Res set to +48 when on ground
F19216056F9DF7F5:Weakness Res set to +48 when on ground
D031BC8F2D0047AD:Earth Res set to +60 in midair
0DB91EC840B48054:Water Res set to +60 in midair
A00CF87C3EFD74E5:Fire Res set to +60 in midair
3566C3964C1B5D8F:Wind Res set to +60 in midair
3B7EC4266E4F7E51:Poisoned Res set to +60 in midair
DFEFD0262B6E2527:Frozen Res set to +60 in midair
89456212D50B6AFC:Scorched Res set to +60 in midair
BAD8DB3BC8472211:Confused Res set to +60 in midair
16256697CB057370:Weakness Res set to +60 in midair
0087F8AF9009BC27:Casting time - 24%
0A990E5E782A1EA2:-39% semiomancy casting time at full HP
E74DCC803721434C:-50% semiomancy casting time when HP is under 25%
EA4DFE98F8F3C09A:-39% semiomancy cast time when at 3m+ altitude
5E155D89FD56F66C:+30% semiomancy casting time for all enemies
4753050517A4A51C:Chance of causing 70% MVSPD - for 10s
63121775193050AE:Chance of causing 30% ATK- for 15s
C8AA1C1F90238277:Chance of causing 30% INT - for 15s
25B2D6B38BD6C665:Chance of causing 30% DEF- for 15s
71A7B515B4111503:Chance of causing 30% GUTS- for 15s
2A3FF0CF2647EB82:Chance of causing 70 Earth Res - for 15s
F4BBE344CA7CC2ED:Chance of causing 70 Water Res - for 15s
A50DE68FF9246FBC:Chance of causing 70 Fire Res - for 15s
F0367B48C827EB52:Chance of causing 70 Wind Res- for 15s
3754F4AC89E22F58:Chance of causing 65% Poisoned for 10s
B0AA2506645A1416:Chance of causing Frozen for 12s
7820E2771F7C2E4D:Chance of causing 7% Scorched for 10s
D597854CE457B360:Chance of causing Confused for 20s
FAB68F0183273814:+110% bestowed buff effects when HIT counter is above 100
E813FB8E1C74AC54:+110% bestowed buff duration when HIT counter is above 100
B0F0703701B4B8D9:+72% bestowed buff effects when AP is under 50%
2059B9E1F01F6699:72% duration of bestowed buffs when AP is under 50%
0986F2E16A4A0CF9:+48% to bestowed buff effects
569EDC4CD989EEB9:+48% duration of bestowed buffs
218B85D0A0CE0BFF:+48% to bestowed status ailments
74357FBEBE528DBF:+48% duration of bestowed status ailments
4D4C0A51A9E0BBDC:Makes all projectiles piercing
6B4EC481AB396C22:Projectiles' homing ability +, added to some projectiles
AA1E41A11F9EB954:60% chance pierce thru elemental res
DE37D668310244B2:30% chance to fire lightning projectiles upon ATK
5D84995EC10CEA13:60% chance to fire ice projectiles upon casting
B18F23F9191FD0C0:Extend invincibility when dodging 10/60 seconds
C7E5DDBE72A4BB3B:-80% prep time when using items
B4C20831A735722E:100% chance of Earth Glaive counter ATK when down
796F2CF33DF62DDC:-50% enemy field of vision before combat
FB1DB2C4FDE9E045:20% chance to survive with 1 HP
45151A4842594C79:This item takes your place when you are incapacitated
2F872344D6E48783:Surprise attack bonus +100%
799E0F485AF02247:Is this factor changing after the battle...?
22EF6042C2F3B77A:Restores 5 AP when defeating enemies. 55% trigger rate
31E1054A0A8A6923:At 50% or less AP, may restore all AP on enemy's defeat
EAADFBFEC109C722:20% change of activating skill without using AP
F903A2A00DA66276:Consumes 0 AP when target is using skills. 38% trigger rate
B70AC08E2664AC11:Consumes 0 AP when target is enchanting. 38% trigger rate
D12F80018AFACD0E:Low% to regain all AP defeating enemies at 3m+ altitude
4A3B18B579BCB749:38% chance to spend 0 AP when at 3m+ altitude
C686EE39D0C0A6BD:Max AP +3 when successfully executing a perfect dodge
5426127CF2E834CE:VA gauge set to +50 on combo just before end of a skill
CC140C8873921496:VA gauge set to +3 when chaining combos
43F344273E25A2F9:+48% to Weapon factor effect
352AEADFC472DC6C:+48% to Armor factor effect
72E057BED1358C95:+48% to Accessories factor effect
97302F0F18709B77:+30% to factor effects when using items
35EA129636062C5F:When healing someone, you also recover 40% of that value
A54FFFC989348E3F:Restores 3.5% HP when chaining combos
DAECEFA6B35DF1E7:Restores 100% HP on combo just before end of skill
BEBB4C27A327D08F:Absorbs 8% of DMG dealt
85B9FE95E49A1D5A:Absorbs 14% of DMG dealt via back attacks
F64A86246A37CA80:Absorbs 14% DMG dealt when target downed
DB0CF52CDD075B20:Absorbs 14% of DMG dealt when target is in midair
D6E9B96DDC3980B4:Absorbs 20% of DMG dealt when HP is under 25%
47644B9A278C3175:+33% when healing others
D00DBB6A54B3DB96:+43% when healing others if HIT counter is at or above 20
3265958AC3A17AC1:+63% when healing others if HIT counter is at or above 50
3262958AC39F4528:+85% when healing others if HIT counter is at or above 100
BD5E20F02A8F7200:+33% healing received
D1FCBED713D57AED:+85% healing received if HP is under25%
B50AF154E4EC69DB:Restore 3% HP at regular intervals
F23957A5388B43D8:30% chance of healing sound waves when ATK lands
982C7E3C81364156:Gain 135% EXP from battle
B84BA6B1FB0A55B9:150% EXP gained when HIT counter is at or above 20
05B4D9300A2AA4CA:180% EXP gained when HIT counter is at or above 50
05B8D9300A2E8DE3:220% EXP gained when HIT counter is at or above 100
6C86039BDE52454C:Gained +35% Fol from Battle
8195BF86BF85ECAF:+50% Fol gained when HIT counter is at or above 20
2B204674469B5570:+80% Fol gained when HIT counter is at or above 50
2B244674469F3E29:+120% Fol gained when HIT counter is at or above 100
9CA7A62CD373E63F:+210% item drop rate
FA4ECE4B444AD808:+250% item drop rate when HIT counter is at or above 20
EE64EF31FDAF4CF3:+330% item drop rate when Hit counter is at or above 50
EE61AF31FDACAA1A:+420% item drop rate when Hit counter is at or above 100
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<Color>808080</Color>
<GroupHeader>1</GroupHeader>
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"Larcette Village product change" changes the items that merchants are selling,
"Synthesis factor change" specifies the factor of equipment created with Synthesis, I have also uploaded a reference image.
For factors, I made a list of the factors with the highest values, because the list would be huge.
I can't seems to make the Larcette Village product change works. is it for the latest steam version 1.01 ?