King Arthur: Knight's Tale

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Swordsman
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Re: King Arthur: Knight's Tale

Post by Swordsman »

Tuuuup! wrote:
Sun Dec 03, 2023 9:40 am
Swordsman wrote:
Sat Dec 02, 2023 6:54 pm
..
Hope there will be an update soon.
Sever wrote:
Sat Dec 02, 2023 8:42 pm
...
Released new table for the update.

tested. it works great. thank you so much

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

sonycman
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Re: King Arthur: Knight's Tale

Post by sonycman »

Here the skill points cheat update for v2.0:
King Arthur KT.CT
(3.17 KiB) Downloaded 623 times

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Swordsman
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Re: King Arthur: Knight's Tale

Post by Swordsman »

sonycman wrote:
Sun Dec 03, 2023 12:10 pm
Here the skill points cheat update for v2.0:
King Arthur KT.CT
thank you for the quick update.

Gattsu
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Re: King Arthur: Knight's Tale

Post by Gattsu »

Appreciate the new updates. Can you help me stabilize Loyalty after i mod it? If not, remind me what are the items that reset or take out the negative traits?
And can we increase the party size for this game, as for BG3, or is it not possible?
Cheers!

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Khyrast
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Re: King Arthur: Knight's Tale

Post by Khyrast »

I'm sorry how do I use the table? Do I have to scan what I want to change? I just wanna put more vitality... I'm so confused lol

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Swordsman
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Re: King Arthur: Knight's Tale

Post by Swordsman »

Khyrast wrote:
Mon Dec 04, 2023 4:58 am
I'm sorry how do I use the table? Do I have to scan what I want to change? I just wanna put more vitality... I'm so confused lol
Image


Open File (the cheat table you want to load)
Open Processes (KAKT.exe)
Check on the 1st box on the top
Check on whatever you need and change the value.
Last edited by Swordsman on Mon Dec 04, 2023 10:52 am, edited 2 times in total.

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Swordsman
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Re: King Arthur: Knight's Tale

Post by Swordsman »

Gattsu wrote:
Sun Dec 03, 2023 10:47 pm
Appreciate the new updates. Can you help me stabilize Loyalty after i mod it? If not, remind me what are the items that reset or take out the negative traits?
And can we increase the party size for this game, as for BG3, or is it not possible?
Cheers!
Image


Tome of release.

you have to try mods from the famous site. they might have mods to increase party size.
Last edited by Swordsman on Mon Dec 04, 2023 10:58 am, edited 4 times in total.

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Swordsman
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Re: King Arthur: Knight's Tale

Post by Swordsman »

Tuuuup! wrote:
Sun Dec 03, 2023 9:40 am
Swordsman wrote:
Sat Dec 02, 2023 6:54 pm
..
Hope there will be an update soon.
Sever wrote:
Sat Dec 02, 2023 8:42 pm
...
Released new table for the update.
Can you walk me through how to use the duplication of items function ?

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Khyrast
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Re: King Arthur: Knight's Tale

Post by Khyrast »

How do you delete a message lol?
Last edited by Khyrast on Tue Dec 05, 2023 4:50 am, edited 1 time in total.

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Khyrast
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Re: King Arthur: Knight's Tale

Post by Khyrast »

Is it normal that cheat engine is making my game crash? Since i've started using it today and adding gold and stuff, my game has crashed 4 times... During missions when I'm not using it and also at Camelot when modifying gold and xp.

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Swordsman
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Re: King Arthur: Knight's Tale

Post by Swordsman »

Khyrast wrote:
Tue Dec 05, 2023 4:48 am
Is it normal that cheat engine is making my game crash? Since i've started using it today and adding gold and stuff, my game has crashed 4 times... During missions when I'm not using it and also at Camelot when modifying gold and xp.
its not normal and i only use it at camelot.

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Khyrast
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Re: King Arthur: Knight's Tale

Post by Khyrast »

I read that not having the last version of CE can do that... I updated it, we'll see if it helps.

Edit : I've updated it and all is good!

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BoehserOnkel
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Re: King Arthur: Knight's Tale

Post by BoehserOnkel »

for
king arthur legion ix

enough AP for every fight (100 +- bonus)
at
\King Arthur Legion IX\Cfg\Config

open LoyaltyLevels.cfg
replace the entire text(make backup of that file before) with:
Spoiler
Excellent
{
{
Property=weapon_damage
CalcType=additive_percentage
Value=1
}
{
Property=max_action_points
CalcType=additive_fix
Value=100
}
}

VeryGood
{
{
Property=weapon_damage
CalcType=additive_percentage
Value=1
}
{
Property=max_action_points
CalcType=additive_fix
Value=100
}
}

Good
{
{
Property=weapon_damage
CalcType=additive_percentage
Value=1
}
{
Property=max_action_points
CalcType=additive_fix
Value=100
}
}

Average
{
{
Property=max_action_points
CalcType=additive_fix
Value=100
}
}

Bad
{
{
Property=weapon_damage
CalcType=additive_percentage
Value=1
}
{
Property=max_action_points
CalcType=additive_fix
Value=100
}
}

VeryBad
{
{
Property=weapon_damage
CalcType=additive_percentage
Value=1
}
{
Property=max_action_points
CalcType=additive_fix
Value=100
}
}

Critical
{
{
Property=weapon_damage
CalcType=additive_percentage
Value=1
}
{
Property=max_action_points
CalcType=additive_fix
Value=100
}
}

CannonFodder
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Re: King Arthur: Knight's Tale

Post by CannonFodder »

get item count option
for King Arthur: Knight's Tale 1.3.0

some items like equipment and tomes are not stackable, change count and sell to merchant, then buy back

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>257269</ID>
      <Description>"Get Item Count On Mouse Hover"</Description>
      <Options moHideChildren="1"/>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : KA_KT.exe
  Version: 
  Date   : 2024-05-19
  Author : CannonFodder

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(ItemCountInject,KA_KT.exe,41 0F AF 9F A0 01 00 00) // should be unique
alloc(newmem,$1000,ItemCountInject)

registersymbol(itemCountAddr)

label(code)
label(return)

newmem:
  mov [itemCountAddr],r15
code:
  imul ebx,[r15+000001A0]
  jmp return

itemCountAddr:
  dd 0

ItemCountInject:
  jmp newmem
  nop 3
return:
registersymbol(ItemCountInject)

[DISABLE]

ItemCountInject:
  db 41 0F AF 9F A0 01 00 00

unregistersymbol(*)
//unregistersymbol(ItemCountInject)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: KA_KT.exe+3D1535

KA_KT.exe+3D150F: 48 8B C1                 - mov rax,rcx
KA_KT.exe+3D1512: 48 81 FA 00 10 00 00     - cmp rdx,00001000
KA_KT.exe+3D1519: 72 15                    - jb KA_KT.exe+3D1530
KA_KT.exe+3D151B: 48 83 C2 27              - add rdx,27
KA_KT.exe+3D151F: 48 8B 49 F8              - mov rcx,[rcx-08]
KA_KT.exe+3D1523: 48 2B C1                 - sub rax,rcx
KA_KT.exe+3D1526: 48 83 C0 F8              - add rax,-08
KA_KT.exe+3D152A: 48 83 F8 1F              - cmp rax,1F
KA_KT.exe+3D152E: 77 2C                    - ja KA_KT.exe+3D155C
KA_KT.exe+3D1530: E8 6B 9A 31 01           - call KA_KT.exe+16EAFA0
// ---------- INJECTING HERE ----------
KA_KT.exe+3D1535: 41 0F AF 9F A0 01 00 00  - imul ebx,[r15+000001A0]
// ---------- DONE INJECTING  ----------
KA_KT.exe+3D153D: 8B C3                    - mov eax,ebx
KA_KT.exe+3D153F: 4C 8D 9C 24 80 00 00 00  - lea r11,[rsp+00000080]
KA_KT.exe+3D1547: 49 8B 5B 10              - mov rbx,[r11+10]
KA_KT.exe+3D154B: 49 8B 73 18              - mov rsi,[r11+18]
KA_KT.exe+3D154F: 4D 8B 73 20              - mov r14,[r11+20]
KA_KT.exe+3D1553: 4D 8B 7B 28              - mov r15,[r11+28]
KA_KT.exe+3D1557: 49 8B E3                 - mov rsp,r11
KA_KT.exe+3D155A: 5D                       - pop rbp
KA_KT.exe+3D155B: C3                       - ret 
KA_KT.exe+3D155C: E8 8B D1 32 01           - call KA_KT.exe+16FE6EC
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>257270</ID>
          <Description>"item count"</Description>
          <LastState Value="1" RealAddress="133D2B3F0E0"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>itemCountAddr</Address>
          <Offsets>
            <Offset>1A0</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

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