frivolousam wrote: ↑Sat Nov 11, 2023 4:02 pm
CaesarCzech wrote: ↑Sat Nov 11, 2023 1:20 pm
Hi can you set modifier to be editable so it doesnt go over 12 when using isntructors ? if you can make that 100 to be number that can be modified, i can setup the modifier to ensure it doesnt overflow.
editing the imul r8d,100 editing it seems to work(just make sure to disable and reenable it after edit guys.) but having modifier be modifiable without having to edit script might be useful to less experienced guys.
over 12 is bad somehow? I have skills at 14, no problem so far
There's no description for skill over 12 - which is something of a copout considering with tagging, skills can get as high as 14 before you hit the max cap for level, but whatever.
In any case, skills aren't intended to go over 14, so it can break the game if numbers go too high at once.
As for how many LPs you can get at once ... the XP table goes like this (non-tagged; for tagged, just increase each level by 2):
1 -> 2: 20 LP
2 -> 3: 80 LP
3 -> 4: 200 LP
4 -> 5: 700 LP
5 -> 6: 800 LP
6 -> 7: 900 LP
7 -> 8: 1000 LP
8 -> 9: 2000 LP
9 -> 10: 4000 LP
10 -> 11: 8000 LP
11 -> 12: 16000 LP
For a total of 33,700 LP. After reaching Level 12, if you level up once, you go back to 12 ... but it needs you to *get* to level 12 before that happens.
So, if all at once you get enough experience to go past level 12, the game will raise you to that level, even if it breaks the logic of the game.