Star Ocean The Second Story R

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Lord Blade
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Posts: 1350
Joined: Thu Mar 09, 2017 7:52 am
Reputation: 132

Re: Star Ocean The Second Story R

Post by Lord Blade »

We need cheats for the Bunny Race and Cooking Contest.

The Bunny Race is just so damn random.

The Cooking Contest on the other hand is hard as hell.
Maybe something to make every item a perfect success (you select what to cook, and then have a timing thing to do which is insanely hard). So maybe a cheat so that the timing section always gets a perfect on each item.
There's also the Pressure meter. Making the player's always be 0 would be nice.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Noobsama
Novice Cheater
Novice Cheater
Posts: 16
Joined: Sat Sep 16, 2023 6:26 pm
Reputation: 1

Re: STAR OCEAN THE SECOND STORY R

Post by Noobsama »

DhaosCollider wrote:
Fri Sep 15, 2023 9:00 am
My contributions for FRF.

Notes:
  • Requires Cheat Engine 7.5/later. (wait until monoSymbolList is fully loaded)
  • Dropdown.Item/Dropdown.CombatSkill/Dropdown.Factor are multilingual.

    Have fun :)
    SO2R.CT
View current options
<colors>
  • Script or Script that's no available for AOB Error
  • AddressGroupHeader
  • GroupHeader/Comment
  • Variable

<scripts>
  • CE:
    • Compact Mode
    • Add Hotkeys Menu
  • CT:
    • Save Checkbox States
      • Notes:
        • If saved, states of the checkbox can be restored when CT is started next time.
        • If they are variables, the values are also saved. (supports AllowIncrease/Decrease)
    • Load Checkbox States
    • Expand All
      • Note: Enable all headers.
    • Check Updates
  • Field:
    • Move Speed Multiplier
      • times
    • 100% Pickpocket Success Rate
    • Always Back Attack
    • No Enemy Wandering
    • No Enemy Chasing
    • Ignore Encounter Trigger
    • No Clip
  • Combat:
    • Physical Damage Multiplier
      • times: party
      • times: enemy
    • Spell Damage Multiplier
      • times: party
      • times: enemy
    • Ignore MP Costs
    • One Hit Break
    • Auto Perfect Counters
    • Sphere Bonus Point Multiplier
      • times
    • EXP Gained Multiplier
      • times
    • FOL Gained Multiplier
      • times
    • SP Gained Multiplier
      • times
    • BP Gained Multiplier
      • times
    • 100% Item Drop Rate
    • Drop Item Modifier
      • item id
  • Improve:
    • Ignore IC/Specialty Skill Costs
    • Ignore Combat Skill Costs
    • Ignore Special Art/Spell Costs
  • IC/Specialty:
    • No Item Loss
    • 100% IC Success Rate
  • Misc:
    • Set Playtime to 0
    • Give Highest Stat Gains at Level Up
    • Character Data Modifier
      • REQ: Select target character on Equipment screen.
      • Pointer->CharacterParameter
        • CharacterID
        • LevelBase
        • Level
        • Experience
        • HitPointMaxBase
        • HitPointMaxBase2
        • HitPointMax
        • HitPoint
        • MentalPointMaxBase
        • MentalPointMax
        • MentalPoint
        • StrengthBase
        • Strength
        • ConstitutionBase
        • Constitution
        • IntelligenceBase
        • Intelligence
        • HitRateBase
        • HitRate
        • EvasionRateBase
        • EvasionRate
        • GutsBase
        • Guts
        • CriticalRateBase
        • CriticalRate
        • PowerBase
        • Power
        • WeightBase
        • Weight
        • LuckBase
        • Luck
        • StaminaBase
        • StaminaMax
        • Stamina
        • DeathResistanceBase
        • DeathResistance
        • DebuffResistanceBase
        • DebuffResistance
        • KnockBackResistanceBase
        • KnockBackResistance
        • ShootUpResistanceBase
        • ShootUpResistance
        • AttackElementBase
        • AttackElement
        • SpeedUpRate
        • SkillPoint
        • CombatSkillPoint
        • Talent
        • assistPoint
    • Item Data Modifier
      • REQ: Select target item on Items screen.
      • Pointer->PossessionItem
        • saveUniqueItemID
        • saveItemID
        • saveCount
        • saveFactorID
        • lastGetTime
        • isNew
        • isStatic
        • isGuest
        • pad0
        • pad1
        • pad2
        • pad3
        • pad4
    • Equipment Combat Skill Modifier
      • REQ: Select target character on Special Arts/Spells screen.
      • Pointer->EquipmentBattleSkillIDs
        • [0]
        • [1]
        • [2]
        • [3]
    • Friendship Modifier
      • Friendship of Selected Character
        • CHARA_CLAUDE
        • CHARA_RENA
        • CHARA_CELINE
        • CHARA_BOWMAN
        • CHARA_DIAS
        • CHARA_PRECIS
        • CHARA_ASHTON
        • CHARA_LEON
        • CHARA_OPERA
        • CHARA_ERNEST
        • CHARA_NOEL
        • CHARA_CHISATO
        • CHARA_WELCH
    • Party Member Modifier
    • All Treasure Chests Open
    • All Treasure Chests Close
    • All Maps Open
View update history
Nov 06, 2023:
  • Fixed
    • Physical Damage Multiplier
    • Spell Damage Multiplier
Nov 05, 2023:
  • Added
    • Character Data Modifier
    • 100% Pickpocket Success Rate
  • Fixed
    • Physical Damage Multiplier
    • Spell Damage Multiplier
    • Auto Perfect Counters
  • SO2R.CT
Nov 03, 2023: Supports Build ID 12353858+
  • Added
    • Auto Perfect Counters
    • Ignore IC/Specialty Skill Costs
  • Fixed
    • Ignore MP Costs
    • BP Gained Multiplier
    • No Item Loss
    • Offsets under Required.getParameterManager
  • SO2R.CT
Sep 20, 2023:
  • Added
    • Item Data Modifier
  • Fixed
    • No Item Loss
  • SO2R_Demo.CT
Sep 18, 2023:
  • Added
    • No Enemy Chasing
    • No Enemy Wandering
    • Friendship Modifier
    • No Clip
      you can cross the sea so you can find unique spots/fishing spots etc.
      In the demo you cannot enter towns/dungeons.
      Note that the game will freeze if you encounter an enemy for which you do not have data.
    • Ignore Encounter Trigger
    • Always Back Attack
  • SO2R_Demo.CT
Sep 17, 2023:
  • Added
    • Party Member Modifier
      In DEMO, members with ID 4/higher will crash the game.
    • All Treasure Chests Open
      No items are acquired. For those who don't want to worry about treasure chests.
    • All Treasure Chests Close
      Of course, their contents were also restored.
    • All Maps Open
    • Sphere Bonus Point Multiplier
    • Spell Damage Multiplier
    • Ignore Combat Skill Costs
      for Improve.
    • Ignore Special Art/Spell Costs
      for Improve.
    • IC Success Rate 100%
    • No Item Loss
    • Equipment Combat Skill Modifier
      I wanted to use Phase Gun again.
      Game will freeze if the skill data doesn't exist due to DEMO.
  • Fixed
    • Renamed Damage Multiplier to Physical Damage Multiplier
  • SO2R_Demo.CT
Sep 16, 2023:
  • Added
    • Drop Item Modifier
      You can change it to the selected item If the enemy has an item.
    • Ignore MP Costs
    • One Hit Break
    • Give Highest Stat Gains at Level Up
      Disable Random Number Generator.
  • SO2R_Demo.CT
Sep 15, 2023:
  • SO2R_Demo.CT
Replies:
ReptileGG wrote:
Mon Nov 06, 2023 3:17 am
I get - DLL Injection failed or invalid DLL version - from the Lua Engine popup when i run the script. Some options still work like items don't decrease but most, like 100% item creation success, do not. I am using CE 7.5
  • As the error indicates, your MonoDataCollector64.dll is the cause so recommend re-installing CE.
Lord Blade wrote:
Mon Nov 06, 2023 3:18 am
So, I have an issue with the damage multiplier cheats.
They don't seem to apply to raid bosses. Even with enemy damage set to 0, they still hit like a truck.

EDIT:
Also looks like the damage cheats don't work properly in the Arena. The "player" damage seems to apply to both the player and enemies.
  • My bad, I made a mistake in the simple comparison code. Forgive me cuz I made it in a lack of sleep. Fixed now.
    Tell me name of the enemy if you still have issues using fixed scripts.







-------------------------


Edited again, I see the option to edit moves, and this gets me half way there but I'd like to play a level 1 playthrough but have access to special arts and spells. Currently you can set moves that aren't known but you can't level them up, having the moves added but remaining level one would be amazing.

Or a way around this would be the ability to modify our level and stats, that way I could level up then reset stats and level with the abilities still learned possibly?

Thanks for your hard work, it's been a massive help with my content creation <3

User avatar
Lord Blade
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Expert Cheater
Posts: 1350
Joined: Thu Mar 09, 2017 7:52 am
Reputation: 132

Re: STAR OCEAN THE SECOND STORY R

Post by Lord Blade »

DhaosCollider wrote:
Fri Sep 15, 2023 9:00 am
[*]My bad, I made a mistake in the simple comparison code. Forgive me cuz I made it in a lack of sleep. Fixed now.
Awesome. Amazing how quickly you work.

Hope you can get cheats for the Bunny Race and Cooking Contest soon. :)

Twilurk
Noobzor
Noobzor
Posts: 13
Joined: Fri Jan 17, 2020 9:11 pm
Reputation: 3

Re: Star Ocean The Second Story R

Post by Twilurk »

Would it be possible to change the factor on an item? Banging my head against a wall trying to get the right factors on certain items.
Last edited by Twilurk on Tue Nov 07, 2023 2:16 pm, edited 1 time in total.

swizzard
What is cheating?
What is cheating?
Posts: 3
Joined: Tue Oct 24, 2023 12:53 am
Reputation: 0

Re: Star Ocean The Second Story R

Post by swizzard »

You can already change the factor of any item with the item data modifier cheat under misc. It's the save factor ID. Just click on the 0 a menu will pop up with all the factors then just pick the one you want.

Twilurk
Noobzor
Noobzor
Posts: 13
Joined: Fri Jan 17, 2020 9:11 pm
Reputation: 3

Re: Star Ocean The Second Story R

Post by Twilurk »

swizzard wrote:
Mon Nov 06, 2023 9:43 pm
You can already change the factor of any item with the item data modifier cheat under misc. It's the save factor ID. Just click on the 0 a menu will pop up with all the factors then just pick the one you want.
Oh wow, thank you! I somehow missed that.
Last edited by Twilurk on Tue Nov 07, 2023 2:16 pm, edited 1 time in total.

MG3X
Noobzor
Noobzor
Posts: 7
Joined: Sat Nov 05, 2022 8:33 am
Reputation: 0

Re: STAR OCEAN THE SECOND STORY R

Post by MG3X »

Noobsama wrote:
Mon Nov 06, 2023 5:21 pm
Edited again, I see the option to edit moves, and this gets me half way there but I'd like to play a level 1 playthrough but have access to special arts and spells. Currently you can set moves that aren't known but you can't level them up, having the moves added but remaining level one would be amazing.

Or a way around this would be the ability to modify our level and stats, that way I could level up then reset stats and level with the abilities still learned possibly?

Thanks for your hard work, it's been a massive help with my content creation <3
Just get the addresses for base stats and lock them at the value you want. You can still gain exp and level up like normal and have your base stats remain static.

Marte1980
Novice Cheater
Novice Cheater
Posts: 16
Joined: Wed Jun 23, 2021 1:35 pm
Reputation: 1

Re: STAR OCEAN THE SECOND STORY R

Post by Marte1980 »

DhaosCollider wrote:
Fri Sep 15, 2023 9:00 am
My contributions for FRF.

Notes:
  • Requires Cheat Engine 7.5/later. (wait until monoSymbolList is fully loaded)
  • Dropdown.Item/Dropdown.CombatSkill/Dropdown.Factor are multilingual.

    Have fun :)
    SO2R.CT
View current options
<colors>
  • Script or Script that's no available for AOB Error
  • AddressGroupHeader
  • GroupHeader/Comment
  • Variable

<scripts>
  • CE:
    • Compact Mode
    • Add Hotkeys Menu
  • CT:
    • Save Checkbox States
      • Notes:
        • If saved, states of the checkbox can be restored when CT is started next time.
        • If they are variables, the values are also saved. (supports AllowIncrease/Decrease)
    • Load Checkbox States
    • Expand All
      • Note: Enable all headers.
    • Check Updates
  • Field:
    • Move Speed Multiplier
      • times
    • 100% Pickpocket Success Rate
    • Always Back Attack
    • No Enemy Wandering
    • No Enemy Chasing
    • Ignore Encounter Trigger
    • No Clip
  • Combat:
    • Physical Damage Multiplier
      • times: party
      • times: enemy
    • Spell Damage Multiplier
      • times: party
      • times: enemy
    • Ignore MP Costs
    • One Hit Break
    • Auto Perfect Counters
    • Sphere Bonus Point Multiplier
      • times
    • EXP Gained Multiplier
      • times
    • FOL Gained Multiplier
      • times
    • SP Gained Multiplier
      • times
    • BP Gained Multiplier
      • times
    • 100% Item Drop Rate
    • Drop Item Modifier
      • item id
  • Improve:
    • Ignore IC/Specialty Skill Costs
    • Ignore Combat Skill Costs
    • Ignore Special Art/Spell Costs
  • IC/Specialty:
    • No Item Loss
    • 100% IC Success Rate
  • Misc:
    • Set Playtime to 0
    • Give Highest Stat Gains at Level Up
    • Character Data Modifier
      • REQ: Select target character on Equipment screen.
      • Pointer->CharacterParameter
        • CharacterID
        • LevelBase
        • Level
        • Experience
        • HitPointMaxBase
        • HitPointMaxBase2
        • HitPointMax
        • HitPoint
        • MentalPointMaxBase
        • MentalPointMax
        • MentalPoint
        • StrengthBase
        • Strength
        • ConstitutionBase
        • Constitution
        • IntelligenceBase
        • Intelligence
        • HitRateBase
        • HitRate
        • EvasionRateBase
        • EvasionRate
        • GutsBase
        • Guts
        • CriticalRateBase
        • CriticalRate
        • PowerBase
        • Power
        • WeightBase
        • Weight
        • LuckBase
        • Luck
        • StaminaBase
        • StaminaMax
        • Stamina
        • DeathResistanceBase
        • DeathResistance
        • DebuffResistanceBase
        • DebuffResistance
        • KnockBackResistanceBase
        • KnockBackResistance
        • ShootUpResistanceBase
        • ShootUpResistance
        • AttackElementBase
        • AttackElement
        • SpeedUpRate
        • SkillPoint
        • CombatSkillPoint
        • Talent
        • assistPoint
    • Item Data Modifier
      • REQ: Select target item on Items screen.
      • Pointer->PossessionItem
        • saveUniqueItemID
        • saveItemID
        • saveCount
        • saveFactorID
        • lastGetTime
        • isNew
        • isStatic
        • isGuest
        • pad0
        • pad1
        • pad2
        • pad3
        • pad4
    • Equipment Combat Skill Modifier
      • REQ: Select target character on Special Arts/Spells screen.
      • Pointer->EquipmentBattleSkillIDs
        • [0]
        • [1]
        • [2]
        • [3]
    • Friendship Modifier
      • Friendship of Selected Character
        • CHARA_CLAUDE
        • CHARA_RENA
        • CHARA_CELINE
        • CHARA_BOWMAN
        • CHARA_DIAS
        • CHARA_PRECIS
        • CHARA_ASHTON
        • CHARA_LEON
        • CHARA_OPERA
        • CHARA_ERNEST
        • CHARA_NOEL
        • CHARA_CHISATO
        • CHARA_WELCH
    • Party Member Modifier
    • All Treasure Chests Open
    • All Treasure Chests Close
    • All Maps Open
View update history
Nov 06, 2023:
  • Fixed
    • Physical Damage Multiplier
    • Spell Damage Multiplier
Nov 05, 2023:
  • Added
    • Character Data Modifier
    • 100% Pickpocket Success Rate
  • Fixed
    • Physical Damage Multiplier
    • Spell Damage Multiplier
    • Auto Perfect Counters
  • SO2R.CT
Nov 03, 2023: Supports Build ID 12353858+
  • Added
    • Auto Perfect Counters
    • Ignore IC/Specialty Skill Costs
  • Fixed
    • Ignore MP Costs
    • BP Gained Multiplier
    • No Item Loss
    • Offsets under Required.getParameterManager
  • SO2R.CT
Sep 20, 2023:
  • Added
    • Item Data Modifier
  • Fixed
    • No Item Loss
  • SO2R_Demo.CT
Sep 18, 2023:
  • Added
    • No Enemy Chasing
    • No Enemy Wandering
    • Friendship Modifier
    • No Clip
      you can cross the sea so you can find unique spots/fishing spots etc.
      In the demo you cannot enter towns/dungeons.
      Note that the game will freeze if you encounter an enemy for which you do not have data.
    • Ignore Encounter Trigger
    • Always Back Attack
  • SO2R_Demo.CT
Sep 17, 2023:
  • Added
    • Party Member Modifier
      In DEMO, members with ID 4/higher will crash the game.
    • All Treasure Chests Open
      No items are acquired. For those who don't want to worry about treasure chests.
    • All Treasure Chests Close
      Of course, their contents were also restored.
    • All Maps Open
    • Sphere Bonus Point Multiplier
    • Spell Damage Multiplier
    • Ignore Combat Skill Costs
      for Improve.
    • Ignore Special Art/Spell Costs
      for Improve.
    • IC Success Rate 100%
    • No Item Loss
    • Equipment Combat Skill Modifier
      I wanted to use Phase Gun again.
      Game will freeze if the skill data doesn't exist due to DEMO.
  • Fixed
    • Renamed Damage Multiplier to Physical Damage Multiplier
  • SO2R_Demo.CT
Sep 16, 2023:
  • Added
    • Drop Item Modifier
      You can change it to the selected item If the enemy has an item.
    • Ignore MP Costs
    • One Hit Break
    • Give Highest Stat Gains at Level Up
      Disable Random Number Generator.
  • SO2R_Demo.CT
Sep 15, 2023:
  • SO2R_Demo.CT
Replies:
ReptileGG wrote:
Mon Nov 06, 2023 3:17 am
I get - DLL Injection failed or invalid DLL version - from the Lua Engine popup when i run the script. Some options still work like items don't decrease but most, like 100% item creation success, do not. I am using CE 7.5
  • As the error indicates, your MonoDataCollector64.dll is the cause so recommend re-installing CE.
Lord Blade wrote:
Mon Nov 06, 2023 3:18 am
So, I have an issue with the damage multiplier cheats.
They don't seem to apply to raid bosses. Even with enemy damage set to 0, they still hit like a truck.

EDIT:
Also looks like the damage cheats don't work properly in the Arena. The "player" damage seems to apply to both the player and enemies.
  • My bad, I made a mistake in the simple comparison code. Forgive me cuz I made it in a lack of sleep. Fixed now.
    Tell me name of the enemy if you still have issues using fixed scripts.
First of all, thanks for the table!
I noticed that under "Character Data Modifier" there's the possibility to edit both "Strength" and "Power". I saw that "Strength" is related to the character's ATK, but what does "Power" affect?

J3r3k
Novice Cheater
Novice Cheater
Posts: 20
Joined: Wed Sep 11, 2019 1:27 pm
Reputation: 1

Re: Star Ocean The Second Story R

Post by J3r3k »

Locking stats is an idea indeed. We have exp multiplier as well, but not a exp halving. Would be great to divide exp received by 2 or 4, level gains are faaaar too fast in this game.

J3r3k
Novice Cheater
Novice Cheater
Posts: 20
Joined: Wed Sep 11, 2019 1:27 pm
Reputation: 1

Re: Star Ocean The Second Story R

Post by J3r3k »

Thanks again for the updates! The love for this game is really great to see!
Join member works! I’m wondering if the reverse would be actually possible? I’d like to get rid of a few characters if it doesn’t break the game lol

J3r3k
Novice Cheater
Novice Cheater
Posts: 20
Joined: Wed Sep 11, 2019 1:27 pm
Reputation: 1

Re: STAR OCEAN THE SECOND STORY R

Post by J3r3k »

Noobsama wrote:
Mon Nov 06, 2023 5:21 pm
DhaosCollider wrote:
Fri Sep 15, 2023 9:00 am
My contributions for FRF.

Notes:
  • Requires Cheat Engine 7.5/later. (wait until monoSymbolList is fully loaded)
  • Dropdown.Item/Dropdown.CombatSkill/Dropdown.Factor are multilingual.

    Have fun :)
    SO2R.CT
View current options
<colors>
  • Script or Script that's no available for AOB Error
  • AddressGroupHeader
  • GroupHeader/Comment
  • Variable

<scripts>
  • CE:
    • Compact Mode
    • Add Hotkeys Menu
  • CT:
    • Save Checkbox States
      • Notes:
        • If saved, states of the checkbox can be restored when CT is started next time.
        • If they are variables, the values are also saved. (supports AllowIncrease/Decrease)
    • Load Checkbox States
    • Expand All
      • Note: Enable all headers.
    • Check Updates
  • Field:
    • Move Speed Multiplier
      • times
    • 100% Pickpocket Success Rate
    • Always Back Attack
    • No Enemy Wandering
    • No Enemy Chasing
    • Ignore Encounter Trigger
    • No Clip
  • Combat:
    • Physical Damage Multiplier
      • times: party
      • times: enemy
    • Spell Damage Multiplier
      • times: party
      • times: enemy
    • Ignore MP Costs
    • One Hit Break
    • Auto Perfect Counters
    • Sphere Bonus Point Multiplier
      • times
    • EXP Gained Multiplier
      • times
    • FOL Gained Multiplier
      • times
    • SP Gained Multiplier
      • times
    • BP Gained Multiplier
      • times
    • 100% Item Drop Rate
    • Drop Item Modifier
      • item id
  • Improve:
    • Ignore IC/Specialty Skill Costs
    • Ignore Combat Skill Costs
    • Ignore Special Art/Spell Costs
  • IC/Specialty:
    • No Item Loss
    • 100% IC Success Rate
  • Misc:
    • Set Playtime to 0
    • Give Highest Stat Gains at Level Up
    • Character Data Modifier
      • REQ: Select target character on Equipment screen.
      • Pointer->CharacterParameter
        • CharacterID
        • LevelBase
        • Level
        • Experience
        • HitPointMaxBase
        • HitPointMaxBase2
        • HitPointMax
        • HitPoint
        • MentalPointMaxBase
        • MentalPointMax
        • MentalPoint
        • StrengthBase
        • Strength
        • ConstitutionBase
        • Constitution
        • IntelligenceBase
        • Intelligence
        • HitRateBase
        • HitRate
        • EvasionRateBase
        • EvasionRate
        • GutsBase
        • Guts
        • CriticalRateBase
        • CriticalRate
        • PowerBase
        • Power
        • WeightBase
        • Weight
        • LuckBase
        • Luck
        • StaminaBase
        • StaminaMax
        • Stamina
        • DeathResistanceBase
        • DeathResistance
        • DebuffResistanceBase
        • DebuffResistance
        • KnockBackResistanceBase
        • KnockBackResistance
        • ShootUpResistanceBase
        • ShootUpResistance
        • AttackElementBase
        • AttackElement
        • SpeedUpRate
        • SkillPoint
        • CombatSkillPoint
        • Talent
        • assistPoint
    • Item Data Modifier
      • REQ: Select target item on Items screen.
      • Pointer->PossessionItem
        • saveUniqueItemID
        • saveItemID
        • saveCount
        • saveFactorID
        • lastGetTime
        • isNew
        • isStatic
        • isGuest
        • pad0
        • pad1
        • pad2
        • pad3
        • pad4
    • Equipment Combat Skill Modifier
      • REQ: Select target character on Special Arts/Spells screen.
      • Pointer->EquipmentBattleSkillIDs
        • [0]
        • [1]
        • [2]
        • [3]
    • Friendship Modifier
      • Friendship of Selected Character
        • CHARA_CLAUDE
        • CHARA_RENA
        • CHARA_CELINE
        • CHARA_BOWMAN
        • CHARA_DIAS
        • CHARA_PRECIS
        • CHARA_ASHTON
        • CHARA_LEON
        • CHARA_OPERA
        • CHARA_ERNEST
        • CHARA_NOEL
        • CHARA_CHISATO
        • CHARA_WELCH
    • Party Member Modifier
    • All Treasure Chests Open
    • All Treasure Chests Close
    • All Maps Open
View update history
Nov 06, 2023:
  • Fixed
    • Physical Damage Multiplier
    • Spell Damage Multiplier
Nov 05, 2023:
  • Added
    • Character Data Modifier
    • 100% Pickpocket Success Rate
  • Fixed
    • Physical Damage Multiplier
    • Spell Damage Multiplier
    • Auto Perfect Counters
  • SO2R.CT
Nov 03, 2023: Supports Build ID 12353858+
  • Added
    • Auto Perfect Counters
    • Ignore IC/Specialty Skill Costs
  • Fixed
    • Ignore MP Costs
    • BP Gained Multiplier
    • No Item Loss
    • Offsets under Required.getParameterManager
  • SO2R.CT
Sep 20, 2023:
  • Added
    • Item Data Modifier
  • Fixed
    • No Item Loss
  • SO2R_Demo.CT
Sep 18, 2023:
  • Added
    • No Enemy Chasing
    • No Enemy Wandering
    • Friendship Modifier
    • No Clip
      you can cross the sea so you can find unique spots/fishing spots etc.
      In the demo you cannot enter towns/dungeons.
      Note that the game will freeze if you encounter an enemy for which you do not have data.
    • Ignore Encounter Trigger
    • Always Back Attack
  • SO2R_Demo.CT
Sep 17, 2023:
  • Added
    • Party Member Modifier
      In DEMO, members with ID 4/higher will crash the game.
    • All Treasure Chests Open
      No items are acquired. For those who don't want to worry about treasure chests.
    • All Treasure Chests Close
      Of course, their contents were also restored.
    • All Maps Open
    • Sphere Bonus Point Multiplier
    • Spell Damage Multiplier
    • Ignore Combat Skill Costs
      for Improve.
    • Ignore Special Art/Spell Costs
      for Improve.
    • IC Success Rate 100%
    • No Item Loss
    • Equipment Combat Skill Modifier
      I wanted to use Phase Gun again.
      Game will freeze if the skill data doesn't exist due to DEMO.
  • Fixed
    • Renamed Damage Multiplier to Physical Damage Multiplier
  • SO2R_Demo.CT
Sep 16, 2023:
  • Added
    • Drop Item Modifier
      You can change it to the selected item If the enemy has an item.
    • Ignore MP Costs
    • One Hit Break
    • Give Highest Stat Gains at Level Up
      Disable Random Number Generator.
  • SO2R_Demo.CT
Sep 15, 2023:
  • SO2R_Demo.CT
Replies:
ReptileGG wrote:
Mon Nov 06, 2023 3:17 am
I get - DLL Injection failed or invalid DLL version - from the Lua Engine popup when i run the script. Some options still work like items don't decrease but most, like 100% item creation success, do not. I am using CE 7.5
  • As the error indicates, your MonoDataCollector64.dll is the cause so recommend re-installing CE.
Lord Blade wrote:
Mon Nov 06, 2023 3:18 am
So, I have an issue with the damage multiplier cheats.
They don't seem to apply to raid bosses. Even with enemy damage set to 0, they still hit like a truck.

EDIT:
Also looks like the damage cheats don't work properly in the Arena. The "player" damage seems to apply to both the player and enemies.
  • My bad, I made a mistake in the simple comparison code. Forgive me cuz I made it in a lack of sleep. Fixed now.
    Tell me name of the enemy if you still have issues using fixed scripts.







-------------------------


Edited again, I see the option to edit moves, and this gets me half way there but I'd like to play a level 1 playthrough but have access to special arts and spells. Currently you can set moves that aren't known but you can't level them up, having the moves added but remaining level one would be amazing.

Or a way around this would be the ability to modify our level and stats, that way I could level up then reset stats and level with the abilities still learned possibly?

Thanks for your hard work, it's been a massive help with my content creation <3
What I did and it seems to work: change « level base » to 99. After a battle your level will be at 99 but stats won’t change. You’ll get all the skills/ spells. Put that « level base » back to what you want; 1 if it was 1) and you’ll keep the spells /skill you earned. If you put gained exp to 0, your level will never raise.
To stay at level 1, change « level base » and « level », and change your stats to what you want (you can put everything to 1 if you want). You’ll stay at level 1 with stats you want :)

pon3904
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Re: Star Ocean The Second Story R Demo

Post by pon3904 »

laevar wrote:
Sun Nov 05, 2023 10:30 pm
pon3904 wrote:
Sun Nov 05, 2023 8:43 pm
pon3904 wrote:
Sat Nov 04, 2023 10:42 am
I modified a party member but the private action still shows the character before the modification.
Is it possible to fix this?
Thank you.
I found that the character displayed in the PA is managed by a different flag.
did you find a way to change the character permanently like it was gotten legit?

i wish i could have both ashton and opi
Yes, I found a way to change party member in PA mode.
Try scanning at 0x20 with only Claude. Then add Rena and try scanning at 0x60, then add Celine and try scanning at 0xE0.
That should find it. If you set that value to 0x1FFF0, they will all join.
Maybe you have to uncheck Fast Scan to make it work.

Twilurk
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Re: STAR OCEAN THE SECOND STORY R

Post by Twilurk »

DhaosCollider wrote:
Fri Sep 15, 2023 9:00 am
Twilurk wrote:
Mon Nov 06, 2023 8:46 pm
Also, the Give Highest Stat Gains at Level Up appears to be wrong. It's giving too many stats. When I manually save and reload a level up, I can never get the same stat growth you have implemented. I suspect you have an off by 1 error going, as it appears the growth you have for everything is 1 larger than the game implements.
  • On my side, even if I verify it with save and load, it gives constant theoretical growth values.
  • What do you mean by the game implements?
    I found the theoretical growth values for each character from dissect data through debugging.
    And growth values are usually determined between 0 and theoretical growth values.
I have done dozens of level ups and I cannot reproduce the growth you have here. They all seem to be off by exactly 1.

You can refer to this table I made. Left is the Level 2 stats produced by using the Highest Stat Gains at the start. Then Next column is Level 3 with the Highest Stat Gains. The Third column is the compiled maximum values I got by turning off Highest Stat Gains and running dozens of level ups from 2 to 3.

Image

You'll see that they're all effectively 1 lower than the theoretical maximum your Highest Stat Gains does. The third column (The realized maximums from all the trials I ran) matches the stat gains listed in all the guides.

This is especially clear with STM and GUTS, where your Highest Stat Gains gives _double_ the gains in STM and GUTS every level. They should have a growth of 0 - 1 every level. Your version gives 2 every level.

If you check the code for UnityEngine.Random.RandomRangeInt at [Link] it gives the following:
public static int Range(int minInclusive, int maxExclusive);

The max value you are feeding us back is +1 larger than the possible value that actually gets returned, because it's [min - max) as the range. The real max value is Max - 1.

khuong
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Re: Star Ocean The Second Story R

Post by khuong »

@DhaosCollider

Looks like you have a mistake in one of your offsets for P->BattlePlayer[3] (Under Battle Manager)

00*08+20 (p1) instead of it should be 03*08+20 (p3)

stromata
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Re: Star Ocean The Second Story R

Post by stromata »

Would it be possible to add a code to prevent Friendship Point loss while pickpocketing? I know FP can be changed manually per character, but this'd be more convenient.

Or alternatively a way to keep food effects from expiring, in which case Muscat Jelly could be kept constantly active to prevent the FP loss.

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