Starfield

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BigTex
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Re: Starfield

Post by BigTex »

I think I have a pointer for the "Auto Slot" for unlimited use for "cracking" safes. This is my first pointer I have successfully done. Not sure how to upload an image of it.

Address:
1C4EC703170
Float
Pointer Offsets: [30 added first, then 10, then 90, then A8, then DF0]
DF0
A8
90
10
30
"Starfield.exe"+07AD7088

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

heir
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Re: Starfield

Post by heir »

This was already done on page 17 of this thread. Unless your code simply unlocks safes in one move, that is.
BigTex wrote:
Thu Sep 21, 2023 2:45 am
...
Sigan wrote:
Tue Sep 12, 2023 11:20 am
Here's my contribution:
Infinite Auto-Slot (Lockpicking)
{ Game : Starfield.exe
Date : 2023-09-11
Author : Sigan
}

[ENABLE]

aobscanmodule(INJECT,Starfield.exe,C5 FA 5C C1 C5 FA 11 80 F0 0D 00 00) // should be unique
alloc(newmem,$1000,INJECT)

label(code)
label(return)

newmem:

code:
// vsubss xmm0,xmm0,xmm1
vmovss [rax+00000DF0],xmm0
jmp return

INJECT:
jmp newmem
nop 7
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
db C5 FA 5C C1 C5 FA 11 80 F0 0D 00 00

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Starfield.exe+21A74B1

Starfield.exe+21A7484: 89 43 38 - mov [rbx+38],eax
Starfield.exe+21A7487: 48 8B 43 20 - mov rax,[rbx+20]
Starfield.exe+21A748B: B2 01 - mov dl,01
Starfield.exe+21A748D: 48 8D 4B 20 - lea rcx,[rbx+20]
Starfield.exe+21A7491: FF 50 48 - call qword ptr [rax+48]
Starfield.exe+21A7494: 48 8B 05 8D D8 3E 03 - mov rax,[Starfield.exe+5594D28]
Starfield.exe+21A749B: C5 FA 10 80 F0 0D 00 00 - vmovss xmm0,[rax+00000DF0]
Starfield.exe+21A74A3: C5 FA 10 0D 39 E4 D7 01 - vmovss xmm1,[Starfield.exe+3F258E4]
Starfield.exe+21A74AB: C5 F8 2F C1 - vcomiss xmm0,xmm1
Starfield.exe+21A74AF: 72 13 - jb Starfield.exe+21A74C4
// ---------- INJECTING HERE ----------
Starfield.exe+21A74B1: C5 FA 5C C1 - vsubss xmm0,xmm0,xmm1
// ---------- DONE INJECTING ----------
Starfield.exe+21A74B5: C5 FA 11 80 F0 0D 00 00 - vmovss [rax+00000DF0],xmm0
Starfield.exe+21A74BD: 48 8B 05 64 D8 3E 03 - mov rax,[Starfield.exe+5594D28]
Starfield.exe+21A74C4: C5 FA 10 B0 F0 0D 00 00 - vmovss xmm6,[rax+00000DF0]
Starfield.exe+21A74CC: 48 8B 5C 24 70 - mov rbx,[rsp+70]
Starfield.exe+21A74D1: 48 81 C3 A0 00 00 00 - add rbx,000000A0
Starfield.exe+21A74D8: 48 8B 4B 08 - mov rcx,[rbx+08]
Starfield.exe+21A74DC: 48 85 C9 - test rcx,rcx
Starfield.exe+21A74DF: 74 17 - je Starfield.exe+21A74F8
Starfield.exe+21A74E1: 48 8B 01 - mov rax,[rcx]
Starfield.exe+21A74E4: FF 50 30 - call qword ptr [rax+30]
}

Blueskadoo
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Re: Starfield

Post by Blueskadoo »

aio_dubay wrote:
Wed Sep 20, 2023 12:56 am
Starfield feels like it was coded by a bunch of temp. hires, designed by a bunch of Unity asset flippers, and managed by useless shits that are only in it for the money.
Youre underestimating how game development works especially in big titles such as this. Sure, Bethesda has a track record of underdelivering but considering the scope of this new IP they are making then those 7 years would have been not enough to fully support everything. Also them being a larger studio would and they have more people wouldn't be a logical reason because adding more people would usually just slow down game development but having more money would allow bigger projects to be done.
Starfield right now feels more like the 1.0 release of No Man's Sky that after all that amazement wore off is showing that it could have alot of mechanics and features that should have been present.

This is more like Bethesda cutting off the more buggy mechanics and then releasing the game in an incomplete state. Because for me, it is very incomplete.

PeDaGaNG
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Re: Starfield

Post by PeDaGaNG »

Conversation between NPC and Companion are not sync, my companion give comments on certain dialogue, but nobody cares, everyone ignore it and talk about another things....hahahaa might as well dont let the companion says anything.

companion always blocking my target when in battle or exposed my character when sneaking... Sarah Morgan suddenly sit on the chair while we're sneaking in tresspassing area caused firefight and she shooting floor instead aiming the enemy... oh God, I love Bethesda AAA games

BigTex
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Re: Starfield

Post by BigTex »

Well I do apologize. Sorry, didn't see it on the CT and got excited because I finally figured out how to do a pointer scan.

aio_dubay
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Re: Starfield

Post by aio_dubay »

Blueskadoo wrote:
Thu Sep 21, 2023 5:43 am
Youre underestimating how game development works especially in big titles such as this. Sure, Bethesda has a track record of underdelivering but considering the scope of this new IP they are making then those 7 years would have been not enough to fully support everything. Also them being a larger studio would and they have more people wouldn't be a logical reason because adding more people would usually just slow down game development but having more money would allow bigger projects to be done.
You're on point about this, I'm well aware of the trend of bigger IT organizations being slower, dumber and shittier.
It is still inexcusable.
Considering the amount of money they have, hiring a small crack team capable of taking on the challenge is possible (as long as the vision is there, I doubt Starfield's product manager/tech lead has any).
Blueskadoo wrote:
Thu Sep 21, 2023 5:43 am
Starfield right now feels more like the 1.0 release of No Man's Sky that after all that amazement wore off is showing that it could have alot of mechanics and features that should have been present.
No Man's Sky is a perfect counter-example on how to make a product (not how to market it, they got slapped in the face rightfully for showing shit that was not in the game on the 1.0 release).
A small team, led by technically proficient people with a vision, worked out a complex engineering/technical integration feat in (officially) 3 years.
(I'd say probably 5... Tech leads probably had tinkered with the concept and algorithms required for a while on their own).
So yeah, it is possible, economically and technically.
And even if, at launch, No Man's Sky was way short of reaching the high bar they had proposed, the technical base for it was sound and, apparently, well made.
Blueskadoo wrote:
Thu Sep 21, 2023 5:43 am
This is more like Bethesda cutting off the more buggy mechanics and then releasing the game in an incomplete state. Because for me, it is very incomplete.
Yeah, it is.
But let me ask, after skyrim, fallout 4, fallout 76 and now starfield, doesn't it feel that Bethesda Games Studios (more specifically their management) is just not trying anymore?
At least HelloGames No Man's Sky shot at the Moon and lithobraked into it, but they kept trying and now they have a respectable Moon colony.
BGS feels like they are happy their rocket can sometimes put shit in orbit, when they have the resources to have a freaking Mars colony.
BigTex wrote:
Thu Sep 21, 2023 7:13 am
Well I do apologize. Sorry, didn't see it on the CT and got excited because I finally figured out how to do a pointer scan.
It's alright, we're all learning here, keep at it ^_^ .

Blueskadoo
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Re: Starfield

Post by Blueskadoo »

aio_dubay wrote:
Thu Sep 21, 2023 9:14 am
But let me ask, after skyrim, fallout 4, fallout 76 and now starfield, doesn't it feel that Bethesda Games Studios (more specifically their management) is just not trying anymore?
At least HelloGames No Man's Sky shot at the Moon and lithobraked into it, but they kept trying and now they have a respectable Moon colony.
BGS feels like they are happy their rocket can sometimes put shit in orbit, when they have the resources to have a freaking Mars colony.
Yeah. That I can agree because many of the large dev studios are adverse to risk just like any other large corporation. So I would say that if No Man Sky and every other space sim games didn't try then Starfield wouldn't even exist and might have a different theme.

Shintomato
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Re: Starfield

Post by Shintomato »

I used the cheatengine table provided on page 1. I was overencumbered and used inifnite oxygen to get to my ship and afterwards go into space to sell some stuff. After this little endeavor I disabled all cheats because they were no longer necesary.
But now my oxygen bar runs out after 3 -4steps... and CO2 is critique after 4 more.
Anyone know what might cause this?

Blueskadoo
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Re: Starfield

Post by Blueskadoo »

Shintomato wrote:
Thu Sep 21, 2023 12:04 pm
I used the cheatengine table provided on page 1. I was overencumbered and used inifnite oxygen to get to my ship and afterwards go into space to sell some stuff. After this little endeavor I disabled all cheats because they were no longer necesary.
But now my oxygen bar runs out after 3 -4steps... and CO2 is critique after 4 more.
Anyone know what might cause this?
Are you still overencumbered? The higher your encumberance then the higher your o2 depletion.

yeriano
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Re: Starfield

Post by yeriano »

Anyone know why "that Ship Design 'Bays' Category Shows All Modules" code did not unlock turret type weapon? or is it just me

Thanks

Orisenza
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Re: Starfield

Post by Orisenza »

Sigan wrote:
Tue Sep 12, 2023 11:20 am
Here's my contribution:
Infinite Auto-Slot (Lockpicking)
{ Game : Starfield.exe
Date : 2023-09-11
Author : Sigan
}

[ENABLE]

aobscanmodule(INJECT,Starfield.exe,C5 FA 5C C1 C5 FA 11 80 F0 0D 00 00) // should be unique
alloc(newmem,$1000,INJECT)

label(code)
label(return)

newmem:

code:
// vsubss xmm0,xmm0,xmm1
vmovss [rax+00000DF0],xmm0
jmp return

INJECT:
jmp newmem
nop 7
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
db C5 FA 5C C1 C5 FA 11 80 F0 0D 00 00

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Starfield.exe+21A74B1

Starfield.exe+21A7484: 89 43 38 - mov [rbx+38],eax
Starfield.exe+21A7487: 48 8B 43 20 - mov rax,[rbx+20]
Starfield.exe+21A748B: B2 01 - mov dl,01
Starfield.exe+21A748D: 48 8D 4B 20 - lea rcx,[rbx+20]
Starfield.exe+21A7491: FF 50 48 - call qword ptr [rax+48]
Starfield.exe+21A7494: 48 8B 05 8D D8 3E 03 - mov rax,[Starfield.exe+5594D28]
Starfield.exe+21A749B: C5 FA 10 80 F0 0D 00 00 - vmovss xmm0,[rax+00000DF0]
Starfield.exe+21A74A3: C5 FA 10 0D 39 E4 D7 01 - vmovss xmm1,[Starfield.exe+3F258E4]
Starfield.exe+21A74AB: C5 F8 2F C1 - vcomiss xmm0,xmm1
Starfield.exe+21A74AF: 72 13 - jb Starfield.exe+21A74C4
// ---------- INJECTING HERE ----------
Starfield.exe+21A74B1: C5 FA 5C C1 - vsubss xmm0,xmm0,xmm1
// ---------- DONE INJECTING ----------
Starfield.exe+21A74B5: C5 FA 11 80 F0 0D 00 00 - vmovss [rax+00000DF0],xmm0
Starfield.exe+21A74BD: 48 8B 05 64 D8 3E 03 - mov rax,[Starfield.exe+5594D28]
Starfield.exe+21A74C4: C5 FA 10 B0 F0 0D 00 00 - vmovss xmm6,[rax+00000DF0]
Starfield.exe+21A74CC: 48 8B 5C 24 70 - mov rbx,[rsp+70]
Starfield.exe+21A74D1: 48 81 C3 A0 00 00 00 - add rbx,000000A0
Starfield.exe+21A74D8: 48 8B 4B 08 - mov rcx,[rbx+08]
Starfield.exe+21A74DC: 48 85 C9 - test rcx,rcx
Starfield.exe+21A74DF: 74 17 - je Starfield.exe+21A74F8
Starfield.exe+21A74E1: 48 8B 01 - mov rax,[rcx]
Starfield.exe+21A74E4: FF 50 30 - call qword ptr [rax+30]
}
How do I add this to a table?

Is there an ignore build materials for the outpost cheat yet? Ignore craft materials doesn't include base building stuff.

Shintomato
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Re: Starfield

Post by Shintomato »

Blueskadoo wrote:
Thu Sep 21, 2023 1:35 pm
Shintomato wrote:
Thu Sep 21, 2023 12:04 pm

Are you still overencumbered? The higher your encumberance then the higher your o2 depletion.
no, I have only 50mass in my backpack, I tried and checked everything, from gear to the mass of my inventory to perks. my standerd oxygen level is lowered.

Orisenza
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Re: Starfield

Post by Orisenza »

Shintomato wrote:
Thu Sep 21, 2023 8:32 pm
Blueskadoo wrote:
Thu Sep 21, 2023 1:35 pm
Shintomato wrote:
Thu Sep 21, 2023 12:04 pm

Are you still overencumbered? The higher your encumberance then the higher your o2 depletion.
no, I have only 50mass in my backpack, I tried and checked everything, from gear to the mass of my inventory to perks. my standerd oxygen level is lowered.
Have you tried closing cheat engine and restarting the game? That removes all cheats and resets stuff to normal, assuming a value didn't accidentally get changed.

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vosszaa
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Re: Starfield

Post by vosszaa »

Is it possible to have all corpo exclusive ship parts in ship building mode instead of just "bays"?

aio_dubay
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Re: Starfield

Post by aio_dubay »

Orisenza wrote:
Thu Sep 21, 2023 8:31 pm
How do I add this to a table?
Ctrl+Alt+A , paste the code, click ok
Orisenza wrote:
Thu Sep 21, 2023 8:31 pm
Is there an ignore build materials for the outpost cheat yet? Ignore craft materials doesn't include base building stuff.
viewtopic.php?p=315646#p315646

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