Starfield - table v: 1.0.3 CT

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jonaaa
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Re: Starfield - table v: 1.0.2 CT

Post by jonaaa »

glyth wrote:
Wed Sep 06, 2023 7:24 am
jonaaa wrote:
Wed Sep 06, 2023 3:42 am
glyth wrote:
Wed Sep 06, 2023 2:47 am
anything for power recharge rate?
I don't think i fully understand what you mean but i can give you a tip, you can try using the command help spaceship 4 avif to help finding some 'IDs'.
its not for space ship
Spoiler
its for the powers that u get for temples
There are two (i guess):

Code: Select all

.setav (or .modav) 353 <value> ;Star Power Rate Mult

Code: Select all

.setav (or .modav) 386 <value> ;Star Power Recovery Rate
I can't test them because i don't have access to them yet.

How to use this cheat table?
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LiamLi
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Re: Starfield - table v: 1.0.2 CT

Post by LiamLi »

Hi,

does anyone know an command to change weapon damage?
I don't mean 357 - that is for all weapons.
The balancing in this game is kinda unbalanced and I would like to change just the damage of my rifles :(

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jonaaa
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Re: Starfield - table v: 1.0.2 CT

Post by jonaaa »

LiamLi wrote:
Wed Sep 06, 2023 10:19 am
Hi,

does anyone know an command to change weapon damage?
I don't mean 357 - that is for all weapons.
The balancing in this game is kinda unbalanced and I would like to change just the damage of my rifles :(
Drop your weapon then click on it (with the console)

Image

Then:

Phys Weapons

Code: Select all

.amod 62896
It will add the "advanced" tag to the weapon so it will buff the damage, you can stack it by the way and make some ridiculous stats.

For Energy weapons:

Code: Select all

.amod 12FD25
And Armors:

Code: Select all

.amod 1C5AFB

Code: Select all

.amod 25AF2B

Code: Select all

.amod 1C6CDD
A few examples:

Image
Image
Image
Image
Image

LiamLi
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Re: Starfield - table v: 1.0.2 CT

Post by LiamLi »

jonaaa wrote:
Wed Sep 06, 2023 10:42 am
Drop your weapon then click on it (with the console)
.
.
.
Thank you so much for the answer + detailed explanation!

salineprune
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Re: Starfield - table v: 1.0.2 CT

Post by salineprune »

jonaaa wrote:
Wed Sep 06, 2023 10:42 am
Spoiler
Hi,
LiamLi wrote:
Wed Sep 06, 2023 10:19 am
does anyone know an command to change weapon damage?
I don't mean 357 - that is for all weapons.
The balancing in this game is kinda unbalanced and I would like to change just the damage of my rifles :(
Drop your weapon then click on it (with the console)

Image

Then:

Phys Weapons

Code: Select all

.amod 62896
It will add the "advanced" tag to the weapon so it will buff the damage, you can stack it by the way and make some ridiculous stats.

For Energy weapons:

Code: Select all

.amod 12FD25
And Armors:

Code: Select all

.amod 1C5AFB

Code: Select all

.amod 25AF2B

Code: Select all

.amod 1C6CDD
A few examples:

Image
Image
Image
Image
Image
Just on this - from my testing, it appears that there are "combo limits" on what mods you can have on your weapons and armour. E.g., You can't have both Staggering (Small chance to stagger) and Shattering (Increased Armour Penetration). It will overwrite the "slot" if you do this.

So if you want a certain "combo", and it isn't working - this is "normal" behaviour. Probably when Creation Kit 2 gets officially released, someone will, probably, make a mod that negates this issue.

Also, little tip - sometimes you click on the weapon and it selects something else and if you can't seem to click on it - simply scroll through with the mouse wheel and it will go through all the currently selectable objects nearby. You'll eventually reach the "WEAP" you want.

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Re: Starfield - table v: 1.0.2 CT

Post by salineprune »

List of Weapon Effect IDs below, if anyone needs them:
NOTE: This does not include Name Modifiers which are different and are Weapon Variants (Calibrated, Refined, Boosted, Advanced, etc...)
  • 000FF442 | Anti-Personnel | 10% damage against humans.
  • 000FEA07 | Bashing | Deals double damage when gun bashing.
  • 000F437E | Berserker | Does more damage the less armor one has.
  • 000F428E | Cornered | Damage increases as health decreases.
  • 000FC884 | Demoralizing | Small chance to demoralize a target.
  • 001625EB | Disassembler | +20% damage against robots.
  • 000FA8D6 | Explosive | Randomly switches to explosive rounds.
  • 000FFA3B | Extended Magazine | Doubles the base magazine capacity
  • 0015DD18 | Exterminator | +30% damage against ailens.
  • 000FC8A4 | Frenzy | Small chance to frenzy a target.
  • 000EA117 | Furious | Each consecutive hit deals more damage.
  • 000EA0BA | Handloading | Volatile rounds that are designed to pack a bigger punch, but aren't as stable and can fail on occassion.
  • 00122F1C | Hitman | +15% damage while aiming.
  • 000F2013 | Instigating | Deals double damage to targets with full health.
  • 000FEA49 | Lacerate | Randomly applies a bleed effect to the target.
  • 000FFA3C | Med Theft | Chance that humans drop extra Med Packs on death.
  • 00319AEC | Poison | Randomly deals poison damage and slows the target.
  • 000FEA04 | Rapid | +25% increase in attack speed.
  • 000F4557 | Shattering | Break through even the strongest armor
  • 0031C0C4 | Skip Shot | Every fourth shot fires two projectiles at once.
  • 000F7321 | Space-Adept | +30% damage while in space, and -15% damage while on a planet.
  • 000E8D64 | Staggering | Small chance to stagger enemies
  • 0031C0C6 | Telsa | Rounds will sometimes emit electricity where they land that damages and slows nearby targets.
  • 000FFA3D | Titanium Build | Premium build materials make this weapon light as a feather
  • 0031C0C5 | Elemental | Allows rounds to randomly deal an elemental damage, be it corrosive, radiation, poison or incendiary damage. (Credits to dubzz)
Last edited by salineprune on Wed Sep 06, 2023 3:26 pm, edited 1 time in total.

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Re: Starfield - table v: 1.0.2 CT

Post by dubzz »

salineprune wrote:
Wed Sep 06, 2023 1:50 pm
List of Weapon Effect IDs below, if anyone needs them:
NOTE: This does not include Name Modifiers which are different and are Weapon Variants (Calibrated, Refined, Boosted, Advanced, etc...)
  • 000FF442 | Anti-Personnel | 10% damage against humans.
  • 000FEA07 | Bashing | Deals double damage when gun bashing.
  • 000F437E | Berserker | Does more damage the less armor one has.
  • 000F428E | Cornered | Damage increases as health decreases.
  • 000FC884 | Demoralizing | Small chance to demoralize a target.
  • 001625EB | Disassembler | +20% damage against robots.
  • 000FA8D6 | Explosive | Randomly switches to explosive rounds.
  • 000FFA3B | Extended Magazine | Doubles the base magazine capacity
  • 0015DD18 | Exterminator | +30% damage against ailens.
  • 000FC8A4 | Frenzy | Small chance to frenzy a target.
  • 000EA117 | Furious | Each consecutive hit deals more damage.
  • 000EA0BA | Handloading | Volatile rounds that are designed to pack a bigger punch, but aren't as stable and can fail on occassion.
  • 00122F1C | Hitman | +15% damage while aiming.
  • 000F2013 | Instigating | Deals double damage to targets with full health.
  • 000FEA49 | Lacerate | Randomly applies a bleed effect to the target.
  • 000FFA3C | Med Theft | Chance that humans drop extra Med Packs on death.
  • 00319AEC | Poison | Randomly deals poison damage and slows the target.
  • 000FEA04 | Rapid | +25% increase in attack speed.
  • 000F4557 | Shattering | Break through even the strongest armor
  • 0031C0C4 | Skip Shot | Every fourth shot fires two projectiles at once.
  • 000F7321 | Space-Adept | +30% damage while in space, and -15% damage while on a planet.
  • 000E8D64 | Staggering | Small chance to stagger enemies
  • 0031C0C6 | Telsa | Rounds will sometimes emit electricity where they land that damages and slows nearby targets.
  • 000FFA3D | Titanium Build | Premium build materials make this weapon light as a feather
0031c0c5 - Elemental
This took me forever to find but it's pretty good.

salineprune
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Re: Starfield - table v: 1.0.2 CT

Post by salineprune »

dubzz wrote:
Wed Sep 06, 2023 2:45 pm
Spoiler
salineprune wrote:
Wed Sep 06, 2023 1:50 pm
List of Weapon Effect IDs below, if anyone needs them:
NOTE: This does not include Name Modifiers which are different and are Weapon Variants (Calibrated, Refined, Boosted, Advanced, etc...)
  • 000FF442 | Anti-Personnel | 10% damage against humans.
  • 000FEA07 | Bashing | Deals double damage when gun bashing.
  • 000F437E | Berserker | Does more damage the less armor one has.
  • 000F428E | Cornered | Damage increases as health decreases.
  • 000FC884 | Demoralizing | Small chance to demoralize a target.
  • 001625EB | Disassembler | +20% damage against robots.
  • 000FA8D6 | Explosive | Randomly switches to explosive rounds.
  • 000FFA3B | Extended Magazine | Doubles the base magazine capacity
  • 0015DD18 | Exterminator | +30% damage against ailens.
  • 000FC8A4 | Frenzy | Small chance to frenzy a target.
  • 000EA117 | Furious | Each consecutive hit deals more damage.
  • 000EA0BA | Handloading | Volatile rounds that are designed to pack a bigger punch, but aren't as stable and can fail on occassion.
  • 00122F1C | Hitman | +15% damage while aiming.
  • 000F2013 | Instigating | Deals double damage to targets with full health.
  • 000FEA49 | Lacerate | Randomly applies a bleed effect to the target.
  • 000FFA3C | Med Theft | Chance that humans drop extra Med Packs on death.
  • 00319AEC | Poison | Randomly deals poison damage and slows the target.
  • 000FEA04 | Rapid | +25% increase in attack speed.
  • 000F4557 | Shattering | Break through even the strongest armor
  • 0031C0C4 | Skip Shot | Every fourth shot fires two projectiles at once.
  • 000F7321 | Space-Adept | +30% damage while in space, and -15% damage while on a planet.
  • 000E8D64 | Staggering | Small chance to stagger enemies
  • 0031C0C6 | Telsa | Rounds will sometimes emit electricity where they land that damages and slows nearby targets.
  • 000FFA3D | Titanium Build | Premium build materials make this weapon light as a feather
0031c0c5 - Elemental
This took me forever to find but it's pretty good.
Added to the list : )

What might help to search is using the following logic:
help "[insert weapon perk name here]" 4 omod - Helps to narrow down the search. Best to use with the double quotes, from my testing.

4 filters to the Item IDs, and the "omod" is the type filter. Type filter only works when 4 is specified. In this case, it will filter for weapon/armour perks.

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Re: Starfield - table v: 1.0.2 CT

Post by TheLastSon »

jonaaa wrote:
Wed Sep 06, 2023 10:42 am
LiamLi wrote:
Wed Sep 06, 2023 10:19 am
Hi,

does anyone know an command to change weapon damage?
I don't mean 357 - that is for all weapons.
The balancing in this game is kinda unbalanced and I would like to change just the damage of my rifles :(
Drop your weapon then click on it (with the console)
Sorry I know this is my first post(it’s just because I haven’t been here in awhile and I forgot my old username and password) and it’s embarrassing having it be a question, but will this disable achievements if I sue these commands? I know some commands disable achievements and some don’t but I have no idea what kind do and don’t.

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Re: Starfield - table v: 1.0.2 CT

Post by salineprune »

TheLastSon wrote:
Wed Sep 06, 2023 4:06 pm
jonaaa wrote:
Wed Sep 06, 2023 10:42 am
LiamLi wrote:
Wed Sep 06, 2023 10:19 am
Hi,

does anyone know an command to change weapon damage?
I don't mean 357 - that is for all weapons.
The balancing in this game is kinda unbalanced and I would like to change just the damage of my rifles :(
Drop your weapon then click on it (with the console)
Sorry I know this is my first post(it’s just because I haven’t been here in awhile and I forgot my old username and password) and it’s embarrassing having it be a question, but will this disable achievements if I sue these commands? I know some commands disable achievements and some don’t but I have no idea what kind do and don’t.
Yes, these will most likely disable achievements if used. But SunBeam has a thread where this can be prevented and use Console Commands without issue - viewtopic.php?p=313126

Or you can use a mod from Nexus Mods - Example: Baka Achievement Enabler

For the record, any command could potentially disable achievements, but no one knows which ones. You can probably guess from looking at the achievements. Obvious ones (from my experience) would be editing weapon data, God Mode, Infinite Ammo, etc...

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Re: Starfield - table v: 1.0.2 CT

Post by TheLastSon »

salineprune wrote:
Wed Sep 06, 2023 4:47 pm
TheLastSon wrote:
Wed Sep 06, 2023 4:06 pm
jonaaa wrote:
Wed Sep 06, 2023 10:42 am


Drop your weapon then click on it (with the console)
Sorry I know this is my first post(it’s just because I haven’t been here in awhile and I forgot my old username and password) and it’s embarrassing having it be a question, but will this disable achievements if I sue these commands? I know some commands disable achievements and some don’t but I have no idea what kind do and don’t.
Yes, these will most likely disable achievements if used. But SunBeam has a thread where this can be prevented and use Console Commands without issue - viewtopic.php?p=313126

Or you can use a mod from Nexus Mods - Example: Baka Achievement Enabler

For the record, any command could potentially disable achievements, but no one knows which ones. You can probably guess from looking at the achievements. Obvious ones (from my experience) would be editing weapon data, God Mode, Infinite Ammo, etc...
Gotcha thanks. I can’t really sue the achievement enabler because I’m on gamepass and mostly play on my Xbox, I just load it up on pc to give myself credits and ammo when I’m running low and not finding enough, pretty sure if I enable the achievement enabler it would just disable again when I loaded back up on my Xbox. But I’ve already got 30 of the 50 achievements so before long I won’t even care anymore 😂

salineprune
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Re: Starfield - table v: 1.0.2 CT

Post by salineprune »

TheLastSon wrote:
Wed Sep 06, 2023 4:51 pm
salineprune wrote:
Wed Sep 06, 2023 4:47 pm
TheLastSon wrote:
Wed Sep 06, 2023 4:06 pm


Sorry I know this is my first post(it’s just because I haven’t been here in awhile and I forgot my old username and password) and it’s embarrassing having it be a question, but will this disable achievements if I sue these commands? I know some commands disable achievements and some don’t but I have no idea what kind do and don’t.
Yes, these will most likely disable achievements if used. But SunBeam has a thread where this can be prevented and use Console Commands without issue - viewtopic.php?p=313126

Or you can use a mod from Nexus Mods - Example: Baka Achievement Enabler

For the record, any command could potentially disable achievements, but no one knows which ones. You can probably guess from looking at the achievements. Obvious ones (from my experience) would be editing weapon data, God Mode, Infinite Ammo, etc...
Gotcha thanks. I can’t really sue the achievement enabler because I’m on gamepass and mostly play on my Xbox, I just load it up on pc to give myself credits and ammo when I’m running low and not finding enough, pretty sure if I enable the achievement enabler it would just disable again when I loaded back up on my Xbox. But I’ve already got 30 of the 50 achievements so before long I won’t even care anymore 😂
Yeah... Microsoft never really liked the modding community in my experience. But this may change when Creation Kit 2 comes out? They might figure out a way to for the Desktop version of the game, for those who purchased it on GamePass.

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Re: Starfield - table v: 1.0.2 CT

Post by salineprune »

jonaaa wrote:
Wed Sep 06, 2023 10:42 am
Spoiler
LiamLi wrote:
Wed Sep 06, 2023 10:19 am
Hi,

does anyone know an command to change weapon damage?
I don't mean 357 - that is for all weapons.
The balancing in this game is kinda unbalanced and I would like to change just the damage of my rifles :(
Drop your weapon then click on it (with the console)

Image

Then:

Phys Weapons

Code: Select all

.amod 62896
It will add the "advanced" tag to the weapon so it will buff the damage, you can stack it by the way and make some ridiculous stats.

For Energy weapons:

Code: Select all

.amod 12FD25
And Armors:

Code: Select all

.amod 1C5AFB

Code: Select all

.amod 25AF2B

Code: Select all

.amod 1C6CDD
A few examples:

Image
Image
Image
Image
Image
Hey mate - just on the weapon quality. Where did you find the code for "Advanced"? I'm trying to find them on the console but no luck so far.
I'm trying to build a Excel file of the Mod codes to upload later and would appreciate the help. Is there a specific command you used? Or checked a file?

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jonaaa
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Re: Starfield - table v: 1.0.2 CT

Post by jonaaa »

^ Very simple! For weapons, type on console help quality 4 omod, but there's a catch, the "Quality" string must be according to your game language like for example, since my game is in Portuguese, I had to type "Qualidade" instead of "Quality" so keep that in mind.

For armors, just type help clothes 4 omod and it will show all the options. There's no catch with the armors OMODs.

Alternatively, you can try using the command help 04 4 omod to show both, armors and weapons, don't know if it will work though.

salineprune
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Re: Starfield - table v: 1.0.2 CT

Post by salineprune »

jonaaa wrote:
Wed Sep 06, 2023 5:33 pm
^ Very simple! For weapons, type on console help quality 4 omod, but there's a catch, the "Quality" string must be according to your game language like for example, since my game is in Portuguese, I had to type "Qualidade" instead of "Quality" so keep that in mind.

For armors, just type help clothes 4 omod and it will show all the options. There's no catch with the armors OMODs.

Alternatively, you can try using the command help 04 4 omod to show both, armors and weapons, don't know if it will work though.
Wonderful. Worked like a charm. Gave me just what I was looking for.

Thanks for the help. Much appreciated.

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