z Baldur's Gate 3

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KishudarK
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Re: z Baldur's Gate 3

Post by KishudarK »

Is there any way to delete an item? I accidentally added Orphic Hammer to my inventory, and I can't sell it anywhere, and when I try to throw it away it just appears in my stash later.

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EvenLess
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Re: z Baldur's Gate 3

Post by EvenLess »

djkunn wrote:
Wed Aug 30, 2023 9:47 pm
PeDaGaNG wrote:
Wed Aug 30, 2023 10:03 am
djkunn wrote:
Wed Aug 30, 2023 7:47 am


Yeah but I added all the dmg of fire etc but did not get beyond 70 or so, is this an edited one from the ct in the op of weapon enchantment?
Found it in one of the table downloaded but forgot who the contributor. You can change the following to your liking:

Code: Select all

local dmgRoll  = "12d12"
local dmgBonus = "20"
local wpnEnch  = "20"
will try to change mine to 200 and see if it doesn't crash the game xD
Thanks bro.
It's a nice boost I made there :) That uses "old" code :)
I've extended it a wee bit to make a booster shot that is my one-stop-shot to take in the morning, which is essentially just every boost I add when I just wanna plow through content.

I have noticed though, that the game likes to crash the more boosts I add. Especially when I run my party booster version (boosts every member in my party in one click), the game rather often.

Code: Select all

{$lua}
if syntaxcheck then return end
--[[
Booster Shot.
Gives you all those vital vitamins and minerals that boost your defences and abilities.
Disappears on Load and Long Rest.

Vitamins to look at:
ProficiencyBonusOverride(4)
]]
local abilityPoints     = 30         -- 30 is maximum.
local movementMeters    = 1000       -- The amount of movement.
local rollBonus         = 50         -- Bonus added to all dice rolls.
local resistanceLevel   = "Immune"   -- Resistant or Immune.
local damageRoll        = "12d12+20" -- 1d4, 1d4+3, etc.
local weaponEnchantment = "20"       -- Dagger +20.
local sightSpellRange   = 32
local damageTypeWeapon  = {
  "Bludgeoning",
  "Piercing",
  "Slashing",
  "Cold",
  "Necrotic",
  "Psychic",
  "Radiant",
}
local damageType = {
  "Bludgeoning",
  "Piercing",
  "Slashing",
  "Acid",
  "Cold",
  "Fire",
  "Force",
  "Lightning",
  "Necrotic",
  "Poison",
  "Psychic",
  "Radiant",
  "Thunder",
}
local ability = {
  "Strength",
  "Dexterity",
  "Constitution",
  "Intelligence",
  "Wisdom",
  "Charisma",
}
local skill = {
  "Acrobatics",
  "AirSpecialist",
  "AnimalHandling",
  "Arcana",
  "Athletics",
  "Brewmaster",
  "Crafting",
  "Deception",
  "DualWielding",
  "FireSpecialist",
  "History",
  "Insight",
  "Intimidation",
  "Investigation",
  "Leadership",
  "Luck",
  "MagicArmorMastery",
  "Medicine",
  "Perception",
  "Perseverance",
  "PhysicalArmorMastery",
  "Polymorph",
  "Ranged",
  "RangerLore",
  "Reason",
  "Religion",
  "Repair",
  "RogueLore",
  "Runecrafting",
  "Shield",
  "SingleHanded",
  "SleightOfHand",
  "Stealth",
  "Sulfurology",
  "Survival",
  "Thievery",
  "TwoHanded",
  "Performance",
  "Persuasion",
  "Wand",
  "WarriorLore",
  "WaterSpecialist"
}
rollType = {
  'MeleeWeaponAttack',
  'MeleeOffHandWeaponAttack',
  'RangedWeaponAttack',
  'RangedOffHandWeaponAttack',
  'MeleeSpellAttack',
  'RangedSpellAttack',
  'Attack',
  'SkillCheck',
  'RawAbility',
  'DeathSavingThrow',
  'SavingThrow',
}

boost = {
  "ActionResourcePreventReduction(Movement);",
  "WeaponProperty(Magical);",
  string.format("DarkvisionRangeMin(%s);", sightSpellRange),
  string.format("SightRangeMinimum(%s);", sightSpellRange),
  string.format("UnlockSpellVariant(DistantSpellCheck(),ModifyTargetRadius(Override,%s),);", sightSpellRange),
  string.format("UnlockSpellVariant(DistantTouchSpellCheck(),ModifyTargetRadius(Override,%s),ModifySpellFlags(Melee,0),);", sightSpellRange),
  string.format("ActionResourceOverride(Movement,%s,0);", movementMeters),
  string.format("WeaponEnchantment(%s);", weaponEnchantment),
}
for i = 1, #rollType do
  table.insert(boost, string.format("RollBonus(%s,%s);", rollType[i], rollBonus))
  table.insert(boost, string.format("MinimumRollResult(%s,%s);", rollType[i], 20))
end
for i = 1, #damageTypeWeapon do
  table.insert(boost, string.format("CharacterUnarmedDamage(%s, %s);", damageRoll, damageTypeWeapon[i]))
  table.insert(boost, string.format("CharacterWeaponDamage(%s, %s);", damageRoll, damageTypeWeapon[i]))
end
for i = 1, #damageType do
  table.insert(boost, string.format("Resistance(%s, %s);", damageType[i], resistanceLevel))
end
for i = 1, #ability do
  table.insert(boost, string.format("AbilityOverrideMinimum(%s, %s);", ability[i], abilityPoints))
  table.insert(boost, string.format("ProficiencyBonus(SavingThrow, %s);", ability[i]))
end
{$asm}
[ENABLE]
{$lua}
AddBoostsToPlayer(boost)
{$asm}
[DISABLE]
{$lua}
RemoveBoostsFromPlayer(boost)
{$asm}

EvenLess
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Re: z Baldur's Gate 3

Post by EvenLess »

KishudarK wrote:
Thu Aug 31, 2023 5:54 am
Is there any way to delete an item? I accidentally added Orphic Hammer to my inventory, and I can't sell it anywhere, and when I try to throw it away it just appears in my stash later.
Have you tried dropping it and then casting Disintegrate on it?

insanelyinsecure
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Re: z Baldur's Gate 3

Post by insanelyinsecure »

Is there a way to add the baby owlbear into the camp? and how please :(

cronoabe
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Re: z Baldur's Gate 3

Post by cronoabe »

Can anyone please possibly tell me what armor / clothes this is on Syrin, an npc that was inside the vampire house.
Wondering if I can spawn it but can't find out the name, anyone have a code or name for it please?


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kicker04
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Re: z Baldur's Gate 3

Post by kicker04 »

So the vendor's restock is still bugged, hm? :-?

Invertex
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Re: z Baldur's Gate 3

Post by Invertex »

zurls wrote:
Sun Aug 27, 2023 7:55 am
Invertex wrote:
Fri Aug 18, 2023 1:06 pm
zurls wrote:
Thu Aug 17, 2023 6:42 pm


There are any number of mods that change genitals in any number of ways on N e xus
Huh? There are no such mods on there... And I'm not talking about just changing it visually. I'm talking about going from one genital TYPE to another, which means changing multiple flags on the character, as it alters the animations that would be used for sex scenes.

The closest thing is "Appearance Edit LITE", which does not have options for genitals yet.
Not sure where you've been looking, but I'm using a mod called Better Penises and my character is VERY, VERY proud.
You seem to still be misunderstanding... That mod makes the penis look better, not CHANGE to a penis or vagina. All it is is a modification to the actual models... It does nothing to change the character customization values -_-''

PeDaGaNG
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Re: z Baldur's Gate 3

Post by PeDaGaNG »

Invisibility for Entire Party

Based on Evenless Hack to Boosts Entire Party here viewtopic.php?p=312036#p312036. I've been messing around with Invisibility Option for entire party.

Here the code:

Code: Select all

{$lua}
if syntaxcheck then return end
companionInParty = {}
-- companionInParty["FLAG_UUID_State_IsInParty"] = {"COMPANION_UUID", "DISPLAY_NAME"}
companionInParty["ef789a01-f41e-4a7d-9097-fa9c4f1d0f16"] = {"c7c13742-bacd-460a-8f65-f864fe41f255", "Astarion"}
companionInParty["639d141f-6fa8-4d93-8eb7-41243e0fea32"] = {"ad9af97d-75da-406a-ae13-7071c563f604", "Gale"}
companionInParty["9a3ea4cd-3a44-40f7-9d63-2b29bdb28725"] = {"7628bc0e-52b8-42a7-856a-13a6fd413323", "Halsin"}
companionInParty["1b86aa78-a2db-4faa-b4a6-c5591c03bac9"] = {"91b6b200-7d00-4d62-8dc9-99e8339dfa1a", "Jaheira"}
companionInParty["eb7c4de0-36b7-4086-aa33-82c09596a395"] = {"2c76687d-93a2-477b-8b18-8a14b549304c", "Karlach"}
companionInParty["3ee6b1f2-24f4-4e85-b7dc-49060e6d2699"] = {"58a69333-40bf-8358-1d17-fff240d7fb12", "Lae'zel"}
companionInParty["aeb58e60-562a-4e20-8cb2-0deb03b010fc"] = {"0de603c5-42e2-4811-9dad-f652de080eba", "Minsc"}
companionInParty["766b8981-eb17-3ec5-5d30-2626509c550f"] = {"25721313-0c15-4935-8176-9f134385451b", "Minthara"}
companionInParty["9a029c5a-e3c3-45ef-9cd4-1cb45718deb1"] = {"3ed74f06-3c60-42dc-83f6-f034cb47c679", "Shadowheart"}
companionInParty["3c0972ef-d7a4-46ac-abdd-0ce6aadd61b0"] = {"c774d764-4a17-48dc-b470-32ace9ce447d"; "Wyll"}
companionInParty["126c47da-7d24-49ce-b06f-5a44f09ee87e"] = {"4888dfaa-2e0a-4c10-9c8a-d5345aeb4746", "DarkUrge"}


hireling = {}
-- hireling["HIRELING_UUID"] = {"CLASS", "DISPLAY_NAME"}
hireling["7bed07ee-d1db-498d-bbfd-600ddf04676e"] = {"Barbarian", "Eldra Luthrinn"}
hireling["4d3c9cb3-ca34-46ba-9c81-44081270bfde"] = {"Bard", "Brinna Brightsong"}
hireling["12e541ac-1eb3-4b8c-a8b8-95263e30b217"] = {"Cleric", "Zenith Feur'sel"}
hireling["49f522f8-9ac9-431e-ab39-a45e38e222c2"] = {"Druid", "Danton"}
hireling["d61d12ad-dc80-4805-8c6e-fb876da196cd"] = {"Fighter", "Varanna Sunblossom"}
hireling["0b149cab-4438-467a-953d-8697535b953d"] = {"Monk", "Sina'zith"}
hireling["244e782b-a99c-444a-bd8d-d356c26c2902"] = {"Paladin", "Kerz"}
hireling["0488a406-402c-4bd1-ba38-63b28c112d8d"] = {"Ranger", "Ver'yll Wenkiir"}
hireling["e4818484-7ee4-466b-82b3-60bbd7b2ff8f"] = {"Rogue", "Maddala Deadeye"}
hireling["097aa418-eda5-47f9-867f-29a4339be03e"] = {"Sorcerer","Jacelyn"}
hireling["ee3f1f8d-f2d1-43f2-aba0-72cacafce03c"] = {"Warlock", "Kree Derryck"}
hireling["2c8c93f0-898b-42d6-b2ca-cf4922852632"] = {"Wizard", "Sir Fuzzalump"}


partyMember = {
  GetHostCharacter(),
}
for k,v in pairs(companionInParty) do
  local gotFlag = 0
  gotFlag = GetFlagOnPlayer(k)
  if gotFlag ~= nil and gotFlag ~= 0 then
    print(string.format("Companion '%s' is in your party.", v[2]))
    table.insert(partyMember, v[1])
  end
end
for k,v in pairs(hireling) do
  local gotFlag = 0
  gotFlag = GetFlag("0052da16-4401-4873-8176-16336d8942da", k)
  if gotFlag ~= nil and gotFlag ~= 0 then
    print(string.format("Hireling '%s' (%s) is in your party.", v[2], v[1]))
    table.insert(partyMember, k)
  end
end

[ENABLE]
for i = 1, #partyMember do
    ApplyStatus(partyMember[i], 'GREATER_INVISIBILITY')
end
[DISABLE]
for i = 1, #partyMember do
  RemoveStatus(partyMember[i], 'GREATER_INVISIBILITY')
end
{$asm}



Edited: Working for all now. Wyll Flag-UUID was wrong previously

yggdrizelda
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Re: z Baldur's Gate 3

Post by yggdrizelda »

another post In regard to Minthara,

1) I Spawned her in camp before I attacked the goblins.
2) I spoke to all my team members who comment on Minthara as if she had just been recruited so they acknowledge that shes been added.
3) I put her in the party to set her levels and such but had to remove her so I could kill the goblin leaders and pushed her enemy version into the pit.
4) When I had Whithers resurrect her his comment was different than the usual resurrection dialog saying something to the effect of she has been returned to where she was before she died.
5) The camp scene happens where the Tieflings celebrate.
6) After revisiting camp on a normal day she is not where I had originally spawned her.

Also it might matter to note that Halsin IS in my camp and I am still in act1. I understand that these two characters are a "one or the other, not both" scenario and I read that She uses the same tent as Halsin (act2) if he is there.

Did I mess up or will I run into her when I get into Act2?

Razapudroshko
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Re: z Baldur's Gate 3

Post by Razapudroshko »

this one is not working at all [Link]

PeDaGaNG
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Re: z Baldur's Gate 3

Post by PeDaGaNG »

yggdrizelda wrote:
Thu Aug 31, 2023 10:07 am
another post In regard to Minthara,

1) I Spawned her in camp before I attacked the goblins.
2) I spoke to all my team members who comment on Minthara as if she had just been recruited so they acknowledge that shes been added.
3) I put her in the party to set her levels and such but had to remove her so I could kill the goblin leaders and pushed her enemy version into the pit.
4) When I had Whithers resurrect her his comment was different than the usual resurrection dialog saying something to the effect of she has been returned to where she was before she died.
5) The camp scene happens where the Tieflings celebrate.
6) After revisiting camp on a normal day she is not where I had originally spawned her.

Did I mess up or will I run into her when I get into Act2?
Most of her dialogue happens in Act 2, same happens to me earlier. After you rescue her from Moonrise, check the dialogue. Mostly new dialogue and comments appears. He is kind of zombie for me in Act 1

yggdrizelda
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Re: z Baldur's Gate 3

Post by yggdrizelda »

Most of her dialogue happens in Act 2, same happens to me earlier. After you rescue her from Moonrise, check the dialogue. Mostly new dialogue and comments appears. He is kind of zombie for me in Act 1


So when I get to act 2, it should trigger the scene where you can rescue her?
My whole strategy was simply to try to make it so you make it possible to rescue her in act 2 despite having taken the save the grove/tieflings path.
based on what I read about this situation, I wasn't surprised when I didn't see her in my camp after resurrecting her when he said she went back where she was before.

PeDaGaNG
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Re: z Baldur's Gate 3

Post by PeDaGaNG »

in Act 2, I bring her in party. Means she alive and recruited. I bring her to Moonrise Tower, in multiple savegame try, few scenario I did try;
Spoiler
1. Leading Character was my main player. When approached the guard, got scene where she said deal with it or she will deal herself. Options: DC check or Fight
2. Leading Character was my main player. Not stopped by 1st Guard Check, when enter the door guard stop . Options (can't remember exactly either got DC Check) but got 3 Dialogue Options. I choose she has be reprogrammed and obey me something like that.
3. Minthara as Leading Character. Immediate fight turn.
4. She is in the camp, When enter Moonrise tower everything normal and no issues
based on scenario above when enter ketheric throne room;
Spoiler
Scenario 1 above : Scene with Ferrzek accused of failure and punished
Scenario 2 above : Scene with Minthara accused of failure and punished. Jail downstairs
Scenario 4 above: I can't talk to her back in camp
What i did:
Spoiler
Scenario 2 lead to rescue and she will be available at your camp. Can be recruited and more dialogue open telling you how she joined absolute etc which I believe correct flags trigger as of she is the real companion
I rescue thaniel afterwards and able to recruit Halsin too but the only cons here, Halsin and Minthara share the same tent

You should try multiple scenario too, but I cant confirmed later in Act 3 if Halsin suddenly dead or whatever since I only react Circus on Act 3 and decide to play around with more mods and screw up.

Zanzer
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Re: z Baldur's Gate 3

Post by Zanzer »

randompenguin wrote:
Thu Aug 31, 2023 5:09 am
Hi, has anyone figured out how to add the passive blessing Loviatar's Love back if you've lost it from dying? I didn't realize this got rid of a buff I thought was permanent, and I'd have to reload several hours to get it back. I did a quick search through this thread and looked through the available passives, but I didn't see an answer. It looks like some of the other similar passives have been found (Boooal's Blessing and Volo's Eye) but I didn't see this one or Morninglord's Radiance.

Code: Select all

status = {
"GOB_PENITENT",
"GOB_CALMNESS_IN_PAIN",
"GOB_CALMNESS_IN_PAIN_ACTIVE"
}
ApplyStatusToPlayer(status)

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PapaPetro
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Re: z Baldur's Gate 3

Post by PapaPetro »

gdoug wrote:
Mon Aug 21, 2023 11:18 am
PapaPetro wrote:
Sun Aug 06, 2023 8:22 pm

Update:
Merged with latest from Zanzer and created a separate tab for them since they're so many passives.
Image
Is there any way from inside CheatEngine to search for a feat you'd like to add?

The list is massive now (which is great!) but it can be hard to find things.

For example I couldn't find rogue hide ability, sneak attack, ranger whirlwind, and a few others but surely they are in there.
Nothing explicit unless Eric @ Cheat Engine implements one in the future.
Till then, I go by memory and/or open the .ct in Notepad++ and ctrl-f the line I'm looking for and its general location in the stack.

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