z Baldur's Gate 3

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ptyler
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Re: z Baldur's Gate 3

Post by ptyler »

has anyone figured out a proper way to remove flags and tags to allow an Oathbroken-Multiclassed Paladin to respec properly?
I can't seem to remove the Oathbroken tag at all to by pass the Oathbreaker Knight to allow myself to respec, using the newer tables with the command to allow respec doesn't work for this one character but works for the rest properly.
I searched a bit through the thread and have tried all UUIDs relating to the Oathbroken tag and changing the add tags scripts to remove them instead with no such luck.
there's 1 mod on the Nexus that no longer works/didn't properly fix it in the first place, and it appears this bug has been in the game since before release patch.

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Oddgit
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Re: z Baldur's Gate 3

Post by Oddgit »

Hi, is there a way to remove the passive die rolls? Reset everything back to default?

yasa
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Re: z Baldur's Gate 3

Post by yasa »

0xa08ab242 wrote:
Sat Aug 26, 2023 11:26 pm
darcyen wrote:
Sat Aug 26, 2023 9:53 pm
I can't seem to change ability scores. When I save it only shows companions my character doesn't show up in the 4 available slots
I have seen something like that happen when I had the party in the camp. Try traveling to away from the camp, preferrably somewhere remote (i.e. away from active NPCs, etc.). If you are still having issues, you might want to try the longer set of steps I wrote up a while pack (around page 122 viewtopic.php?f=4&t=13996&p=307926#p307926). Given all the recent changes, I just tried those steps with the latest table (--- Game v4.1.1.3669438 --- Table v9 ---) on a no-mods save after Patch 1 to confirm everything still works as expected.
I was able to change them by using the Saved Character pointers part. Just save with the box ticked and then it will populate. I tried to change my companions, but it seemed have broke the save in the process, so I just edited my own toon.

WolvenBolt
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Re: z Baldur's Gate 3

Post by WolvenBolt »

It's probably a shot in the dark here, but I've gone through every passive I have on my character and can't seem to figure out the culprit, but no matter what, when I use magic on myself or any NPC friend or foe, it heals them. I have the issue now where I've cast spells on a bunch of rats in a basement in the lower city and they have 1 hp and when I attack them I also heal them for 14hp. So I literally cannot kill them unless I physically attack them. Has anyone encountered this before and know which passive I added to my character through the cheat table?

Emlorp
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Re: z Baldur's Gate 3

Post by Emlorp »

Anorr wrote:
Fri Aug 18, 2023 8:03 pm
Howdy

I've seen requests to get spells working with spells slots and upcast, then I stumbled upon this:

Code: Select all

UnlockSpell(Target_Stoneskin,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom)
UnlockSpell(Target_ConjureElemental_Container,MostPowerful,e9127b70-22b7-42a1-b172-d02f828f260a)
First is obviously the spell, then we have:

Code: Select all

AddChildren -- Ads all upcast variants of the spell
MostPowerful -- Cast at the highest spell variant unlocked, used for warlock slots
Third is the resource used to cast the spell:

Code: Select all

d136c5d9-0ff0-43da-acce-a74a07f8d6bf -- Standard spell slot
e9127b70-22b7-42a1-b172-d02f828f260a -- Warlock spell slot
And the first example has a Wisdom casting stat override at the end.
Sorry if this was replied ot earlier couldnt seem to find it... but do you know what would be added and where for cantrips?

0xa08ab242
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Re: z Baldur's Gate 3

Post by 0xa08ab242 »

yasa wrote:
Sun Aug 27, 2023 2:28 am
0xa08ab242 wrote:
Sat Aug 26, 2023 11:26 pm
darcyen wrote:
Sat Aug 26, 2023 9:53 pm
I can't seem to change ability scores. When I save it only shows companions my character doesn't show up in the 4 available slots
I have seen something like that happen when I had the party in the camp. Try traveling to away from the camp, preferrably somewhere remote (i.e. away from active NPCs, etc.). If you are still having issues, you might want to try the longer set of steps I wrote up a while pack (around page 122 viewtopic.php?f=4&t=13996&p=307926#p307926). Given all the recent changes, I just tried those steps with the latest table (--- Game v4.1.1.3669438 --- Table v9 ---) on a no-mods save after Patch 1 to confirm everything still works as expected.
I was able to change them by using the Saved Character pointers part. Just save with the box ticked and then it will populate. I tried to change my companions, but it seemed have broke the save in the process, so I just edited my own toon.
Having done it a few times now, I know the stat values I want in advance for each character. When I edit multiple characters, I change all their stats on the cheat engine screen in one shot, then I switch back to the game window and immediately save the game, then I load that new save. The only times I have run into problems was when I used to try to click around in the game window after I started the stat editing process, so I separate stat editing from everything else.

apepi
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Re: z Baldur's Gate 3

Post by apepi »

Anyone got the codes for the Dark Mind and the Fresh Mind?

Nyarlathotep
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Re: z Baldur's Gate 3

Post by Nyarlathotep »

CheatingApple wrote:
Sat Aug 26, 2023 1:15 am
Is it possible to get past level 20? There was a mod in fearlessrevolution that allowed you go to to level 20 but I was wondering if you could go, say, level 30.
There seems to be a mod on Nexus that, supposedly, allows you to get up to level 133 (type 133 into a searchbar on Nexus and it should find it). I am currently playing with it, though, by using this mod, you get a new level every 100xp unless you change the values in the mod files. I personally limited myself to level 60 after setting the xp values but haven't really gotten that far yet.

Poggies
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Re: z Baldur's Gate 3

Post by Poggies »

ghoxen wrote:
Sat Aug 26, 2023 4:01 am
Poggies wrote:
Tue Aug 22, 2023 4:34 pm
oilnarak01 wrote:
Tue Aug 22, 2023 5:47 am
Pixie's Blessing is status boost condition you got by flags i think that's why it applies to all and even new party member if you recruit one so it can remove by changing flags but it's kinda hard to know which flag and may bugged your save out

but try remove buff first , see if it's work or not

GLO_PIXIESHIELD
Okay I tried removing GLO_PIXIESHIELD through this;

{$lua}
if syntaxcheck then return end
status = { "GLO_PIXIESHIELD"}
[ENABLE]
ApplyStatusToPlayer(status, -1)
[DISABLE]
RemoveStatusFromPlayer(status)

And it does remove the blessing for half a second to be fair, but then it's re-added, so it's definitely a flag somewhere... Thank you for the help though! I wonder which flag is causing this.
I have finally found out how to remove the pixie STD in Act 3!

1) Select your main character. Register the following command (e.g. edit one of the existing commands under "Set Flags" or anywhere else really):
{$lua}
if syntaxcheck then return end
flag = "1225b030-2183-4033-8bcd-819be1bb9e61"
[ENABLE]
ClearFlagOnPlayer(flag)
[DISABLE]
2) Register the following command to remove the current instance of the blessing on your character:
{$lua}
if syntaxcheck then return end
status = { "GLO_PIXIESHIELD" }
[ENABLE]
RemoveStatusFromPlayer("GLO_PIXIESHIELD")
[DISABLE]
3) For each of your companions, either select them and repeat step 2, or just send them back to camp and re-invite them to party.
Wow! It works flawlessly, thank you so much kind stranger. It was very annoying to have it on at all times, I love how you called it the Pixie STD :lol:

Thank you!

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Re: z Baldur's Gate 3

Post by EvenLess »

EvenLess wrote:
Fri Aug 25, 2023 3:54 pm
Boost Entire Party
I've hacked together a way to boost the entire party in one click...
Figured out how to check if someone was in the party. Script below.
For companions there's flag set on the player, if a companion is in the party, and another if the companion if part of the team (i.e. recruited and either in camp or in party).
For hirelings there's a flag set on the hireling, if the hireling is hired and in the party, and another if the hireling is hired and in the camp (i.e. not in the party).

Code: Select all

{$lua}
if syntaxcheck then return end
companionInParty = {}
-- companionInParty["FLAG_UUID_State_IsInParty"] = {"COMPANION_UUID", "DISPLAY_NAME"}
companionInParty["ef789a01-f41e-4a7d-9097-fa9c4f1d0f16"] = {"c7c13742-bacd-460a-8f65-f864fe41f255", "Astarion"}
companionInParty["126c47da-7d24-49ce-b06f-5a44f09ee87e"] = {"4888dfaa-2e0a-4c10-9c8a-d5345aeb4746", "DarkUrge"}
companionInParty["639d141f-6fa8-4d93-8eb7-41243e0fea32"] = {"ad9af97d-75da-406a-ae13-7071c563f604", "Gale"}
companionInParty["9a3ea4cd-3a44-40f7-9d63-2b29bdb28725"] = {"7628bc0e-52b8-42a7-856a-13a6fd413323", "Halsin"}
companionInParty["1b86aa78-a2db-4faa-b4a6-c5591c03bac9"] = {"91b6b200-7d00-4d62-8dc9-99e8339dfa1a", "Jaheira"}
companionInParty["eb7c4de0-36b7-4086-aa33-82c09596a395"] = {"2c76687d-93a2-477b-8b18-8a14b549304c", "Karlach"}
companionInParty["3ee6b1f2-24f4-4e85-b7dc-49060e6d2699"] = {"58a69333-40bf-8358-1d17-fff240d7fb12", "Lae'zel"}
companionInParty["aeb58e60-562a-4e20-8cb2-0deb03b010fc"] = {"0de603c5-42e2-4811-9dad-f652de080eba", "Minsc"}
companionInParty["766b8981-eb17-3ec5-5d30-2626509c550f"] = {"25721313-0c15-4935-8176-9f134385451b", "Minthara"}
companionInParty["9a029c5a-e3c3-45ef-9cd4-1cb45718deb1"] = {"3ed74f06-3c60-42dc-83f6-f034cb47c679", "Shadowheart"}
companionInParty["12fecc65-b6f4-4dc3-3832-2f81314fc22d"] = {"c774d764-4a17-48dc-b470-32ace9ce447d"; "Wyll"}

hireling = {}
-- hireling["HIRELING_UUID"] = {"CLASS", "DISPLAY_NAME"}
hireling["7bed07ee-d1db-498d-bbfd-600ddf04676e"] = {"Barbarian", "Eldra Luthrinn"}
hireling["4d3c9cb3-ca34-46ba-9c81-44081270bfde"] = {"Bard", "Brinna Brightsong"}
hireling["12e541ac-1eb3-4b8c-a8b8-95263e30b217"] = {"Cleric", "Zenith Feur'sel"}
hireling["49f522f8-9ac9-431e-ab39-a45e38e222c2"] = {"Druid", "Danton"}
hireling["d61d12ad-dc80-4805-8c6e-fb876da196cd"] = {"Fighter", "Varanna Sunblossom"}
hireling["0b149cab-4438-467a-953d-8697535b953d"] = {"Monk", "Sina'zith"}
hireling["244e782b-a99c-444a-bd8d-d356c26c2902"] = {"Paladin", "Kerz"}
hireling["0488a406-402c-4bd1-ba38-63b28c112d8d"] = {"Ranger", "Ver'yll Wenkiir"}
hireling["e4818484-7ee4-466b-82b3-60bbd7b2ff8f"] = {"Rogue", "Maddala Deadeye"}
hireling["097aa418-eda5-47f9-867f-29a4339be03e"] = {"Sorcerer","Jacelyn"}
hireling["ee3f1f8d-f2d1-43f2-aba0-72cacafce03c"] = {"Warlock", "Kree Derryck"}
hireling["2c8c93f0-898b-42d6-b2ca-cf4922852632"] = {"Wizard", "Sir Fuzzalump"}


partyMember = {
  GetHostCharacter(),
}
for k,v in pairs(companionInParty) do
  local gotFlag = 0
  gotFlag = GetFlagOnPlayer(k)
  if gotFlag ~= nil and gotFlag ~= 0 then
    print(string.format("Companion '%s' is in your party.", v[2]))
    table.insert(partyMember, v[1])
  end
end
for k,v in pairs(hireling) do
  local gotFlag = 0
  gotFlag = GetFlag("0052da16-4401-4873-8176-16336d8942da", k)
  if gotFlag ~= nil and gotFlag ~= 0 then
    print(string.format("Hireling '%s' (%s) is in your party.", v[2], v[1]))
    table.insert(partyMember, k)
  end
end

{$asm}
[ENABLE]
{$lua}
for i = 1, #partyMember do
  AddBoosts(partyMember[i], 'AbilityOverrideMinimum(Constitution,30);')
end
{$asm}
[DISABLE]
{$lua}
for i = 1, #partyMember do
  RemoveBoosts(partyMember[i], 'AbilityOverrideMinimum(Constitution,30);')
end
{$asm}
The tables I played around with are below, for reference.

Code: Select all

isInParty = {}
isInParty["ef789a01-f41e-4a7d-9097-fa9c4f1d0f16"] = {"ORI_Astarion_State_IsInParty", "ORI_Asterion_State_IsInPartydescription"}
isInParty["126c47da-7d24-49ce-b06f-5a44f09ee87e"] = {"ORI_DarkUrge_State_IsInParty", ""}
isInParty["639d141f-6fa8-4d93-8eb7-41243e0fea32"] = {"ORI_Gale_State_IsInParty", "ORI_Gale_State_IsInPartydescription"}
isInParty["9a3ea4cd-3a44-40f7-9d63-2b29bdb28725"] = {"ORI_Halsin_State_IsInParty", ""}
isInParty["1b86aa78-a2db-4faa-b4a6-c5591c03bac9"] = {"ORI_Jaheira_State_IsInParty", ""}
isInParty["eb7c4de0-36b7-4086-aa33-82c09596a395"] = {"ORI_Karlach_State_IsInParty", ""}
isInParty["3ee6b1f2-24f4-4e85-b7dc-49060e6d2699"] = {"ORI_Laezel_State_IsInParty", "ORI_Laezel_State_IsInPartydescription"}
isInParty["aeb58e60-562a-4e20-8cb2-0deb03b010fc"] = {"ORI_Minsc_State_IsInParty", "ORI_Minsc_State_IsInPartydescription"}
isInParty["766b8981-eb17-3ec5-5d30-2626509c550f"] = {"ORI_Minthara_State_IsInParty", "Minthara has joined the party"}
isInParty["9a029c5a-e3c3-45ef-9cd4-1cb45718deb1"] = {"ORI_ShadowHeart_State_IsInParty", "ORI_ShadowHeart_State_IsInPartydescription"}
isInParty["12fecc65-b6f4-4dc3-3832-2f81314fc22d"] = {"ORI_Wyll_State_IsInParty", "ORI_Wyll_State_IsInPartydescription"}

Code: Select all

partOfTheTeam = {}
partOfTheTeam["24ae9cee-0516-47c6-8291-cb143256264d"] = {"GLO_Origin_PartOfTheTeam_Astarion", "Set when Astarion is part of the team, meaning recruited, regardless of whether in camp or in party"}
partOfTheTeam["fbf4c4a8-99bb-4e62-a78c-cc9c115bd938"] = {"GLO_Origin_PartOfTheTeam_DarkUrge", "Set when DarkUrge is part of the team, meaning recruited, regardless of whether in camp or in party"}
partOfTheTeam["4f1acb3b-17e8-4036-a43c-fc6ee2828061"] = {"GLO_Origin_PartOfTheTeam_Gale", "Set when Gale is part of the team, meaning recruited, regardless of whether in camp or in party"}
partOfTheTeam["77382f4f-8302-4642-b6ba-6f0bc8acf5c3"] = {"GLO_Origin_PartOfTheTeam_Halsin", "Set when Halsin is part of the team, meaning recruited, regardless of whether in camp or in party"}
partOfTheTeam["d7d29efe-70bb-47c2-9db3-bc8a10347bc6"] = {"GLO_Origin_PartOfTheTeam_Jaheira", "Set when Jaheira is part of the team, meaning recruited, regardless of whether in camp or in party"}
partOfTheTeam["b1e6f12a-600a-4e2e-9871-b08a9fe3a617"] = {"GLO_Origin_PartOfTheTeam_Karlach", "Set when Karlach is part of the team, meaning recruited, regardless of whether in camp or in party"}
partOfTheTeam["57d93a1d-4400-4307-845f-25d9a250d332"] = {"GLO_Origin_PartOfTheTeam_Laezel", "Set when Laezel is part of the team, meaning recruited, regardless of whether in camp or in party"}
partOfTheTeam["3510cd49-7ff6-475c-829b-d4d68a07b085"] = {"GLO_Origin_PartOfTheTeam_Minsc", "Set when Minsc is part of the team, meaning recruited, regardless of whether in camp or in party"}
partOfTheTeam["fa0e4e0b-08f9-4094-bfed-5205481c683c"] = {"GLO_Origin_PartOfTheTeam_Minthara", "Set when Minthara is part of the team, meaning recruited, regardless of whether in camp or in party"}
partOfTheTeam["7f9ac9e8-1e8d-4bf8-8716-68215f0f066e"] = {"GLO_Origin_PartOfTheTeam_Shadowheart", "Set when Shadowheart is part of the team, meaning recruited, regardless of whether in camp or in party"}
partOfTheTeam["55baeacd-0a37-3f4d-c128-352a840d0519"] = {"GLO_Origin_PartOfTheTeam_Wyll", "Set when Wyll is part of the team, meaning recruited, regardless of whether in camp or in party"}

Code: Select all

hirelingState = {}
hirelingState["0052da16-4401-4873-8176-16336d8942da"] = {"Hireling_State_Hired", "Set on: hireling. When: hired & in party."}
hirelingState["30724acb-5533-4826-8c12-f3816d3e4ace"] = {"Hireling_State_InCamp", "Set on: hireling. When: hired & in camp."}

Code: Select all

companion = {}
companion["c7c13742-bacd-460a-8f65-f864fe41f255"] = "Astarion"
companion["4888dfaa-2e0a-4c10-9c8a-d5345aeb4746"] = "DarkUrge"
companion["ad9af97d-75da-406a-ae13-7071c563f604"] = "Gale"
companion["7628bc0e-52b8-42a7-856a-13a6fd413323"] = "Halsin"
companion["91b6b200-7d00-4d62-8dc9-99e8339dfa1a"] = "Jaheira"
companion["2c76687d-93a2-477b-8b18-8a14b549304c"] = "Karlach"
companion["58a69333-40bf-8358-1d17-fff240d7fb12"] = "Lae'zel"
companion["0de603c5-42e2-4811-9dad-f652de080eba"] = "Minsc"
companion["25721313-0c15-4935-8176-9f134385451b"] = "Minthara"
companion["3ed74f06-3c60-42dc-83f6-f034cb47c679"] = "Shadowheart"
companion["c774d764-4a17-48dc-b470-32ace9ce447d"] = "Wyll"

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kicker04
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Re: z Baldur's Gate 3

Post by kicker04 »

Thanks for Version 9, Zanzer! :)

EvenLess
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Re: z Baldur's Gate 3

Post by EvenLess »

Emlorp wrote:
Sun Aug 27, 2023 3:21 am
Anorr wrote:
Fri Aug 18, 2023 8:03 pm
Howdy

I've seen requests to get spells working with spells slots and upcast, then I stumbled upon this:

Code: Select all

UnlockSpell(Target_Stoneskin,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom)
UnlockSpell(Target_ConjureElemental_Container,MostPowerful,e9127b70-22b7-42a1-b172-d02f828f260a)
First is obviously the spell, then we have:

Code: Select all

AddChildren -- Ads all upcast variants of the spell
MostPowerful -- Cast at the highest spell variant unlocked, used for warlock slots
Third is the resource used to cast the spell:

Code: Select all

d136c5d9-0ff0-43da-acce-a74a07f8d6bf -- Standard spell slot
e9127b70-22b7-42a1-b172-d02f828f260a -- Warlock spell slot
And the first example has a Wisdom casting stat override at the end.
Sorry if this was replied ot earlier couldnt seem to find it... but do you know what would be added and where for cantrips?
If you're willing to dig through some XML files, it might be in some of the commands I've seen in the Progressions.lsx, which in turn references entries found in SpellLists.lsx. Find my most rated post, and there's a guide on how to extract and dig through files yourself. I'm too tired to find it myself right now.

Here's a snippet for Wizard level 1, from the Progressions file.

Code: Select all

                <node id="Progression">
                    <attribute id="Boosts" type="LSString" value="ActionResource(SpellSlot,2,1);ProficiencyBonus(SavingThrow,Intelligence);ProficiencyBonus(SavingThrow,Wisdom);Proficiency(Daggers);Proficiency(Quarterstaffs);Proficiency(LightCrossbows);ActionResource(ArcaneRecoveryPoint,1,0)"/>
                    <attribute id="Level" type="uint8" value="1"/>
                    <attribute id="Name" type="LSString" value="Wizard"/>
                    <attribute id="PassivesAdded" type="LSString" value="UnlockedSpellSlotLevel1"/>
                    <attribute id="ProgressionType" type="uint8" value="0"/>
                    <attribute id="Selectors" type="LSString" value="SelectSkills(9f3a9f8d-f645-40b5-b36f-fb079b7b805e,2);SelectSpells(3cae2e56-9871-4cef-bba6-96845ea765fa,3,0,,,,AlwaysPrepared);SelectSpells(11f331b0-e8b7-473b-9d1f-19e8e4178d7d,6,0);AddSpells(34c3321d-75ab-4b50-a44d-cbac8705a360,,,,AlwaysPrepared);SelectAbilityBonus(b9149c8e-52c8-46e5-9cb6-fc39301c05fe,AbilityBonus,2,1)"/>
                    <attribute id="TableUUID" type="guid" value="d18eda7e-4b7d-490d-9952-cd33a3c60479"/>
                    <attribute id="UUID" type="guid" value="c201c736-3717-4c3c-9e36-2ae7387597a3"/>
                </node>
I would imagine it's "just" a matter of figuring out the syntax for SelectSpells and/or AddSpells.

adamg11
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Re: z Baldur's Gate 3

Post by adamg11 »

why doesn't anyone add arrows to "item spawner"?

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Re: z Baldur's Gate 3

Post by knightjedi »

WolvenBolt wrote:
Sun Aug 27, 2023 3:03 am
It's probably a shot in the dark here, but I've gone through every passive I have on my character and can't seem to figure out the culprit, but no matter what, when I use magic on myself or any NPC friend or foe, it heals them. I have the issue now where I've cast spells on a bunch of rats in a basement in the lower city and they have 1 hp and when I attack them I also heal them for 14hp. So I literally cannot kill them unless I physically attack them. Has anyone encountered this before and know which passive I added to my character through the cheat table?
WildMagic_Heal
try remove this one ?

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Re: z Baldur's Gate 3

Post by themaoci »

weard thing for some reason all tables stopped working for me...

Zanzer how are you finding a console commands entrypoint ?

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