Gord

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cfemen
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Gord

Post by cfemen »



Table for the Steam version 1.2.0.38299

Unit Editor:
don't activate at the main menu!
script generates pointers to your units if a savegame is loaded, you can change:
-Min Health ( e.g set to 100 and the health will never drop below that )
-Max Health
-Current & Base Health
-Incoming Damage Multiplier ( set to 0 will cause that this unit won't get any damage )
-Movement Speed
-Min Sanity
-Current & Base Sanity
-Min Faith ( faith will never drop below this value, you can see the current value in the units modifier tab or the final value in the summon menu )
-Age

you need to re-activate the script again after a savegame load or if you got a new unit!
Note: if a variable has a current and base value, change both!

PlayerResources:
pointers to wood,reed,clay and so on
Note: make changes to current and base values!

PlayerAttributes
pointer to the NewChildProgress variable
change the NewChildProgress.CurrentValue and NewChildProgress.BaseValue to something like 0.999 or set the NewChildProgress.MinValue to 1 = a new child will be born ( you can edit the childs age then with the Unit Editor to make it instant adult )

That's it, maybe I will add something later, but I don't think this game needs anything more :)

Make sure to use Cheat Engine 7.5

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
Gord-Win64-Shipping.CT
Steam version 1.2.0.38299
(17.36 KiB) Downloaded 4948 times

pavlosgr
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Re: Gord

Post by pavlosgr »

Thank you soo much!!!

r4spb3rries
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Re: Gord

Post by r4spb3rries »

Thank you for your work!

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MusTangAu
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Re: Gord

Post by MusTangAu »

works a treat thanks... :D :D :D

eriflleh
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Re: Gord

Post by eriflleh »

tks~~
1.2.2_(66848) not working

Bronco
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Re: Gord

Post by Bronco »

eriflleh wrote:
Fri Aug 18, 2023 6:25 pm
tks~~
1.2.2_(66848) not working
Are you playing the Steam Version?
I didn't had an update on my end.
Table still works fine!

Can't even find patch notes on google or steam for 1.2.2
How did you get the 1.2.2 version??????? :shock:

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VENOM666
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Re: Gord

Post by VENOM666 »

Big thanks! But I have small issue, maybe Im doing something wrong, first time I used it was working perfect, but next time some values wont be affected, like all resources but iron.

anonymouz
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Re: Gord

Post by anonymouz »

VENOM666 wrote:
Sat Aug 19, 2023 9:34 am
Big thanks! But I have small issue, maybe Im doing something wrong, first time I used it was working perfect, but next time some values wont be affected, like all resources but iron.
same, iron always resets after once used

ShadoweCZ
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Re: Gord

Post by ShadoweCZ »

iron dosnt seem to work, dosnt change the value ingame

r4spb3rries
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Re: Gord

Post by r4spb3rries »

ShadoweCZ wrote:
Mon Aug 21, 2023 4:17 pm
iron dosnt seem to work, dosnt change the value ingame
Image
the fastest fix for me:
1. you look at the iron.CurrentValue at the "[PlayerResources]" Group
2. Click on the address, then something like the image above will pop up.
3. You click at the ">" icon once at the first line under the "Pointer".
4. Click Ok, then it should fix the bug for now

Rainierius
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Re: Gord

Post by Rainierius »

thank you, you made quarantine bearable.

stone
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Re: Gord

Post by stone »

Hello! I'm not sure if it's due to the latest update, but my 3 level 5 combat units have gone from having nearly 20 damage to 6-3. It forces me to roll back 6 hours in the game to recover my correct values...

Is there a way to update the CE table to allow you to modify the DAMAGE values of units and fix this bug?

Is there a way to modify character skills? (such as lumbering, combat level, etc.)

Image
cfemen wrote:
Thu Aug 17, 2023 11:48 pm

yusifi
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Re: Gord

Post by yusifi »

1.3 is out

grimca
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Re: Gord

Post by grimca »

cfemen wrote:
Thu Aug 17, 2023 11:48 pm


Table for the Steam version 1.2.0.38299

Unit Editor:
don't activate at the main menu!
script generates pointers to your units if a savegame is loaded, you can change:
-Min Health ( e.g set to 100 and the health will never drop below that )
-Max Health
-Current & Base Health
-Incoming Damage Multiplier ( set to 0 will cause that this unit won't get any damage )
-Movement Speed
-Min Sanity
-Current & Base Sanity
-Min Faith ( faith will never drop below this value, you can see the current value in the units modifier tab or the final value in the summon menu )
-Age

you need to re-activate the script again after a savegame load or if you got a new unit!
Note: if a variable has a current and base value, change both!

PlayerResources:
pointers to wood,reed,clay and so on
Note: make changes to current and base values!

PlayerAttributes
pointer to the NewChildProgress variable
change the NewChildProgress.CurrentValue and NewChildProgress.BaseValue to something like 0.999 or set the NewChildProgress.MinValue to 1 = a new child will be born ( you can edit the childs age then with the Unit Editor to make it instant adult )

That's it, maybe I will add something later, but I don't think this game needs anything more :)

Make sure to use Cheat Engine 7.5
its out, not work

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cfemen
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Re: Gord

Post by cfemen »

Hey,

I refunded the game after I made the table and played a bit, the game was was pretty disappointing for me :mellow:
The only Way I would update it is over patreon, so I would need to buy it again or someone gifts it to me.

Sorry for the bad news!

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