z Baldur's Gate 3

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Invertex
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Re: z Baldur's Gate 3

Post by Invertex »

zurls wrote:
Thu Aug 17, 2023 6:42 pm
Invertex wrote:
Thu Aug 17, 2023 6:18 am
Anyone know of a code that would change the character's genitals? I fucked up and didn't realize until I'd already sunk a lot of time into the playthrough.

Using the option to run character creator again doesn't seem like a solution, since it ends up creating a whole 5th character that's somehow part of your party lmao
There are any number of mods that change genitals in any number of ways on N e xus
Huh? There are no such mods on there... And I'm not talking about just changing it visually. I'm talking about going from one genital TYPE to another, which means changing multiple flags on the character, as it alters the animations that would be used for sex scenes.

The closest thing is "Appearance Edit LITE", which does not have options for genitals yet.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Last edited by Invertex on Fri Aug 18, 2023 1:19 pm, edited 1 time in total.

momoception
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Re: z Baldur's Gate 3

Post by momoception »

knightjedi wrote:
Fri Aug 18, 2023 12:50 pm
momoception wrote:
Fri Aug 18, 2023 9:53 am
sauhaumjau wrote:
Fri Aug 18, 2023 8:37 am


You are a real pal, thank you fella!
How did you get it to work? I could only spawn the strength one. The rest display a popup, but nothin in the inventory.
eat means food , find it in the bag
Sorry, maybe I worded it wrong.

I meant that I couldn't get it to add the Hag Hair outside the Strength Hag Hair to the inventory/bag. I mean ofc you consume the hair to gain the passive, but I can't add them to my inventory in the first place.

BourbieSpeedrun
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Re: z Baldur's Gate 3

Post by BourbieSpeedrun »

Does someone know what's the UUID for the random spell passive for the Sorcerer Wild Magic class?

battletoborne
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Re: z Baldur's Gate 3

Post by battletoborne »

Verlock wrote:
Fri Aug 18, 2023 12:27 pm
battletoborne wrote:
Fri Aug 18, 2023 11:52 am
Been trying to add the the Improved Critical effects of these two weapons as passives or additional effects to my current equipped weapon but no joy
Cause you trying add passive. But...

Code: Select all

{$lua}
if syntaxcheck then return end
status = "MAG_THROWING_RETURN_TO_OWNER"
[ENABLE]
ApplyStatusToWeapon(status)
[DISABLE]
RemoveStatusFromWeapon(status)
U need to add status
Edit: Statuses which ignore long rests are best in this type shenanigans
Thanks, but I've tried the following before but didnt work on the weapon:

Code: Select all

{$lua}
if syntaxcheck then return end
status = "MAG_WYR_Orin_Bhaalist_Dagger_ImprovedCritical_Passive"
[ENABLE]
ApplyStatusToWeapon(status)
[DISABLE]
RemoveStatusFromWeapon(status)
Been looking at "BG3-Data-Shared\Public-Shared\Stats\Generated\Data\" for the specific weapon effects and cant seem to find the weapon status list. have looked at Passive.txt, status-BOOST.txt and status-EFFECT.txt and cant seem to find the weapon status to apply to any weapon currently equipped. Any clues on where to look? Would love to be able to simply apply the different improved crit status from both the "Knife of the Undermountain King" and " Blade of the First Blood" to any weapon.

Thanks!

patagen94
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Re: z Baldur's Gate 3

Post by patagen94 »

Pupsic-3D wrote:
Fri Aug 18, 2023 12:58 pm
Help. Can I tell you in more detail how I can add an electric damage effect and a (visual) effect to the weapon?🙏🙏🙏🙏🙏🙏🙏🙏
open table - select process bg3 - Console commands- registret commands+1D6 Lightning Damage -Visual Effect Scripts- Lightning

Pupsic-3D
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Re: z Baldur's Gate 3

Post by Pupsic-3D »

patagen94 wrote:
Fri Aug 18, 2023 1:25 pm
Pupsic-3D wrote:
Fri Aug 18, 2023 12:58 pm
Help. Can I tell you in more detail how I can add an electric damage effect and a (visual) effect to the weapon?🙏🙏🙏🙏🙏🙏🙏🙏
open table - select process bg3 - Console commands- registret commands+1D6 Lightning Damage -Visual Effect Scripts- Lightning
So it's already in the table and nothing needs to be copied

browdybrembo
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Re: z Baldur's Gate 3

Post by browdybrembo »

would someone please if you know why casting any healing spell on myself is causing me to instantly die? ive fixed soo many things but this is one i was not able to fix from beginning.

Verlock
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Re: z Baldur's Gate 3

Post by Verlock »

battletoborne wrote:
Fri Aug 18, 2023 1:15 pm
Been looking at "BG3-Data-Shared\Public-Shared\Stats\Generated\Data\" for the specific weapon effects and cant seem to find the weapon status list. have looked at Passive.txt, status-BOOST.txt and status-EFFECT.txt and cant seem to find the weapon status to apply to any weapon currently equipped. Any clues on where to look? Would love to be able to simply apply the different improved crit status from both the "Knife of the Undermountain King" and " Blade of the First Blood" to any weapon.
Cause there no status like that (but i do not have statuses open so no idea really) it passive with boost. Boosts deleted by game everytime u save and load. Passives i dunno if Zanzer create command for that.
But u can add this passive to your character instead. No idea if they stack with each other

Code: Select all

new entry "ImprovedCritical"
type "PassiveData"
data "DisplayName" "h483bde24g1d76g4d93ga3eag71302e74d195;2"
data "Description" "hcbd31498g27d5g4aceg94ddgc538db60be72;2"
data "Icon" "PassiveFeature_ImprovedCritical"
data "Properties" "Highlighted"
data "Boosts" "ReduceCriticalAttackThreshold(1)"

new entry "MAG_WYR_Orin_Bhaalist_Dagger_ImprovedCritical_Passive"
type "PassiveData"
data "DisplayName" "h4656c3a2gca8ag4669ga84fg5d2623dacedf;1"
data "Description" "h41dd65fcgfe51g4c4cg9b57g9a7371842f99;2"
data "DescriptionParams" "1"
data "Boosts" "ReduceCriticalAttackThreshold(1)"

new entry "MAG_TheClover_Rearrangement_Passive"
type "PassiveData"
data "DisplayName" "h15c46cc7g164fg41ffga02ege59329268c58;2"
data "Description" "h6984b8aagbb23g46b3g8c29g1a65974e4bcb;3"
data "DescriptionParams" "2;19;18"
data "Boosts" "ReduceCriticalAttackThreshold(1);IF(AttackingWithMeleeWeapon(context.Source)):Reroll(Damage,2,true)"

new entry "MAG_TheDueller_ImprovedDuelist_Passive"
type "PassiveData"
data "DisplayName" "h711045a1g2e51g4ca1gbed0g1f418fa12e6b;1"
data "Description" "hd5a3914bgf8c8g4f2bg89c0gcca964daf305;2"
data "DescriptionParams" "1"
data "BoostContext" "OnCreate;OnEquip"
data "BoostConditions" "IsOffHandSlotEmpty()"
data "Boosts" "ReduceCriticalAttackThreshold(1);ActionResource(ReactionActionPoint,1,0)"
data "StatsFunctorContext" "OnDamage"
data "Conditions" "AttackedWithPassiveSourceWeapon() and not HasStatus('BLEEDING') and HasStatus('MAG_LEGENDARY_COMPELLED_DUEL')"
data "StatsFunctors" "ApplyStatus(BLEEDING, 100, 3,,,,not SavingThrow(Ability.Constitution,15))"

new entry "MAG_Sarevok_HornedHelmet_DeathbringerSight_Passive"
type "PassiveData"
data "DisplayName" "h45510682g7072g49c2g83fdg9ba6394b0c5e;3"
data "Description" "hed42c5a0gbb6bg48f7g8c9egfc75d8eaa058;4"
data "DescriptionParams" "Distance(3);Distance(15);1"
data "Boosts" "ReduceCriticalAttackThreshold(1);DarkvisionRange(3)"
Edit:
Statuses
"MAG_SHADOW_OBSCURITY_CRITICAL"
"MAG_CRITICAL_HIDING_CRITICAL"
"MAG_CRITICAL_ARCANIC_CRITICAL"
"MAG_INVISIBLE_WEAPON_OWNER"
"ALCH_ELIXIR_CRITICALS"
Last edited by Verlock on Fri Aug 18, 2023 1:52 pm, edited 1 time in total.

RexThePrimalFury
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Re: z Baldur's Gate 3

Post by RexThePrimalFury »

Is there a way to add the Ranger's companion to others classes and make it upscale like it does in the beast master subclass? i know how to add it through the addspell option, but it just summon the base monsters, (the level 3 base beasts I mean) so, is there a way to make it upscale? or just add the latast Ranger's comapanion action?

Arvian11
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Re: z Baldur's Gate 3

Post by Arvian11 »

oilnarak01 wrote:
Fri Aug 18, 2023 10:16 am
yukikaze wrote:
Fri Aug 18, 2023 10:12 am
agamemnon wrote:
Fri Aug 18, 2023 9:41 am


There is a way to perfect your routine, by using Portal magic in the Moonrise tower, making Minthara's quest line continuable and bug free. There is even a video walkthrough for it explaining what to do step by step. But unfortunately it's in Mandarin, and I don't know if it is OK to post URL in this site, so I just leave it here.
That's pretty much what I said a few pages back, the only difference is I happened to do this by luck, but I still had a bugged Karlach tho.
bugged when ? i'm at moonrise tower atm , got Karlach second upgrade at last inn too , not found any bug yet
How do you finish Minthara questline with portal magic, can you elaborate more?

Verlock
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Re: z Baldur's Gate 3

Post by Verlock »

RexThePrimalFury wrote:
Fri Aug 18, 2023 1:50 pm
Is there a way to add the Ranger's companion to others classes and make it upscale like it does in the beast master subclass? i know how to add it through the addspell option, but it just summon the base monsters, (the level 3 base beasts I mean) so, is there a way to make it upscale? or just add the latast Ranger's comapanion action?
In spell there requirement for actual ranger levels in order to upscale them. So no, unless u going to mod game, it required ranger levels
Edit: Actually there 2 entry with same name Bear as example:
From Shared: Target_RangersCompanion_Bear - does not requer u be ranger
From SharedDev: Target_RangersCompanion_Bear - requed ranger levels
How the game deside what pick thats the question.
Last edited by Verlock on Fri Aug 18, 2023 2:01 pm, edited 1 time in total.

AlbertHP
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Re: z Baldur's Gate 3

Post by AlbertHP »

Does anybody know the Spell ID for "enhanced leap"? I've been going over the available list but I couldn't find it. The closest thing that had a similar effect was "Target_Jump_Githyanki". It has the same effect but obviously for the Giths.

kain200
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Re: z Baldur's Gate 3

Post by kain200 »

Its the one right above it, "Target_Jump" i'm pretty sure

izzatc
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Re: z Baldur's Gate 3

Post by izzatc »

Zanzer wrote:
Fri Aug 11, 2023 11:24 pm
ItzKogu wrote:
Fri Aug 11, 2023 10:45 pm
Is there a way to teleport my character to the House of Hope? As the portal is glitched for me...
SetFlag

Code: Select all

"a0c94538-68d6-8b85-2378-fdaa4f4803aa", --Debug_Teleport_LOW_HoHBoudoir
"22c9f918-0a6f-6784-d8f4-d21b0f814e52", --Debug_Teleport_LOW_HoHEntrance
"fa19501c-b8cf-0cd5-26aa-7779206a68cc", --Debug_Teleport_LOW_HoHFeastHall
Hi I am new to cheat engine. I navigated to the set flags tab in the cheat table, but I dont know what to do next with the codes provided, how can I activate those and teleport my characters to house of hope? Thank you very much for your help!

pigeg72530
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Re: z Baldur's Gate 3

Post by pigeg72530 »

could someone give me a list of all possible spells that are possible to be added using

Code: Select all

spell = {
"Projectile_Fireball",
"Projectile_Fireball_4",
"Projectile_Fireball_5",
"Projectile_Fireball_6",
}
[ENABLE]
AddSpellToPlayer(spell)
[DISABLE]
RemoveSpellFromPlayer(spell)
i will do a drop down menu for it :)

example:
Last edited by pigeg72530 on Fri Aug 18, 2023 2:45 pm, edited 1 time in total.

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