z Baldur's Gate 3

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iseeyou12
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Re: z Baldur's Gate 3

Post by iseeyou12 »

Rukongai wrote:
Thu Aug 10, 2023 4:29 am
iseeyou12 wrote:
Thu Aug 10, 2023 4:04 am
Any chance anyone have the ID for Halfred's Note?

Edit: Halfred's Ledger is different and doesn't progress the quest for me.

Cheers
The UUID is c2827852-5cc1-46ec-8ab0-254e52150966 but I can't get it to spawn. Comparing it to other items, it has location data in the item defintion. I'm wondering if it is just spawning on the actual location?
I just tried it too and it doesn't work. I was back at the shrine and still didn't work.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Rukongai
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Re: z Baldur's Gate 3

Post by Rukongai »

zerric wrote:
Thu Aug 10, 2023 4:32 am
Does anyone know the ID's of Aura of Protection and Aura of Hate for the Paladin? I can't seem to find them anywhere.
Thanks in advance.
Not sure what you're looking for exactly, but here is the relevant info for them
new entry "Shout_AuraOf_Protection"
type "SpellData"
data "SpellType" "Shout"
data "SpellProperties" "ApplyStatus(AURA_OF_PROTECTION,100,-1);"
data "AreaRadius" "3"
data "TargetConditions" "Self()"
data "Icon" "Action_Paladin_AuraOfProtection"
data "DisplayName" "hd8ffaca7g8aa7g4e02ga546g3592286387a8;2"
data "Description" "h3728832agb688g4081gad4eg7dcab2a79276;5"
data "DescriptionParams" "max(1,CharismaModifier)"
data "ExtraDescription" ""
data "TooltipStatusApply" "ApplyStatus(AURA_OF_PROTECTION,100,-1);"
data "CastSound" "Spell_Cast_Paladin_AuraOfProtection_L1to3"
data "TargetSound" "Spell_Impact_Paladin_AuraOfProtection_L1to3"
data "PreviewCursor" "Cast"
data "CastTextEvent" "Cast"
data "SpellAnimation" "83fb0115-57dd-4cce-ac40-87182b2865e2,,;,,;62e74220-ba87-4fe7-aa99-9d12cab9d654,,;b1f3f86a-a1fc-43f6-8a2b-0110a9f99ead,,;42014429-21fb-412d-bba6-0f8216f5e502,,;,,;43fa5e31-ad7e-47a9-9ca2-f6d40ba8e1cf,,;,,;,,"
data "VerbalIntent" "Buff"
data "SpellStyleGroup" "Class"
data "RequirementConditions" "not HasStatus('AURA_OF_PROTECTION')"
data "PrepareEffect" "c218f05b-1e12-4298-beff-e4d33a5fa5a5"
data "CastEffect" "8265c6d6-662a-40fe-888b-024af0e2b1b9"
and
new entry "Shout_AuraOf_Hate"
type "SpellData"
data "SpellType" "Shout"
data "SpellProperties" "ApplyStatus(AURA_OF_HATE,100,-1);"
data "AreaRadius" "3"
data "TargetConditions" "Self()"
data "Icon" "Action_Paladin_AuraOfHate"
data "DisplayName" "h927a9140g56d3g460fg9314g40fbd232b361;2"
data "Description" "h0c2bc9a2g8e6bg4550ga8b9gfba7b2e8462d;7"
data "DescriptionParams" "DealDamage(max(1,CharismaModifier), MainMeleeWeaponDamageType)"
data "ExtraDescription" ""
data "TooltipStatusApply" "ApplyStatus(AURA_OF_HATE,100,-1);"
data "CastSound" "Spell_Cast_Paladin_AuraOfHate_L1to3"
data "TargetSound" "Spell_Impact_Paladin_AuraOfHate_L1to3"
data "PreviewCursor" "Cast"
data "CastTextEvent" "Cast"
data "SpellAnimation" "83fb0115-57dd-4cce-ac40-87182b2865e2,,;,,;62e74220-ba87-4fe7-aa99-9d12cab9d654,,;b1f3f86a-a1fc-43f6-8a2b-0110a9f99ead,,;42014429-21fb-412d-bba6-0f8216f5e502,,;,,;43fa5e31-ad7e-47a9-9ca2-f6d40ba8e1cf,,;,,;,,"
data "VerbalIntent" "Buff"
data "SpellStyleGroup" "Class"
data "RequirementConditions" "not HasStatus('AURA_OF_HATE')"
data "PrepareEffect" "c218f05b-1e12-4298-beff-e4d33a5fa5a5"
data "CastEffect" "8265c6d6-662a-40fe-888b-024af0e2b1b9"

cinnabun1500
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Re: z Baldur's Gate 3

Post by cinnabun1500 »

has anyone figured out a way to flag a romance? upping approval, sadly, ain't all that's required

flames
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Re: z Baldur's Gate 3

Post by flames »

Hello, I'm trying to add the flag "branded" to a character in my party.

In the pastebin [Link] the BRANDED flag is supposed to be 310f7186-bb0b-4905-b8f6-dfc2fe62570a but running the script with this uuid doesn't work.

Code: Select all

[ENABLE]
{$lua}
if syntaxcheck then return end

local uuid = "310f7186-bb0b-4905-b8f6-dfc2fe62570a"

local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
local cmdStr2 = getAddress("cmdStr2")

PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)

local player = readPointer(cmdArgs + 0x08)
player = readString(player, 256, false)

writeString(cmdStr1, player)
writeBytes(cmdStr1 + #player, 0)

writeString(cmdStr2, uuid)
writeBytes(cmdStr2 + #uuid, 0)

PrepareCall("SetFlag")
writePointer(cmdArgs + 0x08, cmdStr2)
writePointer(cmdArgs + 0x18, cmdStr1)
writeQword(cmdArgs + 0x28, 0)
writeQword(cmdArgs + 0x38, 1)
local result = executeCodeEx(0, nil, cmdCall)
print(result == 1 and "success" or "failure")
{$asm}

[DISABLE]
Anyone has an idea on how to fix this ? or any other method to add the BRANDED flag ?

qwnerchq
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Re: z Baldur's Gate 3

Post by qwnerchq »

Is there way to make a boost permanent? I tried almost a week cant find a proper way.

SParcival
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Re: z Baldur's Gate 3

Post by SParcival »

Hello, im trying to get vampire regeneration to work and although I can add the feat to my char and it will show up in passive, but it doesn't work at all. Any hints towards this?
This is the same for both Regeneration_vampire and regeneration_vampire_spawn

wannabecheater
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Re: z Baldur's Gate 3

Post by wannabecheater »

is there a way to permanently add sorcery points / channel divinity charges to a character?

squidney2k1
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Re: z Baldur's Gate 3

Post by squidney2k1 »

wannabecheater wrote:
Thu Aug 10, 2023 6:43 am
is there a way to permanently add sorcery points / channel divinity charges to a character?
Haven't figured out how to make them permanent with the tables, but you can always use a mod (like the Choose Your Stats mod)
Last edited by squidney2k1 on Thu Aug 10, 2023 6:57 am, edited 1 time in total.

squidney2k1
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Re: z Baldur's Gate 3

Post by squidney2k1 »

EDIT: Duplicate

wannabecheater
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Re: z Baldur's Gate 3

Post by wannabecheater »

squidney2k1 wrote:
Thu Aug 10, 2023 6:57 am
EDIT: Duplicate
ah thank you but i am trying not to use mods yet because i expect hotfixes to come out and that might break the mods and force a restart if removing them midway is not possible :cry:

nhoxsahaki
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Re: z Baldur's Gate 3

Post by nhoxsahaki »

Can anyone know what's the uuid of this Image

bentran1995
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Re: z Baldur's Gate 3

Post by bentran1995 »

Hi ^_^" Anyone knows how to add a Ranger Companion for different classes?

User avatar
Riesz
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Re: z Baldur's Gate 3

Post by Riesz »

flames wrote:
Thu Aug 10, 2023 5:20 am
Hello, I'm trying to add the flag "branded" to a character in my party.

In the pastebin [Link] the BRANDED flag is supposed to be 310f7186-bb0b-4905-b8f6-dfc2fe62570a but running the script with this uuid doesn't work.

Code: Select all

[ENABLE]
{$lua}
if syntaxcheck then return end

local uuid = "310f7186-bb0b-4905-b8f6-dfc2fe62570a"

local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
local cmdStr2 = getAddress("cmdStr2")

PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)

local player = readPointer(cmdArgs + 0x08)
player = readString(player, 256, false)

writeString(cmdStr1, player)
writeBytes(cmdStr1 + #player, 0)

writeString(cmdStr2, uuid)
writeBytes(cmdStr2 + #uuid, 0)

PrepareCall("SetFlag")
writePointer(cmdArgs + 0x08, cmdStr2)
writePointer(cmdArgs + 0x18, cmdStr1)
writeQword(cmdArgs + 0x28, 0)
writeQword(cmdArgs + 0x38, 1)
local result = executeCodeEx(0, nil, cmdCall)
print(result == 1 and "success" or "failure")
{$asm}

[DISABLE]
Anyone has an idea on how to fix this ? or any other method to add the BRANDED flag ?
I only know about getting it legit in the game. When you go to the goblin camp there is an ogre guarding a door near the back. Go inside the temple ruins and run up near the effigy, the goblins offer to brand you

Verlock
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Re: z Baldur's Gate 3

Post by Verlock »

bentran1995 wrote:
Thu Aug 10, 2023 7:20 am
Hi ^_^" Anyone knows how to add a Ranger Companion for different classes?
Add spell "Target_RangersCompanion"

Tiffany
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Re: z Baldur's Gate 3

Post by Tiffany »

Anyone know a command to reset ilithid power cooldowns like a long rest? The "Rest Characters" on demand cheat doesn't work since release. It doesn't recognize what Rest means. So presumably that's changed.

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