z Baldur's Gate 3

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shmoogus
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Re: z Baldur's Gate 3

Post by shmoogus »

Ckeylos wrote:
Sat Aug 05, 2023 2:06 am
shmoogus wrote:
Sat Aug 05, 2023 1:49 am
unREAL wrote:
Sat Aug 05, 2023 1:26 am


You need to have Zanzer's table enabled -> Console Commands & Register Commands
OH, duh. Thanks for putting up with my noobiness.

How would I go about adding martial proficiency?
The Martial Weapons Proficiency? That is added through AddBoost
Where is AddBoost?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

a2yorha
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Re: z Baldur's Gate 3

Post by a2yorha »

EvenLess wrote:
Fri Aug 04, 2023 11:42 pm
I have added a LOT of items to the Item Spawner. Primarily Legendary and Very Rare, and some Rare and Uncommon. I have sorted and color-coded them.

I have found 4 paths with UUIDs.
  • Gustav\Public\Gustav\Stats\Generated\Data
  • Gustav\Public\GustavDev\Stats\Generated\Data
  • Shared\Public\Shared\Stats\Generated\Data
  • Shared\Public\SharedDev\Stats\Generated\Data
It looks to be the RootTemplate UUID that is used (not the ValueUUID).

As CKeylos already pointed out, there's a guide on how to extract the .PAK-files to read the item tables, which was essentially what I used.

Disclaimer!
Zanzer deserves all the credit here. I only used his work. And I honestly do not really understand what is happening in the LUA/assembler code.

<edit>BG3 did crash several times when I tested the various UUIDs. However, that did not always mean the UUID did not work, as when I tried again (sometimes after several crashes) they did work. Just something to keep in mind.</edit>
would you please consider adding all the dyes here?

hackbeater
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Re: z Baldur's Gate 3

Post by hackbeater »

I have been trying cheats from permanent cheats section but the effect vanish if i save and load the game.Is this normal? for example i used "extra movement" but its effect vanish if i save and load.
Edit: I tried some passives and they are not affected by loading.
Last edited by hackbeater on Sat Aug 05, 2023 2:34 am, edited 1 time in total.

laroohoo
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Re: z Baldur's Gate 3

Post by laroohoo »

There's a typo in the max all abilities script.

Code: Select all

Ability(Strength,31.20)
should be

Code: Select all

Ability(Strength,31,20)
Comma, not dot

Noumu
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Re: z Baldur's Gate 3

Post by Noumu »

ShadoweCZ wrote:
Sat Aug 05, 2023 2:15 am
where do i find class/subclass actions and features like barb´s RAGE ? i cant find it in the data dump

I would love to do table with everything each class has (since we cant have 12 classes at max level) similarly how its done with the passives/feats but i cant find class/subclass actions and features like barb´s RAGE in the data dump
help pls ?
It really depends, but rage is i believe a Status boost, so it should be on one of the Status_BOOST.txt files, at the very least i remember seeing some references to it.

Ckeylos
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Re: z Baldur's Gate 3

Post by Ckeylos »

ShadoweCZ wrote:
Sat Aug 05, 2023 2:15 am
where do i find class/subclass actions and features like barb´s RAGE ? i cant find it in the data dump

I would love to do table with everything each class has (since we cant have 12 classes at max level) similarly how its done with the passives/feats but i cant find class/subclass actions and features like barb´s RAGE in the data dump
help pls ?
It's unlocked through Passives. It is multiple passives too: RageUnlock, Rage_Rage_Boosts, RageFrenzyUnlock. There are some more but I think they are applied by the other passives. I found it in Public-Shared\Stats\Generated\Data\Passives.txt

But yeah, class features are spread out in multiple places. More are found in SharedDev\Stats\Generated\Data\Passive.txt
You would need to extract Shared.pak yourself to get the SharedDev folder. It's not included in the data dump.
Last edited by Ckeylos on Sat Aug 05, 2023 2:42 am, edited 1 time in total.

Ckeylos
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Re: z Baldur's Gate 3

Post by Ckeylos »

shmoogus wrote:
Sat Aug 05, 2023 2:17 am
Ckeylos wrote:
Sat Aug 05, 2023 2:06 am
shmoogus wrote:
Sat Aug 05, 2023 1:49 am


OH, duh. Thanks for putting up with my noobiness.

How would I go about adding martial proficiency?
The Martial Weapons Proficiency? That is added through AddBoost
Where is AddBoost?
Found by editing the Heady Armor cheat. Or just change AddPassive in the script to AddBoosts

Morbid Views
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Re: z Baldur's Gate 3

Post by Morbid Views »

abilities stat points don't seem to be working right. On the latest table.

Sergent
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Re: z Baldur's Gate 3

Post by Sergent »

Is it possible to add and remove backstories using this table?

Ckeylos
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Re: z Baldur's Gate 3

Post by Ckeylos »

Sergent wrote:
Sat Aug 05, 2023 2:50 am
Is it possible to add and remove backstories using this table?
Someone would need to adapt the remove spell cheat to removing boosts instead, then it could be used to remove backgrounds

badumtsh
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Re: z Baldur's Gate 3

Post by badumtsh »

Anyone know how to add expertise permanently? The dice roll cheats have it but it's lost on save/reload.
Morbid Views wrote:
Sat Aug 05, 2023 2:37 am
abilities stat points don't seem to be working right. On the latest table.
They work fine, you just need to remember that 8 (in game) is 0 in the table and count up from there. Table is pre-racial bonuses as well.

Ckeylos
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Re: z Baldur's Gate 3

Post by Ckeylos »

Tried removing a Passive and it didn't crash

Code: Select all

[ENABLE]
{$lua}
if syntaxcheck then return end

local value = "SpiderFallResistance"

local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
local cmdStr2 = getAddress("cmdStr2")

PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)

local player = readPointer(cmdArgs + 0x08)
player = readString(player, 256, false)

writeString(cmdStr1, player)
writeBytes(cmdStr1 + #player, 0)
writeString(cmdStr2, value)
writeBytes(cmdStr2 + #value, 0)

PrepareCall("RemovePassive")
writePointer(cmdArgs + 0x08, cmdStr1)
writePointer(cmdArgs + 0x18, cmdStr2)
writeQword(cmdArgs + 0x28, 0)
writeQword(cmdArgs + 0x38, 0)
local result = executeCodeEx(0, nil, cmdCall)
if result ~= 1 then
  print("command failed")
end

{$asm}
assert(true)
[DISABLE]

Background_Acolyte would remove the Acolyte background but haven't tried it yet

Update: Tried t and it didn't seem to remove the background. Could try removing the Tag through RemoveBoosts

Sergent
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Re: z Baldur's Gate 3

Post by Sergent »

Ckeylos wrote:
Sat Aug 05, 2023 2:56 am
Someone would need to adapt the remove spell cheat to removing boosts instead, then it could be used to remove backgrounds
Well, I hope there is a hero who will create such a thing.

XDboo
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Re: z Baldur's Gate 3

Post by XDboo »

Does this work in multiplayer if I were to join a game?

ana57
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Re: z Baldur's Gate 3

Post by ana57 »

Many scripts seem to be invalid in the new version 4.1.1.3624901.

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