Resident Evil 4 Remake

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CarlosGFG
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Re: Resident Evil 4 Remake

Post by CarlosGFG »

gir489 wrote:
Fri Apr 07, 2023 4:09 pm
muzzles56 wrote:
Fri Apr 07, 2023 2:16 pm
Selecting a coin does not update the values inside the "Manipulate Current Selected Item" script so I can't modify them that way either.
That's a bug. I've fixed it. This was due to me not having IDA working last night and the fucking update dropping at 12 without me knowing, and I basically just rushed to fix it so I could go to bed. I've also added Krauser's bow and his explosive bolts.
Where is the download? in your post there is no more

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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gir489
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Re: Resident Evil 4 Remake

Post by gir489 »

I've had little success hacking the score counter for The Mercenaries. They really want to preserve the integrity of that stupid scoreboard. Here's my notes so far.

Code: Select all

re4.exe+F40159 - 44 8B 8E 40020000     - mov r9d,[rsi+00000240] //Write score display value	

Code: Select all

//Function to convert score from Ncrypted to decimal.
re4.exe+65BDE0 - 48 8B 82 F8000000     - mov rax,[rdx+000000F8]
re4.exe+65BDE7 - 4C 8B C2              - mov r8,rdx
re4.exe+65BDEA - 48 8B 40 18           - mov rax,[rax+18] //Score half A
re4.exe+65BDEE - 48 63 C8              - movsxd  rcx,eax Move EAX with Sign Extended into the 64-bit register RCX.
re4.exe+65BDF1 - 48 8B 40 10           - mov rax,[rax+10] //Score half B
re4.exe+65BDF5 - 48 99                 - cqo Convert QuadWord (copies the sign (bit 63) of the value in the RAX register into every bit position in the RDX register.)
re4.exe+65BDF7 - 48 F7 F9              - idiv rcx //EDX:EAX / RCX. Quotient saved to EAX, remainder in EDX
re4.exe+65BDFA - 41 03 80 48010000     - add eax,[r8+00000148]//Adds 0.

__int64 __fastcall sub_14065BDE0(__int64 a1, __int64 a2)
{
  return *(_DWORD *)(a2 + 328)
       + (unsigned int)(*(_QWORD *)(*(_QWORD *)(*(_QWORD *)(a2 + 248) + 24i64) + 16i64)
                      / (int)*(_QWORD *)(*(_QWORD *)(a2 + 248) + 24i64));
}

Code: Select all

re4.exe+113BDC3 - 74 34                 - je re4.exe+113BDF9 Function that changes score. Change to JMP to freeze score

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krustytoe
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Re: Resident Evil 4 Remake

Post by krustytoe »

I updated Godmode No hit. It work for both Campaign and Mercenaries. Bear trap will still catch you. I stood around during all Mercenaries map and try to get hit by everything. It working fine. Other than a few random enemies in campaign. Nothing should hurt you. Enjoy the game. I wish the PRL was in the game.
Attachments
re4.CT
God Mode (No Hit)
(3.75 KiB) Downloaded 1057 times

blueroom
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Re: Resident Evil 4 Remake

Post by blueroom »

gir489 wrote:
Fri Apr 07, 2023 7:44 pm
I've had little success hacking the score counter for The Mercenaries. They really want to preserve the integrity of that stupid scoreboard. Here's my notes so far.
Sorry , how do i import these code to CE ? i guess it's not just copy and paste ? Please , don't laugh at me . i really don't know how to do that

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EyeOfTheMind86
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Re: Resident Evil 4 Remake

Post by EyeOfTheMind86 »

The explosive arrows and krauser composite bow don't work in the main game, manipulate item script don't work. I guess it's because those items aren't loaded in the main game, they don't exist. Shame, I think those were very cool.

muzzles56
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Re: Resident Evil 4 Remake

Post by muzzles56 »

gir489 wrote:
Fri Apr 07, 2023 4:09 pm
muzzles56 wrote:
Fri Apr 07, 2023 2:16 pm
Selecting a coin does not update the values inside the "Manipulate Current Selected Item" script so I can't modify them that way either.
That's a bug. I've fixed it. This was due to me not having IDA working last night and the fucking update dropping at 12 without me knowing, and I basically just rushed to fix it so I could go to bed. I've also added Krauser's bow and his explosive bolts.
Thanks a bunch, this worked perfectly!

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gir489
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Re: Resident Evil 4 Remake

Post by gir489 »

I fucking cracked their stupid system, suck my dick CAPCOM. So there's a saying in pentesting, if attacking directly is too hard, try indirectly attacking. I found out if you 150 the game, you get a bonus based on your remaining time. So, I just found the clock the game was using to keep track of the time and just attacked that. It's really simple to do it if you want your place on the leaderboards, too.

Image
Image
Image

So, here's what I did.
  • Start the game.
  • Find number of kills before 10. (Should be a list of anywhere between 10-30 addresses)
  • Calculate the required time boost to achieve leaderboard greatness.
  • Formula is, target - current score - 100,000 - 3,500 (It rewards you a max combo because you jumped kills).
  • You should result with something like this. 2,499,000 - 4,500 - 100,000 - 3,500 = 2,391,000.
  • Convert that to decimal by adding a period after the last 3 digits and replace the value in the script with it.
  • Resume the game with the script so your time can be set.
  • Set all the kill addresses to 150.
  • Resume the game.

Code: Select all

{ Game   : re4.exe
  Version: ‎Friday, ‎March ‎24, ‎2023 3:19:02 AM
  Date   : 2023-04-07
  Author : gir489

  This script says the fucking N word to leaderboard faggots.
}

[ENABLE]

aobscanmodule(INJECT,re4.exe,F3 0F 10 40 18 C3 CC CC CC 48 8B 42) // should be unique
alloc(newmem,$1000,INJECT)

label(code)
label(return)

newmem:

code:
  mov [rax+18], (float)2391.000
  movss xmm0,[rax+18]
  jmp return

INJECT:
  jmp newmem
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db F3 0F 10 40 18

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: re4.exe+655567

re4.exe+655557: CC                    - int 3 
re4.exe+655558: CC                    - int 3 
re4.exe+655559: CC                    - int 3 
re4.exe+65555A: CC                    - int 3 
re4.exe+65555B: CC                    - int 3 
re4.exe+65555C: CC                    - int 3 
re4.exe+65555D: CC                    - int 3 
re4.exe+65555E: CC                    - int 3 
re4.exe+65555F: CC                    - int 3 
re4.exe+655560: 48 8B 82 F0 00 00 00  - mov rax,[rdx+000000F0]
// ---------- INJECTING HERE ----------
re4.exe+655567: F3 0F 10 40 18        - movss xmm0,[rax+18]
// ---------- DONE INJECTING  ----------
re4.exe+65556C: C3                    - ret 
re4.exe+65556D: CC                    - int 3 
re4.exe+65556E: CC                    - int 3 
re4.exe+65556F: CC                    - int 3 
re4.exe+655570: 48 8B 42 70           - mov rax,[rdx+70]
re4.exe+655574: 80 B8 10 01 00 00 00  - cmp byte ptr [rax+00000110],00
re4.exe+65557B: 74 0C                 - je re4.exe+655589
re4.exe+65557D: 48 8B 15 FC E6 BD 0C  - mov rdx,[re4.exe+D233C80]
re4.exe+655584: E9 47 38 C7 01        - jmp re4.exe+22C8DD0
re4.exe+655589: C3                    - ret 
}
You should now be the proud owner of a leaderboard position. Stick it to CAPCOM now.

xMyPriinceZx
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Re: Resident Evil 4 Remake

Post by xMyPriinceZx »

gir489 wrote:
Sat Apr 08, 2023 12:29 am
I fucking cracked their stupid system, suck my dick CAPCOM. So there's a saying in pentesting, if attacking directly is too hard, try indirectly attacking. I found out if you 150 the game, you get a bonus based on your remaining time. So, I just found the clock the game was using to keep track of the time and just attacked that. It's really simple to do it if you want your place on the leaderboards, too.

Image
Image
Image

So, here's what I did.
  • Start the game.
  • Find number of kills before 10. (Should be a list of anywhere between 10-30 addresses)
  • Calculate the required time boost to achieve leaderboard greatness.
  • Formula is, target - current score - 100,000 - 3,500 (It rewards you a max combo because you jumped kills).
  • You should result with something like this. 2,499,000 - 4,500 - 100,000 - 3,500 = 2,391,000.
  • Convert that to decimal by adding a period after the last 3 digits and replace the value in the script with it.
  • Resume the game with the script so your time can be set.
  • Set all the kill addresses to 150.
  • Resume the game.

Code: Select all

{ Game   : re4.exe
  Version: ‎Friday, ‎March ‎24, ‎2023 3:19:02 AM
  Date   : 2023-04-07
  Author : gir489

  This script says the fucking N word to leaderboard faggots.
}

[ENABLE]

aobscanmodule(INJECT,re4.exe,F3 0F 10 40 18 C3 CC CC CC 48 8B 42) // should be unique
alloc(newmem,$1000,INJECT)

label(code)
label(return)

newmem:

code:
  mov [rax+18], (float)2391.000
  movss xmm0,[rax+18]
  jmp return

INJECT:
  jmp newmem
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db F3 0F 10 40 18

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: re4.exe+655567

re4.exe+655557: CC                    - int 3 
re4.exe+655558: CC                    - int 3 
re4.exe+655559: CC                    - int 3 
re4.exe+65555A: CC                    - int 3 
re4.exe+65555B: CC                    - int 3 
re4.exe+65555C: CC                    - int 3 
re4.exe+65555D: CC                    - int 3 
re4.exe+65555E: CC                    - int 3 
re4.exe+65555F: CC                    - int 3 
re4.exe+655560: 48 8B 82 F0 00 00 00  - mov rax,[rdx+000000F0]
// ---------- INJECTING HERE ----------
re4.exe+655567: F3 0F 10 40 18        - movss xmm0,[rax+18]
// ---------- DONE INJECTING  ----------
re4.exe+65556C: C3                    - ret 
re4.exe+65556D: CC                    - int 3 
re4.exe+65556E: CC                    - int 3 
re4.exe+65556F: CC                    - int 3 
re4.exe+655570: 48 8B 42 70           - mov rax,[rdx+70]
re4.exe+655574: 80 B8 10 01 00 00 00  - cmp byte ptr [rax+00000110],00
re4.exe+65557B: 74 0C                 - je re4.exe+655589
re4.exe+65557D: 48 8B 15 FC E6 BD 0C  - mov rdx,[re4.exe+D233C80]
re4.exe+655584: E9 47 38 C7 01        - jmp re4.exe+22C8DD0
re4.exe+655589: C3                    - ret 
}
You should now be the proud owner of a leaderboard position. Stick it to CAPCOM now.
What a fucking chad. I kneel.

blueroom
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Re: Resident Evil 4 Remake

Post by blueroom »

xMyPriinceZx wrote:
Sat Apr 08, 2023 5:51 am
gir489 wrote:
Sat Apr 08, 2023 12:29 am
I fucking cracked their stupid system, suck my dick CAPCOM. So there's a saying in pentesting, if attacking directly is too hard, try indirectly attacking. I found out if you 150 the game, you get a bonus based on your remaining time. So, I just found the clock the game was using to keep track of the time and just attacked that. It's really simple to do it if you want your place on the leaderboards, too.
What a fucking chad. I kneel.
stop quoting that much , jesus

xMyPriinceZx
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Re: Resident Evil 4 Remake

Post by xMyPriinceZx »

blueroom wrote:
Sat Apr 08, 2023 6:02 am
xMyPriinceZx wrote:
Sat Apr 08, 2023 5:51 am
gir489 wrote:
Sat Apr 08, 2023 12:29 am
I fucking cracked their stupid system, suck my dick CAPCOM. So there's a saying in pentesting, if attacking directly is too hard, try indirectly attacking. I found out if you 150 the game, you get a bonus based on your remaining time. So, I just found the clock the game was using to keep track of the time and just attacked that. It's really simple to do it if you want your place on the leaderboards, too.
What a fucking chad. I kneel.
stop quoting that much , jesus
Big deal, i know. I'm ready for the next session of your teaching, master.

ccphuc
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Re: Resident Evil 4 Remake

Post by ccphuc »

resident evil 4 remake big striped bass cheat engine

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Rhark
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Re: Resident Evil 4 Remake

Post by Rhark »

ccphuc wrote:
Sat Apr 08, 2023 10:09 am
resident evil 4 remake big striped bass cheat engine
Are you using the comment section as a search engine or what?

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gir489
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Re: Resident Evil 4 Remake

Post by gir489 »

Rhark wrote:
Sat Apr 08, 2023 11:22 am
ccphuc wrote:
Sat Apr 08, 2023 10:09 am
resident evil 4 remake big striped bass cheat engine
Are you using the comment section as a search engine or what?
resident evil 5 sheva banged by chris gmod funny hilarious big epic pranks

slyfox12
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Re: Resident Evil 4 Remake

Post by slyfox12 »

Always get S+ doesn't work on any tables. Please fix.

Mister Modification
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Re: Resident Evil 4 Remake

Post by Mister Modification »

gir489 wrote:
Sat Apr 08, 2023 12:29 am
I fucking cracked their stupid system, suck my dick CAPCOM. So there's a saying in pentesting, if attacking directly is too hard, try indirectly attacking. I found out if you 150 the game, you get a bonus based on your remaining time. So, I just found the clock the game was using to keep track of the time and just attacked that. It's really simple to do it if you want your place on the leaderboards, too.

Image
Image
Image

So, here's what I did.
  • Start the game.
  • Find number of kills before 10. (Should be a list of anywhere between 10-30 addresses)
  • Calculate the required time boost to achieve leaderboard greatness.
  • Formula is, target - current score - 100,000 - 3,500 (It rewards you a max combo because you jumped kills).
  • You should result with something like this. 2,499,000 - 4,500 - 100,000 - 3,500 = 2,391,000.
  • Convert that to decimal by adding a period after the last 3 digits and replace the value in the script with it.
  • Resume the game with the script so your time can be set.
  • Set all the kill addresses to 150.
  • Resume the game.

Code: Select all

{ Game   : re4.exe
  Version: ‎Friday, ‎March ‎24, ‎2023 3:19:02 AM
  Date   : 2023-04-07
  Author : gir489

  This script says the fucking N word to leaderboard faggots.
}

[ENABLE]

aobscanmodule(INJECT,re4.exe,F3 0F 10 40 18 C3 CC CC CC 48 8B 42) // should be unique
alloc(newmem,$1000,INJECT)

label(code)
label(return)

newmem:

code:
  mov [rax+18], (float)2391.000
  movss xmm0,[rax+18]
  jmp return

INJECT:
  jmp newmem
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db F3 0F 10 40 18

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: re4.exe+655567

re4.exe+655557: CC                    - int 3 
re4.exe+655558: CC                    - int 3 
re4.exe+655559: CC                    - int 3 
re4.exe+65555A: CC                    - int 3 
re4.exe+65555B: CC                    - int 3 
re4.exe+65555C: CC                    - int 3 
re4.exe+65555D: CC                    - int 3 
re4.exe+65555E: CC                    - int 3 
re4.exe+65555F: CC                    - int 3 
re4.exe+655560: 48 8B 82 F0 00 00 00  - mov rax,[rdx+000000F0]
// ---------- INJECTING HERE ----------
re4.exe+655567: F3 0F 10 40 18        - movss xmm0,[rax+18]
// ---------- DONE INJECTING  ----------
re4.exe+65556C: C3                    - ret 
re4.exe+65556D: CC                    - int 3 
re4.exe+65556E: CC                    - int 3 
re4.exe+65556F: CC                    - int 3 
re4.exe+655570: 48 8B 42 70           - mov rax,[rdx+70]
re4.exe+655574: 80 B8 10 01 00 00 00  - cmp byte ptr [rax+00000110],00
re4.exe+65557B: 74 0C                 - je re4.exe+655589
re4.exe+65557D: 48 8B 15 FC E6 BD 0C  - mov rdx,[re4.exe+D233C80]
re4.exe+655584: E9 47 38 C7 01        - jmp re4.exe+22C8DD0
re4.exe+655589: C3                    - ret 
}
You should now be the proud owner of a leaderboard position. Stick it to CAPCOM now.
Just saying thank you to find that post in the future.

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