Hogwarts Legacy [Engine:Unreal 4.27.2]

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jonaaa
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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by jonaaa »

YandereSan wrote:
Fri Feb 10, 2023 5:12 am
bestrobber97 wrote:
Fri Feb 10, 2023 4:37 am
UPDATE SpellDefinition SET CooldownTime = 10.0 WHERE SpellTypeID = 'AvadaKedavra'

for cooldowns
Does that actually work for you? I haven't been able to get it to work.
Nope. Doesn't work for me.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

bestrobber97
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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by bestrobber97 »

YandereSan wrote:
Fri Feb 10, 2023 5:12 am
bestrobber97 wrote:
Fri Feb 10, 2023 4:37 am
UPDATE SpellDefinition SET CooldownTime = 10.0 WHERE SpellTypeID = 'AvadaKedavra'

for cooldowns
Does that actually work for you? I haven't been able to get it to work.
Yeah doesn't seem to work, I thought it worked but it was because of my focus potion. I'll edit my original post to say its not working

darcyen
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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by darcyen »

Ashar wrote:
Fri Feb 10, 2023 3:57 am
bestrobber97 wrote:
Fri Feb 10, 2023 3:26 am
Is there any way to complete all merlin trials?
I just did a simple search and filter for all teh challenge counters, so they are at 100% now, with rewards claimed.
How does this work?

bestrobber97
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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by bestrobber97 »

If there was a way to select * and see the output, it will make this so much easier haha

YandereSan
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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by YandereSan »

bestrobber97 wrote:
Fri Feb 10, 2023 5:16 am
YandereSan wrote:
Fri Feb 10, 2023 5:12 am
bestrobber97 wrote:
Fri Feb 10, 2023 4:37 am
UPDATE SpellDefinition SET CooldownTime = 10.0 WHERE SpellTypeID = 'AvadaKedavra'

for cooldowns
Does that actually work for you? I haven't been able to get it to work.
Yeah doesn't seem to work, I thought it worked but it was because of my focus potion. I'll edit my original post to say its not working
I'm assuming they are static values which the game preloads at launch. Would be nice if there was a way to force the game to reload it.

UPDATE SpellDefinition SET CooldownTime = '0.0', Inanimate = '1', Plant = '1', Dead = '1', Water = '1', PlayObjectImpactEffects = '1' WHERE SpellTypeID = 'AvadaKedavra'

I suspect that would allow you to freely spamcast it without needing an animate target.

Destroyer-anon
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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by Destroyer-anon »

Mr_Andersson wrote:
Fri Feb 10, 2023 4:16 am
Destroyer-anon wrote:
Fri Feb 10, 2023 3:59 am
Mr_Andersson wrote:
Fri Feb 10, 2023 3:29 am
INSERT OR REPLACE INTO PerkDynamic SELECT PerkID, 2 FROM PerkDefinition WHERE PerkID LIKE 'GEN_Inventory_%';
This won't actually complete the trials, but it will unlock the inventory slot rewards from them. :)
Save and reload after running the command.
Yeah, this merely tells the injector to INSERT <PERK_STATE = 2> (PERK_AVAILABLE) into PerkDefinition, IF the PerkID is "like" 'GEN_Inventory_1,2,3".

If you wanted to actually enable those states as "purchased" you'd pass state "3."

But, I suspect you'll need to close/reopen the Perk table for it to acknowledge the commit.
What are you talking about?
0 PERK_UNAVAILABLE
1 PERK_AVAILABLE
2 PERK_PURCHASED
My apologies - I misread your initial post, thinking you were passing 1 not "2," which made me say "3" lol. *facepalm*

Sorry, it's late and was half-asleep when typing. ;)
Last edited by Destroyer-anon on Fri Feb 10, 2023 6:50 am, edited 1 time in total.

Destroyer-anon
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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by Destroyer-anon »

Gc43 wrote:
Thu Feb 09, 2023 10:26 pm
I did this for the keys needed for the house chests and it gives me the keys but the quest dosnt read you have the keys lol.. opening the chest with the quest still saying you need any of the keys opens it n gives you nothing hahaha
Yeah, there are tons of "Mission Evaluation" triggers that you need to change the flag on in order for the game to acknowledge that you completed each logical step in the mission.

I'm slowly looking at each dependency as I'm playing, but am headed to bed now. I'll hop back on after work tomorrow and see if I can find the specific flags you need to change to mark the quest as "complete." If I find them, I'll share here. I'm sure someone will find them before I'm off work, but just in case - check back sometime after 4:30p.m. PST.

bestrobber97
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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by bestrobber97 »

I found the flags column but not sure what to change it to

the values aren't boolean, they are weird like 128, 4260 etc

nhoxsahaki
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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by nhoxsahaki »

Hopefully people figure out how to add locked content like ps5 exclusive quest and transmog

totoroose
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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by totoroose »

anyone can teach me how to mod the camera angle to centered 3rd person instead of over-the-shoulder 3rd person?

vonsilke
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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by vonsilke »

nhoxsahaki wrote:
Fri Feb 10, 2023 8:13 am
Hopefully people figure out how to add locked content like ps5 exclusive quest and transmog
So far ive managed to add the Felix Felicis Potion. I Did manage to add it to a vendor so I could buy it but it seems like it wont show up for me somewhere in my SanctuaryWheel or inventory or maybe I have to progress more in the story or something, idk tbh but ill keep trying xD

adamg11
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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by adamg11 »

what do I need to type in the console to have more backpack slots and spell slots

taki
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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by taki »

nhoxsahaki wrote:
Fri Feb 10, 2023 8:13 am
Hopefully people figure out how to add locked content like ps5 exclusive quest and transmog
i think i saw a nexus mod to do so. But just a question of time until it gets removed i guess

Expired6978
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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by Expired6978 »

Code: Select all

INSERT INTO InventoryDynamic (CharacterID, HolderID, SlotNumber, ItemID, Count, Stolen, UniqueItem, KeepOnReset, UpdateTime ) VALUES ('Player0', 'ActiveFlyingMount', 0, 'HippoGriffMount', 1, 0, 0, 0, 596332170000000000) 
 
UPDATE InventoryDynamic SET ItemID = 'CapturedCreature', Count = 1, Stolen = 0, UniqueItem = 0, KeepOnReset = 0, UpdateTime = 596332170000000000 , Variation = '121'WHERE CharacterID = 'Player0' AND HolderID = 'CreatureInventory' AND SlotNumber = 1; 
 
INSERT INTO InventoryDynamic (CharacterID, HolderID, SlotNumber, ItemID, Count, Stolen, UniqueItem, KeepOnReset, UpdateTime ) VALUES ('Player0', 'FlyingMountStorage', 0, 'ThestralMount', 1, 0, 0, 0, 596332170020606429) 
 
UPDATE InventoryDynamic SET ItemID = 'CapturedCreature', Count = 1, Stolen = 0, UniqueItem = 0, KeepOnReset = 0, UpdateTime = 596332170040070489 , Variation = '142'WHERE CharacterID = 'Player0' AND HolderID = 'CreatureInventory' AND SlotNumber = 2; 
 
INSERT INTO InventoryDynamic (CharacterID, HolderID, SlotNumber, ItemID, Count, Stolen, UniqueItem, KeepOnReset, UpdateTime ) VALUES ('Player0', 'FlyingMountStorage', 1, 'OnyxHippoGriffMount', 1, 0, 0, 0, 596332170053449019) 
 
UPDATE InventoryDynamic SET ItemID = 'CapturedCreature', Count = 1, Stolen = 0, UniqueItem = 0, KeepOnReset = 0, UpdateTime = 596332170066750269 , Variation = '145'WHERE CharacterID = 'Player0' AND HolderID = 'CreatureInventory' AND SlotNumber = 3; 
Here's the queries that triggered when acquiring the mounts.

blueroom
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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by blueroom »

taki wrote:
Fri Feb 10, 2023 9:39 am
nhoxsahaki wrote:
Fri Feb 10, 2023 8:13 am
Hopefully people figure out how to add locked content like ps5 exclusive quest and transmog
i think i saw a nexus mod to do so. But just a question of time until it gets removed i guess
it has been removed

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