Back from the holiday break, (plus 1 week of working on the game).
Since the past week, I was (and am) working on MapAreaObject(s). These include the NPCs and clickable drops you see in each map area.
The potential for this mod is enormous: Creating a persistent NPC that you can duel+grind from, and they wont get deleted, giving you infinite chances for drops. It can be obsoleted if we can change item drops, but after scanning the game code I believe that this mod is more do-able in the short term.
Mister Modification wrote: ↑Sun Jan 07, 2018 3:27 pm
Maybe he got banned while using his own table.
That would be irony ...
Still kicking XD
Though it's just superstition... I received a DMCA notice in the email before the holidays, coinciding with the time window I released my card ID table. The notice had an empty list of offensive item(s). So I don't know what they're talking about. Anyway, the card ID table was the only thing I released that time, so in my paranoia I suspect the Konami et al. are watching this thread.
Current plan:
1) Finish the above hack. Release modified game assembly with:
Persistent NPCs
Reveal Opponent's Cards
2) Update the CE table
3) Integrate table into game assembly. Release again.
4) Work on the big list of hacks in an older post, (multiple releases)
Finally, I want to say that I will avoid posting and making empty promises. I will post only if there's progress or if I'm working on a hack that's possible. Also, if Konami is really watching this thread, I want to avoid hinting off specifics in my work and progress. This is meant to protect the scene and prevent Konami from patching the game (before hacks can even be made).