Assassin’s Creed® Valhalla - InventoryEditor

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v0id
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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by v0id »

How to get that sword (Blade of the Golden Rays) to be divine? When you get it via code u have to upgrade it but only max upgrade is mythical but when you watch videos people have it in divine version.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

tanu8
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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by tanu8 »

v0id wrote:
Sat Oct 15, 2022 8:49 am
How to get that sword (Blade of the Golden Rays) to be divine? When you get it via code u have to upgrade it but only max upgrade is mythical but when you watch videos people have it in divine version.
Advance through Dawn of Ragnarok and reach the Blacksmith to make it sacred.

tanu8
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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by tanu8 »

AyinApholion wrote:
Fri Oct 14, 2022 5:10 pm
machine4578 wrote:
Fri Oct 14, 2022 12:00 pm
weird, i wonder why the no name issue happens for most of us then. what table did you use to cheat the items? what exactly did you do?
did you somehow figure out how swap weapons hashes instead of giveitem?
sorry for all the question, just trying to figure out what you may have done different.
No worries. IIRC, I used the 1.6.1 (original, not my edit) table, but modified. I edited the script (with CE) of a random entry in the bulk getitem category, by replacing all the item hashes by those two :
dq 000001F2B2FF2586 // Blade of the Golden Rays
dq 000001F2B2FF2302 // Solskin shield

So, functionally, I ran that:

Code: Select all

[ENABLE]
  GI_pIIDList:          //1024 slots max
  dq 0000000000000001 //Quantity
  dq 000001F2B2FF2586 // Blade of the Golden Rays
  dq 000001F2B2FF2302 // Solskin shield
  dq 0000000000000000 //Stop pattern

  GI_TLock:
    db 1
    db 2
    align 10 CC

[DISABLE]
tanu8 wrote:
Fri Oct 14, 2022 12:11 pm
If possible, could you please upload your save data?
Sure, it's attached, password is "fearlessrevolution".
I made two saves, one before upgrading the items to gold and one after, in case it mattered. Both have their names shown.



Oh, and BTW, I thought I'd add: I have the name issue for other items, the yule 2021 decorations, haircuts and weapon.
Thanks for the upload. I'll give it a try.

Blueman555
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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by Blueman555 »

Any word on the booster fixes? Still don't work and am way past the opening areas.

tanu8
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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by tanu8 »

tanu8 wrote:
Sat Oct 15, 2022 10:18 am
AyinApholion wrote:
Fri Oct 14, 2022 5:10 pm
machine4578 wrote:
Fri Oct 14, 2022 12:00 pm
weird, i wonder why the no name issue happens for most of us then. what table did you use to cheat the items? what exactly did you do?
did you somehow figure out how swap weapons hashes instead of giveitem?
sorry for all the question, just trying to figure out what you may have done different.
No worries. IIRC, I used the 1.6.1 (original, not my edit) table, but modified. I edited the script (with CE) of a random entry in the bulk getitem category, by replacing all the item hashes by those two :
dq 000001F2B2FF2586 // Blade of the Golden Rays
dq 000001F2B2FF2302 // Solskin shield

So, functionally, I ran that:

Code: Select all

[ENABLE]
  GI_pIIDList:          //1024 slots max
  dq 0000000000000001 //Quantity
  dq 000001F2B2FF2586 // Blade of the Golden Rays
  dq 000001F2B2FF2302 // Solskin shield
  dq 0000000000000000 //Stop pattern

  GI_TLock:
    db 1
    db 2
    align 10 CC

[DISABLE]
tanu8 wrote:
Fri Oct 14, 2022 12:11 pm
If possible, could you please upload your save data?
Sure, it's attached, password is "fearlessrevolution".
I made two saves, one before upgrading the items to gold and one after, in case it mattered. Both have their names shown.



Oh, and BTW, I thought I'd add: I have the name issue for other items, the yule 2021 decorations, haircuts and weapon.
Thanks for the upload. I'll give it a try.
Hmmm I tried save data,
but the name is not displayed.
It's strange.

AyinApholion
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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by AyinApholion »

machine4578 wrote:
Sat Oct 15, 2022 7:39 am
sure here the rest
Spoiler
000001F3811E2C58
000001F41E92794D
000001F41E92C8DD
000001F41E92CEA1
000001F41E92CD75
000001F41E9276FB
000001E990BE608E
000001E990BE6090
000001CF467EC907
000001D105B9270B
000001CF467EC903
000001F4DDB0C3BB
000001F4DDB183D7
000001F4DDB183E3
000001F4DDB183EF
000001F4DDB183FB
000001F4DDB18407
000001F4DDB18413
000001F4DDB1841F
000001F4DDB1842B
000001F4DDB18437
000001F4DDB18443
000001F4DDB1844F
000001F4DDB1845B
000001F4DDB18467
000001F4DDB18473
000001F4DDB1847F
000001F4DDB1848B
000001F4DDB18497
000001F4DDB184A3
000001F4DDB184AF
000001F4DDB184BB
000001F4DDB184C7
000001F4DDB184D3
000001F4DDB184DF
000001F4DDB184EB
000001F4DDB184F7
000001F4DDB18503
000001F4DDB1850F
000001F4DDB1851B
000001F4DDB18527
000001F4DDB18533
000001F4DDB1853F
000001F4DDB1854B
000001F4DDB18557
000001F4DDB18563
000001F4DDB1856F
000001F4DDB1857B
000001F4DDB18587
000001F4DDB18593
000001F4DDB1859F
000001F4DDB185AB
000001F4DDB185B7
000001F4DDB185C3
000001F4DDB185CF
000001F4DDB185DB
000001F4DDB185E7
000001F4DDB185F3
000001F4DDB185FF
000001F4DDB1860B
000001F4DDB18617
000001F4DDB18623
000001F4DDB1862F
000001F4DDB1863B
000001F4DDB18647
000001F4DDB18653
000001F4DDB1865F
000001F4DDB1866B
000001F4DDB18677
000001F4DDB18683
000001F4DDB1868D
000001F4DDB1869B
000001F4DDB186A7
000001F4DDB1D109
000001F4DDB93472
000001F4DDB936D7
000001F4DDB930E9
000001F4DDB92CCE
000001F4DDB93EF3
000001F4DDB93F00
000001F4DDB93F0D
000001F4DDB93F1A
000001F4DDB93F27
000001F4DDB93F34
000001F4DDB93F41
000001F4DDB93F4E
000001F4DDB93F5B
000001F4DDB93F68
000001F4DDB93F75
000001F4DDBA9C56
000001F4DDBA9C61
Thanks man. I added the artifacts to the table and made a 1.6.1 V3.

Other things of interest added in that update are a hammer named... "hammer". It has a nice skin that I haven't seen before, so, possibly a future reward for the halloween event?

By far my favorite thing added tho are two runes named:

blunt joint rune

I knew Eivor liked their drugs, but that's a bit on the nose ^^
Attachments
AC Valhalla Inventory Editor - 1.6.1 - V3.CT
cleaned up things for tombs of the fallen
(543.19 KiB) Downloaded 1487 times

AyinApholion
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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by AyinApholion »

tanu8 wrote:
Sat Oct 15, 2022 11:58 am
Hmmm I tried save data,
but the name is not displayed.
It's strange.
That's weird... I guess the issue must be in the uplay patching process, that somehow deleted the name in the data for you but not for me?
That's pretty much the only explanation that I can think of (without knowing more about the tech of course), but it's still very fucking strange.

machine4578
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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by machine4578 »

AyinApholion wrote:
Sat Oct 15, 2022 12:18 pm
tanu8 wrote:
Sat Oct 15, 2022 11:58 am
Hmmm I tried save data,
but the name is not displayed.
It's strange.
That's weird... I guess the issue must be in the uplay patching process, that somehow deleted the name in the data for you but not for me?
That's pretty much the only explanation that I can think of (without knowing more about the tech of course), but it's still very fucking strange.
yes i tested your saves too, and no names showing.. so this "name data" isnt stored in the actual saves it seems. can you share your entire save folder. it might be in the options save or episode saves i seen too. also i was thinking it could be data stored in the Documents\Assassin's Creed Valhalla\cache\ folder too. so if you could share that too it be helpful. and if you dont want to share this stuff publically. send me a pm. cheers!
this is surely an interesting issue which might have a solution if we keep diggin.
Spoiler

AyinApholion
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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by AyinApholion »

machine4578 wrote:
Sat Oct 15, 2022 12:36 pm
yes i tested your saves too, and no names showing.. so this "name data" isnt stored in the actual saves it seems. can you share your entire save folder. it might be in the options save or episode saves i seen too. also i was thinking it could be data stored in the Documents\Assassin's Creed Valhalla\cache\ folder too. so if you could share that too it be helpful. and if you dont want to share this stuff publically. send me a pm. cheers!
this is surely an interesting issue which might have a solution if we keep diggin.
Here are the files: [Link]
It was too big for sending as attachment, so I had to use an external uploader.
That contains two archives, one is my full save folder, the other my Documents/Assassin's Creed Valhalla

Lusifer40
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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by Lusifer40 »

sorry if this question has been asked before ;)

What happend to the naming of everything, only hash ids so not possible to edit Quantity etc without using three four hours :P btw categories are named.

Regards
Kenneth

Lusifer40
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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by Lusifer40 »

i hope this is global and not only mine :P

machine4578
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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by machine4578 »

AyinApholion wrote:
Sat Oct 15, 2022 1:01 pm
Here are the files: It was too big for sending as attachment, so I had to use an external uploader.
That contains two archives, one is my full save folder, the other my Documents/Assassin's Creed Valhalla
only contains the Doucments folder. your entire saves folder not included.
but thanks i will test these out and see if i have can get those 2 names to show with your saves from the previous post.

-edit-

ok the document folder doesnt help. :(
Lusifer40 wrote:
Sat Oct 15, 2022 1:30 pm
sorry if this question has been asked before ;)

What happend to the naming of everything, only hash ids so not possible to edit Quantity etc without using three four hours :P btw categories are named.

Regards
Kenneth
what exactly do you mean? all your weapons etc not show names in the CE table when in the editquanity? for most of us just a couple weapons dont show names which is what we are trying to figure out now.

tanu8
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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by tanu8 »

machine4578 wrote:
Sat Oct 15, 2022 2:27 pm
AyinApholion wrote:
Sat Oct 15, 2022 1:01 pm
Here are the files: It was too big for sending as attachment, so I had to use an external uploader.
That contains two archives, one is my full save folder, the other my Documents/Assassin's Creed Valhalla
only contains the Doucments folder. your entire saves folder not included.
but thanks i will test these out and see if i have can get those 2 names to show with your saves from the previous post.

-edit-

ok the document folder doesnt help. :(
Lusifer40 wrote:
Sat Oct 15, 2022 1:30 pm
sorry if this question has been asked before ;)

What happend to the naming of everything, only hash ids so not possible to edit Quantity etc without using three four hours :P btw categories are named.

Regards
Kenneth
what exactly do you mean? all your weapons etc not show names in the CE table when in the editquanity? for most of us just a couple weapons dont show names which is what we are trying to figure out now.
Same result.

Berethon
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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by Berethon »

Its not only name problem but also those festival items are missing unique stats so its just showing weapon and shield graphically but not sure they actually work properly. This indicates that hash is not fully recognized by game unless there are more data where it can pull additional information.

v0id
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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by v0id »

Is it possible to make feast boost permanent or at least increase its duration? The default is 3 hours.

Image

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