They Are Billions (2017-12-16)

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arkanbh
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Re: They Are Billions (2017-12-16)

Post by arkanbh »

Radhezz wrote:
Sat Sep 28, 2019 9:11 am
pitoloko wrote:
Sat Sep 28, 2019 1:17 am
Someone could update for v1.0.14 x64 GOG version, please?... many people requested the same... I hope someone could do something. Thanks in advance.

PS: No single script from the cheat table for v1.0.13 seems to work with v1.0.14. It gets stuck when trying to check any script's checkbox.
I have the v1.0.14 GOG version, and the old table does work... well at most cases. When you check a checkbox at script it looks like it freezes the CT, but it dosen't stop the script. Sometimes it takes couple of minutes to work... Don't know how this worked in v1.0.13, but it does work like that in this newer game version.

Anyway, I'm waiting for updated version too, because I have problems with "hero missions" :roll:
old tables works, but its very dangerous in mission solos, i have a problem too, in the final campaign 'thereeee are billiooonssss billions' announcer, the game crashes, even disabling cheating

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Mirek_Burczyn
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Re: They Are Billions (2017-12-16)

Post by Mirek_Burczyn »

Radhezz wrote:
Sat Sep 28, 2019 9:11 am
I have the v1.0.14 GOG version, and the old table does work... well at most cases. When you check a checkbox at script it looks like it freezes the CT, but it dosen't stop the script. Sometimes it takes couple of minutes to work... Don't know how this worked in v1.0.13, but it does work like that in this newer game version.
Tried various configurations and ways of working this out, , but the scripts don't work at all. It just freezes, achieving nothing.

fr3aked_out
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Re: They Are Billions (2017-12-16)

Post by fr3aked_out »

Mirek_Burczyn wrote:
Sun Nov 17, 2019 4:27 pm
Radhezz wrote:
Sat Sep 28, 2019 9:11 am
I have the v1.0.14 GOG version, and the old table does work... well at most cases. When you check a checkbox at script it looks like it freezes the CT, but it dosen't stop the script. Sometimes it takes couple of minutes to work... Don't know how this worked in v1.0.13, but it does work like that in this newer game version.
Tried various configurations and ways of working this out, , but the scripts don't work at all. It just freezes, achieving nothing.
Hi, i have the table below, on the GOG version, it works, no bugs, but not between missions. So, you activate it after you are in the game.
Follow the instructions, for ex. for HP and Fast build, build a house first and activate it while it's building.
Anyway, it works, it crashed the game after it ends, but it does unlock the next map in survival at least. Did not play campaign with it.
***I lost some soldiers (seen in the ending stats)because it did not activate the HP cheat properly, if you do it right, you'll have unlimited HP for everything***

Sorry for the scrambled images :)
[Link]
[Link]
[Link]
[Link]
[Link]
[Link]
[Link]
Attachments
TheyAreBillions--.CT
(8.41 KiB) Downloaded 853 times

cremuzz
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Re: They Are Billions (2017-12-16)

Post by cremuzz »

mop wrote:
Fri Jun 28, 2019 11:16 pm
though i would put up the table i was using..
Thank You so much for the table , this table work on my v1.0.0 .. could You update this table to v1.0.14 ? I love when I'm edit hero and units health and damage values . (sorry for my bad language)

Greetings from Indonesia
Thanks and Godbless :D

steveRichM
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They Are Billions (2017-12-16)

Post by steveRichM »

anyone made a table for 1.0.14.90 ?

ayami123
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Re: They Are Billions (2017-12-16)

Post by ayami123 »

fr3aked_out wrote:
Sun Nov 24, 2019 12:15 am
Mirek_Burczyn wrote:
Sun Nov 17, 2019 4:27 pm
Radhezz wrote:
Sat Sep 28, 2019 9:11 am
I have the v1.0.14 GOG version, and the old table does work... well at most cases. When you check a checkbox at script it looks like it freezes the CT, but it dosen't stop the script. Sometimes it takes couple of minutes to work... Don't know how this worked in v1.0.13, but it does work like that in this newer game version.
Tried various configurations and ways of working this out, , but the scripts don't work at all. It just freezes, achieving nothing.
Hi, i have the table below, on the GOG version, it works, no bugs, but not between missions. So, you activate it after you are in the game.
Follow the instructions, for ex. for HP and Fast build, build a house first and activate it while it's building.
Anyway, it works, it crashed the game after it ends, but it does unlock the next map in survival at least. Did not play campaign with it.
***I lost some soldiers (seen in the ending stats)because it did not activate the HP cheat properly, if you do it right, you'll have unlimited HP for everything***

Sorry for the scrambled images :)
[Link]
[Link]
[Link]
[Link]
[Link]
[Link]
[Link]
it doesn't work with the attack campaign,
the diablo like campaign

Ikhtiyar
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Re: They Are Billions (2017-12-16)

Post by Ikhtiyar »

Zanzer wrote:
Sat Dec 23, 2017 5:29 am
Updated for v0.5.4

Reveal Map
Build Anywhere
Mass Colonists
Mass Supply
Mass Resources
Mass Gold
Free Build
Fast Building
Unlock All Buildings
Instant Training
Instant Veteran
Ignore Upkeep
Max Gold
Resource Pointers
- Gold
- Wood
- Stone
- Iron
- Oil
- Workers (subtract)
- Food (subtract)
- Energy (subtract)
Mouseover Pointers
- Health
- Range
- Experience
- Damage
- Area Radius
- Speed
- Watch Range
- Energy Transfer Radius
- Build Time Factor
Can you update this? Especially for the veteran part

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ZaKl86
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Re: They Are Billions (2017-12-16)

Post by ZaKl86 »

Update 1.0.19.9

LykanthricAura
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Re: They Are Billions (2017-12-16)

Post by LykanthricAura »

Zanzer wrote:
Sun Jun 30, 2019 4:00 am
Is this how the old Build Anywhere script worked?

When I build on top of the impassable terrain, the buildings take damage and blow up anyway.
Hi Zanzer. Could you give me some pointers on how you went about finding the address/function to make this one?
I want to update it for v1.0.19

kanggg
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Re: They Are Billions (2017-12-16)

Post by kanggg »

Just FYI, the latest version is 1.1.1.7.

delfistar
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Re: They Are Billions (2017-12-16)

Post by delfistar »

Hi,

any Chance for 1.1.1.7. :) ?

gameplayer
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Re: They Are Billions (2017-12-16)

Post by gameplayer »

TheyAreBillions (Steam).ct
(193.25 KiB) Downloaded 1646 times
This table for They Are Billions (Steam version 1.1.1.7)
Important Note: You must let the game run all functions before activating the scripts related to them. For example, build anything first then activate Quick Building script or do any research so that CE can scan the research code. The scripts will take long time to activate (about 1 or 2 minute for one)

cremuzz
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Re: They Are Billions (2017-12-16)

Post by cremuzz »

gameplayer wrote:
Mon Jan 24, 2022 10:52 am
TheyAreBillions (Steam).ct
This table for They Are Billions (Steam version 1.1.1.7)
Important Note: You must let the game run all functions before activating the scripts related to them. For example, build anything first then activate Quick Building script or do any research so that CE can scan the research code. The scripts will take long time to activate (about 1 or 2 minute for one)
is there any chance for adding god mode and one hit kill ? and rapid fire ?

xNapoLeoN
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Re: They Are Billions (2017-12-16)

Post by xNapoLeoN »

gameplayer wrote:
Mon Jan 24, 2022 10:52 am
..
selected unit script is not working on GOG Version
i have GOG Version 1.1.4.10

emdasdas
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Re: They Are Billions (2017-12-16)

Post by emdasdas »

1.1.4.10 de GOG +

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